Описание игры, торрент, скриншоты, видео
Скачать игру Caverns of Xaskazien 2 v1.57.01 - торрент, игра на стадии разработки | Рейтинг: 10.0 (1) |
• Разработчик / Developer: Инди-игра (14535) от Virtua Sinner (1)
• Жанр / Genre: Текстовые, Roguelike (1616)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 775.50 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
Caverns of Xaskazien 2 - популярный в узких кругах рогалик, разработка которого, вместе со своим предшественником, длится с 1995 года. Рогалик отличается неплохой графикой; системой освещения; профессиональным саундтреком; продвинутой системой звуков; удобным интерфейсом; высокой иммерсивностью мира (например, купцы и NPC как и вы могут наткнуться на монстров, со всеми последствиями для них); действительно умным ИИ; большим разнообразием монстров, оружия, брони, заклинаний; системой религий и многим другим. Исследуйте пещеры, убейте демона, спасите один маленький уголок вселенной.
Игра обновлена до v1.57.01. Список изменений внутри новости.
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Особенности игры:
• Насыщенная графическая игра, с большим количеством анимации и динамическим, цветным попиксельным освещением.
• Эксклюзивный оркестровый саундтрек, созданный для игры профессиональным кинорежиссером Дэйвом Коулманом.
• Полное звуковое окружение с почти 1000 уникальных звуковых эффектов, громкость которых зависит от расстояния источника от вашего персонажа.
• Интуитивно понятный интерфейс клавиатуры и мыши.
• Простой и понятный пользовательский интерфейс, который гарантирует, что вся информация, которая может понадобиться игроку по любой теме, находится всего лишь на расстоянии наведения мыши.
• 300 визуально различимых монстров, каждый из которых имеет более дюжины вариантов (включая названных боссов), и продвинутый ИИ, различающийся в зависимости от уровня интеллекта монстра. Механики Призыва и Очарования позволяют вам создать свою собственную чудовищную армию, которая будет сражаться за вас.
• Купцы и NPC, с которыми вам предстоит иметь дело, также как и вы могут столкнуться с монстрами.
• Более сотни уникальных мин-ловушек, большинство из которых могут быть установлены игроками, чтобы заманить в ловушку монстров.
• 125 единиц базового оружия и 75 единиц базовой брони, каждая из которых имеет тысячи возможных комбинаций зачарований и легендарных вариантов.
• Сотни уникальных магических предметов, мирских предметов, зелий, свитков, посохов, жезлов, палочек, еды и т.д.
• Более 200 уникальных заклинаний.
• Играйте за представителей обоих полов в любой комбинации из 38 классов и 14 рас, и настраивайте своего персонажа по своему усмотрению, улучшая как атрибуты, так и навыки.
• Новая религиозная система, в которой вы будете бороться за расположение десятков богов и богинь и сможете посвятить себя исключительно одной из 13 различных религий.
• Процедурно генерируемые подземелья, использующие несколько методов генерации для создания пещер, структурированных областей, лабиринтов и даже лесов, дополненные иногда предварительно сгенерированными подземельями под названием "Легендарные земли".
• Сотни уникальных особенностей окружающей среды, с которыми можно взаимодействовать и использовать в своих тактических интересах (или во вред).
• Как случайные, так и запланированные специальные события для разнообразия игрового процесса.
• Полное руководство пользователя в папке docs.
FIRST - for those who update regularly every 3 months, be aware there was an update 2 months ago with significant content and a lot of bug fixes. If you're downloading the whole game, this is irrelevant to you, but if you're patching, make sure you have that last patch, too. Missing any patch will cause a lot of problems in the game.
And as always - please let me know if anything seems amiss. I'm always nervous I've forgotten to include something vital in the patch.
So... what's new since 2 months ago? Here you go:
Major Improvements:
30 New Monsters: Compsognathus, Nuisance Mass, Wildcat, Astral Nester, Orcre, Bakemono, Giant Crab Spider, Quickling, Flame Eyed Corpse, Crystal Dragon, Translucent Blob, Fire Snake, Fluid Brute, Jungle Giant, Goblin Spider, Burrowing Spitter, Gazadian Barbarian, Haemorrhex Corpse, Poison Breathing Dragon, Death Cloaker, Giant Owl, Voracious Demon, Tigbanua Buso, Yara-ma-yha-who, Nyxantus, Blood Rider, Nosferatu, Gorgosaurus, Crimson Fluid, Baluchitherium.
2 New Map Tiles: Barrel, Suit of Armour.
Minor Improvements:
- Changed the query text in Hot Coals, Snow and Sludge, eliminating the part that says “unless you are X Resistant”. Having Heat Resistance, Cold Resistance or Acid Resistance, respectively, even to 1%, used to eliminate the damage caused by these squares completely, since they only do 1 damage and the old system dropped fractions. Now it rounds off to the nearest integer, meaning you need at least 51% resistance to the corresponding element to completely eliminate the damage. The new text is clearer and more accurate.
- Glyph of Ruination has been nerfed from having a 5% chance per turn of affecting any individual monster to a 2% chance, as it was simply too powerful.
- Rebalanced the damage outputs of most Exotic Bladed Weapons, as most were underpowered.
- Rebalanced the damage outputs of a few Exotic Pole Arms, as those were underpowered.
- Monsters under the influence of an Augmenter will now display the additional damage type they do next to their usual damage type when queried.
- Altered text in query of Gnomish Explosives to point out that, when they explode, they have a 50% chance for each square within 1 to create Flame.
- Shadow Dragons and Lost Children can no longer blind their opponent if the opponent is already Blind.
- Draugr and Horrible Apes can no longer make you Nauseous if you’re already Nauseous.
- Mad Dancing Satyr cannot increase your Confusion if you’re already Confused.
- Heathen’s/Apostate’s/Heretic’s Rings/Amulets will now only spend Faith to create as many Spell Points as needed to cast the spell you want to cast, taking into account the amount of Spell Points you already have. (Before, they would convert Faith to Spell Points to get you the full amount of the spell’s cost, even if you already had Spell Points).
- Extinguish and Summer Rain will now turn Bridges over Lava and Rope Bridges over Lava to Empty Space, as well.
- Mesmeric Mist will no longer interrupt auto-movement or auto-waiting if you’re already Confused.
- Updated manual.
Bug Fixes:
- Fixed error not noting the abilities of most non-variant Dragons when you query them.
- Fixed error causing the Shadow Bazaar event to bring merchants into play with no wares.
- Fixed error causing Dark Hunters to disarm traps at the wrong location.
- Fixed error scrambling queries in their respective spell lists of Magic Blast, Magic Bomb, Cleanse Potion, Mind Blade and True Path.
- Fixed error not accurately reflecting a monster’s damage range when you query it if the monster is suffering from Weakness.
- Fixed error not accurately reflecting a Hobgoblin’s damage range when you query it, if a Hobgoblin Sergeant exists.
- Fixed error not accurately reflecting a Pit Fiend’s damage range when you query it, if a Pit Fiend Overlord exists.
- Fixed bug when eating Mystery Meat where you would be told it increased your Intelligence but it would actually increase your Dexterity.
- Fixed a few outdated and overlooked issues around dropped items and integrating the new 1000 item per floor limit - truthfully, I’m not sure what effect this would have had on play, but it was definitely wrong, so it’s been fixed.
- Fixed bug never applying Spiderfolk Queen’s bonus Defense to her followers.
- Fixed 13 separate instances where Defense bonuses supplied to monsters by other monsters weren’t being taken into account when outputting the odds for you to hit in combat during a query of that monster.
- Fixed extremely rare possibility for an endless loop in generation of a Kalu Beast Lair.
- Fixed bug causing Flame Eidolons to lay fire at the wrong co-ordinates.
- Fixed bug causing standard Light spell to only last 120 turns rather than 360.
- Fixed bug causing Blue Glow spell to only last 120 turns rather than 180.
- Fixed bugs that allowed you to use the mouse wheel to scroll your spell lists down even if you shouldn’t have been able to, causing all spells in the list to appear, when queried, as Mage Helm and to act, when cast, as Mage Helm.
- Fixed error preventing Indulgence from actually granting the player Faith.
- Fixed errors with Hone Weapon and Lastaviark’s Blessing miracles that wouldn’t allow them to work on Exotic Weapons.
- Fixed error causing Alembics only to work for Alchemists.
- Fixed error causing Monied Monsters event not to work if you killed a monster in combat (as opposed to by spell or miracle, for instance).
- Fixed error making it impossible to gain Faith from Maleviak by killing a monster you attacked in its sleep.
- Fixed error preventing Holy Relic from working on Baloraasinian Shrines.
- Fixed extra bit of unnecessary text reading “usually contains” in query of a Giant Ant-Lion Lair title.
- Fixed bug charging you both Faith and Spell Points when you use the Reform miracle.
- Fixed bug charging you Faith twice for the successful casting of the Identify miracle.
- Fixed outdated info in listing of Dorallan miracles claiming Speak with Animals cost 40 Faith Points, when it now costs 45.
- Fixed outdated code that showed Dorallan miracle, Speak with Animals, as available to cast if your Faith Points were just 15 instead of 45.
- Fixed bug where the game was reporting your odds of escaping a Net as 0%, rather than the proper odds, when querying the Net you were trapped in.
- Fixed bug causing Soul Guide Lanterns to be found containing 100 souls instead of 0.
- Fixed small typo in query of Alux.
- Fixed holdover error where certain monsters that should cause Insanity were, half the time, while fighting other monsters, causing Confusion instead.
- Fixed error making it impossible for the monsters of Monster Group 15 to be placed in Monster Cages.
- Fixed error making it impossible for Dragons of Monster Groups 14 or 15 to appear whenever the game is supposed to summon a random Dragon.
- Fixed error making it impossible for Dinosaurs of Monster Groups 14 or 15 to appear whenever the game is supposed to summon a random Dinosaur.
- Removed old error prevention that hasn’t been necessary in some time and that was now preventing Iguanodons from appearing whenever the game is supposed to summon a random Dinosaur.
- Fixed error making it impossible for Lycanthropes of Monster Groups 11, 12, 13, 14 or 15 to appear whenever the game is supposed to summon a random Lycanthrope.
- Fixed pluralization error when a monster casts Falter at you, preventing you from casting Spells for “1 turns!”
- Fixed bug outputting graphic of your square instead of the Spell when you gain Health via Soul Transfer.
- Fixed errors allowing Rope Bridges of any type to collapse under your weight, even if you’re Flying.
- Fixed bug causing query of Desecrated Temple to be overwritten by the text from a query of Cult Temple or Abandoned Cult Temple.
- Fixed bug causing Disenchant Surroundings spell and Nullify Enchantments perk to not remove Disruptive Auras.
- Fixed text overwrite in initial text output of Bad Omens event.
- Fixed text overwrite in initial text output of Disillusionment event.
- Fixed bug causing Eye of the Elder Dragon to be destroyed on use instead of just temporarily deactivated.
- Fixed bug causing you to submerse in any Pool you enter even when you’re Flying.
- Fixed bug outputting “Insect Plague!” instead of “Summon Insects!” when you successfully cast Summon Insects on a monster.
- Fixed error that prevented the poison damage type icon from appearing next to the damage output when querying a Bug Man.
- Fixed bugs causing the Starmetal/Nebulite/Astral Forged enchantments to have no effect on 8 specific debuffs.
- Fixed bugs with Starmetal/Nebulite/Astral Forged enchantments that could drop the durations of debuffs to -1 turns, making them, effectively, eternal.
- Fixed bugs with Misery Demon, Amethyst Dragon and Dread Drake that could allow them to erase more than one of your spells in a single turn.
- Fixed typo in query of Prayer of Reformation.
- Fixed text overwrite in query of Control Spirit spell.
- Fixed errors with Necrofiends, Necromancers and Corpse Masters that could remove any special status from them (Hero/Spellcaster/Missile Variant/etc.) any time they create an undead.
- Fixed errors with Necrofiends, Necromancers and Corpse Masters that was messing up when the undead they created should or shouldn’t retain its missile variant from life (they should if the monster was Standard or Genius Intelligence, and not otherwise).
- Fixed bug omitting key text from queries of Giant Rat variants except Scavenging Giant Rats and Carcass Feeding Giant Rats.
- Fixed bug preventing the graphic for Weighted Dice from being displayed.
- Fixed bug causing Always Training perk to appear grayed out in its list, even when it has uses remaining.
- Fixed typos in text output of the initial gain or improvement of the Always Training Perk.
- Fixed typos in queries of the Always Training Perk.
- Fixed bug that could cause a text overwrite in query of Feighmorian Shrine if you had the Child of the Mad God perk to at least level 2.
- Fixed error causing Lastaviark’s Blessing to put on a prefix enchantment instead of the suffix enchantment it’s meant to.
- Fixed bug causing Mad Dancing Satyr to only confuse enemy monsters for 1 to 3 turns, instead of 2 to 4 turns as it’s supposed to.
- Fixed error in query of Haunted Armour labeling it an “Insectoid” instead of “Undead (Spirit)” as it should be.
- Fixed bug making unidentified Major Curative Potions display the proper graphic for the potion instead of the “unknown” version, if your Alchemy Skill was Basic.
- Fixed typos sometimes incorrectly referring to a Xiphos as a “Xyphos”.
- Fixed typo in entry text to Flamewrought Forge.
- Fixed error that I THINK was preventing spellcasting monsters generated in Legendary Lands from actually having any Spell Points.
- Fixed 5 separate cases where the text output could be gibberish if you were supposed to lose points from one of your Primary Attributes but were protected by Sense of Purpose.
- Fixed oversight with Locate Exits spell (and Sextant of Wayfinding) that wouldn’t allow it to detect Mine Entrances.
- Fixed bug omitting Distance Strike odds for queried monster if you had an Air Shield effect in play (instead of printing “Distance Strike: 0%”).
In conjunction with its predecessor, Caverns of Xaskazien 2 has been in development since 1995. It is a completely playable game, but will continue to receive free updates for the foreseeable future.
Game Features:
- A rich, graphical game, with loads of animation and dynamic, coloured per pixel lighting.
- An exclusive orchestral soundtrack created for the game by professional film scorer, Dave Coleman.
- A full sound environment with close to 1000 unique sound effects, volume keyed to the source’s distance from your character.
- An intuitive keyboard and mouse interface.
- An easy to understand UI that ensures all information any player could want on any topic is only a mouse hover away.
- 300 visually distinct monsters, each with a dozen+ variants (including named boss types), and robust AI that differs by monster intelligence level. Summoning and Charm methods allow you to raise your own monstrous army to fight for you, too.
- Merchants and NPCs to deal with, as well, each of which can run afoul of the monsters, just like you.
- More than a hundred unique booby traps for the unwary, most of which may be set by players to ensnare monsters, too.
- 125 base weapons and 75 base armour pieces, each with thousands of possible enchantment combinations and legendary variants.
- Hundreds of unique magic items, mundane items, potions, scrolls, staves, wands, rods, food items, etc.
- More than 200 unique spells.
- Play as either sex in any combination of 38 Classes and 13 Races, and customize your character as you see fit through the upgrading of both Attributes and Skills.
- A new Religion system in which you vie for the affections of dozens of gods and goddesses, and where you can devote yourself exclusively to one of 13 different religions.
- Procedurally generated dungeons utilizing multiple methods of generation to create caves, structured areas, labyrinths and even forests, supplemented by occasional pre-generated dungeons called Legendary Lands.
- Hundreds of unique environmental features to interact with and use to your tactical advantage (or detriment).
- Both random and scheduled special Events to mix up gameplay.
- A comprehensive user's manual in the docs folder.
- All for the low, low price of free
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