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Скачать игру Caverns of Xaskazien 2 v1.67.28 - торрент, игра на стадии разработки

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Игру добавил Kusko [2545|32] | 2025-10-06 (обновлено) | Текстовые, Roguelike (1671) | Просмотров: 49156

Caverns of Xaskazien 2 v1.67.28

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Virtua Sinner (1)
• Жанр / Genre: Текстовые, Roguelike (1671)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 813.40 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)

Caverns of Xaskazien 2 - популярный в узких кругах рогалик, разработка которого, вместе со своим предшественником, длится с 1995 года. Рогалик отличается неплохой графикой; системой освещения; профессиональным саундтреком; продвинутой системой звуков; удобным интерфейсом; высокой иммерсивностью мира (например, купцы и NPC как и вы могут наткнуться на монстров, со всеми последствиями для них); действительно умным ИИ; большим разнообразием монстров, оружия, брони, заклинаний; системой религий и многим другим. Исследуйте пещеры, убейте демона, спасите один маленький уголок вселенной.

Игра обновлена до v1.67.28. Список изменений внутри новости.

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Особенности игры:
• Насыщенная графическая игра, с большим количеством анимации и динамическим, цветным попиксельным освещением.
• Эксклюзивный оркестровый саундтрек, созданный для игры профессиональным кинорежиссером Дэйвом Коулманом.
• Полное звуковое окружение с почти 1000 уникальных звуковых эффектов, громкость которых зависит от расстояния источника от вашего персонажа.
• Интуитивно понятный интерфейс клавиатуры и мыши.
• Простой и понятный пользовательский интерфейс, который гарантирует, что вся информация, которая может понадобиться игроку по любой теме, находится всего лишь на расстоянии наведения мыши.
• 300 визуально различимых монстров, каждый из которых имеет более дюжины вариантов (включая названных боссов), и продвинутый ИИ, различающийся в зависимости от уровня интеллекта монстра. Механики Призыва и Очарования позволяют вам создать свою собственную чудовищную армию, которая будет сражаться за вас.
• Купцы и NPC, с которыми вам предстоит иметь дело, также как и вы могут столкнуться с монстрами.
• Более сотни уникальных мин-ловушек, большинство из которых могут быть установлены игроками, чтобы заманить в ловушку монстров.
• 125 единиц базового оружия и 75 единиц базовой брони, каждая из которых имеет тысячи возможных комбинаций зачарований и легендарных вариантов.
• Сотни уникальных магических предметов, мирских предметов, зелий, свитков, посохов, жезлов, палочек, еды и т.д.
• Более 200 уникальных заклинаний.
• Играйте за представителей обоих полов в любой комбинации из 38 классов и 14 рас, и настраивайте своего персонажа по своему усмотрению, улучшая как атрибуты, так и навыки.
• Новая религиозная система, в которой вы будете бороться за расположение десятков богов и богинь и сможете посвятить себя исключительно одной из 13 различных религий.
• Процедурно генерируемые подземелья, использующие несколько методов генерации для создания пещер, структурированных областей, лабиринтов и даже лесов, дополненные иногда предварительно сгенерированными подземельями под названием "Легендарные земли".
• Сотни уникальных особенностей окружающей среды, с которыми можно взаимодействовать и использовать в своих тактических интересах (или во вред).
• Как случайные, так и запланированные специальные события для разнообразия игрового процесса.
• Полное руководство пользователя в папке docs.


Ho ho ho! Halloween’s come early! (I know that’s mixing my holidays, but go with me). This update was scheduled for October 15th but, as it turns out, my wife and I will be touring Europe at that time, so I hustled to get the release ready ahead of schedule!

This one’s huge. And, huzzah, it also represents the culmination of a task I started two and a half years ago: doubling the number of base land dwelling monsters in the game. There are now 541 different individual land based monsters (not counting variants or monsters that dwell in water, acid, lava or mud, which would bring that number up around 10K), each with their own unique stats and abilities, graphics, animations, and sound effects. And in addition to all the other new aspects you’ll see in the proper notes below, I tested the MFing F out of this game over the last couple months, nailing down more bugs than in just about any other update, so I’m pretty proud of that! Hope you all enjoy it!

Special thanks to Quasar47, o_oi and Ctrekoz for a few bug reports that led to game improvements! (And if I’ve forgotten anyone, I do apologize - there were a lot of messages to backtrack through and it’s possible I missed someone).

As always, a warning - currently saved games may not function properly after the patch. Finish any ongoing games before updating!

Here you go:

Major Improvements

- 1 New Playable Race: Muse.

- 7 New Perks: Passing Fancy, Selfless Song, Epiphany, Audience Participation, Sweet Persuasion, Danse Macabre, Second Verse.

- 30 New Monsters: Buried Dead, Toxic Leaf Dragon, Shrieking Mushroom, Hyena, Guardian Simulacrum, Trorc, Dire Leprechaun, Centifly, Man-at-Arms, Headless Corpse, Ice Drake, Talltiowardan Centaur, Death Dog, Wall Leaper, Earth Kalau, Bajang, Bug Demon, Warrior Maiden of Kelma, Acheri, Ruby Dragon, Mountain Slope Glider, Titanothere, Lu Nat, Cave Troll, Creeper Fiend, Giant Tsetse Fly, Raelian Traitor, Lithophage Lurker, Brachiosaurus, Horrific Mutant.

- 55 New Monster Variants: Giant Grizzly, Rock Sentinel, Giant Viper, Lightning Crawler, Rabid Minotaur, Troublesome Lich, Hidden Assassin, Giant Purple Worm, Vorpal Lich, Possessed Warrior, Minotaur King, Trollish Berserker, Frost Dwarf, Elder Watcher, Psychotic Mage, Raging Minotaur, Minotaur Bones, Emerald Scorpion, Hell Cat, Giant Black Widow, Mummified Ogre, Rock Elemental, Ice Elemental, Ruby Golem, Necromental, Giant Cobra, Mummy Lord, Skeletal Knight, Booka Thug, Tortured Soul, Dimensional Shambler, Elder Thing, Fire Worm, Murkerian Vampire, Murkerian Dark Hound, Hunting Horror, Night Gaunt, Dallerithian Servitor, Brevalian Vampire, Black Hydra, Carrion Dragon, Champion of Death, Howling Horror, Spirit of Darkness, Misfortune Spirit, Caustic Mold, Two Headed Dragon, Greedy Leviathan, Pit Scorpion, Ravenous Mountain Beast, Hellghost, Crystal Golem, Guardian Demon, Arch-Lich, Threshold Lurker.

- 10 New Events: Subterranean Tornado, Thugs, Nailithian Intervention, Wolfriders, Angry Mob, Sniper, Dragon Rage, Delirium, Fury, Stench and Decay.

- 4 New Map Tiles: Stone Markings, Wall of Bones, Glimmer Wall, Arch of Escape.

- 29 New Magic Items: Ice Robe, Glove of Insight, Crown of Seeing, Magic Mapping Quill, Ruby Shard, Alabaster Robe, Soul Crystal, Crystallized Flame, Shatterstone Tablet, Runic Panpipes, Astral Key, Ebon Lexicon, Sigil of the White Shades, Bell of Wonder, Blue Fiberian Shard, Red Fiberian Shard, Green Fiberian Shard, White Fiberian Shard, Cursed Heart, Skull of Psychic Defense, Mask of Yilgaron, Flag of Lornar Salnak, Void Crown, Far Stare Brooch, Glass Heart, Dragonwing Cape, Medallion of the Resolute, Charm of Shadow Walking, Wraithcloak.

- 5 New Mundane Items: Book of Tall Tales, Lyre, War Drum, Vorduvian Standard, Mandrake Liquor.

- 21 New Spells: Remote Viewing, Summon Dragon, Beguile Aberration, Blaze, Conductivity, Combust (monsters can cast, too), Chainburst, Chillbind (monsters can cast, too), Unleash Bat Swarm (monsters can cast, too), Distraction (monsters can cast, too), Fire Form (monsters can cast, too), Grave Whisper, Hypnotic Cloud, Clout, Soulwake, Light Allied Healing, Grievous Allied Healing, Critical Allied Healing, Summon Townie, Gate Champion, Summon Hero.

- 1 New Potion: Potion of Truemind.

- 1 New Boobytrap: Forcewall Trap.

- 12 New Weapon Enchantments: of Drowsiness/of Slumber/of Sleep, of Contrast/of Duality/of Fusion, Anti-Spirit/Spiritbane/Spirit Slaying, Anti-Plant/Plantbane/Plant Slaying.

- 6 New Armour Enchantments: Slipveil/Nulltide/Seepmask, of Offering/of Sacrifice/of Martyrdom.

- 6 New Jewellery Enchantments: of Bone/of Skulls/of the Ossuary, Thief’s/Locksmith’s/Infiltrator’s.

Rules changes:

- Dodge Skill no longer grants you +15 Defense per level, but instead grants +25 per level if you’re wearing no armour, +20 per level if your heaviest equipped Armour is Light, +15 per level if your heaviest equipped Armour is Medium, and +5 per level if your heaviest equipped Armour is Heavy. This was done for thematic reasons, and to provide greater survivability to characters with limited Armour options, and to potentially lower the overwhelming Defense of characters suited entirely in Heavy Armour.

Minor Improvements

- Examined Runes will now be graphically distinct from Ancient Runes to make it clear at a glance that they’re no longer usable.

- Magician’s Eye and Hero’s Hand have each had their costs raised from 40 gold to 55 gold, because they were undervalued.

- Reworded all references to the Fire Shield spell (and objects that invoke it) to mention that it also prevents Burning, but won’t remove Burning status you already have.

- Monsters who can drain your Dexterity with a hit, and who correspondingly drain the Attack ratings of monsters they hit, will no longer drain a flat designated amount from other monsters, but instead a random amount that corresponds exactly to how much they would drain from you.

- Raised chance of finding a Charm of Oblar because they were so rare as to be almost non-existent (though they’ll remain extremely rare).

- Valourous Banner has had its Size reduced from 2 to 1, as it was underpowered with both the 2 slot size and the effect of allowing all monsters to know where you are.

- Trying to splash Holy Water/Unholy Water/Mystical Water onto an enemy of the wrong type will now scroll “No Target” instead of “No Effect”, since you don’t end up actually splashing the water.

- Changed abbreviation of “map erse” to “map erase” when querying a Known Cave In, because we had screen space to do so.

- The Book Burner perk, when used, will now round off results to the nearest whole number instead of dropping fractions.

- The cost to buy Wands/Staves/Rods has been altered. It used to be based on a complex formula (cost of the spell in the wand/staff/rod divided by 2, rounded up, then divided again by 7, then whatever was left over multiplied by 2*number of charges in the item, rounding up to 1 at each stage if cost would dip below 1). While this kind of worked, for Wands, especially, where the spell cost was low, the net result is that almost every (maybe all) Wands ended up costing 16. The formula overlooked the fact that purchased Wands/Staves/Rods always had 6 charges anyway. Now the cost is simply the same as to buy the equivalent Spell Book. Price for you selling to Smugglers hasn’t changed.

- After casting Light Healing, Grievous Healing or Critical Healing, in the text output, if your Health now equals your current Max Health, it will append the statement with, “You are fully healed!” This prevents you from having to go back to the Character Tab to check if you still have further healing to do.

- The player will now receive EXP for any monster that dies in a Flame created by a Summoned or Charmed Flame Eidolon.

- The penalty for Merfolk not submerging has been further nerfed. While lack of submerging still leads to the lowering of an Attribute by a number between 1 and the number of days it’s been since you submerged, that number now caps at a maximum of 3. This was done, because a streak of bad luck could cripple Merfolk players otherwise.

- When you query your Race in the sidebar as a Merfolk it will now explicitly tell you how many Attribute Points you stand to lose without submerging.

- Querying your Racial Abilities/Deficiencies in the Perk Tab as a Merfolk will now spell out the precise rules of your potential Attribute Loss, instead of being vague, as before.

- Ten Foot Pole has been improved from granting you a +25% chance to detect Pit Traps before stepping on them to a +38% chance to detect Pit Traps before stepping on them. This was done because it was underpowered when factoring in the fact that it takes 2 Inventory slots.

- Any Armour of Soothing/of Mending/of Healing, as well as Gilcrad’s Portable Waystation, will no longer make the healing sound if it should heal you but you’re uninjured.

- It will no longer be possible to autowalk through intact Witches’ Circles because that could hurt you.

- The Detect Spirituality miracle has been buffed to also detect Corrupted Shrines, Altars of Dark Desire, Dwarven Temples, Cult Temples, Healing Temples, Stained Glass Windows, Sacrificial Pits, Sacrificial Altars, and Submerged Memorials. This was done both for thematic reasons and to make the miracle more useful.

- The Fast Learner perk has been buffed from granting you 0.033/0.066/0.1 bonus Skill Points on level up to instead provide 0.05/0.1/0.15 bonus Skill Points on level up, as it was underpowered compared to similar Perks/Enchantments.

- When you successfully make an enemy dance it will now scroll “Dancing!” in red instead of “Irresistible Dance” to avoid confusion with the spell title and leading you to believe the monster had cast the spell back at you.

- Foul Presence is now considered a Spirit.

- Updated queries of Earthquake Beetle and Apocalypse Wyrm to, instead of saying “X% chance Rubble appears at random location each turn” instead say “X% chance Rubble appears at random locations each turn”, because when their power kicks in, they don’t place 1 Rubble square, but rather 1 to 20 Rubble squares.

- Effects which cause Healing Potions to heal more health than usual will now round off fractions instead of dropping them (and the Medicinal Perk, which may or may not have been bugged before, will also use this new method, so if it was bugged, it’s no longer so).

- Updated query of Striking miracle to point out that if you’re dual wielding while under the effect, both swings will hit.

- Added clarification in query of Apothecary Table that any Potions you brew there are guaranteed not be Befouled.

- Changed abbreviation “rd” back to “round” in queries of some monster because we had the screen real estate to make it more clear.

- Chaneque will no longer make a summoning sound effect if it can’t summon a monster because there are already too many on the level.

- Any monster prevented from summoning another because there are already too many on the level will now scroll the phrase, “Summon Blocked” in red.

- Any monster that can lose the ability to summon other monsters for reasons other than Spell Points running out will now scroll the phrase, “Lost Ability”, in red if that happens.

- Drew a much firmer delineation in queries of monsters between things that happen “each turn” and things that happen “each combat round”. Each turn means each time that monster gets a chance to move. Each combat round means every round of combat in which it is fighting you or another monster. Hopefully these changes didn’t result in too many new text overwrites.

- Converted all “1 in X” chances in queries of monsters to standard percentages to keep things uniform.

- In queries of monsters, reworded all instances where it was explaining a monster could “lay” a type of terrain, to be both standardized in format, and to more cleanly express the limitations (or lack thereof) to this ability. It loses the word “lay” in favour of “its square becomes” (or “its Empty Space becomes” if it can only do it in Empty Space), and makes it as clear as possible if it requires it to be an unnoccupied space.

- In queries of monsters, standardized explanations of breath weapons to be explicit about the rules (for instance, instead of saying “20% chance it breathes fire for 3 to 18 damage each round” it will now say “20% chance it does 3 to 18 Heat damage each combat round”).

- Befouled Potions will be a little more common now than before, to ensure Expert Alchemy retains its value. They should remain quite rare, though.

- Ghastly/Phantasmal/Vampiric weapons will no longer make the heal sound if they would heal you but you’re already at full Health.

- Expanded the query of the effects of an identified Potion of Speed to be clearer about what those effects are in terms of direct game mechanics.

- Dwarves CAN now use the Fivriaskan miracle, Ascend, to go up Dungeon Levels, though this is the only means through which they can climb. This was done because Fivriaskus is the central Dwarven god, and having His most powerful miracle not function for Dwarves discouraged Dwarf players from worshipping him (which felt thematically wrong).

- Entering a Mystery Door will now cancel any auto-walk you’ve instigated, so you don’t suddenly try to get somewhere further away or from a different angle than you intended.

- Drinking a Sleeping Draught will now accompany its text output with the “Sleeping” image, rather than an image of the floor beneath you.

Bug Fixes

- Fixed error preventing Ancient Runes from appearing in Insectile Lizardwolf Lairs, when they’re supposed to be a certainty there.

- Fixed error screwing up text output when you find Goblin Cider.

- Fixed errors still referencing Rod of Greater Wyrm Summoning as a Rod of Dragon Summoning.

- Fixed bug sometimes labelling Enthrall Wyrm Scroll as a High Power scroll instead of a Mid Power scroll, as it should be.

- Fixed bugs not specifying the types of Magic Items Book of the Dead or Animalic Talisman are when queried.

- Fixed bugs not showing the Active/Inactive status of Book of the Dead or Animalic Talisman when queried.

- Fixed bug sometimes causing Spectre King to grant +30 Attack to its followers instead of +20.

- Fixed bug not listing Spectre King’s special abilities when you query it.

- Fixed bug not labelling non-standard Giant Spiders as (Spider) when they’re queried.

- Fixed bugs allowing Water Elementals to drown other monsters in combat, even if the Water Elemental was killed during the normal combat round.

- Fixed error where neither the Pure Perk nor Laurel Wreath could prevent Freezing.

- Fixed error where Cold Immunity didn’t specifically prevent Freezing.

- Fixed error where Heat Immunity didn’t specifically prevent Burning.

- Fixed error scrolling “Steamblast” in red instead of purple when a monster casts Steamblast.

- Fixed error scrolling “Corpse Form” in green or red instead of purple when you or a monster casts Corpse Form.

- Fixed bug causing the “red eyes in the darkness” of Unexplored Territory to blink at hyper speed unless a prompt was on screen.

- Fixed bug causing the Situation Panel to flash at hyper speed while outputting combat results.

- Fixed bug causing Situation Panel to flash at hyper speed whenever a yes/no prompt was issued to a player.

- Fixed error still telling you you were Paralyzed for 120 turns when a monster successfully casts Hold Person on you, even if the Paralysis duration was actually lowered.

- Fixed bug outputting no text when you query a Corpsifying Rod.

- Fixed bug that made disenchanting ineffective against Sorceror’s Puzzles.

- Fixed bug causing any Bloody Bones that should’ve been generated to instead come into play as Skeleton Kings worth less EXP than they should be.

- Fixed error when a Bloodlasher’s acidic blood damages another monster, scrolling the displayed damage as a positive number instead of a negative one.

- Fixed bug that could mess up the game (probably crash it?) if a Chaos Mage or Rift Lord Warlock relocated you to a new map type on Dungeon Level 1.

- Fixed oversights preventing Chaos Mages and Rift Lord Warlocks from using their special abilities in combat vs. other monsters.

- Fixed bug leaving Ice Worms nameless when queried.

- Fixed bug causing Greedy Dragons to be generated as Marauding Dragons, instead.

- Fixed bug not applying Ancient Dragon’s increased chance to breathe fire or increased damage with that fire when it fights other monsters.

- Fixed incorrect info when querying Enthralling Mask, claiming you need Expert Magic Item Use to activate it, when you only need Advanced.

- Fixed bug in Dinoraid event not considering the last 150 monsters that had been added to the game as potential spawned Dinosaurs.

- Fixed bugs that may have caused you to jolt awake from sleep instantly, every turn, while you were under the effects of a White Stag Sighting or Fay Induction event.

- Fixed bug not assigning Valourous Banner a price, with unknown consequences.

- Fixed error causing Asterian Moonshine to only Mildly Poison you, when it should Poison you.

- Fixed bug causing Rings/Amulets of Free Action to only lower Paralysis duration by 33% instead of 67% and causing Rings/Amulets of Unhindered Motion to lower Paralysis duration by 67% instead of 33%.

- Fixed bugs giving no name to Befouled Potions of Water Breathing and Befouled Potions of Destiny once you’ve fully identified them as such.

- Fixed bug causing monsters who get Confused by Mesmeric Mist to be permanently Confused, instead of just for 60 turns, as they should.

- Fixed multiple typos in query of Repulsion in the Low Power Spells list.

- Fixed errors making Cantrips uncastable and listing them (and querying them) as uncastable, if you didn’t have at least Basic Spell Use. (Your Spell Use skill shouldn’t factor in for Cantrips).

- Fixed error not always properly displaying status icons (Fleeing, Mage Helm, etc.) on revealed Succubi.

- Fixed bug when you find Blackbeard Ale causing the text that pops up to just read: “You have found !”

- Fixed bug that could occasionally have Bakemono show up with no listed Speed when queried.

- Fixed bug that could sometimes apply Bakemono stat increases twice.

- Fixed bugs with Crystal Dragons, Poison Breathing Dragons and Shadow Dragons, still allowing them to use their breath weapon at the end of a combat round, even if they were killed during that combat round.

- Fixed bug not labelling a Sothothian Demon Plant to be of sub-type (Plant) when queried.

- Fixed bugs when querying Greenworm Vines, Thorn Elementals, Doomvines, Sinewy Trees and Sothothian Demon Plants not noting that they’re immune to both Stench and Smoke.

- Fixed bug causing Chaneques who can no longer summon animals to become nameless.

- HOPEFULLY fixed error where, when you were prompted to potentially attack a monster sleeping in some sort of bedding, if you said yes, immediately after commiting the attack you’d fall asleep in the bedding, then immediately reawaken with no benefits.

- Fixed bug causing Giant Crab Spiders to appear entangled when they first appear, until their first move thereafter.

- Fixed error causing Poison Breathing Dragon graphics not to appear.

- Fixed error causing Idolphant graphics not to appear.

- Fixed omission in query of Sheet Phantom, not mentioning that it’s Flying.

- Fixed error whenever the game needed to summon a random Plant, causing it to ignore the last 120 monsters that had been added to the game.

- Fixed errors allowing monsters to pass through Locked Barred Doors without obstruction.

- Fixed oversights in queries of Metal Egg of Gnomish Design and Seal of the Unspoken Word not directly saying the items could only be used “if your Magic Item Use skill is at least X.”

- Fixed bug when querying a Trapped Desk that would output your Chance to Disarm way higher up on the screen than it’s supposed to (up in the top third of the Sidebar).

- Fixed bug causing Nuibuses to sometimes release their healing energy on death in a way that allowed them to heal themselves back to life.

- Fixed bug when calculating combat odds during the query of a monster, not reflecting your increased chance to hit (because of the monster’s lowered Defense) if that monster is Dancing.

- Fixed errors where enemy Grubachs, Jack-in-Irons, Dragon Cult Officers, Mad Red Forest Giants, Flame Eidolons, Vengeful Dead, Wrathful Wyverns, Wrathful Knights and Steel Giants in combat vs. other monsters were not implementing all of their special abilities.

- Fixed errors when querying Asterian Warlocks or Runic Warlocks, not mentioning their special abilities.

- Fixed error preventing Runic Warlocks from erecting Sand Scoured Monoliths.

- Fixed error during character creation where Half-fiend Barbarians and Half-fiend Warlords were being listed as having both Advanced Violence and Basic Violence (instead of just Advanced Violence, as they should).

- Fixed error during character creation where Seraph Clerics were being listed as having both Expert Piety and Basic Piety (instead of just Expert Piety, as they should).

- Fixed bug making it impossible for the game to randomly assign a room as a “Throne Room” outside of specified Lairs.

- Fixed error messing up the depth of Mud in Jungle Giant Lairs, Dimetrodon Lairs and Soil Beast Lairs (with unknown consequences) and preventing any of it from being Quicksand.

- Fixed error where Astral Rift event would summon a level appropriate Diabolic instead of a high level one, as it should.

- Fixed error when querying Astral Rift event claiming the monster summoned is level 20+ when it is, in fact, level 21+.

- Fixed erroneous information in initial text output when you gain any level of the Broadback perk, or when querying the Broadback perk, claiming you can never have more than 96 inventory slots when, in fact, you can never have more than 95.

- Fixed typo in query of Throwing Arm 1 perk.

- Fixed error where the entry text for the Huge Spider Lair was giving the lair two different names (Widow’s Web and Venomthread Lair). I settled on Venomthread Lair.

- Fixed error where weird symbols showed up in the textual description of what you’d find in Venomthread Lair.

- Fixed extra bit of gibberish text in prompt to enter The Dark Mines.

- Fixed rare errors that could output gibberish if you interacted with a Throne, Golden Throne, Pool or Cursed Glyph, or if the events Curse of the Fae or Mind Fog kicked in, or if certain monsters hit you, or if you angered Hornas, Balneth, Shox Steelfist or Fehrat, or if you sprung a Withering Trap, and resisted having Attributes drained because of certain conditions.

- Fixed rare errors that could output gibberish if an Astral Dragon breathed on you, or a monster hit should have drained your Intelligence, but you resisted specifically because of a Perk.

- Fixed bugs not taking into account any Mindblade effect when displaying your Base Chance to Hit or your Bonus Strength Damage ranges in the Inventory tab.

- Fixed a few bugs not taking into account any Mindblade effect elsewhere in the code.

- Fixed a few bugs not taking into account Redstain Fugue’s effects on your Dexterity or Strength if you’re under a Mindblade effect under certain circumstances.

- Fixed error that would output no details when querying a Known Befouled Potion.

- Fixed bug placing two periods at the end of the sentence in the High Score list that explains how your character died, if your character was killed by a spell cast by an enemy.

- Fixed gibberish inserted into the sentence in the High Score list that explains how your character died, if you battered yourself unconscious against a standard Locked Door.

- Fixed bugs preventing Mimics, Giant Ant Lions, Yeth Hounds, Shadow Spores, Giant Crab Spiders and Death Cloakers from making any noise except at the exact moment they’re encountered.

- Fixed separate bug forcing Yeth Hounds to remain silent before they’re encountered.

- Fixed bug that would output a nonsense percentage chance of success when querying Bourgati or Tegravani Shrines, if your Favoured By Trollish Gods perk was level 2 or higher.

- Fixed bugs when querying Wall of Fog Scrolls, Lock Door Scrolls and Raise Temperature Scrolls, listing their Type as “Low Power Scroll” instead of “Cantrip Scroll”.

- Fixed bug when querying Falter Scrolls, not mentioning that Cantrip Scrolls can be automatically identified regardless of your Runic Lore Skill.

- Fixed error that could sometimes allow you to cast a spell which you lacked the Intelligence to cast, provided that spell’s cost had been lowered. This same error could tell you you lacked sufficient Intelligence to cast a spell, when you, in fact, only lacked the Spell Points.

- Fixed error making it impossible for a Wereleech to be placed in answer to a Wolf Hunt event (instead, replacing it with a more powerful Werebat).

- Fixed error that would freeze the game if a Wolf Hunt event triggered on Dungeon Level 30.

- Fixed bug allowing Wandering Smith to do business with you, even if you have Blood Warts.

- Fixed bugs when dismantling a Head on a Pike that, if you got the Morbid Inspiration outcome, would appear to give you the temporary bonuses to your Strength and Dexterity, but not actually do so... and then when the effect wore off, it would take 50 from your Strength and Dexterity, leaving you far worse off than you’d been before.

- Fixed error allowing Hornan Generals to continue summoning Elite Orcish Warriors even after they’ve supposedly lost the ability to do so.

- Fixed bug when you query Dragon Cult Missionaries who have lost the ability to summon Dragons, telling you they could no longer summon Great Wyrms (instead of Dragons)

- Fixed bug omitting mention of the Gateway Berserker’s special ability (a free second attack if the first one hits) when you query it.

- Fixed bug causing Wracking Pains miracle to lower enemy’s Max Health by 75% instead of 25%, as it should.

- Fixed errors NOT applying the Frigid Temperatures event when you enter a Frostling or Frozen Waste Troll Lair, but instead applying it if you enter a Spriggan or Pooka Lair.

- Fixed bug causing useless, non-sensical text output that would appear if you examined a Tapestry, realized it’s a Gruesome Image because of History, and then decide not to look at it.

- Fixed single line of gibberish output when prompting to see if you want to enter Camptosaur Plains.

- Fixed error when recording method of death for the player sometimes using “a” instead of “an” (or vice-versa) when you were killed by a monster Augmented by some element. (E.g. “Killed by a Acidic Bandit” instead of “Killed by an Acidic Bandit”, or “Killed by an Powerful Assassin” instead of “Killed by a Powerful Assassin”).

- Fixed error causing Igneous Cloak to cast the Summon Vermin spell instead of the Resist Fire miracle.

- Fixed critical error that would destroy every magic item and jewellery you had and then freeze the game if an Ulsian Pirate hit you and you had at least one magic item or jewellery piece.

- Fixed error with dead Shadowspores leaving no visible corpse.

- Fixed errors outputting wrong graphic with the text explaining the results of the breath weapon of a Poison Breathing Dragon, Stone Dragon, Amethyst Dragon or Dread Drake.

- Fixed bug only giving Aluxes a 15% chance to erect Fractured Walls each turn, when they should have a 20% chance.

- Fixed error introduced a few updates ago where you could no longer query any of your inventory items/spells/etc. after winning the game.

- Fixed oversight not noting in either prompt to pray at Langkelyan Shrine or in query of Langkleyan Shrine that praying there is considered a Good Act.

- Fixed bug when generating random Mousling names often causing the last name to overwrite the first (resulting in a character with evidently no last name, and a name that starts with a space).

- Fixed bugs when listing Demonic Essences, Sacred Bones, Wyrmscales, Chitin Platings, Goblin Fetishes, Blood Lacquers, Writs of Bounty or Giant Trophies in a Mundane Item Merchant’s sales list, not noting the “+X” bonus they provide (though it did show up if you queried the item in the sales list).

- Fixed incongruity often showing the odds you lose Faith when looting a Pulpit as “15.00%” when every other query would just say “15%”. Now it will only show the decimal places if something has altered your odds fractionally.

- Fixed bugs outputting incorrect graphics when using Eldritch Clay Statuettes, Eldritch Stone Statuettes, Eldritch Marble Statuettes and Magic Figurines.

- Fixed error allowing Eerie Custodian to block Miracle effects that aren’t technically Miracles (for instance, those put into play by Perks).

- Fixed oversight introduced some time back that prevented Befouled Potions from being found inside Apothecary Cabinets. (Now they’ll appear there in the usual ratio (about 6%)).

- Fixed error causing query of Eradicate Poison spell in your High Power Spell list to output no graphic and nothing but gibberish.

- Fixed erroneous info in query of Bakemono Marauder where it claimed it could only create Flame in Empty Space (when it can do it in nearly any square).

- Fixed duplicate Weapon enchantment name, by retaining “Spectral” for the more recent enchantment and changing the older enchantment to “Phantasmal”.

- Fixed error preventing Glyph of Spell Erasure from erasing High Power spells.

- I THINK I fixed an error making Magic Draining Beam Traps more likely to strip the enchantments from any Weapon or Armour than other items, and which may have made larger items more susceptible, as well.

- Fixed text overwrite error in query of Bloody Bones.

- Fixed text overwrite that would appear in the initial Event text of Pillar of Fire if there are no Secrets on the level you occupy.

- Fixed text overwrite in initial text output of Runaway Cart event.

- Fixed text overwrite in initial text output of Surge of Psychic Thought event.

- Fixed text overwrite in query of Sinewy Tree.

- Fixed text overwrite in query of Greenworm Vine.

- Fixed text overwrite in query of Reality Breakdown Event.

- Fixed text overwrite in query of The Elemental Plane of Earth lair title.

- Fixed text overwrites in query of any Pisco Demon variants.

- Fixed text overwrite in query of Alux.

- Fixed text overwrite in query of Dracon.

- Fixed text overwrite in query of any non-standard Giant Tarantula.

- Fixed typo in query of Wand of Pit Creation.

- Fixed typo in query of Dragon Mistress after it can no longer summon Wyrms.

- Fixed typo in entry text invitation to Necrotic Hall.

- Fixed typo in query of Irresistible Dance spell.

- Fixed typo in query of Holy Quest miracle.

- Fixed typo in query of Destroy Mind prayer.

- Fixed typo in offer to enter Tomb.

- Fixed missing comma in query of Scary Wand.

- Fixed typos in queries of the Nausea miracle and the Nausea prayer.

In conjunction with its predecessor, Caverns of Xaskazien 2 has been in development since 1995. It is a completely playable game, but will continue to receive free updates for the foreseeable future.

Game Features:
- A rich, graphical game, with loads of animation and dynamic, coloured per pixel lighting.
- An exclusive orchestral soundtrack created for the game by professional film scorer, Dave Coleman.
- A full sound environment with close to 1000 unique sound effects, volume keyed to the source’s distance from your character.
- An intuitive keyboard and mouse interface.
- An easy to understand UI that ensures all information any player could want on any topic is only a mouse hover away.
- 300 visually distinct monsters, each with a dozen+ variants (including named boss types), and robust AI that differs by monster intelligence level. Summoning and Charm methods allow you to raise your own monstrous army to fight for you, too.
- Merchants and NPCs to deal with, as well, each of which can run afoul of the monsters, just like you.
- More than a hundred unique booby traps for the unwary, most of which may be set by players to ensnare monsters, too.
- 125 base weapons and 75 base armour pieces, each with thousands of possible enchantment combinations and legendary variants.
- Hundreds of unique magic items, mundane items, potions, scrolls, staves, wands, rods, food items, etc.
- More than 200 unique spells.
- Play as either sex in any combination of 38 Classes and 13 Races, and customize your character as you see fit through the upgrading of both Attributes and Skills.
- A new Religion system in which you vie for the affections of dozens of gods and goddesses, and where you can devote yourself exclusively to one of 13 different religions.
- Procedurally generated dungeons utilizing multiple methods of generation to create caves, structured areas, labyrinths and even forests, supplemented by occasional pre-generated dungeons called Legendary Lands.
- Hundreds of unique environmental features to interact with and use to your tactical advantage (or detriment).
- Both random and scheduled special Events to mix up gameplay.
- A comprehensive user's manual in the docs folder.
- All for the low, low price of free


Если вы являетесь правообладателем данного материала и вы против размещения информации о данном материале, либо ссылок на него - ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала - администрация с радостью пойдет Вам на встречу!

Caverns of Xaskazien 2 v1.67.28
Caverns of Xaskazien 2 - популярный в узких кругах рогалик, разработка которого, вместе со своим предшественником, длится с 1995 года. Рогалик отличается неплохой графикой; системой освещения; профессиональным саундтреком; продвинутой системой звуков; удобным интерфейсом; высокой иммерсивностью мира (например, купцы и NPC как и вы могут наткнуться на монстров, со всеми последствиями для них); действительно умным ИИ; большим разнообразием монстров, оружия, брони, заклинаний; системой религий и многим другим. Исследуйте пещеры, убейте демона, спасите один маленький уголок вселенной.

Игра обновлена до v1.67.28. Список изменений внутри новости.

https://small-games.info/s/l/c/caverns_of_xaskazien_2_1.jpg

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Комментарии игроков (6 шт.)

От: Torent [60|7] | Дата 2024-07-12 23:45:02

Репутация
60
Ни хрена себе пачноут какой. Самое наверное масштабное обновление у автора, за все прошедшие годы. Просто тонну всего насыпал. Вот это надо глянуть.
От: TASCOLD [14|21] | Дата 2024-01-22 11:12:04

Репутация
14
Все видео - сидит какой-то крыс и надрачивает себе. Слишком сильно пережали видос? Врятли он от разработчика с таким качеством вышел...
От: Ejeck [1|0] | Дата 2023-10-31 19:17:53

Репутация
1
Стиль меню съедает глаза, даже запускать не хочется...
От: Torent [60|7] | Дата 2023-04-12 02:00:02

Репутация
60
Крутой рогалик на самом деле.Играл в него последний раз где то в том году.Дико сложный и рандом даже для рогалика слишком суровый часто.Достаточн оразнообразный,врагов разных хватает,ловушек и предметов так же.Хорошая вещь,но для того что бы более менее получать удовольствие,придётся основательно вникать в игру,а это утомляет в таких случаях.Из минусов,для меня лично-неадекватно большой объём для такой игры(хз чего автор туда такоего напихал) и тайлы не очень подходящие.Тут вроде как предпологается фентези средневековье,однако попадаются объекты явно не подпаджающие под стиль,например всякие игровые автоматы и чё то ещё было.
От: Zolliger [7|13] | Дата 2023-04-11 21:39:12

Репутация
7
Инглиш.!
От: gay_developer [13|9] | Дата 2021-08-14 00:13:56

Репутация
13
Хм.