Описание игры, торрент, скриншоты, видео
Скачать игру Caverns of Xaskazien 2 v1.85.09 - торрент, игра на стадии разработки | Рейтинг: 10.0 (1) | Баллы: 19 |
• Разработчик / Developer: Инди-игра (14535) от Virtua Sinner (1)
• Жанр / Genre: Текстовые, Roguelike (1699)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 829.40 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
Caverns of Xaskazien 2 - популярный в узких кругах рогалик, разработка которого, вместе со своим предшественником, длится с 1995 года. Рогалик отличается неплохой графикой; системой освещения; профессиональным саундтреком; продвинутой системой звуков; удобным интерфейсом; высокой иммерсивностью мира (например, купцы и NPC как и вы могут наткнуться на монстров, со всеми последствиями для них); действительно умным ИИ; большим разнообразием монстров, оружия, брони, заклинаний; системой религий и многим другим. Исследуйте пещеры, убейте демона, спасите один маленький уголок вселенной.
Игра обновлена до v1.85.09. Список изменений внутри новости.
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Особенности игры:
• Насыщенная графическая игра, с большим количеством анимации и динамическим, цветным попиксельным освещением.
• Эксклюзивный оркестровый саундтрек, созданный для игры профессиональным кинорежиссером Дэйвом Коулманом.
• Полное звуковое окружение с почти 1000 уникальных звуковых эффектов, громкость которых зависит от расстояния источника от вашего персонажа.
• Интуитивно понятный интерфейс клавиатуры и мыши.
• Простой и понятный пользовательский интерфейс, который гарантирует, что вся информация, которая может понадобиться игроку по любой теме, находится всего лишь на расстоянии наведения мыши.
• 300 визуально различимых монстров, каждый из которых имеет более дюжины вариантов (включая названных боссов), и продвинутый ИИ, различающийся в зависимости от уровня интеллекта монстра. Механики Призыва и Очарования позволяют вам создать свою собственную чудовищную армию, которая будет сражаться за вас.
• Купцы и NPC, с которыми вам предстоит иметь дело, также как и вы могут столкнуться с монстрами.
• Более сотни уникальных мин-ловушек, большинство из которых могут быть установлены игроками, чтобы заманить в ловушку монстров.
• 125 единиц базового оружия и 75 единиц базовой брони, каждая из которых имеет тысячи возможных комбинаций зачарований и легендарных вариантов.
• Сотни уникальных магических предметов, мирских предметов, зелий, свитков, посохов, жезлов, палочек, еды и т.д.
• Более 200 уникальных заклинаний.
• Играйте за представителей обоих полов в любой комбинации из 38 классов и 14 рас, и настраивайте своего персонажа по своему усмотрению, улучшая как атрибуты, так и навыки.
• Новая религиозная система, в которой вы будете бороться за расположение десятков богов и богинь и сможете посвятить себя исключительно одной из 13 различных религий.
• Процедурно генерируемые подземелья, использующие несколько методов генерации для создания пещер, структурированных областей, лабиринтов и даже лесов, дополненные иногда предварительно сгенерированными подземельями под названием "Легендарные земли".
• Сотни уникальных особенностей окружающей среды, с которыми можно взаимодействовать и использовать в своих тактических интересах (или во вред).
• Как случайные, так и запланированные специальные события для разнообразия игрового процесса.
• Полное руководство пользователя в папке docs.
It's been 3 months, which means it's time for another update! As you might surmise by comparing this version number with the last, this update is smaller than most of the recent ones have been, and that's for six reasons:
1. Less than two weeks after the last three month update, I had to do an impromptu release to fix a critical bug, and by that time I'd already started working on what would have been this update. So the 11 Magic Items and single new Spell that got released there would normally have been a part of this...
2. My day job has been off the hook! An avalanche of clients = great for the bank account, bad for free time.
3. I've had a triumphant return to working out. That eats up about 2 hours a day I might otherwise spend coding.
4. I booked an out of town radio gig that kept me from the computer for a few days.
5. Our porch was in desperate need of repairs and when my wife and I saw the quotes from potential hirees, we decided to do it ourselves. Hooray for knowledgeable handyman uncles who ensure you don't accidentally destroy your house in the process, but that was a full tear down and rebuild from scratch effort. Stripping the paint from the old tongue and groove base was, in and of itself, about 50 hours of work. But we got it done for under $1000 instead of the $7000 others were asking in order to do it for us.
6. I discovered the Long War of the Chosen mod for XCom 2... yeah... this one may be most responsible.
BUT - there's still some cool new stuff in here! And some all important bug fixes. So I hope you enjoy the fruits of my efforts.
Special thanks to Quasar47 and ventricule for some bug reports that have very much helped solidify gameplay!
Here's what's new:
Major Improvements:
- 2 New Map Tiles: Throne of Bone, Throne of Blood.
- 4 New Magic Items: Cinderglass, Heartshield Brooch, Heart of the Forest, Ankh.
- 26 New Alternate Monsters: Dark Souled Crystethian, Bogle, Umbran Raider, Dark Troll, Attercop, Venus Fly Rat, Hsien-sing, Arena Trained Wolf, Battle Rat, Hamadryad, Skritwing, Fushi Kuzure, Crow Tengu, Dai Oni, Succarath, Night Maw, Caterwaul, Fluxling, Witherweed, Fox Spirit, Giant Gecko, Colossal Lizard, Bodach, Leanan Sidhe, Fallen Angel, Goreclaw.
- 2 Variant Monsters converted to Alternate Monsters: Weretiger, Werejackal.
Minor Improvements:
- Raised volume of grimble.wav and grimbledeath.wav, as they were too quiet.
- Hsing-sing Toxin has been renamed Hsien-sing Toxin, because I didn’t realize I’d stolen the term from AD&D’s Oriental Adventures.
- It is now possible for maps to have more than one densely forested area.
- The Royal Blood Perk has been buffed to work with the 2 new Throne types as well as the previous thrones.
- When creating themed “Throne Rooms”, the thrones placed can now rarely be Golden Thrones, Thrones of Bone or Thrones of Blood, instead of just regular Thrones.
- Updated list of summonable low level Diabolics and low level Undead Spirits that enemies can summon.
- Slowed flicker of Holy Braziers and Green Flame Braziers to match the flicker of torches, because it seemed too spastic.
- Added clarification to query of Healing Temple that it will only use as much Faith as is required to fully heal you.
- While playing a Merfolk character, if you need to Submerge and successfully do so, the game will now scroll the word “Submerged”.
- Flame Horrors are now immune to Smoke Inhalation, so they’re not working against themselves with their special ability.
Bug Fixes:
- Fixed bug making monster spellcasters cast Magma Burst when they should have cast Lightning Bolt (and at a slightly discounted spell cost, too).
- Fixed bugs messing up the output names of Goblin Rat or Mind Devourer uniques and spellcasters.
- Fixed bug outputting description of Fire Drake Lair when player is prompted to enter Caecilia Worm Lair.
- Fixed bug not taking into account the Forest Home perk when outputting the player’s odds of entering any Foliage square.
- Fixed error outputting no text when querying the lair title for an Astral Searcher Lair.
- Fixed miscalculation in forecast Faith range when querying a Sepulchre (taking into account the Vegan Diet perk, when it shouldn’t).
- Fixed error where, if you identified a Cursed Throne before sitting on it, but chose to sit on it anyway, nothing would happen.
- Fixed bug where Total Renewal wouldn’t remove Warp Worms, Cellar Sight, Blood Warts, Black Gut, Dameron’s Doubt, Jungle Palsy, Sleeping Sickness or Mage Louse.
- Fixed error where Potions of True Mind (Befouled or otherwise) were displaying their graphic as if identified provided you had Basic Alchemy, when you should require at least Advanced Alchemy.
- Fixed error sometimes denying Taslin its second attack when it’s fighting other monsters.
- Fixed typo in query of Feathers of a Fallen Angel.
- Fixed bug sometimes allowing Dune Werewolves to blind Dark Elf Moonchildren, when those should be immune to Blindness.
- Fixed bug allowing Hot Springs to heal you, even if you’re dead, actually resurrecting you.
- Fixed 9 separate bugs not listing certain Scrolls as (Cantrip) Scrolls in any extended lists (though they would be noted as such if you queried them).
- Fixed error causing you to potentially fall back into a Chasm if, while standing in one, you use the Rally miracle or the Pilgrimage perk to teleport to the Temple.
- Fixed error causing the Confusion effect of Colour Spray cast by the player to always fail with the message, “It has no effect as the monster is already confused for longer than this spell would cause!”, even when that wasn’t true.
- Fixed appearance of strange symbol in output text from a Blood Dawn event. (Apparently the font can’t handle a dash: - It’s been replaced by an ellipsis…)
- Fixed rare error that could grant you a non-existent Perk when you enter a Mushroom Circle (manifesting as what would appear to be a Perk you already have, most often, but which would do nothing).
- Fixed typo in query of Skeletal Knight.
- Fixed errors causing Amulets/Rings of Swimming or of Diving not to function properly.
- Fixed two text overwrites in query of Alliance Band.
- Fixed spacing error in query of Vorduvian Standard.
- Fixed bug causing Clout buff icon to blink even when there are more than 5 turns remaining in the effect.
- Fixed oversight not displaying how many Spell Points a Kilgaar Demon has left when queried.
- Fixed text overwrite in query of Berserker lair title.
- Fixed bug not displaying the corpses of Dragons of Darkness.
- Fixed bugs that sometimes wouldn’t put the “contained” icons in the inventory for item types that are contained in another object (like Potions for Potion Belts or Scrolls for Scroll Cases).
- Fixed bugs that sometimes wouldn’t put the “container” icons in the inventory for items that contain other items.
- Fixed bug that could screw up the maximum inventory size under certain circumstances if you have a Bone Scroll Case.
- Fixed text overwrite in text output after a Tunnel Reaver panics you.
- Fixed incorrect graphic accompanying text output after a Tunnel Reaver panics you.
In conjunction with its predecessor, Caverns of Xaskazien 2 has been in development since 1995. It is a completely playable game, but will continue to receive free updates for the foreseeable future.
Game Features:
- A rich, graphical game, with loads of animation and dynamic, coloured per pixel lighting.
- An exclusive orchestral soundtrack created for the game by professional film scorer, Dave Coleman.
- A full sound environment with close to 1000 unique sound effects, volume keyed to the source’s distance from your character.
- An intuitive keyboard and mouse interface.
- An easy to understand UI that ensures all information any player could want on any topic is only a mouse hover away.
- 300 visually distinct monsters, each with a dozen+ variants (including named boss types), and robust AI that differs by monster intelligence level. Summoning and Charm methods allow you to raise your own monstrous army to fight for you, too.
- Merchants and NPCs to deal with, as well, each of which can run afoul of the monsters, just like you.
- More than a hundred unique booby traps for the unwary, most of which may be set by players to ensnare monsters, too.
- 125 base weapons and 75 base armour pieces, each with thousands of possible enchantment combinations and legendary variants.
- Hundreds of unique magic items, mundane items, potions, scrolls, staves, wands, rods, food items, etc.
- More than 200 unique spells.
- Play as either sex in any combination of 38 Classes and 13 Races, and customize your character as you see fit through the upgrading of both Attributes and Skills.
- A new Religion system in which you vie for the affections of dozens of gods and goddesses, and where you can devote yourself exclusively to one of 13 different religions.
- Procedurally generated dungeons utilizing multiple methods of generation to create caves, structured areas, labyrinths and even forests, supplemented by occasional pre-generated dungeons called Legendary Lands.
- Hundreds of unique environmental features to interact with and use to your tactical advantage (or detriment).
- Both random and scheduled special Events to mix up gameplay.
- A comprehensive user's manual in the docs folder.
- All for the low, low price of free
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