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Скачать игру Dawn of the Tiberium Age v14.5.3 - торрент, игра на стадии разработки | Рейтинга пока нет | Баллы: 17 |
• Разработчик / Developer: Инди-игра (14535) от Dawn of the Tiberium Age Staff (1)
• Жанр / Genre: Стратегии (3729); Ретро-игры (DOS, Win 9x) (664); Сетевые / ХотСит (2317)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 1080.00 Мб.
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- Command & Conquer Mental Omega v3.3.6
- C&C: Fading Dusk 2025 Anniversary Edition
- Tiberian Sun: Rubicon Alpha Release v1.0
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Dawn of the Tiberium Age - это самостоятельный мод, объединяющий Tiberian Dawn (C&C 95) и Red Alert. В то время как классический режим максимально приближен к оригинальному геймплею и балансу, расширенный режим обеспечивает улучшенный игровой баланс и множество новых интересных вещей. Dawn of the Tiberium Age предлагает множество вариантов настройки игры в режиме Skirmish и мультиплеера (где вы можете играть за GDI, Nod, Альянс и СССР на более чем 100 картах), сложные оригинальные миссии для одиночной игры, а также кооперативные миссии.
Игра обновлена до v14.5.3. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Поскольку это отдельный мод, для игры не потребуется ничего, кроме самого мода - оригинальная игра не требуется.
Version 14.5.3:
Added: Christmas props.
Fixed: The "Dawn of Liberation" and "Reclamation" missions didn't display all text lines.
Version 14.5:
Fixed: The mission completion notification displayed incorrect rank icons (Credits: Rampastring).
Fixed: Co-Op mission rank now match the singleplayer ranks (Credits: Rampastring).
Fixed: The game crashed when starting certain Co-Op missions with starting locations selected in the client (Credits: Rampastring).
Fixed: Units didn't properly consider themselves AA-capable when they only had a secondary AA weapon and their primary weapon wasn't AA-capable (Credits: Rampastring).
Fixed: The AI did not target spies (Credits: Rampastring).
Fixed: Covert Revolt Bonus Mission (Credits: Rampastring):
⠀ ∘ Widened a bridge to make AI less likely to get stuck.
⠀ ∘ The player can no longer build the Spy.
Added: New singleplayer missions:
⠀ ∘ Covert Revolt Bonus Mission (Credits: Rampastring)
⠀ ∘ Dawn of Liberation (Credits: Mehdi860)
⠀ ∘ Reclamation (Credits: Mehdi860)
Added: New Co-Op missions:
⠀ ∘ Hybrid Warfare (Credits: ToasterCat)
⠀ ∘ Schematic Scramble (Credits: ToasterCat)
Added: New multiplayer maps:
⠀ ∘ Black Gold Bay (Credits: Rampastring)
⠀ ∘ Pie Chart Redux (Credits: ToasterCat)
⠀ ∘ All That Glitters (Credits: ISeeMangos)
Added: Advanced AI v2 (Credits: Rampastring).
⠀ ∘ Instead of building fixed teams, the AI now dynamically builds units to counter its enemy's unit composition.
⠀ ∘ AI cheats have been reduced across all difficulty levels.
⠀ ∘ Depending on the difficulty level, individual AI units with a turret and range advantage may now attempt to actively move out of the firing range of the unit they're fighting.
⠀ ∘ AI units now more often choose to target nearby enemies instead of chasing far-away targets.
⠀ ∘ AI aircraft now prioritizes targets they are effective against over nearby enemies.
⠀ ∘ The AI now reloads its aircraft and reuses them in aircraft attacks instead of always building up new aircraft for a single attack.
⠀ ∘ The AI is now better at building up economy and expanding to new resource fields.
⠀ ∘ The AI is now smarter at picking super weapon targets.
⠀ ∘ The AI now respects tech prerequisites.
⠀ ∘ The AI now respects build limits of epic units.
⠀ ∘ The AI now captures Oil Refineries and other capturable structures.
⠀ ∘ The AI now rebuilds its Construction Yard more reliably after losing it.
Added: "Very Hard" AI difficulty level between existing Hard and Brutal (Credits: Rampastring).
Added: AI difficulty level descriptions (Credits: Rampastring).
Added: More interior wall tiles (Credits: Bittah Commander).
Added: GDI's A-10 Airstrip now has new graphics to make it distinguishable from the Soviet Airstrip (Credits: Bittah Commander).
Added: A large plasma explosion (Credits: ppap11404, Bittah Commander).
Added: Beacons (Credits: ZivDero, Bittah Commander).
Added: Hotkeys to filter selected units by health (Credits: hacklex).
Added: Hotkeys to filter selected units by veteran/elite status (Credits: hacklex).
Changed: Vehicles and ships now have separate production queues and thus can be produced simultaneously (Credits: ZivDero).
Changed: Chinooks now no longer drop infantry off one-by-one, but instead are unloaded like other transports (Credits: ZivDero).
Changed: The price of naval yards has been reduced from 2000 to 1000 credits.
Changed: The checkboxes in the client were made larger (Credits: Rampastring, Bittah Commander).
Changed: Increased Nod Bike range from 4.0 to 4.4.
Changed: Increased V2 Rocket Launcher cost from 800 to 850.
Changed: Lowered Soviet Mammoth Tank missile damage modifier vs infantry from 940% to 700%.
Changed: Shock Trooper:
⠀ ∘ Increased price from 500 to 600.
⠀ ∘ Increased HP from 950 to 1100.
⠀ ∘ Increased range from 4.2 to 5.0.
Changed: Chem Warrior:
⠀ ∘ Increased price from 500 to 600.
⠀ ∘ Increased Speed from 4 to 5.
⠀ ∘ Increased HP from 1600 to 2000.
Changed: Chrono Vortex:
⠀ ∘ Increased duration by 33%.
⠀ ∘ Increased damage modifier vs heavy armor from 350% to 700%.
⠀ ∘ Increased damage modifier vs wood armor from 229% to 240%.
⠀ ∘ Increased damage modifier vs light armor from 100% to 700%.
⠀ ∘ Increased damage modifier vs medium armor from 240% to 390%.
⠀ ∘ Increased range by 20%.
⠀ ∘ Lowered damage modifier at max range from 32% to 27%.
Changed: Increased Chrono Tank damage modifier vs wood armor from 660% to 760%.
Changed: Gun Turrets now face top-left instead of top-right after they're built (Credits: Bittah Commander).
Changed: Rural Detour: Two Oil Refineries were moved and the layout was adjusted a bit in order to improve the balance for different team match-ups (Credits: Mehdi860.
Changed: The Crater: Applied various layout and detailing improvements (Credits: Chronoseth.
Changed: Bearing Straits: A Neutral Advanced Comm. Center was removed (Credits: ISeeMangos).
Changed: Most multiplayer score screen animations as well as singleplayer briefing animations are now twice as fast (Credits: Rampastring).
Fixed: The multiplayer score screen could sometimes crash (Credits: Rampastring).
Fixed: A rare random "BuildingLightClass" crash (Credits: ZivDero, tomsons26, Rampastring).
Fixed: A rare random crash when playing with non-advanced AI (Credits: Rampastring).
Fixed: The game crashed when playing at 4K or higher in-game resolutions (Credits: ZivDero).
Fixed: A factory on hold continued its production without player input when the player placed down a factory of the same type (Credits: ZivDero).
Fixed: Theater-specific smudges (craters and scorch marks from weapon impacts) now always spawn on tiles of the correct theater; even on maps with mixed theaters (Credits: ZivDero, Bittah Commander).
Fixed: Tiberium, Ore and Gems now always have have correct theater's appearance on mixed theater maps, even when for example spreading from grassy terrain onto snow (Credits: Rampastring, Bittah Commander).
Fixed: The client no longer freezes while starting up when processing the INI files takes too long (Credits: Rampastring).
Fixed: AI aircraft sometimes targeted structures that were still being produced and had not yet been placed, which caused the aircraft to freeze in place (Credits: Rampastring).
Fixed: AI units could sometimes target structures that were unreachable (like on a far-away island), getting them stuck on the reachable area that was nearest to the target structure (Credits: Rampastring).
Fixed: Multiple long explosion sounds no longer prevent other sounds from playing and instead stop playing when another sound starts (Credits: Bittah Commander).
Fixed: Aircraft were less responsive in firing after units moving away from the aircraft than intended (Credits: Rampastring).
Fixed: Tiberium often stopped spreading for the rest of the game session after spreading rapidly for the first few minutes of the game (Credits: ZivDero).
Fixed: Nod 01: Silencing Nikoomba: You can no longer enable Re-Deployable MCV (Credits: ISeeMangos).
Known issue: Post-score screen movies in Co-Op multiplayer do not have audio.
Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
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