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Скачать игру Dawn of the Tiberium Age v16.0.2-M - торрент, игра на стадии разработки

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Dawn of the Tiberium Age v16.0.2-M

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Dawn of the Tiberium Age Staff (1)
• Жанр / Genre: Стратегии (3788); Ретро-игры (DOS, Win 9x) (694); Сетевые / ХотСит (2320)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 1540.00 Мб.
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- Tiberian War WarZone v5.7.7
- Command & Conquer Mental Omega v3.3.6
- C&C: Fading Dusk 2025 Anniversary Edition
- Tiberian Sun: Rubicon Alpha Release v1.0
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Dawn of the Tiberium Age - это самостоятельный мод, объединяющий Tiberian Dawn (C&C 95) и Red Alert. В то время как классический режим максимально приближен к оригинальному геймплею и балансу, расширенный режим обеспечивает улучшенный игровой баланс и множество новых интересных вещей. Dawn of the Tiberium Age предлагает множество вариантов настройки игры в режиме Skirmish и мультиплеера (где вы можете играть за GDI, Nod, Альянс и СССР на более чем 100 картах), сложные оригинальные миссии для одиночной игры, а также кооперативные миссии.

Игра обновлена до v16.0.2-M. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Поскольку это отдельный мод, для игры не потребуется ничего, кроме самого мода - оригинальная игра не требуется.


Version 16.0.2:
• Added: The client's game loading window now displays the selected bonus for applicable campaign saves (Credits: Rampastring).
• Changed: Shadow Exodus #08: You can no longer build the Soviet Helipad (Credits: Chronoseth).
• Fixed: The Allied and Soviet War Factory didn't display a description when hovering over them on the sidebar (Credits: Mehdi860).
• Fixed: Enabling the "Starting Forces" game option caused the game to crash after loading a map whenever there were Allied or Soviet players present (Credits: Bittah Commander).
• Fixed: Shadow Exodus #07: One of the terminals couldn't be interacted with from all adjacent cells (Credits: ToasterCat).
• Fixed: Shadow Exodus #10: The east ally no longer takes as much damage during the intro sequence (Credits: ToasterCat).

Version 16.0.1:
Changed: The Tiberian Dawn, Red Alert and Solve Survivor music is no longer optional (Credits: Rampastring).
Fixed: Some old systems could experience a rare crash when starting a match (Credits: Rampastring).
Fixed: Several Covert Revolt missions crashed immediately when they were launched (Credits: Rampastring).
Fixed: The game could crash when the music track it was trying to play was missing (Credits: ZivDero).

16.0.0:
Added: The "Shadow Exodus" singleplayer campaign (Credits: ToasterCat, Shush, Chronoseth, Mehdi860, ISeeMangos, ZivDero).
Added: New Multiplayer maps:
⠀ ∘ Terminal District (Credits: Rampastring)
⠀ ∘ Oilworks (Credits: Rampastring)
⠀ ∘ Seabound Highway (Credits: ISeeMangos)
⠀ ∘ Combat Zones (Credits: Rampastring)
Added: Map previews now also display icons for the locations of Hospitals and Armories (Credits: Bittah Commander, Rampastring).
Added: A civilian crane decorative structure (Credits: Mehdi860).
Added: Two bus stop decorative structures (Credits: Mehdi860).
Added: An option for pausing building repairs during low-money situations instead of canceling them (Credits: Shush, Rampastring).
Added: The "queued move" command now works with aircraft (Credits: Shush).
Added: Saves can now be loaded in the middle of multiplayer games, without needing to first exit to the client (Credits: Rampastring).
Added: Whenever a desynchronization error happens, the game now displays a user-friendly dialog that allows the game host to either load a save, continue without the desynced players, or exit the game (Credits: ZivDero, Rampastring).
Added: The "Toggle Info Panel" keyboard command now works again (Credits: ZivDero).
Added: Game loading interface in the client now displays play time of each saved game (Credits: Rampastring).
Added: You can now vote to skip movies in multiplayer games (Credits: Rampastring).
Changed: The icons for Oil Refinery and Stock Exchange structures on map previews were replaced (Credits: Bittah Commander).
Changed: GDI's Shipyard now has unique graphics (Credits: Mehdi860, Bittah Commander).
Changed: Tiberium now grows and spreads 18% slower.
Changed: Ore now grows 18% slower.
Changed: Tiberium veins no longer attack Machine-Gunners and Grenade Launchers.
Changed: The game now uses SDL for rendering its graphics instead of DirectDraw, improving performance and compatibility with modern systems (Credits: ZivDero, Rampastring).
Changed: The game can now play a much higher number of sounds at once (Credits: ZivDero).
Changed: The game's low-level rendering routines have been rewritten using SIMD instructions, improving performance on modern systems (Credits: ZivDero, tomsons26).
Changed: The game's VQA videos have been replaced with modern video formats, resulting in higher quality and smaller file size (Credits: ZivDero, Bittah Commander).
Changed: Sight ranges of veteran and elite units have been rebalanced (Credits: Shush).
Changed: Service Depots and Helipads now accept additional units to be queued for them, even if they already had units queuing for them (Credits: Shush).
Changed: Hospitals and Armories now allow infantry to queue for them (Credits: Shush).
Changed: Bridges no longer have randomized health, but instead have a predetermined amount of HP like all other objects in the game (Credits: Shush).
Changed: Harvesters idling due to resources having run out now periodically scan for new resources to harvest near them (Credits: Shush).
Changed: The end-game screen text ("Mission Accomplished", "Game Over" etc.) is now drawn with a larger font, and its color has been customized per faction (Credits: ZivDero, Rampastring).
Changed: The algorithm for assigning players to random starting locations around the map when a match has more players than the map has starting locations has been reworked to balance the players around the map more evenly (Credits: Rampastring, CCHyper).
Changed: The client no longer keeps saved games in sub-directories or relies on separate save metadata files, reducing disk I/O load when handling saved games (Credits: Rampastring, ZivDero).
Changed: Tiberium spawned from killed Visceroids, Cyborgs and Harvesters can no longer spread (Credits: Rampastring).
Changed: Several Covert Revolt bonuses have been re-balanced (Credits: Rampastring).
Fixed: EVA no longer repeats "Harvester under attack" as often when a harvester is under sustained attack (Credits: Rampastring).
Fixed: EVA no longer says "Harvester under attack" due to environmental damage like Ion Storm bolts (Credits: Rampastring).
Fixed: APCs did not always spawn their loaded infantry when destroyed while moving (Credits: Shush).
Fixed: If you started the game owning a unit type at its build limit, the unit type did not show up on the sidebar until one of the units died (Credits: ZivDero).
Fixed: Elapsed time on singleplayer mission score-screen is now counted from the length of the entire session, not only from the last save-load (Credits: ZivDero).
Fixed: Medics, Mechanics and Mobile Repair Vehicles were unselected when combat units were added to the current selection (Credits: Shush).
Fixed: Medics and Mechanics would flash and enter Area Guard mode when they were added to the current selection (Credits: Shush).
Fixed: Certain timers were sometimes reset or triggered later than intended on various missions, potentially delaying enemy attack waves and other scripted events (Credits: Rampastring).
Fixed: AI players are now able to use Medics in missions (Credits: Shush).
Fixed: You can no longer produce Medics or Mechanics when you don't own an Allied Barracks or deployed Enforcer (Credits: Bittah Commander).
Fixed: Opening the Options Menu (ESC) in multiplayer games is now instant instead of waiting for the network delay to pass (Credits: Rampastring).
Fixed: Saving a game while a move flash animation was active caused the saved game to get corrupted (Credits: ZivDero, Rampastring).
Fixed: Bodies of turreted vehicles no longer turn invisible when shadowed by buildings (Credits: Rampastring).
Fixed: Turrets of turreted vehicles no longer disappear when the turreted units are on Service Depots (Credits: Rampastring).
Fixed: An exploit that allowed players to ignore building adjacency rules when placing buildings on the map (Credits: Rampastring).
Fixed: The client's mission completion notification displayed the wrong icon when you completed a mission on the highest difficulty level (Credits: Rampastring).
Fixed: Campaign bonuses' speed modifiers did not affect aircraft (Credits: Shush).
Fixed: Campaign bonuses' firepower modifiers had no effect (Credits: Rampastring).
Fixed: The launch sound of the Project 941's missiles didn't play at the correct time (Credits: Bittah Commander).
Fixed: Car Park: The parked civilian units weren't capturable (Credits: Bittah Commander).
Fixed: Subterranean Subway Station: You were able to destroy the interior equipment buildings, which caused the game to crash.
Fixed: Bearing Straits (Credits: ISeeMangos):
⠀ ∘ An error message had to be clicked away 8 times while the map was loading before the game could start.
⠀ ∘ Made some small visual and balance improvements.
Fixed: All That Glitters:
⠀ ∘ Some cliff ending tiles were missing (Credits: Rampastring)
⠀ ∘ The lighting was improved a bit (Credits: ISeeMangos)
Fixed: GDI 09: Code Name Delphi: Delphi was not evacuated by the Chinook (Credits: Rampastring).
Fixed: Nod #03: Friends of the Brotherhood: The Grenade Launcher and Commando icons were visible on the sidebar for a few seconds after capturing the prison (Credits: ISeeMangos).
Fixed: Allies #01: In the Thick of It: Einstein's tooltip showed "Mobius" when hovered over and did not reveal shroud.
Fixed: Shadow Reprisal: Shock Troopers inflicted too much collateral damage to adjacent units when they were killed (Credits: Shush).
Fixed: Covert Revolt 02: Covert Strike (Credits: Rampastring):
⠀ ∘ The camera was not centered on the enemy base at the start of the mission.
⠀ ∘ Fixed a cliff error.
Fixed: Covert Revolt B #17: The Neo-Soviet faction built the Allied radar instead of the Soviet one (Credits: Mehdi860).
Fixed: Covert Revolt B#11: The AI can no longer deploy its Enforcer (Credits: Rampastring).
Fixed: Covert Revolt Bonus Mission: One of the enemy bases did not produce naval units (Credits: Rampastring).
Fixed: Power To The People #07 (Credits: ToasterCat):
⠀ ∘ The Chinook Transports no longer immediately fly away before having actually dropped off your reinforcements.
Fixed: Power To The People #08 (Credits: ToasterCat):
⠀ ∘ The Chinook Transports no longer immediately fly away before having actually dropped off your reinforcements.
⠀ ∘ Blowing up the Chinook now fails the mission.

Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.


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Версия игры с видеороликами
Dawn of the Tiberium Age v16.0.2-M
Dawn of the Tiberium Age - это самостоятельный мод, объединяющий Tiberian Dawn (C&C 95) и Red Alert. В то время как классический режим максимально приближен к оригинальному геймплею и балансу, расширенный режим обеспечивает улучшенный игровой баланс и множество новых интересных вещей. Dawn of the Tiberium Age предлагает множество вариантов настройки игры в режиме Skirmish и мультиплеера (где вы можете играть за GDI, Nod, Альянс и СССР на более чем 100 картах), сложные оригинальные миссии для одиночной игры, а также кооперативные миссии.

Игра обновлена до v16.0.2-M. Список изменений внутри новости.

https://small-games.info/s/l/d/dawn_of_the_tiberium_age_2.jpg

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