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Скачать игру Dawn of the Tiberium Age v15.0.4 - торрент, игра на стадии разработки | Рейтинга пока нет | Баллы: 24 |
• Разработчик / Developer: Инди-игра (14535) от Dawn of the Tiberium Age Staff (1)
• Жанр / Genre: Стратегии (3757); Ретро-игры (DOS, Win 9x) (674); Сетевые / ХотСит (2320)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 1690.00 Мб.
• Другие части игры:
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- Tiberian Sun Factions v2.3.7
- Command & Conquer: Twisted Insurrection v0.9.0.2
- Tiberium Resurrection v5.2.3 PB
- Tiberian War WarZone v5.7.7
- Command & Conquer Mental Omega v3.3.6
- C&C: Fading Dusk 2025 Anniversary Edition
- Tiberian Sun: Rubicon Alpha Release v1.0
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Dawn of the Tiberium Age - это самостоятельный мод, объединяющий Tiberian Dawn (C&C 95) и Red Alert. В то время как классический режим максимально приближен к оригинальному геймплею и балансу, расширенный режим обеспечивает улучшенный игровой баланс и множество новых интересных вещей. Dawn of the Tiberium Age предлагает множество вариантов настройки игры в режиме Skirmish и мультиплеера (где вы можете играть за GDI, Nod, Альянс и СССР на более чем 100 картах), сложные оригинальные миссии для одиночной игры, а также кооперативные миссии.
Игра обновлена до v15.0.4. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Поскольку это отдельный мод, для игры не потребуется ничего, кроме самого мода - оригинальная игра не требуется.
15.0.4
• Fixed: Units automatically fired at any barrels within weapon range.
• Fixed: Africatorial: An error message had to be clicked away 12 times while the map was loading before the game could start.
15.0.2
• Changed: Allies 16: No Remorse: The mission is now a bit easier on the Hard, Medium and Easy difficulty levels (Credits: Rampastring).
• Fixed: One of the snowy cliff pieces visually didn't properly connect to other cliff pieces (Credits: Bittah Commander).
• Fixed: The AI did not attack Oil Refineries that were owned by its enemies (Credits: Rampastring).
• Fixed: Allies 05: Tanya's Tale: An exploit allowed Tanya to reach the eastern part of the Soviet base, which made destroying it easier than intended (Credits: Rampastring).
• Fixed: Allies 09: Extract Kosygin: You can no longer build gates (Credits: Rampastring).
• Fixed: Allies 15: Time Flies: You no longer need to destroy the Kennel to win (Credits: Rampastring).
• Fixed: Allies 16: No Remorse: Units under the effect of an Iron Curtain looked pitch-black (Credits: Rampastring).
15.0.1
• Fixed: The faction logo disappeared from the Allied and Soviet Construction Yard's door whenever a structure was placed down.
15.0
• Added: New Co-Op missions (Credits: Rampastring, map previews: Bittah Commander, testing: ISeeMangos, Heinki, TaxOwlbear, Dynamo, storm0545, Cal Anon, TheAndyCandyman, Bisged, ToasterCat, Shush, Longshanks):
⠀ ∘ Allies 01: In the Thick Of It
⠀ ∘ Allies 02: Five to One
⠀ ∘ Allies 03: Dead End
⠀ ∘ Allies 04: Ten to One
⠀ ∘ Allies 05: Tanya's Tale
⠀ ∘ Allies 06: Iron Curtain Infiltration
⠀ ∘ Allies 07: Sunken Treasure
⠀ ∘ Allies 08: Protect the Chronosphere
⠀ ∘ Allies 09: Extract Kosygin
⠀ ∘ Allies 10: Suspicion
⠀ ∘ Allies 11: Evidence
⠀ ∘ Allies 12: Naval Supremacy
⠀ ∘ Allies 13: Takedown
⠀ ∘ Allies 14: Focused Blast
⠀ ∘ Allies 15: Time Flies
⠀ ∘ Allies 16: No Remorse
• Added: Multiplayer game loading lobbies now display an ID number for each saved game to make individual saves easier to memorize (Credits: Rampastring).
• Added: The turrets of Light Tanks, Medium Tanks, Heavy Tanks, Mammoth Tanks and Behemoth Tanks now have a visual recoil effect (Credits: Rampastring).
• Added: The Allied and Soviet Construction Yard now have their faction logo drawn on the door (Credits: Bittah Commander).
• Added: Isometric variants of interior equipment structures (Credits: Bittah Commander).
• Added: Iron Curtain effect usable by the AI (Credits: Rampastring).
• Added: It is now possible to re-enable audio in the score screen and co-op mission outro videos by going to Options -> Audio and unchecking the "Disable Score Screen Audio" option (Credits: Rampastring).
• Changed: Advanced AI Version 2 (Credits: Rampastring):
• ⠀ ∘ The AI now splits very large teams into multiple smaller teams to improve AI attack formation and make the AI less likely to get stuck on choke-points.
• ⠀ ∘ The AI now builds less infantry, especially in the late-game.
• ⠀ ∘ The AI is now less predictable when targeting nukes.
• ⠀ ∘ The AI no longer sells Construction Yards when it owns multiple of them. Instead, it skips producing buildings with extra Construction Yards.
• Changed: Dogs now detect spies that are directly next to them (Credits: Rampastring).
• Changed: Oil Refineries now deal significant damage to nearby units when they explode and they no longer promote units that destroy it (Credits: Bittah Commander).
• Changed: It is now possible to switch between the CnCNet Game Lobby and the CnCNet Game Loading Lobby without needing to disband the game room in-between (Credits: Rampastring).
• Changed: The client's startup speed has been optimized (Credits: 11EJDE11, SadPencil, Rampastring).
• Changed: Creating a manual save in multiplayer will now reset the auto-save timer (Credits: Rampastring).
• Fixed: A Spy owned by an ally would appear disguised (as a Minigunner/Rifle Infantry of yours) to you as well (Credits: Rampastring).
• Fixed: The Enforcer no longer moves away when attempting to attack adjacent infantry that are on the closest sub-cell (Credits: Bittah Commander).
• Fixed: Dogs will no longer damage multiple infantry when they occupy the same cell.
• Fixed: Dogs can no longer attack vehicles and structures (Credits: Rampastring).
• Fixed: Infantry could sometimes get stuck on trees (Credits: Rampastring).
• Fixed: Tiberium growth and spread was initially concentrated to the south of the map on loading a saved game (Credits: Rampastring).
• Fixed: Path-finding could overflow buffers and corrupt memory on large maps, causing a crash (Credits: Rampastring).
• Fixed: Repair facility bibs could overlap units for some angles (Credits: Bittah Commander).
• Fixed: The client could crash for a non-host player in the CnCNet Game Loading Lobby when the host left the game room (Credits: Rampastring).
• Fixed: Human players in Co-Op missions saw a "You are victorious" message on game end if they had an AI ally alive when all human players had been defeated (Credits: Rampastring).
• Fixed: AI-owned Submarines could attempt to follow and hunt land units despite being unable to fire at them (Credits: Rampastring).
• Fixed: The game host was sometimes displayed as not ready in game loading lobbies (Credits: Rampastring).
• Fixed: Nod 12: Steal the Codes: Players could fail the mission when capturing the Advanced Communications Center after loading a saved game (Credits: Rampastring).
• Fixed: Rural Detour: The preview was out of date (Credits: Bittah Commander).
• Known issue: Some players might experience a loud corrupted sound when entering the score screen. You can prevent the sound from happening by going to Options -> Audio and checking the "Disable Score Screen Audio" option.
• Known issue: Desyncs occur at an elevated rate in the [2] Allies #02: Five to One mission. The mission should still be completeable by using multiplayer saved games, but if you find it too frustrating, you can also skip the mission. We will keep looking for a solution to the mission's desync issues.
Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
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