Описание игры, торрент, скриншоты, видео
Скачать игру Harmonia Tactics v1.5.1 - торрент, демо версия игры | Рейтинг: 10.0 (3) |
• Разработчик / Developer: Инди-игра (14535) от SimonLB (1) и Simon Bielman (1)
• Жанр / Genre: Текстовые, Roguelike (1575); Стратегии (3600); Сетевые / ХотСит (2297); Песочницы (Sandbox-игры) (1335); Ролевые игры (RPG) (3378)
• Тип игры / Game Type: Демо версия
• Размер / Size: 40.78 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 3)
Это онлайновый рогалик, обещающий множество возможностей в процессе игры, таких как создание своего сценария и другие.
Версия игры ОБНОВЛЕНА с 1.5.0b до 1.5.1. Список изменений внутри.
Вы можете скрыть всю рекламу на сайте. Как?
Проект Harmonia состоит из двух основных элементов: онлайн TRPG (тактическая ролевая игра) в Королевстве Harmonia, и надежный движок игры, построенный для пользовательского контента и моддинга.
Игра бросает вас, как лидера группы героев, бороться вместе с силами других игроков. Ваш батальон исследует мир, пересекает большие подземелья, выполняет задания и участвует в стратегической борьбе с другими армиями на поле боя. Когда вы завершите все области в игре, разблокируются новые классы, расы, таланты и способности для ваших персонажей и вашего аккаунта.
Поза игрой Harmonia также является платформой для игроков и разработчиков что бы создавать свои собственные игры размещенные на свои собственные серверы. Движок Harmonia позволяет всем активам игры, в том числе зоны, классы персонажей, и способности быть измененными с помощью легкого, гибкого языка сценариев. Эти сценарии являются открытыми всем для редактирования и могут быть модифицированы и перекомпилированы в то время как сервер работает, что позволяет разработчикам настроить свои творения, даже когда в них играют.
Вместе эти элементы создают онлайн игровой опыт с безграничными возможностями. Как только игрок завершает все содержимое на официальных серверах Harmonia, он имеет возможность либо создать свой собственный контент и запустить свой собственный сервер или присоединиться к одному из многих неофициальных серверов и изучить что сделали другие игроки. Это открывает игре бесконечное расширение...
Текущая демо версия включает следующие режимы игры:
Tower War
Две команды. Две башни. Только один победитель! Захватите башню противника, чтобы выиграть.
Cheesetopia (WIP)
Horror/survival RPG на заброшенной базе. Узнайте тайну гибели несчастных жителей базы!
Battle Arena
Демо боевой системы в форме 15-ти раундовой арены. Победите орды монстров, улучшайте свою команду и сражайтесь до последнего вздоха. Можно играть как в одиночном режиме, так и в онлайновом кооперативе.
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Super Secret Content
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* Wouldn't you like to know!
Features
--------
* New 'Golem' monster added to Battle Arena.
* Can now put website links in text boxes.
* More racial variety in random character generation.
* Caps lock now disables sprite overlays.
* Improvements to audio based on distance.
* Some bad looking animations now look better.
* Renamed 'Birdsoldier' to 'Hunter'.
* No more movement grid - it looked dumb.
* Sprites now support hue shifts based on region lightness.
* Lots of crucial bugfixes.
* Fixed a lot of asset management issues. Much more sane now.
* A whole bunch of additional sprite accessories.
Feb. 28, 2015: ENGINE DEMO v1.5.0
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Features
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* An EXTREME amount of optimization and speed increases
* Interactive 3D objects for tilesets (staircases, for example)
* Can now change player color for online games
* Zooming out now shows the map more visibly
* Sprites now now appear darker in darkened areas of the map
* Lots and lots of code refactoring
* More sprites - men, women, and... a chef?!
Optimizations
-------------
* Completely re-wrote rendering engine for HUGE speed improvements
* Hundreds of speed optimizations in the code, everywhere!
* Dynamic "Sprite Atlases" created to improve render performance
* New framebuffer system to speed-up and upgrade sprite rendering
* No more deprecated OpenGL code
Changes
-------
* Increased maximum render distance from 26 to 51 due to optimizations
* Rewrote horizon drawing code - looks good now!
* Camera now follows sprites much tighter
Fixes
-----
* Many, many, MANY minor bug-fixes all over the place
* Networking layer no longer chokes on huge amounts of pending data
* Cheesetopia corpses no longer blink (whoops)
* Server doesn't break when sending more than 256 visible entities
* Character vision now updates properly and quickly
* 3D objects now clean up the files extracted to the 'tmp' folder
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TBA: ENGINE DEMO v1.4.3
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Features
--------
* Linux Version!
* New "Tower War" map: Winterforge.
* New music track for Winterforge.
* Several OpenGL fixes and efficiency upgrades.
* Male characters now sport facial hair.
* Bird characters have a variety of beaks and possible face/beard styles.
* Move range is now displayed in combat and while holding "shift".
* Rollcoon is now a monster in "Battle Arena", with new spell animations.
* Scary Halloween monster near the end of "Battle Arena".
* New, better-looking animated water.
* Individual maps can specify their time of day.
* Distributable Linux binaries!
* "Tower War" now broadcasts messages when towers are under attack.
* New (currently unused) sprites for man, woman, and woman-with-a-dress.
* "Battle Arena" team members are now spawned every 2 rounds (adjustable).
* Caliston monster now has spots.
Changes
-------
* Priest's "Heal" spell just got a BIG buff, so... heal more!
* Multiplayer balance changes to "Battle Arena".
* MP3 files replaced with OGGs.
* JPG files replaced with PNGs.
* Camera is no longer glued to characters in "Character" keyboard mode.
* Height bonuses are now calculated by angles, not tile height difference.
* Magic attacks are no longer effected by height bonuses.
* Messages at the top of the screen now have black bars for extra visibility.
* Vignette rendering updated.
* Added 'Vignette' slider in 'Options' window.
Bugfixes
--------
* No longer possible to walk up steep walls using WASD.
* Can no longer be pushed up steep walls either.
* Shadows now properly draw on bridges, rather than on the water below them.
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Oct. 8, 2014: ENGINE DEMO v1.4.2
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Features
--------
* New "Auto Follow" and "Auto Attack" options in the HUD "control strip".
* Keyboard control (WASD) now easily visible via the hud control strip.
* HUD is more compact, with fancy groupings.
* All character eyes now blink independently.
* Male soldier sprite got some better animations.
* Doubled the Radness and Badness of Tower War's music.
* Subframe features in the Sprite Editor are nearly finished.
Changes
-------
* Explore mode features some work-in-progress "Kingdom" stuff.
* Some female hairstyles were fixed / work better.
* Jumping in animations no longer bounce when landing.
* Tower War and Battle Arena default to keyboard controlling character.
* Removed insta-jump-to-character in keyboard=character mode.
Bugfixes
--------
* Experience is distributed in Battle Arena again.
* Redundant equipment in Battle Arena, Explore Mode, Cheesetopia are gone.
* Shadows draw much better now.
* Slime Runner! has less ugly shearing when looking straight ahead.
* Hud expansion/contraction behaves properly with server lag or new characters.
* Game no longer auto-pauses when you are defeated.
* Distances are now stored properly. No more broken orders 50% of the time.
* Fullscreen mode now allows edge-of-screen scrolling regradless of "Auto-Grab" option.
* Server-side connections no longer suffer from 'buffer overflow' problems.
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Sep. 13, 2014: ENGINE DEMO v1.4.1
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Changes
-------
* Additional vertical angles for Slime Runner!.
* Slightly harder to die in Cheesetopia.
Bugfixes
--------
* Slime Runner! runs again, derp.
* No more division-by-zero errors when height penalties aren't defined.
* HUD no longer causes crashes, especially when quitting a game.
* Tower War names now properly reflect players' teams.
* Scenes no longer continue playing while server is paused.
* Tutorial no longer hits account player limit.
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Sep. 6, 2014: ENGINE DEMO v1.4.0
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Features
--------
* Game renamed to 'Harmonia Tactics', complete with new logo!
* New tutorial to explain basic game concepts.
* Real-time cutscenes.
* Four single-player demos for new game engine features.
* Height is now a factor for troop movement.
* Attacking from high places provides a bonus.
* New 'Paradox' map added to 'Tower War'.
* Hitting 'Escape' in-game brings up the game menu.
* Rewrote chat window to use a more traditional interface.
Misc. Features
--------------
* Rollcoon monster!
* Doors and context-sensitive object commands.
* One new spell - 'Gust' for Monk.
* 'Slime Runner' wasn't working properly - now it does.
* Screen resolution / window size is now saved and can be modified from the options window.
* Hitting 'x' now centers the camera on the selected character.
* Double-clicking on characters in the HUD now centers the camera on them.
Changes
-------
* Maps are more visible indoors.
* Enemy HUD is now in the upper-left corner rather than the lower-left.
* Buffed 'Heal' spell.
* Reaching 0 respawns in Tower War results in effectively permanent death.
Engine Upgrades
---------------
* For RPG-like mods, new accounts can be created.
* Massive server speed improvements.
* Server now caches object distances - it takes a healthy chunk of memory, but drastically improves CPU usage.
* Major upgrades to camera functionality.
* Dialogue improvements - it no longer steals game control.
Bug fixes
---------
* Order icons at the end of paths are now drawn correctly.
* HUD no longer crashes on occasion.
* Remade map background to tile properly.
* Fixed a few pathing errors.
* Tower War now resets the camera between rounds.
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Jun. 1, 2014: ENGINE DEMO v1.3.0
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Features
--------
* Five magic spells are in and fully usable. Hoorah!
* Window now grabs mouse, allowing for mouse scrolling.
* HUD windows can now be expanded/contracted to show either more character detail or more map visibility.
* Stats now use a 'Tag' system for balance. In the HUD, rather than showing the player class, there are various icons representing bonuses (Blue) and penalties (Red) to stats.
* More rendering filters for sprites, specifically for magic and lighting.
* Chat window is more useful.
Tower War Features
------------------
* New Map 'Cavern of Balance' (Map #2).
* New Map 'Festering Cavern' (Map #3).
* Teams can be chosen when connecting.
* Lots of balance changes and AI improvements.
* Added more options to the 'New Game' window.
* New players connect at the level of the weakest player so team balance doesn't immediately shift.
* Many, many bugfixes, tweaks, and performance upgrades.
Misc. Features
--------------
* Minor tileset beautification.
* Modified a lot of sprite frame details, and female sprites should look more lady-like.
* Animations now have 'Subframes' as well as 'Frames' for the purpose of animations.
* Sprite Editor can add (but not yet remove/copy/modify) subframes.
* New 'Tag' system applied to Battle Arena monsters.
* File Chooser dialogue now works a little better.
* Game/Interface sound effects are now on separate channels.
* New sound effects for user interface.
* Objects can now be glued onto other objects, i.e, "attacker.*weapon.tip".
* New music track for swamp: "It Approaches".
* Tactical icon resolution upgraded.
* Crossbow/Cannon now have proper arrows and animations.
* Sprite textures can now be exported to PNGs using the Sprite Editor.
* Explosions no longer have shadows.
* Tower War team colors have more variety.
Bugfixes
--------
* Unit orders should no longer persist when the order is over.
* Fixes to Windows/Linux background process launching and management.
* Fixed some potentially game-stopping network bugs.
* Reorganized a lot of files, which means a full update is necessary.
* Sprite Editor bugfixes - it doesn't lock up constantly anymore!
* Updated artwork for the grid to be the same pixel size as common tilesets.
Internal Changes
----------------
* Path-finding completely overhauled - faster, cleaner, more flexible!
* LOTS of speed and memory enhancements for both server and client.
* Render engine now uses a more advanced (and cleaner!) shader management layer.
* Several server-side performance optimizations.
* Textures are now sorted by name in splay trees.
* Sprite limb system overhauled to be much more versatile.
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Apr. 1, 2014: ENGINE DEMO v1.2.1
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Features
--------
* Overhauled sprite drawing code.
* Buggy sprite editor now available from the main menu.
Misc. Features
--------------
* UI buttons are a little bit easier to see.
* Different arrows can be specified for animations.
* Tile layers can now pulsate.
* AI think time is now slightly random so they're not 100% in sync.
* Extra 'shadow_offset' property for sprites.
* Some extra sprite shadow beautification.
* Cannon/longbow now uses plasma bolts.
* Current and total files to load are now displayed.
* Empty containers are now listed as empty.
* Added notes to Cheesetopia, small tweaks, some extra script.
Bugfixes
--------
* Targets were broken when removed and re-added too quickly.
* AI now properly remembers its orders instead of throwing them away.
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Mar. 28, 2014: ENGINE DEMO v1.2.0
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Features
--------
* Cheesetopia mode!
* Early NPC dialogue.
* Allies/enemies can be selected and targetted using the HUD.
* Hovering over tiles now highlights their entities.
* Terrain grid is always visible during mouseover.
* Holding 'Ctrl' now hides entities for item/terrain selection.
* Better, sleeker font for basic text.
* Holding 'Shift' now shows attack ranges for weapons/entities.
* AI now makes decisions before executing their turns.
Misc. Features
--------------
* Hitting 'Esc' now closes all inventory windows.
* Sprites no longer adjust their colors based on default luminance.
* Lightmaps are now rendered properly.
* Small HP font beautification.
* Increased 'X' box for closing windows.
* Terrain rendering now uses the same method for mouseovers, making all highlighting much easier.
* Sprite editor has more 'Attachment' control.
Bugfixes
--------
* Bots respawn again in "Tower Wars".
* Client/server combat movement speeds are now synchronized properly.
* Several fixes to enemy AI tracking.
Internal Changes
----------------
* Multiple default fonts for options buttons, headers, text, HUD, etc.
* Linux version can now spawn the server from the client.
* Classes now register themselves for character creation.
* Mods can now change character classes, default key modes.
* Subtextures are now scaleable using texture_draw_box().
* Torches now appear held in character's off-hand.
* 'Limbs' can now use color data from other sprites (for equipment).
* Tile layers can now have ambient glow.
* Negative health generation now works.
* 'inside' and 'outside' effect searches are now available.
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Mar. 8, 2014: ENGINE DEMO v1.1.0
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Features
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* 'New Game' window for mod selection and options
* Created options for Battle Arena mode
* 'Multiplayer' is now available
* HUD for ally/enemy level and status
* New, bigger, less-italicized font
* 'Tower War' mode for single- and multi-player
* Tower War server available 24/7 at harmonia-online.net:5010
* Time-of-day and torches removed from Battle Arena and Tower War
* Overhauled the chat window
* Players now have a 'Display Name' for use in chat
* Can now hit 'f' to order your force to follow a selected unit
* Probably a hundred bugfixes
* 'Double-tapped' keys are now boundable
* Keys 1 through 0 can be double-tapped to center the camera on a unit
* Hold 'shift' or double-tab WASD to run or move camera quickly
* Defeat now displays a message rather than disconnecting immediately
* Hold 'shift' for item details.
* New 'Crystal Biome' audio track
Misc. Features
--------------
* Additional tips
* Several UI Upgrades
* Battle Arena balance changes
* Old-school Telnet mode no longer enabled by default
* Fewer assets are uploaded from the server
* Zero-damage attacks now show 'Fail!'
* Improved client/server handshake and version control
* Letterbox mode during combat has been temporarily disabled
* Difficulty orbs for Battle Arena have been relocated.
Internal Changes
----------------
* Rewrote client/server option system
* Split script files into mods in the new 'mods' folder
* Changes to sprite orders to improve performance/traffic
The Harmonia project consists of two main elements: an online TRPG (Tactical Role-playing Game) set in the Kingdom of Harmonia, and a robust game engine built for custom content and modding.
The game casts you as leader of a band of heroes fighting alongside other players' forces. Your battalion explores the world, traverses large dungeons, completes quests, and engages in strategic combat against other armies on the battlefield. As you complete areas of the game, you unlock new classes, races, flair, and abilities for your characters and your account.
Behind the game, Harmonia is also a platform for players and developers to create their own games hosted on their own servers. The Harmonia engine allows all of the game's assets, including zones, character classes, and abilities, to be modified using a lightweight, flexible scripting language. These scripts are open for anyone to edit, and can be modified and recompiled while the server is running, allowing designers to tweak their creations even while playing them. In this way Harmonia provides an infinitely moddable tactical RPG engine.
Together these elements create an online gaming experience with limitless possibilities. Once a player completes all of the content on the official Harmonia servers, they have the option to either create their own content and run their own server, or join one of many unofficial servers hosted by the community and explore player-made content. This opens the game up for endless expansion as we, the developers, take notice of top-quality player-made content and integrate it into our official servers if the creator so desires.
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