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Скачать игру Judgment: Apocalypse Survival Simulation v0.11.2761 [Steam Early Access] - игра на стадии разработки

Рейтинг: 10.0 (4) | Баллы: 15
Игру добавил Elektra [7363|138] | 2017-03-15 (обновлено) | Песочницы (Sandbox-игры) (716) | Просмотров: 45309

Judgment: Apocalypse Survival Simulation v0.11.2761 [Steam Early Access]

• SGi навигация / Navigation: » » Judgment: Apocalypse Survival Simulation v0.11.2761 [Steam Early Access]
• Разработчик / Developer: Инди-игра (10470) от Suncrash (1)
• Жанр / Genre: Стратегии (2221); Песочницы (Sandbox-игры) (716)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 254.14 Мб.
• Оценка игроков / Game Score: 10.0 из 10
(всего голосов: 4)

• Похожие игры:
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Judgment: Apocalypse Survival Simulation - стильная survival-песочница, в которой игрокам предлагается взять под свое управление группу людей, выживших после натурального библейского Апокалипсиса!

Отстраивайте поселение, исследуйте территории, ищите других выживших и попробуйте дать отпор вторгшимся демонам!

Игра ОБНОВЛЕНА с v0.11.2750 до v0.11.2761. Список изменений можно посмотреть здесь.

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Особенности игры:
• Постройте скрытую колонию в разгар апокалипсиса.
• Сражайтесь с созданиями из бездны в режиме реального времени с возможностью поставить паузу.
• Создавайте вещи и повышайте навыки выжившим.
• Исследуйте случайно генерируемый мир, кишащий демонами, в поисках необходимых ресурсов.
• Объедините науку и оккультизм, чтобы у человечества появился шанс!

Язык: Английский.


v0.9.2338:
• Mechanics: It is now possible to move some objects, mainly workstations built indoors.
• Mechanics: It is now possible to rotate many objects when building.
• Mechanics: The survivor AI has been re-written. The new system is more robust and solves several behaviour issues.
• Mechanics: New food system & food balancing. Food are now divided to categories, and each category provides bonuses to survivors that it it.
• Mechanics: Added Day/Night cycle. At the moment the mechanic is visual only, we are still considering if/what kind of gameplay effects it should have.
• Usability: When trying to build something but not enough resources, it now appears red.
• Usability: When equiping survivors, if no items available for that slot, it will now show appropriate text instead of an empty window.
• Usability: Show tutorials is now checked by default only in the first game (user can still enable it when starting additional games from the new game window)
• Usability: The rituals tutorial window will now pop automatically when researching rituals, if tutorials are enabled.
• Usability: Changed the layout of the research information window so things appear clearer and text is not cut out.
• Usability: Selecting a single survivor and right clicking an object will now show an option to create task + assign (previously needed to create task first, and then right click to assign).
• Usability: Changed display in resource bar to be more consistent. Food & Water now show amount of resources instead of hours remaining.
• Usability: Pause button now blinks in red when game is paused, so players can notice it more easily.
• Usability: Error messages are now displayed in the center of the screen for a short time, and an error sound is played.
• Content: New demon - Caorthannach, the fire spitting demon.
• Content: Added 4 new random events: Blackbox, Desperate Times, Eureka & Dark Curse.
• Content: Added new items: Werewolf Pendant, Quarterstaff, Sledgehammer, Wooden Shield, Metal Shield, Ginger Extract & Sandalwood Bracelet.
• Content: Added new traits: Adventurous, Clever
• Modding: Language file can now be modified so community translations are possible. The Wiki will be updated to provide instructions soon.
• Modding: Users can now create and use mods that add/modify items. The Wiki will be updated to provide instructions soon.
• Visual: Added a subtle animation when opening/closing windows.
• Visual: Survivors are less likely to start with hats now (players can still add them in the survivor customization window).
• Visual: Changed some hat colors so they are not all gray/blue.
• Visual: Added shadows to some objects that were missing them.
• Visual: When finishing the last mission of the Early Access version, there is now a visual ending and not just textual.
• Visual: Added more pant options.
• Visual: Mission summary now only shows the "Other" section if there is anything to report.
• Visual: Replaced the search animation (survivors now crouch while searching debris)
• Visual: Healing ability now has a short effect when used.
• Audio: Added error sound, new sound for enemy attacks and healing abilities.
• Balancing: Sheep farm now costs wheat (which is also needed to feed the sheep).
• Balancing: Removed stone cost from Water Conservation research, and added it to Rainwater Collection.
• Balancing: Hex Scroll duration reduced to 10 seconds.
• Balancing: Rain dance ritual now boosts farm growth rate in addition to not needing tending. It also no longer costs food to perform, so it is a viable way to speed up food production.
• Balancing: Increased duration of Soul Harness and Demon Stamina rituals.
• Balancing: Reduced demonite costs of Mutate ritual.
• Balancing: Reduced metals cost of Divine Inspiration ritual.
• Balancing: Industrial areas are now a bit more likely to have metals for scavenge.
• Balancing: Some random events can only happen once now.
• Balancing: Night Howls and Bad Omens now earn a reward when completed.
• Performance: Opening the research window is now much faster.
• Performance: When multi-building (with shift), or attempting to build in an invalid position, the build UI will reopen, but continue smoothly.
• Fixed Bug: Unexpected errors when survivor had no hat.
• Fixed Bug: When selecting an object for the first time, it always showed a tree image instead of the selected object.
• Fixed Bug: When selecting a construction object it now shows the name of what is being built instead of "Construction"
• Fixed Bug: Legion creature was missing a description.
• Fixed Bug: Projectile animations were animating incorrectly in 2x speed.
• Fixed Bug: Survivors would automatically shoot at enemies in fog of war if they were in their range (sniper rifles), and the enemies would not react.
• Fixed Bug: When an enemy attacked a survivor and then disappeared in the fog of war it would cause him to become stuck.
• Fixed Bug: When training, survivors would shoot at a nearby dead enemy (right after combat) instead of the training dummies.
• Fixed Bug: Ending combat with a survivor moving would mess up their animations and make them uncontrollable when they got back to base.
• Fixed Bug: Sometimes female characters were referred to as "He" in random event texts.
v0.8.2184:
• Mechanics: Can now customize survivors appearance.
• Mechanics: Can now set up items to be crafted automatically within a customizable minimum-maximum range.
• Usability: Added an in-game encyclopedia that can be accessed by right clicking any item, object or tech.
• Usability: Can now define survivor groups and select them, similar to RTS games.
• Usability: Weapons now show their DPS and DPS vs enemies with armor rating of 5. This doesn't take accuracy into account.
• Usability: Objective part in story now colored blue so it stands out more.
• Usability: Resources are now always displayed, not just in base.
• Usability: Occult research is now performed in a dedicated workshop - the Occult Library. Rituals can now be performed in the magic circle without having to cancel the research task.
• Content: Created a new random event infrastructure and added 5 new random events.
• Content: New mid-game weapons made of iron.
• Content: New late game firearms.
• Content: New Creature: Legion.
• Content: New research technologies and "Coming Soon" techs implemented.
• Content: Added Rainwater collectors that gather water at a slower pace without survivor interaction.
• Content: New combat biome - random encounters can now happen in the suburbs, with all new art assets and atmosphere.
• Content: Added some early-game consumable items to add some more combat options earlier in the game.
• Visual: Random event notifications now have images that describe them.
• Visual: Changed stone house appearances.
• Visual: Survivors have more shirt & pant options.
• Visual: Survivors can have hats.
• Visuals: Tweaked the environment to provide a darker feel to the game.
• Visuals: Tweaked the survivor path indicator.
• Visuals: Replaced reaper and ghost attacks.
• Visuals: Replaced performing ritual effect.
• Balancing: When metals or minerals are running out in the map, there is a chance to discover new deposits.
• Balancing: Rebalanced all weapons so the increments between weapon tiers are more notable.
• Balancing: Enemy groups are now less likely to be nearby, so engaging one group at a time is more feasible.
• Balancing: Made some enemies a bit stronger, but less of them will appear.
• Balancing: Almost all building projects now take longer.
• Balancing: Mining iron is a bit slower now.
• Balancing: Mining minerals is much slower.
• AI: Tweaked melee AI a bit so they don't just run around survivors trying to attack from the back.
• AI: Melee enemies will now move towards their targets even if there is no free spot next to the target from which they can attack.
• Performance: Improved performance in large base attacks.
• Fixed Issue: Sometimes rituals that should create trees, rocks or clay would create too little or none at all.
• Fixed Issue: Grass and other decorations will no longer appear outside of map area.
• Fixed Issue: Added option to disable environment effects so that the game runs smoothly with intel HD graphics.
v0.8.2166:
• Mechanics - Can now customize survivors appearance.
• Mechanics - Can now set up items to be crafted automatically within a customizable minimum-maximum range.
• Usability - Added an in-game encyclopedia that can be accessed by right clicking any item, object or tech.
• Usability - Can now define survivor groups and select them, similar to RTS games.
• Usability - Weapons now show their DPS and DPS vs enemies with armor rating of 5. This doesn't take accuracy into account.
• Usability - Objective part in story now colored blue so it stands out more.
• Content - Created a new random event infrastructure and added 5 new random events.
• Content - New mid-game weapons made of iron.
• Content - New late game firearms.
• Content - New Creature: Legion.
• Content - New research technologies and "Coming Soon" techs implemented.
• Content - Added Rainwater collectors that gather water at a slower pace without survivor interaction.
• Visual - Random event notifications now have images that describe them.
• Visual - Changed stone house appearances.
• Visual - Survivors have more shirt & pant options.
• Visual - Survivors can have hats.
• Balancing - When metals or minerals are running out in the map, there is a chance to discover new deposits.
• Balancing - Rebalanced all weapons so the increments between weapon tiers are more notable.
• Balancing - Enemy groups are now less likely to be nearby, so engaging one group at a time is more feasible.
• Fixed Issue - Sometimes rituals that should create trees, rocks or clay would create too little or none at all.
• Fixed Issue - Grass and other decorations will no longer appear outside of map area.
• Fixed Issue - Added option to disable environment effects so that the game runs smoothly with intel HD graphics.
v0.7.2026:
• Usability: Resources are now always displayed, not just in base.
• Usability: Occult research is now performed in a dedicated workshop - the Occult Library. Rituals can now be performed in the magic circle without having to cancel the research task.
• Content: New combat biome - random encounters can now happen in the suburbs, with all new art assets and atmosphere.
• Content: Added some early-game consumable items to add some more combat options earlier in the game.
• Balancing: Made some enemies a bit stronger, but less of them will appear.
• Balancing: Almost all building projects now take longer.
• Balancing: Mining iron is a bit slower now.
• Balancing: Mining minerals is much slower.
• Visuals: Tweaked the environment to provide a darker feel to the game.
• Visuals: Tweaked the survivor path indicator.
• Visuals: Replaced reaper and ghost attacks.
• Visuals: Replaced performing ritual effect.
• AI: Tweaked melee AI a bit so they don't just run around survivors trying to attack from the back.
• AI: Melee enemies will now move towards their targets even if there is no free spot next to the target from which they can attack.
• Performance: Improved performance in large base attacks.
v0.7.1979:
• Balancing: Scavenging enemies & loot levels increase less steeply as distance from base increases, so there are more viable options available in each stage of advancement.
• Balancing: Natural heal rate is now lower (using medicine remains the same)
• Balancing: First base attack is now guaranteed to be easier.
• Balancing: Time spent sleeping in order to replenish energy is a bit longer.
• Balancing: Survivor skill levels increase a bit slower, and the difference in production efficiency (crafting, gathering, farming, research) between lower and higher skill levels is a bit smaller. Combat has skill effects have not been touched.
• Balancing: Research is a bit slower now.
• Usability: You can now load saved game when in combat, it's no longer required to quit to main menu or finish the combat first.
• Usability: Now showing item description when hovering equipped item in survivor profile.
• Usability: You can now see which survivors are tired/hungry from the mission launch window
• Performance: More optimizations for large populations
• General: Added links from game to read latest patch notes, and to subscribe for updates.
• Fixed bug: there were too many leather jackets around in scavenge missions
• Fixed bug: sometimes (after loading a game) crafting window would not update as raw materials became available.
• Fixed bug: removed "not enough resources" error when SHIFT+Crafting multiple items, as long as there are enough materials for at least one.
v0.7.1964:
Main changes
• Melee weapons became a much more important part of the game. They receive bonuses when attacking ranged units, and ranged units receive penalties when attacking in melee distance.
• Enemy AI has been improved, and will now make better use of tactics such as flanking, cover, and the new melee vs ranged bonuses/penalties.
• Base attack difficulties have been tuned down to compensate. You can take a bit more time in advancing, and you will need it, choose your battles wisely since they are now more difficult.
• New combat consumables such as grenades and voodoo dolls have been added. These items provide new tactical possibilities in combat.
• New infrastructure for status effects - temporary bonuses or penalties, usually granted by using a consumable in combat.
• Release the hounds! Hellhounds will now roam the apocalypse. This new enemy unit has low health, but is very fast and vicious. Don't let them get near!
• Sometimes when rescuing a survivor, you will may find unique, stronger survivors that will be of great assistance.
• Performance improvement for large populations and large combat.
• New content - items, research, traits, etc.
Full change list
• Mechanics: Ranged units receive penalties in close range, and melee units receive bonuses when attacking ranged units.
• Mechanics: Unique, stronger survivors can be rescued.
• Mechanics: Units can now be affected by temporary status effects, providing bonuses and/or penalties.
• Mechanics: Better enemy AI that uses tactics such as flanking and cover.
• Usability: More information is shown when hovering usable items.
• Usability: Display bonuses and penalties in combat (such as flanking or status effects).
• Usability: Performance improvements with large populations.
• Usability: Show ability range when selecting target for abilities (such as healing or grenades)
• Usability: More info when selecting enemy.
• Usability: Autosave games can no longer be overwritten.
• Content: New consumable items used in combat.
• Content: New enemy unit: Hellhound
• Content: Added new traits, some are less common than others.
• Content: New stronger equipment that can only be scavenged.
• Content: Added new research subjects.
• Balancing: Slower enemy progress to make up for smarter AI.
• Balancing: Lower difficulty setting of time between attacks now also lowers awareness increase rate, so it doesn't end up with stronger attacks.
• Visual: Some new research icons.
• Visual: New models for occult weapons when equipped.
• Fixed Bug: Custom difficulty settings were not applied correctly.
v0.6.1894:
• some fixes and some improvements such as setting priorities for crafting items.
v0.6.1882:
Main Changes
• New defence mechanic - Awareness Level. As time goes by, the demons become aware of your base. The larger your population, the faster it happens.
• The frequency of attacks on your base now depends on the awareness level.
• Once the attack happens, the difficulty of the attack is determined by how long since the invasion started (how many game days have passed), and also on the awareness level. On higher awareness levels even early game attacks can be devastating.
• Priorities Summary Panel - the panel for setting survivor task priorities has changed so that you can see all the survivors in one place, sort them by their skills, and see how good they are at each task.
• Key Binding - you can now configure keyboard controls.
• Scavenge loot - the way scavenge loot is calculated has changed to make scavenge more worthwhile. Beware, though, as scavenge missions now increases enemy awareness.
• New creature - Fallen Angel - if you thought you can just hide behind cover and the enemies will come to you - think again. Although they deal lower damage than some of their counterparts, their long range and high accuracy make them the deadliest enemy we've seen so far.
• New Research - a few new research subjects were added, and a few coming soon were implemented. Mostly, we've added research that provides passive bonuses, and new research to support new mechanics/items.
• New Items - a bunch of new items were added to the game, including a rare weapon that can only be found in scavenge, if you're lucky.
• Larger expeditions - you can now research "Logistics" which will increase the size of your taskforce to 6 survivors.
Full list of changes
• Mechanics: New Awareness Level mechanic, determines strength and frequency of enemy attacks.
• Mechanics: Enemy attacks on base are sometimes split into several groups, coming from different directions.
• Mechanics: Enemy attacks may now happen even before the craft weapons quest is complete.
• Mechanics: Survivors no longer start walking to far away tasks, if they will become hungry/tired before reaching them.
• Mechanics: Can no longer set "Needs" priority. It is always highest priority.
• Content: Several new items were added to the game.
• Content: Several new research subjects were added.
• Content: Coming soon research subjects were implemented.
• Content: New rare weapon that can only be found in scavenge.
• Content: New random event: Scouting Party (affects awareness)
• Content: New enemy creature: Fallen Angel.
• Content: Combat maps are now selected in a way that reduces the chance of getting the same combat map again and again.
• Content: Repel evil ritual now reduces awareness instead of cancelling an incoming attack.
• Content: New building - lookout post, patrolled to reduce awareness growth rate.
• Visuals: added a few more variations for the dead bodies in combat maps.
• Balancing: Changed the way enemies are split into groups in combat, so that the groups are more evenly balanced.
• Balancing: Changed enemies in hellgate, added fallen angels, and increased difficulty due to increase of max survivor team size.
• Balancing: New loot generation algorithm.
• Balancing: Changed costs of many research subjects.
• Balancing: Changed costs of several items.
• Balancing: Difficulty of rescue survivor mission is now less dependent on time and more dependent on number of survivors.
• Balancing: Holy equipment now requires "Holy Words", can be scavenged (rare) or obtained by killing fallen angels.
• Balancing: Made summoning imps a bit more expensive.
• Difficulty: Added new "Casual" difficulty level
• Difficulty: Added new "awareness rate" difficulty setting in cusotm difficulties, that determines how fast awareness level grows.
• Difficulty: Added new "attack frequency" difficulty setting in cusotm difficulties, that determines how often the base is attacked. Works in conjunction with awareness growth, since attacks are more likely when awareness is high.
• Difficulty: Changed "Normal" difficulty name to "Challenging", to more accurately describe the challenge level. It is still the default and recommended difficulty level.
• Difficulty: Changed "Beginner" difficulty name to "Forgiving"
• Usability: New priorities panel shows all survivors and can sort by skill.
• Usability: Can configure keyboard controls.
• Usability: Added zoom keyboard controls, for laptops without mouse wheel.
• Usability: Selecting values in settings panel is no longer cycling, so it's easier to determine which is higher/lower.
• Usability: When alerted of an incoming attack, survivors will remain in their position if you manually send them somewhere, until after the attack.
• Usability: New keyboard control to open help panel (default "H")
• Usability: Removed "Best" resolution option ins graphics settings, instead it defaults to highest resolution and remembers whatever has been set manually.
• Fixed bug: Enemies stuck inside walls and cannot be killed.
• Fixed bug: Base attack enemies would only spawn on top/right edges.
• Fixed bug: 4:3 lower aspect ratios would not see the entire tech tree.
• Fixed bug: Loading a game with the "Scavenge" quest active would always spawn a new rescue mission.
• Fixed bug: Some maps had too little clay/stone.
• Fixed bug: Selecting multiple survivors and clicking retreat would not work.
• Fixed bug: Entering a non-numeric value in map seed would crash the game.
• Fixed bug: Right clicking an already selected target would reset the attack timer.
• Fixed bug: Animations when using medkit would not play when performing survivor was crouching near cover.
• Fixed bug: When multiple workstations were available, such as beds or workbench, survivors would only consider using the closest one.
• Fixed bug: Survivor skills appearance was bad in lower resolutions.
• Fixed bug: When using a medkit, health bar in portrait would not update.
• Fixed bug: Scrollbar in survivor HUD was not clickable.
• Fixed bug: Clicking on the keyboard shortcut for combat ability (heal/retreat) would always use the last ability (heal)
• Fixed typos
v0.6.1873:
Main Changes
• New defence mechanic - Awareness Level. As time goes by, the demons become aware of your base. The larger your population, the faster it happens.
• The frequency of attacks on your base now depends on the awareness level.
• Once the attack happens, the difficulty of the attack is determined by how long since the invasion started (how many game days have passed), and also on the awareness level. On higher awareness levels even early game attacks can be devastating.
• Priorities Summary Panel - the panel for setting survivor task priorities has changed so that you can see all the survivors in one place, sort them by their skills, and see how good they are at each task.
• Key Binding - you can now configure keyboard controls.
• Scavenge loot - the way scavenge loot is calculated has changed to make scavenge more worthwhile. Beware, though, as scavenge missions now increases enemy awareness.
• New creature - Fallen Angel - if you thought you can just hide behind cover and the enemies will come to you - think again. Although they deal lower damage than some of their counterparts, their long range and high accuracy make them the deadliest enemy we've seen so far.
• New Research - a few new research subjects were added, and a few coming soon were implemented. Mostly, we've added research that provides passive bonuses, and new research to support new mechanics/items.
• New Items - a bunch of new items were added to the game, including a rare weapon that can only be found in scavenge, if you're lucky.
• Larger expeditions - you can now research "Logistics" which will increase the size of your taskforce to 6 survivors.
Full list of changes
• Mechanics: New Awareness Level mechanic, determines strength and frequency of enemy attacks.
• Mechanics: Enemy attacks on base are sometimes split into several groups, coming from different directions.
• Mechanics: Enemy attacks may now happen even before the craft weapons quest is complete.
• Mechanics: Survivors no longer start walking to far away tasks, if they will become hungry/tired before reaching them.
• Mechanics: Can no longer set "Needs" priority. It is always highest priority.
• Content: Several new items were added to the game.
• Content: Several new research subjects were added.
• Content: Coming soon research subjects were implemented.
• Content: New rare weapon that can only be found in scavenge.
• Content: New random event: Scouting Party (affects awareness)
• Content: New enemy creature: Fallen Angel.
• Content: Combat maps are now selected in a way that reduces the chance of getting the same combat map again and again.
• Content: Repel evil ritual now reduces awareness instead of cancelling an incoming attack.
• Content: New building - lookout post, patrolled to reduce awareness growth rate.
• Visuals: added a few more variations for the dead bodies in combat maps.
• Balancing: Changed the way enemies are split into groups in combat, so that the groups are more evenly balanced.
• Balancing: Changed enemies in hellgate, added fallen angels, and increased difficulty due to increase of max survivor team size.
• Balancing: New loot generation algorithm.
• Balancing: Changed costs of many research subjects.
• Balancing: Changed costs of several items.
• Balancing: Difficulty of rescue survivor mission is now less dependent on time and more dependent on number of survivors.
• Balancing: Holy equipment now requires "Holy Words", can be scavenged (rare) or obtained by killing fallen angels.
• Difficulty: Added new "Casual" difficulty level
• Difficulty: Added new "awareness growth rate" difficulty setting in cusotm difficulties.
• Difficulty: Changed "Normal" difficulty name to "Challenging", to more accurately describe the challenge level. It is still the default and recommended difficulty level.
• Usability: New priorities panel shows all survivors and can sort by skill.
• Usability: Can configure keyboard controls.
• Usability: Added zoom keyboard controls, for laptops without mouse wheel.
• Usability: Selecting values in settings panel is no longer cycling, so it's easier to determine which is higher/lower.
• Usability: When alerted of an incoming attack, survivors will remain in their position if you manually send them somewhere, until after the attack.
• Usability: New keyboard control to open help panel (default "H")
• Usability: Removed "Best" resolution option ins graphics settings, instead it defaults to highest resolution and remembers whatever has been set manually.
• Fixed bug: Enemies stuck inside walls and cannot be killed.
• Fixed bug: Base attack enemies would only spawn on top/right edges.
• Fixed bug: 4:3 lower aspect ratios would not see the entire tech tree.
• Fixed bug: Loading a game with the "Scavenge" quest active would always spawn a new rescue mission.
• Fixed bug: Some maps had too little clay/stone.
• Fixed bug: Selecting multiple survivors and clicking retreat would not work.
• Fixed bug: Entering a non-numeric value in map seed would crash the game.
• Fixed bug: Right clicking an already selected target would reset the attack timer.
• Fixed bug: Animations when using medkit would not play when performing survivor was crouching near cover.
• Fixed bug: When multiple workstations were available, such as beds or workbench, survivors would only consider using the closest one.
• Fixed bug: Survivor skills appearance was bad in lower resolutions.
• Fixed bug: When using a medkit, health bar in portrait would not update.
• Fixed bug: Scrollbar in survivor HUD was not clickable.
• Fixed bug: Clicking on the keyboard shortcut for combat ability (heal/retreat) would always use the last ability (heal)
• Fixed typos
v0.5.1776:
• Fixed an issue with some recording software such as DXtory that caused the title screen to appear completely black.
• Balancing: Trees provide more wood, but take longer to chop. This essentially means you get more wood from the starting trees and per tile of planted trees, but the rate at which a survivor can gather wood remains more or less the same.
• Balancing: Research progression is a bit slower, and some advanced topics cost more research.
• Balancing: Demonite armor is a bit stronger.
• Balancing: Holy items cost more to reflect how strong they are.
• Balancing: Farms now require tending (watering) less often, but each time takes longer. This reduces the amount of time spent moving from farm to farm, and there's some more spare time before the farm dries and stops growing while the farmer is busy with something else.
• Balancing: Enemy attacks are a bit farther apart, but also a tiny bit stronger. This will be improved more in a major update by adding additional random events, not only attacks and rescue missions.
• Balancing: Possessed now drop weapon parts.
• Traits: Some traits can no longer appear together on the same survivor, such as vegan and meat lover. This update is only for traits that are illogical together. There may still be traits that cancel each other's effects (such as vegan and brute).
• Map Generation: Wells will now always spawn a bit closer to the center.
• Game Difficulty: Custom difficulty now available, to control different aspects of the game difficulty. A new easier difficulty level "Casual" is available from the custom difficulty panel.
• Usability: Skill progress towards the next level is now shown when hovering the skill with the cursor.
• Usability: When a group of survivors is selected, clicking on the portrait of one of them (or pressing the matching number) now deselects all other survivors instead of centering the camera.
• Content: Added a couple of combat maps. We aim to make these randomly generated in the future.
• Audio: Tuned down the title screen music to better match the volume inside the game.
• Fixed bug where some tooltips would go off screen in larger than 1920x1080 resolutions.
• Fixed bug where building a mine on top of two different resource types would not yield anything.
• Fixed bug where feedback icons (that shows resources collected) would block clicks on the object behind it.
• Fixed bug where cooking food (and a few other crafting recipes) would mistakenly show hammer animation.
v0.5.1748:
• Added an option to skip disable the tutorial when starting a new game.
• Added an option to manually enter a map seed so you can share maps or replay the same map.
• A new item was added: arrows. Bows now cost less wood, but they cost arrows.
• Resource bar now displays how many hours of food or drink are available, instead of the amount of stored food or water. This takes into account the consumption rate as well as the supply. It will be easier to know when you're running out, and when you can afford a new survivor or not.
• Reduced the level of nutrition and energy at which survivors go to eat/sleep. They now wait a bit longer before the sate their needs.
• Scraps are a bit easier to come by from scavenge.
• Crafting scraps doesn't cost wood and stone any more, only time.
• Added a warning when a survivor is starving, even if it is due to his priorities and food is available.
• Added a log entry when a survivor starves to death or dies of dehydration that includes the cause of death.
• Reduced the rate at which survivors lose health from starvation or dehydration a little.
• Changed the nutrition value of cooked food so that each item provides more nutrition, but crafting produces less of each item.
• Tuned down the occult sound effect a little.
• Disabled map scrolling when the menu is open (with ESC).
• Modified the font for the number "1" so players don't confuse it with a "7".
• Fixed an issue when selecting an enemy target for a survivor inside a guard tower, that would cause them to leave the tower even when the enemy is in range.
• Fixed an exploit where players would not finish the clubs crafting quest and never get attacked. Now crafting any weapon completes the quest.
• Fixed a bug where changing the music volume would not affect the title screen music.
• Fixed a bug where you had to finish two scavenge missions for the scavenge quest instead of one.
• Fixed a bug where the resources bar would get messed up when loading a game from within the game (as opposed to the title screen).
• Fixed a bug where a mission summary would show the amount of items queued for crafting as part of the mission loot.
• Fixed a bug where some maps would not have any wells.

Системные требования
ОС: Windows 7, 8/8.1, 10
Процессор: 2.0 Ghz
Оперативная память: 2 GB ОЗУ
Видеокарта: 512 MB Graphics Card
DirectX: Версии 9.0
Место на диске: 1 GB

Rebuild society and survive The Apocalypse when demons overwhelm the planet.

Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of The Apocalypse. Guide a group of survivors through the mayhem -- hiding from hellspawn and building a safe haven. The game combines a base economy simulation with tactical combat missions; you survive by crafting equipment, defending your base and sending teams to scavenge for supplies.

You must strike a balance between rebuilding and scavenging a devastated world for supplies and information. You must help the survivors with basic needs and also invest time in research to craft advanced equipment. Dabble in the occult to gain an advantage, but beware: Everything comes with a price.

Features
• Design a hidden colony in the midst of the apocalypse
• Fight creatures of the abyss in real-time tactical combat with pause
• Craft supplies and level up survivor skills
• Explore a randomly generated world overrun with hellspawn and scavenge essential resources
• Combine scientific and occult research to create a beacon of hope



Если вы являетесь правообладателем данного материала и вы против размещения информации о данном материале, либо ссылок на него - ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала - администрация с радостью пойдет Вам на встречу!


Если хочешь увидеть прямую ссылку на торрент - зарегистрируйся и набери 1 репутации.


Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.

Дополнительные файлы для игры

Если ты нашел новую версию игры Judgment: Apocalypse Survival Simulation v0.11.2761 [Steam Early Access], либо русификатор к ней, патч, левелпак или мод - сообщи об этом редактору новости, он добавит сюда доп. файл.
Отправка личных сообщений доступна только после регистрации.

Комментарии игроков (39 шт.)

От: Dimast4 [3|3] | Дата 2017-03-23 16:47:54

Репутация
3
Как говориться идея отличная, реализация не очень. Заметил много недостатков и геймплейных неудобств. А так, не смотря на эти мелочи, играя стоит БОЛЬШОГО внимания со стороны поклонников игр данного жанра. Думал будет атмосферно, но нет, ошибался. Ожидал, что-то типо как Darkwood. 7 из 10. И не советую и не не советую.
От: Gruber83 [0|4] | Дата 2017-03-17 07:58:47

Репутация
0
У игры хороший потенциал. Не забрасывайте игру. Играть не сложно по-началу. Потом орды приходят всё больше. Выбить нечистую силу на карте трудно - число разведчиков и их прокачка сильно ограничены. Но играть можно, какое-то время....
От: Ardjuna [0|1] | Дата 2017-03-15 11:40:01

Репутация
0
Молодцы разработчики, игра стоит внимания. Очень надеюсь что сюжет затянит.
От: weer1 [4|6] | Дата 2017-03-12 10:45:25

Репутация
4
Развитие базы похоже на RimWorld, но последний выглядит значительно более цельным и детальным.
Самое значительно что отличает игру от RimwWorld это глобальная карта. Сеттинг достаточно интересный, надеюсь что будет хороший сюжет.
Игра достойна что бы её купить.
От: Hardsun [24|20] | Дата 2017-03-12 06:33:38

Репутация
24

pidor_ebanu сказал:

RimWorld приятней по графике и понятней в освоении



Ну это же хорошо, что не стали тупо копировать существующие игры. Сделали что-то знакомое, но в оригинальном сеттинге и со своими фишками.
Я обеими руками за новые идеи и подходы, иначе быстро возникает ощущение, что "в это" я уже играл и интерес быстрее пропадает.
От: kharn [2|0] | Дата 2017-03-12 02:35:17

Репутация
2
Задумка интересная, но игра ещё сыровата, если игру будут развивать дальше, то отличный продукт получится
От: pidor_ebanu [0|5] | Дата 2017-03-11 20:28:35

Репутация
0
RimWorld приятней по графике и понятней в освоении
От: adik1488 [0|2] | Дата 2017-03-10 10:30:05

Репутация
0
Игра класная
От: Burzui [0|0] | Дата 2017-03-09 20:19:00

Репутация
0
В свое время RimWorld произвела фурор, тот тоже неплохая песочница в похожем сеттинге
От: Tylen007 [3|3] | Дата 2017-03-06 20:33:16

Репутация
3
Стилизация иногда напрягает,но это издержки геймдэва,реализация интересна,но для полного суждения надо ждать релиза(хрен дождешься).Игра годная,сразу виден римворлд,но за это автора не стоит винить,ибо интересен очень сам сеттинг(он совершенно другой и интереснее).Если ей заинтересуются мододелы,то можно и забыть о релизе.а пока-ждем. жизнь-боль. мир-тлен
От: AlkrVG [1|4] | Дата 2017-03-06 18:11:06

Репутация
1
копипаст RimWorld)
От: GTOX [6|53] | Дата 2017-03-03 00:37:35

Репутация
6
thanks for sharing uploader
nice game
От: xy3005 [0|3] | Дата 2017-03-02 21:19:03

Репутация
0
Пожалуйсто читайте где реклама. Запомните основная сылка в конце описания игры!
От: Trample [4|10] | Дата 2017-02-16 14:21:06

Репутация
4
Игра еще сырая, но есть в ней что-то, определенно есть. Думаю понравится любителям Dead State, State of Decay и подобного. Просто помните что это еще 10% игры
От: dimav [10|6] | Дата 2016-12-20 11:46:39

Репутация
10
Вы извращенцы! как вы можете в такое играть!
От: Kagura [0|1] | Дата 2016-12-19 14:01:34

Репутация
0
Мне нравятся стратегии и песочницы, эта игра совмещает это очень хорошо, но проблема в том, что враги становятся сильнее очень быстро. Моя колония растет, уже человек 16, а тут приходит пять демонов и остается половина выживших. Экипированы хорошо, оружие, броня, но не на всех, времени не хватает скрафтить это все.
От: XemusQ [6|11] | Дата 2016-12-19 08:57:09

Репутация
6

Gaishin сказал:

RimWorld приятней по графике и понятней в освоении


Понятней в освоении? Как раз таки наоборот - в этой игре легче освоится, т.к. контента пока что не так много, как в RimWorld.
От: Gaishin [0|12] | Дата 2016-12-02 18:15:28

Репутация
0
RimWorld приятней по графике и понятней в освоении
От: lxndr [1|1] | Дата 2016-11-13 16:06:46

Репутация
1
Классная игра! Обращайте внимание что можно настроить приоритет тасков для каждого!
От: AliceValestray [1|6] | Дата 2016-10-31 23:44:13

Репутация
1
Не знаю, чем зацепила эта игра остальных. Единственная НЕ 8-16-32-и прочие-пиксельная игра, которая мне не понравилась графикой... Что-то мутное... Я бы описала и другие причины, почему мне не понравилось, но во что-то осмысленное это вряд ли выйдет...
4 импа из 10 выживших.
От: This_New_Sparta [80|79] | Дата 2016-10-25 12:57:13

Репутация
80
Не совсем понял игру, но у меня остались хорошие впечатления !
Автоматизация - достигаема легко. (Поставь 2-3 фермы, кровати и всё.)
Игра оказывается... Легка в освоении и не давит ничем.
Вообщем неплохая игрулька.

И да... Я делаю этот отзыв от игры 1 час.

This_New_Sparta подумал несколько секунд и добавил:

This_New_Sparta сказал:

не давит ничем.


(Ну, почти, разве что люди тяжело умирают.)

This_New_Sparta думал несколько часов и добавил:

Поиграв ещё 3 часа, я могу сказать.
Это просто прекрасная игра.
Она никак не об драме, смерти всей твоей команды и тд и тп.
Это всё об прогрессе, улучшении, восстановление сил после неудач.
Игра не дает плохих эмоций даже если человек умрет любой, а ты такой "Эх, надо ещё одного найти" и это чертовски хорошо,
возможность вернуть пропавшие силы - это то что в этой игре очень хорошо сделано. (Умер человек - через 1 день можешь ещё человека найти.)
От: Chipsoed [1|10] | Дата 2016-10-23 05:45:17

Репутация
1
МИНИМАЛЬНЫЕ:
ОС: Windows 7, 8/8.1, 10
Процессор: 2.0 Ghz
Оперативная память: 2 GB ОЗУ
Видеокарта: 512 MB Graphics Card
DirectX: Версии 9.0
Место на диске: 1 GB

РЕКОМЕНДОВАННЫЕ:
Видеокарта: 2 GB Graphics Card


Chipsoed подумал несколько минут и добавил:

говно комп, ели тянет даже такую игрушку...
От: tatyiko [4|5] | Дата 2016-10-22 12:31:29

Репутация
4
игра норм играю часами
От: Artemonic [65|18] | Дата 2016-10-16 13:39:13

Репутация
65
Rimworld с более прорисованной графикой, но мутной. В общем, обхожу.
От: Darrog [5|0] | Дата 2016-09-04 19:22:05

Репутация
5
Посмотрев пол часа как друг залипает в эту игру. Тоже захотелось узнать что там такое, торрента не нашел, пришлсоь купить) Сначала сомнивался,в игре своебразная стилистика и система боя(с своими недостатками, но мб допилят) , но поиграв пол часа залип в нее на весь день.
Из плюсов.
- Прокачка специализации каждого из выживших
- Спасение выживших
- Изучение новых технологий, а так же магия!!! Казалось бы такой игре она не идет, а нет, очень даже идет)) Фаерболов нет, но есть ритуалы которые могут помочь в постройке и обороне базы.
- вылазки за ресурасми
- оборона базы, через определнный промежуток вермени на вас будут набегать демоны.
Из минусов стоит отметить:
Простую систему боя(мобы с дальним боем просто бесят)
Не так много конктента как хотелось бы. Но, некотоыре ветки технолгий закрыты с надписью Coming Soon так что ждем)
Игрушка очень интересная и затягивающая, кто любит крафт и выживалки, советую.
От: Silence_96 [5|21] | Дата 2016-05-21 04:17:55

Репутация
5

forosmir сказал:

Стрёмный сеттинг, да и геймплею до того же RimWorld далековато, как по мне.


Я вот тоже про RW вспомнил, когда увидел скриншотики. В RW была идеальная графика для вида top-down, а тут прям что-то вырвиглазное((
От: yan141 [244|191] | Дата 2016-05-16 19:23:28

Репутация
244

Elektra сказал:

Да ну, 99 процентов игр туда заливают. В редких случаях, чтобы другие сайты СРАЗУ не переливали новинки себе, я оставляю на ex-load. А игру качают даже отсюда. Позже будут ссылки на уни и литтлбайт


Вахахахах, Электра утирает нос торрентировщикам, ворующим ее труды
От: forosmir [47|18] | Дата 2016-05-15 13:27:16

Репутация
47
Стрёмный сеттинг, да и геймплею до того же RimWorld далековато, как по мне.
От: zordexxx [0|0] | Дата 2016-05-13 13:46:34

Репутация
0
2016 год. Люди качают с файлообменников)
От: Lectus [2|0] | Дата 2016-05-11 16:00:20

Репутация
2
Игра весьма симпатичная, но то, что здания имеют фиксированные форму и размер, нельзя ничего строить произвольной формы (по частям) - напрочь отбило желание играть. ((
От: MAHAX [15|12] | Дата 2016-05-10 21:36:10

Репутация
15
мда, жаль ранний доступ, бесит когда игру забрасывают оставляя её такой какой была бета 0.0.1

MAHAX подумал несколько минут и добавил:

много обещают блаблабла, а потом рубят на длс как неголодный
От: zete200 [0|4] | Дата 2016-05-07 11:06:03

Репутация
0
класс,ещё не играл,но если оккультизм то КЛАСС
От: Hjkma [1|0] | Дата 2016-04-21 00:33:02

Репутация
1
Приветствую, пожалуйста, выложите обновление игры - вышел патч 2.
От: TheDuke [6|2] | Дата 2016-04-11 18:00:44

Репутация
6
Апокалипсис графония
От: Elektra [7363|138] | Дата 2016-04-11 16:53:25

Группа: Редактор
Репутация
7363

molokos сказал:

понял вас, спасибо за разъяснение


без проблем
От: molokos [0|2] | Дата 2016-04-11 16:51:54

Репутация
0

Elektra сказал:

Да ну, 99 процентов игр туда заливают. В редких случаях, чтобы другие сайты СРАЗУ не переливали новинки себе, я оставляю на ex-load. А игру качают даже отсюда. Позже будут ссылки на уни и литтлбайт


понял вас, спасибо за разъяснение
От: Elektra [7363|138] | Дата 2016-04-11 16:49:53

Группа: Редактор
Репутация
7363

molokos сказал:

Новые игры туда не заливают


Да ну, 99 процентов игр туда заливают. В редких случаях, чтобы другие сайты СРАЗУ не переливали новинки себе, я оставляю на ex-load. А игру качают даже отсюда. Позже будут ссылки на уни и литтлбайт
От: molokos [0|2] | Дата 2016-04-11 16:44:50

Репутация
0
Новые игры туда не заливают, заставляют покупать аккаунты на этот, наверное свои договоренности, это нормально, но есть сайты откуда можно скачать и по другим ссылкам, искать просто надо
От: ZiroNoD [0|11] | Дата 2016-04-11 16:16:48

Репутация
0
Что то мне захотелось попробовать сыграть в эту игру похожую на RimWorld...
Просьба выложить в файлообменник LiteByte.

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