Описание игры, торрент, скриншоты, видео
Скачать игру Projekt Weltherrscher - Phase 2 v201 - торрент, игра на стадии разработки | Рейтинга пока нет | Баллы: 17 |
• Разработчик / Developer: Инди-игра (14535) от Sascha Willems (2)
• Жанр / Genre: Стратегии (3600); Сетевые / ХотСит (2297)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 60.05 Мб.
• Похожие игры:
- War, the Game v6.11
Projekt "W" - пошаговая глобальная стратегия, действия которой происходят в недалеком будущем, где оставшиеся пять огромных наций сражаются за мировое господство.
Версия игры ОБНОВЛЕНА с 190 до 201. Список изменений внутри.
Вы можете скрыть всю рекламу на сайте. Как?
Язык интерфейса: Английский
Вы управляете одной из наций, у каждой из которых есть своя территория, и ваша цель - захватить весь земной шар.
Краткий список того, что вы делаете во время игры:
- Управляйте своими регионами. Регионы - это ваш источник ресурсов, нужных для сражений, поэтому очень важно следить за ними. Стройте здания и улучшайте их. Также нужно поддерживать людей счастливыми, иначе Вы потеряете их. Вы можете выбрать десятки разных строений в нескольких категориях (военные, гражданские, научные исследования, здравоохранение, наука, досуг и т.д.).
- Управляйте своими армиями. Так как в мире враждебная обстановка, необходимо иметь хорошую армию. Создавайте и управляйте отрядами, улучшайте, назначайте генералов к дивизиям и т.д.
- Исследуйте новые технологии. В игре есть десятки технологий для исследований вашими учеными, которые открывают новые здания, юнитов, или дают преимущество над противником.
- Работайте над глобальными проектами. Выберите свою тактику: активно атаковать противника, или заниматься исследованиями, что может принести существенные изменения.
- Шпионаж и саботаж. С помощью специальных агентов узнайте нужную информацию о противнике, обворуйте его, или даже выведите из строя его здания. Но не попадитесь!
- Управляйте своим персоналом. Лидер хорош на столько, на сколько способен его персонал. Нанимайте и тренируйте ученых, агентов, и генералов, которые могут дать преимущество над врагом. Хорошо обученный генерал с дивизией может стать почти несокрушимым.
Revision #201 :
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New features
- Linux x86_64 support. This release also adds a native binary for linux x86_64
Fixes
- (Regions) Fixed bug that could stop ecology buildings from getting constructed
- (Global Projects) Fixed calculation of required funds per turn
- (Menu) Screen resolution list no longer obscured by other UI elements
Misc
- Fixed many spelling and grammar errors in the English and German translations of the intro, tutorial, nation
descriptions, unit type descriptions and more
- (Linux ) The sound library is now loaded dynamically. So if it's missing (by e.g. running the binary itself
without the script) or something stops it from getting loaded, the game will still run.
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Revision #190 :
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New features
- AI builder for regions. Once enabled, the AI builder will construct and / or upgrade the buildings in a region.
- Improved and added sound effects (user interface, global projects, etc.)
- New music tracks including a theme song (thanks to YD from http://opengameart.org/users/yd)
User interface
- (Globe) Added visual warnings for regions with low loyalty and / or high pollution levels
- (Regions) Building types that aren't currently affordable are grayed out in the building type list
- (Regions) Unit health for deployed divisions is now displayed
- (Regions) Tendency for rising pollution values is now displayed with a red arrow
- (Regionlist) Now also displays tendency icons for regions' values
- (Regionlist) Can now be sorted by different criterias
Fixes
- (Menu) Fixed game mode selection for single player games
- (Menu) Restored time per turn settings for hotseat games
- (Menu) Fixed stuttering bug (low fps) during nation selection
- (Misc) Ingame music no longer stops after ending the first track
- (Regions) Clicking on "manage" will now always select the correct didivison
- (Regions) Fixed small display bug when switching between division and building selection
- (Regions) Overlays on region flags now scale properly
- (Regions) Fixed potentially wrong tendency display for region's population
- (Regions) Fixed crash when selecting buildings on graphics hardware without FBO support
- (Regions) 3D preview will now correctly render on graphics hardware without FBO support (instead of a white quad)
- (Unit construction) 3D preview will now correctly render on graphics hardware without FBO support
- (Battlefield) Fixed wrong target tile display during unit placement phase
- (Battlefield) Fixed wrong initial display of water reflections
- (Hotseat) Fixed crash after hotseat timer reached zero seconds
- (Worldmap) Fixed white blank quad for last turn's map after loading a game (existing games need to be saved again)
- (Endgame) Fixed wrong display of statistics values
Misc
- (Battlefield) Option to let the computer place all units (simply end the placement phase and select yes)
- (Battlefield) Changed default camera settings to show more of the battlefield for default camera settings
- (Hotseat) Added warning sound once remaining turn time reaches 10 seconds mark
- Fixed missing german text when finishing the "Joint construction effort" global project
- Fixes several spelling errors and changed some dialog texts
- Added button to replay intro from main menu (singleplayer->play intro)
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Revision #170 :
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New features
- Comprehensive interactive ingame tutorial with over 70 chapters
- All new 360° space backdrop (removed the old nation backdrops)
- Updated globe shaders
- (Battlefield) You can now move around the battlefield by holding down the center mousebutton while moving the cursor
- (GUI) Added credit floaters that appear in the top bar when spending or gaining credits
- (Regionlist) Now also displays buildings currently under construction
Fixes
- (Regions) Population limit is now applied correct
- (GUI) Listboxes can now be scrolled using the arrow buttons in modal windows (e.g. assigning generals)
- (GUI) Fixed wrong display of special characters (ä,ö,ü,etc.) on Linux systems
User interface
- (Mainmenu) New game screen now has nation info and options on one screen
- (Mainmenu) Visual rework of the main menu
Misc
- (GUI) Several spelling errors fixed
- Several code optimizations for stability and better performance
- New turn messages :
- (Region) Population limit is reached
- (Region) Maximum happiness is reached
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Revision #142 :
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New features
- Linux support! - This is the first linux release, so it may (and will) contain bugs
Fixes
- (Regions) Dropdown for fast building category selection now shows correct numbers (actually unlocked count)
- (GUI) Turn info is now displayed again (was missing in last release due to a bug)
Misc
- (Staff) Changed method of loading staffer pictures, increasing performance on several areas (e.g. transfer market)
- (Sound) Switched from FMODEX dot BASS sound library (due to multi-platform support)
- Several small performance improvements (e.g. faster rendering of the globe)
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Revision #125 :
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New features
- Detached Battles : Manual battles can now be started directly from the game's main menu, allowing you to select
settings, unit distribution and player controller (AI or human).
- (Battlefield) Added new maps for all settings (6 in total)
Fixes
- (GUI) Dropdown items below owner window border can now be selected
- (Battlefield) Fixed several wrong captions (missing spaces)
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Revision #121 :
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Fixes
- (Regions) Added missing connections from Japan to neirhbouring countries
- (Regions) Added missing connection from Korean Kuril to United korea
- (Regions) Added missing connection from State Alliance to Texas
- (Regions) Added missing connection from New Texas to Texas
- (Regions) Removed connection from Oldquebec to New Nunavut (no shared border)
- (Regions) Removed wrong connection from Egypt to Algeria (no shared border)
- (Regions) Wrong regional loyality display and calculations fixed
- (Espionage) Captured agents during hostile region infiltration are now removed (as noted in the message box)
- (Savegame) Creating a new savegame now uses the correct file extension
User interface
- (Regions) Changed building selection (again). Dropdown for building category now only jumpts to selected category
instead of only displaying buildings from selected category
- (Transfermarket) Several optical and usability changes
- (Misc) Changed scrollbar appearance for listboxes (no more overlapping, better scrolling visualization)
- (Misc) Fixed partially wrong button click areas
Balancing
- (Buildings) Lowered resource penalty for "Orbital sun sails", giving it an advantage over a nuclear power plant
AI
- (Construction) No longer constructs normal buildings on coastal spots
- (Construction) No longer populates locked coastal spots (regions without coasts)
- (Construction) Added more randomization to the construction AI (placement, building selection)
- (Construction) Now constructs new coastal buildings when coastal spots are available
- (Construction) Now demolishes buildings not needed anymore and regains funds (like human players)
- (Construction) Added upgrade paths for buildings, so AI will now upgrade existing buildings to better versions
- (Espionage) Now also hires and manages agents
- (Espionage) Assigns hired agents to the different infiltration targets (own region, hostile region, data net)
- (Espionage) Agents infiltrated into own regions fake either division or structure data
- (Espionage) Agents transition from one data net level to the next one
- (Epsionage) Agents execute data net espionage and sabotage actions
- (Military) No longer attacks with one-unit only divisions
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Revision #107 (not public) :
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Fixes
- Läuft wieder unter Wine
- Framebufferobjekte sind keine Voraussetzung mehr
- Regionsinfobalken werden jetzt u.a. auf Intel HD GPUs wieder korrekt dargestellt
- Cursortasten zum Verschieben der Weltkugel nur noch wenn kein Fenster aktiv ist
- Soundeffekte werden beim Spielstart nun zuverlässig aktiviert
- Spionage (Datennetz) : Agenten im Datennetz werden nicht mehr gefangen genommen, sondern nur noch entsprechend gesperrt / bestraft
- Spionage (Datennetz) : Fehlgeschlagene Aktionen wirken sich nun auf Datennetzlevel aus
- Spionage (Datennetz) : Aktueller Alarmlevel des feindlichen Datennetzes erhöht nun Risiko der Entdeckung
- Schlachtfeld : Einheitenselektion auf manuellem Schlachtfeld korrigiert
Sonstiges
- Beim ersten Start wird die Spracheinstellung nun anhand der Systemeinstellung ermittelt
- Anleitung erweitert und an aktuelle Version angepasst. Zudem ist die Navigation immer sichtbar.
Gameplay
- KI erforscht Endlostechnologien erst wenn alle anderen erforscht wurden
- Spionage : Deaktivierte Gebäude werden wieder korrekt zurückgesetzt
- Spionage : Deaktivieren von Gebäuden hat nun Auswirkungen auf das Gameplay (z.B. Luftabwehr inaktiv im Kampf)
- Anpassung Faktoren / Neustartphasen globale Projekte
User interface
- Transparenz für Dropdownlisten verringert
- "Spiel beenden?"-Fenster hat nun korrekte Größe, Buttons liegen nicht mehr teilweise ausserhalb
- Hilfstexte für Infobereich oben links
- Regionsansicht : Button zum Abreissen von Gebäuden umplatziert (um versehentliches Abreissen zu verhindern)
- Regionsansicht : Hover für Gebäudeinformationen wird nicht mehr von anderen Elementen überdeckt
- Regionsansicht : Einrückungen und korrigierte Schriftgrößen Gebäudeinformation
- Regionsansicht : Änderung der Gebäudeauswahl mit Dropdown für Kategorie und Listbox für entspr. Gebäude
- Globale Projekte : Phasentabelle überlagert keine Elemente mehr in fremden Fenstern
- Globale Projekte : Hinweise liegen nun korrekt über den Icons über der Phasentabelle
Lokalisierung
- Keine leeren Dropdowns mehr für englische Spracheinstellungen (z.B. Optionsmenü)
- Fehlende Texturen für englische Spracheinstellungen werden nun korrekt geladen
- Diverse fehlende/falsche Übersetzungen für englische Spracheinstellung
Neue Funktionen
- Spionage (Datennetz): Übergang zwischen den einzelnen Datennetzleveln
- Spionage (Datennetz) : Auswahlbox für anzuzueigenden Bereicht im Fenster Datenanzeige für Datennetzspionage
- Spionage (Datennetz) : Sabotageaktionen hinzugefügt
- Hauptspielansicht : Anzeige des aktuellen Datennetz Alarmlevels
- VSync kann im Optionsmenü umgeschaltet werden
- Spielstände werden nun nach Datum sortiert gelistet (neuste oben)
- Globales Projekt "Pandemie" nun voll funktional
- Neue Stati für Regionen die pro Runde auf diese wirken (z.B. nach Einsatz von Pandemie oder Nuklearschlag)
Projekt "W" (for Weltherrscher = World ruler) - "Phase 2" is a turn-based strategy game set in a hostile not-so-distant future where only five huge nations remain that battle it out for world domination.
You take control over on of these nations, each with it's own territory and specific set of bonus factors, and your goal is to conquer the whole globe.
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