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Скачать игру Knights Province [Alpha 10 r7196] - торрент, игра на стадии разработки | Рейтинг: 7.7 (3) | Баллы: 220 |
• Разработчик / Developer: Инди-игра (14535) от Krom Stern (1)
• Жанр / Genre: Стратегии (3600); Игры пользователей (268)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 154.25 Мб.
• Оценка игроков / Game Score: 7.7 из 10 (всего голосов: 3)
Knights Province предназначена быть олдскульной стратегией в реальном времени. В отличие от многих современных RTS игр, которые зачастую динамичные и более основаны на тактике, Knights Province акцентирует внимание на конкретно стратегии. Не быстрый геймплей, постройка базы, сбор ресурсов и их переработка, глубокие стратегические решения, разнообразие ресурсов и юнитов, внимание к деталям.
Игра создана пользователем Krom.
Версия игры ОБНОВЛЕНА с Alpha 9.1 r5956 до Alpha 10 r7196. Список изменений внутри.
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Язык интерфейса: Английский
Официальный сайт - www.knightsprovince.com
Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in MapEd (e.g. mist).
SSAO (aka prettier lighting)
New custom antialiasing (FXAA2 and FXAA3.11 partially)
Smoothed out unit animations
Revised house-placement (Trees and other objects block house placement from all 4 sides now, Added house plan icon showing where the road for the entrance needs to be)
Imported more unit models and animations
New maps from 2018 mini-competition
Allowed builders to uproot trees and small stones
Revised fish-catching
Quick unit/house selection panel in game UI on the right (Ctrl+1//0)
Revised wind effects to act uniformly on flags, particles and map objects
Expanded undo/redo in MapEd (units, houses, etc.)
Unified main menu and gameplay options pages
Separate volume controls for sounds (alerts, effects, menu)
New map decoration objects – stockade fences
Revised and fixed house unlock order
Reworked AI
Revised food nutritious values
Sound for messages opened and closed
Displaying proper music titles in options menu
And as always a whole lot of bugfixes and smaller improvements
Alpha 9.1 (r5956)
Thanks to everyone sending in crashreports – includes following bugfixes:
+ Fixed non-warrior under attack from a house would cause a crash
+ Fixed removal of decals in MapEd
+ Fixed crash on towers hitting non-warrior units
+ Attempt to fix crash on Wine trying to init OpenGL 3.2 function
+ Allowed to change depth buffer bitdepth and shadowmaps bitdepth
+ Added attempt to recover if unsupported GFX settings were chosen
+ Selecting an animal in Replay would cause a crash
+ Fixed crash on setting group attack orders outside of map bounds in MapEd
+ Fixed group attack position offset in MapEd
+ Fixed render of rubble on house demolish
+ Fixed crash on loading savegame where unit training was cancelled
Alpha 8.2 r5288
New version features a lot of bugfixes and minor improvements.
Alpha 8 r5218
пара мелких но важных фиксов
Alpha 8 r5216
Gameplay mechanics:
Rigged Cottages to spawn Blank units
Units get trained from Blanks now
Wool/Cloth/Recruits removed
Warriors take small time to train now
Units can be stacked in training queues now
Stockpiles
Story messages instantiated from dynamic script
Visual mechanics:
Rotate houses to face South or West (using spacebar)
Set default view from South-West
Revised viewport controls and added Q/E to change heading angle
Rotate minimap on camera heading change
Distinct Units/Houses sight radiuses though fog of war
Fog of war GPU optimizations
Map Editing:
Automation tools in MapEd (forest, mountains, stone)
Choice of terrain type when creating a new map
Terrain painting has area of effect now (ground, mountains, water)
Game content:
New skirmish 8 players map - “Wheel”
2 new campaign maps - “Citizens” and “Army”
2 new single-player maps by Petr - "Desert" and "Minicampaign"
Baker and Carpenter 3D models (not animated yet)
Placeholder Axefighter model from Militia model
Placeholder mounted units
New terrain objects (birch tree, log)
Minimap alerts (beacon, attacked, hungry troops)
House notifications with icons (no worker, no road, no fish, no ore, no trees)
Group orders icons
Other improvements:
Fixed forms snapping in GUI
Replay button glyphs
Large-scale texture variations on terrain
FadeIn FadeOut effects on hints
Fixed “unlimited” button in workshops
Improved Iron/Gold mines wire outlines when placing their plans
Slightly rotate houses on placement to break the monotony
Allowed to rename players through dynamic script
Story missions show description text from libx in menu
Fixed jittery warriors animations
Added tips to loading screen
Alpha 7.1 is here!
Full list of changes:
Fixed crash while changing fullscreen and AntiAliasing at the same time (Crash message "Unable to set the pixel format")
Fixed enemy units walking between Towers when attacked, failing to lock on any Tower
Fixed repeating AI attacks to have an interval between them (Bad Neighbours map)
Changed how AI attacks are set up and carried out internally (note to mapmakers: AI Attack script in DAT file has changed slightly)
Split MapEd user interface into moveable forms (supporting short displays)
Added version info overlay into gameplay and MapEd UI
Disabled developers cheat codes when F11 menu is not shown
Fixed display of warriors icons in gameplay UI
Fixed some decals texturing (gravel, iron, gold)
Fixed a crash when trying to change wares count in Marketplace in MapEd
Added status code to FrameBufferCreate failure (will help fix it)
Now game will exit upon detecting old OpenGL version (instead of crashing after player clicks Ok)
Fixed crash after warning (OpenAL could not be initialized) when OpenAL is not installed. It throws an EAccessViolation, trying to read address 0
Sort music tracks by name on unshuffled playback
Other small bugfixes
Alpha 7 is here!
It took a long time, but the list of improvements is also long:
Improved Win/Defeat graphics
Reworked terrain to allow for textures
21 new terrain textures
Terrain surfaces painting with weights in MapEd
Improved and reworked some house models (Stonecutters, Sawmill)
Improved water reflections
More temp house models (not final)
Performance charts show CPU and GPU usage
Autosave interval now can be changed from settings
More placeholder sounds (not final)
Automated game installer
Allowed to build towers within 10 tiles from houses without need for a road (not final)
Packed all data files into a single resource file
Reworked fighting mechanics to be less random (not final)
Show unit hitpoints and damage in GUI (not final)
Allow to select and see basic info about enemies houses/units and animals
Placeholder houses now have player flags too
Added separate “neutral” player in MapEd for animals
Made animations smooth on high frame rates by adding interpolation between frames
Tweaked wares production rates
Improved how AI selects houses to build
Fixed how AI plans and stocks defence lines
Added developers function to save a game into a mission script
Units thoughts are visible at any zoom level now
New campaign map “Bad Neighbours”
Indicate when house has no connecting road to be built or has no worker assigned
This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
Knights Province is intended to be an old-school RTS game. Unlike many modern RTS games, which are fast-paced and often are more about tactics, Knights Province is planned to emphasize on "strategy" component. Slower-paced gameplay, base-building, resources collection and processing, in-depth strategic choices, variety of resources and units, attention to details.
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