Описание игры, торрент, скриншоты, видео
Скачать бесплатную игру Kodu Game Lab v188.8.131.52 - торрент, русская версия
|Рейтинг: 8.2 (5) | Баллы: 10|
• Разработчик / Developer: Microsoft (3)
• Жанр / Genre: Песочницы (Sandbox-игры) (846); Создание игр (89)
• Язык: Русская версия (6285)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 181.11 Мб.
• Оценка игроков / Game Score: 8.2 из 10 (всего голосов: 5)
Kodu Game Lab - достаточно простой инструмент от Microsoft для создания игр, освоить который может даже ребенок.
Версия программы ОБНОВЛЕНА с 184.108.40.206 до 220.127.116.11. Список изменений внутри.
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Язык интерфейса: Русский, Английский
Компания Microsoft выпустила компьютерную бета-версию программы Kodu, предназначенной для создания игр. Благодаря ее относительной простоте и доступности раскрыть в себе талант гейм-дизайнера сможет каждый. По крайней мере, попытаться ничто не мешает, поскольку распространяется Kodu бесплатно.
Изначально программа разрабатывалась для консоли Xbox 360 и появилась в разделе Indie Games Channel службы Xbox Live еще в прошлом году. Однако новая версия приложения адаптирована для PC – главным своим достижением разработчики считают модернизацию интерфейса, который ценой больших усилий был "заточен" под клавиатуру и мышь. Изначально Kodu проектировалась под консольный контроллер.
WHEN HeldBy no longer allows the Me or KnockedOut filters.
WHEN HeldBy no longer allows the Turn action.
A couple of bugs in the terrain material picker were fixed. On ATI cards the smooth terrain swatches were not showing up at all. On all platforms, the performance was horrible. Both are better now. Also fixed a similar perf issue with the water picker.
Some minor adjustments to how the text spacing is done. This is ongoing. There's still some issues to be cleaned up.
Changed movement to allow characters to move backwards. An earlier version when into build 18.104.22.168 but now spinning in place is properly supported and moving backwards is far less twitchy.
Fixed a bug in the virtual controller. It was triggering an error as if a real controller had become unplugged.
Fixed some text rendering issues in Tutorial mode.
Added the ability to point a big arrow at a specific character in tutorial mode to make it more obvious which character should be programmed.
Fixed a problem with some objects sinking into the ground . In particular the soccer ball was problematic.
Fixed a problem with some characters (soccer ball again) not being able to detect the terrain type they are on.
In the programming UI the icon for the character currently being programmed is now displayed in the upper right hand corner. The goal here is to add an extra hint to the users so they know which character they are working on.
Changes for this fix:
For admins deploying Kodu via SCCM the .MSI file is now available along with the .EXE file on the Downloads site. If you are not an admin, just download KoduSetup.exe and install as normal. You don't need to download both versions.
We’ve added more detailed error messages when Sharing a world to the Community site fails.
Previously some worlds failed to upload because they were too large. We now compress the file while sending it so these should work fine now.
Several bugs were fixed related to how programming tiles are shown to the user. We were seeing many cases where incompatible tiles were being offered up. For instance previously you could end DO Move Freeze East. Now, if you choose freeze, the directional tiles are no longer offered. These changes focused around tiles compatible with Move and Turn. There were also cases of filters on the WHEN side which were incompatible. For instance WHEN See InFront Behind. Since the tiles are mutually exclusive they are no longer allowed together. Previously created games will not be affected.
The Japanese translation has been updated.
We’ve added Norwegian as a supported language!
We’ve move the basic in-game tutorials back to the front of the built-in worlds making it easier for new users to find them.
The way left mouse button input is handled has been altered slightly. Previously if any programming used the left mouse as input we locked it out from affecting the camera position. This conflicted with some game designs. Now we only lock it out when the programming requires the mouse position. For instance, if I program WHEN Mouse LeftButton DO Shoot the position is used as the target to shoot at. In this case the use of the left mouse to control the camera is locked out. But if I program WHEN Mouse LeftButton Me DO Color Me Red the position of the mouse isn’t being used by the programming so we let it also be used for camera control.
The mouse sometimes wasn’t showing up when the login dialog appears making it hard to click the buttons. This is fixed.
We made a slight change to the new text rendering code to accommodate a bug in the Windows 10 drivers for some ATI Radeon graphics cards. The bug caused text of menus to disappear. The code change works around the problem so the new text rendering code should now work in all cases. If you see any other glitches, please let me know. Also, the rendering code itself was changed slightly to further improve the quality of the text.
The physics model was tweaked some more trying to deal with characters and props bouncing into the ground. Still a bit of a work in progress.
Fixed some crashing bugs related to the Cluster tile.
We’ve disabled the “non-compliant touch device” warning that some devices displayed. The Kodu touch implementation works fine regardless.
Fixed crashing bug that could occur when swapping Switch tile for Inline tile.
Fixed crashing bug in Scrollable Text Display.
Fixed crash when DO Reset Glow is run.
Fixed crashing bug in programming UI when cutting a page of Kode. Only happened after adding second line of Kode and then cutting.
Fixed crash that happened when minimizing Kodu while the current level has a road in it. The shadow texture for the roads wasn’t surviving device reset correctly.
Fixed crash when trying to do a Screen-Grab when running in Standard graphics quality.
Fixed resource leak related to ExplicitBloom settings. The fix results in much better and more stable performance for Windows Store build.
Moved framerate (FPS) toggle to Options Menu in game from Configuration tool. This finally allows Windows Store users to turn it on too.
Fixed “bump” detection for Factory, Hut, Castle and Trees in Windows Store version.
Fixed slow rendering of collision bounds for some models.
Fixed collision detection to Clam object.
Tightened up the collision sphere for Octo.
Fixed problem with “See” not working well with Cycles. Cycles were “seeing” from the point where their tire hits the ground rather than from their eyes. This made it impossible for them to see over the lowest of walls or even tiny hills.
Fixed problem with characters “falling” through world at startup. (If this isn’t working, let us know!)
Fixed stack issues which caused UI to lock up.
Fixed a bunch of help text typos.
Set Score 0 now works correctly. Previously Set Score 0 resulted in the score being set to 1.
Fixed bug in missile launching that was giving them the wrong initial speed when launched at a target while launcher is moving perpendicular to direction to target.
Importing and Exporting
Fixed some more issues with Import and Export of worlds. Hopefully this is the last of the bugs in that area.
Fixed issue with Import interacting badly with a redirected Save Folder.
You can now set the justification (left, right, center) when editing text via touch.
Some touch input was “leaking” through from the Options Menu to the Main Menu. Sometimes if you touched somewhere low on the menu it would launch the KoduGameLab web site from the Main Menu.
Mouse clicks should feel more responsive especially on slow machines.
Fixed bug that caused some buttons to “miss” quick clicks.
Sign out button now works with touch.
Scrollable text display can now be scrolled by touch. Dragging finger scrolls text.
Fixed problem that occurs when cutting a page of programming via touch commands. On cut, the programming page was also being changed.
Restored Turkish localization.
Fixed bug with some languages not showing up in Language menu.
Fixed ability to read EULA in Options Menu. In some languages the text would wrap and the button location was being calculated incorrectly.
Buttons at top of Load Worlds and Community menus now fit long text better. Especially important for non-English usage.
Removed the 2nd Kodu desktop icon. Previously this only showed up when Kodu installed in languages other than English.
What is Kodu?
Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills.
Since Kodu's introduction in 2009, we have visited the White House, teamed up with great groups like NCWIT and DigiGirlz, inspired academic research and been the subject of a book (Kodu for Kids).
Kodu for the PC is available to download for free. Kodu for the Xbox is also available in the USA on the Xbox Marketplace, in the Indie Games channel for about $5.
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