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Скачать игру Circle Empires v0.28.0 - игра на стадии разработки
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• Разработчик / Developer: Инди-игра (10470) от Mihkelt (1)
• Жанр / Genre: Стратегии (2347)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 45.83 Мб.
Circle Empires - простая но затягивающая стратегия в реальном времени, мир которой состоит из соединенных между собой кругов. Вы создаете небольшую армию и захватываете круг за кругом. Мир генерируется случайно каждый раз, ваша задача найти вражеского босса и победить его.
Версия игры ОБНОВЛЕНА с 0.27.0 до 0.28.0. Список изменений не опубликован.
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Язык интерфейса: Английский
Движок: Unity 5
Christmas Update: Don't Mess With Santa!
Added Santa! He wanders from circle to circle and brings presents. Presents give you a nice boost, a rare unit or some rubbish. Like in real life! You may decide to pick a fight with Santa but this can have dire consequences.
Fixed an issue that caused idle workers and melee units to rush to other circle to help out with battle. This behavior is meant only for ranged units as they have a low chance of getting killed while doing this.
Have awesome Christmas!
Reduced worker food cost from 200 to 150. Happy working!
Your ranged units are now much more helpful towards their own troops in nearby circles. They will rush to help if their own circle is secure and there’s a battle in any connected circle.
Increased starting circle minimum berry bush count from 3 to 4.
Attacks are less frequent, especially on lower difficulties.
Ghosts are now somewhat resistant to being knocked back which makes them a lot more dangerous if you are relying mostly on archers.
You can now see the base damage and all the bonuses separately. Like damage: 9 + 20. So it’s easier to understand how much is gained from upgrades and personal traits.
If you have a small number of workers then new workers will always prefer harvesting food, to allow increasing worker population faster and avoid awkward situations where you have lots of workers but almost everyone is harvesting only wood.
The minimum difficulty a circle can have is a little bit higher to avoid lots of unguarded circles on low difficulties. Unguarded circles are still very possible though.
Fixed a visual glitch that could happen with background.
Update: Research technologies to boost unit stats!
Added technologies! They can be researched from storehouse. Once researched, they make your units and buildings better.
Added armor. Knights and some other units start with a few armor points. Their hitpoints were reduced slightly to compensate for this change.
Dragon level 1 got +200 hitpoints. Level 2 and 3 got +100 hitpoints.
Added some initial smoke effect to burning things.
Workers show what they are carrying (literally).
Damage from spawners has been pretty much neutralized to reduce sudden losses when dealing with them. The arrows that Barracks, Archery range and Stables shoot deal about 70% less damage. Necro Tower and Dark Tower deal about 50% less damage.
Level 3 Undead spawner Sinister Tower damage reduced from 140 to 60 and hitpoints from 8000 to 4000.
Launcher does splash damage. Reduced damage from 50 to 20.
New workers now prefer harvesting food 2x more often than earlier. Creating a bunch of workers and not giving them specific tasks will result in more food and less wood harvested, which is usually good at game start.
Added tool-tips to new game settings.
Fixed a glitch that caused player’s ranged units to sometimes run towards target instead of shooting at it when right clicking.
Fixed a glitch that sometimes caused freezing or burning effect to be behind the unit.
Changed default map size to XS with 9 circles. It used to be 16 circles, which is probably too long for first time experience for most people.
Playing vs computer opponents has less settings now. The environment difficulty is always Normal. Choosing computer player’s strength is more clear.
Fixed some background visual glitches that could happen on narrow devices.
Fixed some minor menu issues that could show incorrect selected options after loading a game and going back to menu.
Fixed an issue that caused arrow flying sounds from undiscovered circles to be played.
Fixed an issue that allowed boss circle to spawn next to player’s start circle on 3x3 map on classic mode (no computer opponents)
Added scrollbar to end game stats.
Added green arrow pointing to build the first storehouse.
Update: Fixed default sound setting
This small update only fixes the default sound setting. If you already have the previous version, just turn the sound off and on in the Settings menu. Thanks to @TokiWowee for reporting this!
Major Visual Update, Balancing, Fixes
All circles are at least reasonably rich now. Removed the possibility of getting circles that have almost no resources.
Attack notifications go away more intelligently now based on what part of the world is visible and how far zoomed out the view is.
Upgrading walls no longer de-selects the wall if there are more upgrades available for that wall.
AI no longer tries to attack you with the harvestable fishes.
Frog Witch can no longer attack units one-by-one without aggroing everyone else in the circle.
Fixed an issue that allowed burning effect to be sometimes behind the burning object.
Fixed an issue that re-filled farms to 100% when they leveled up.
Currently active thing to buy is now reset when starting a new game. (This avoids exploit where it was possible to build things that are not accessible through tech tree in new game).
Drop Extra Lives ability has improved description.
Improvements and fixes update
Fixed an issue with traits that sometimes created a series of issues after saving and loading the game (thanks to gibbled0 and thelostlegend15)
Less lagg on large maps.
Mystery box now says what it contained.
Things look a lot sharper when zooming in. Graphics quality can be lowered to previous level in settings.
Fixed an issue where poisoned units were lit on fire after saving and loading the game.
Fixed some visual alignment issues in connections between circles.
Fixed an issue that caused creatures to overcrowd the connections between circles.
Fixed an issue that allowed the right-most creature training button to go under the Menu button on some screen sizes.
Easier to get vampires, ghosts, mushrooms + lots of balancing and bug fixes
Difficulty levels that are harder than normal have been reworked. Initial starts are a lot easier but difficulty increases faster in time. Nightmare starting difficulty reduced from 20 to 6. Impossible from 100 to 12. The time it takes before a circle doubles it’s strength has been reduced from 1 hour to every 10 minutes. This is capped by the difficulty level. So for example at Nightmare the circles power can’t rise above 6x the initial power.
Reduced wizards splash radius by 33%. Increased level 1 wizards damage from 22 to 25.
Reduced bank gold output by ~60%.
Spawners spawn creatures 25% slower.
Life Control price reduced from 20k wood to 1k wood. That’s the building that sells extra lives and diamond-based mages. Built by level 2 worker.
The two mages that can be bought for diamonds are less over powered now. Frenzy mage attack speed bonus reduced from 15% to 5%. Circle healer regeneration bonus reduced from 200% to 50%.
Camp price reduced from 7k wood to 1k wood. That’s the building that sells vampires, ghosts and mushrooms. Built by level 2 worker.
Mushroom have been reworked. Descriptions now say what you get from each mushroom. No need to memorize. Eating mushrooms doesn’t necessarely kill the target but deals massive damage. So if you accidentally eat it with level 3 dragon it doesn’t die. Prices have been balanced.
As Halloween is over, there are discounts for vampires and ghosts. Vampire cost was reduced by 40% and xp requirement for level 2 by 25%. Vampires now have 60% resistance to being knocked back, which greatly improves their ability to suck blood.
Reduced ghost’s food cost from 1200 to 500.
Dragon cost adjusted from 6000 wood and food to 5000 wood and 7000 food. So some of the wood cost turned into food. This makes them more accessible and also makes farming more useful.
Healer’s now have ranged attack so they wouldn’t charge into melee.
Controlling where new creatures and buildings spawn is a lot easier now. You can make bundles of farms and build the storehouse closer to a good spot. Fixed a few issues that caused new things to jump to a distant random location in some cases.
Computer players now consider walls more intelligently when choosing where to attack.
Fixed an issue that caused selected archers to sometimes run towards the target instead of shooting at it.
Hand-to-hand units will not charge out of your circle when being attacked.
Selecting all ranged unit’s does not select Launchers any more.
Boats, cards and launchers can no longer gain the trait that allowed them move faster on rough terrain.
Fixed animation glitch when moving between circles.
Fixed an issue that caused units to lose or gain traits when leveling up.
Bugfix: player controlled Carts, Launchers and Boats no longer move to a random circle after picking something up.
Bugfix: creatures can now regenerating health normally.
Bugfix: walls show correct owner color.
Bugfix: higher level walls can be captured now.
Bugfix: somewhat reduced the issue of creatures walking back and forth when clicking rapidly to another circle.
Bugfix: storehouse level up text does not claim to give new recipes any longer, as it doesn’t give them.
Mini update with bugfixes
Second update today. The first one had some exotic bugs. These are fixed now!
Personal traits, buildable towers, bank, stronger AI players
Creatures have personal traits now, like +20% hitpoints or 50% fire resistance. You can select the best people for particular job.
Towers are now buildable. Added poison and fire towers. They can be built from level 1 storehouse.
Added Bank building that costs quite a bit but gives you a little bit gold every once in a while. This can be built from level 1 storehouse. It has 3 levels.
AI’s ranged units can now shoot at enemies in another circle without leaving their own circle, making it’s use of ranged units a lot better. This applies only to AIs that are not on easy skill level.
You can now de-select everything by pressing Esc key. This is particularly useful for going out of second level menus, like master workers build menu.
Wizards deal less damage and are cheaper. Reduced wizard’s xp requirement for level 2.
Dragon’s firebreath has much lower immediate damage but higher burning damage that targets take over time. Reduced dragon’s xp requirement for level 2.
Reduced level 1 storehouse health by 50% to make them less effective as meat shields.
Added computer players! They gather resources, build units and try to take over the world. Computer players don’t gain any free stuff or head start compared to human player.
Spawners spawn creatures 2x slower to make it more feasible to first defeat the spawned creatures and then the spawner. As opposed to just rushing the spawner and ignoring everyone else, which used to be the only feasible tactic.
Boss circles are a little bit easier now.
Zombies degrade a lot slower now.
Sunken Ruins and Sunken Castle have more hitpoints to prevent them from being taken down quickly before spawning anything.
Walls can be deconstructed to gain some wood.
Farms don’t make sound any more when leveling up to reduce noise.
Knight are a lot cheaper now, gold cost reduced from 300 to 180.
Horse archer gold cost reduced from 200 to 180.
Towers strength rating raised from 20 to 40.
Big guard strength rating raised from 40 to 50.
Apprentices are now easier to level up. Reduced xp requirement from 1000 to 800.
Archers are a bit harder to level up now. Raised xp requirement from 100 to 110.
Things are now much less likely to spawn visually inside a wall.
Version v0.17.0: New monsters, boats, farm levels, easier leveling for vampires...
Added new kind of water circle with sleeping castles that start spawning monsters when disturbed.
Added new enemy types, some of which can make targets fall asleep temporarily.
Added boats that can transport things over water. Built by master workers.
Farms can grow bigger and give more food. They have 3 levels.
Necromancers level up 3x faster.
Vampires level up much faster. As a reminder, they have 6 levels.
Altars of experience, gold and diamonds are now about 50% cheaper and about 5x less powerful. To make them easier to access and less over powered.
All ranged units can now shoot more easily from one circle to another.
The odds of being attacked are now more evenly balanced. Most situations where it took forever to be attacked can’t happen any more.
Unloading a cart or launcher doesn’t destroy it any more.
Mystery boxes open 4 times faster.
Fixed an issue that caused enemy strength to be shown about 80% bigger than it actually was.
Fixed a glitch where level 3 necromancer looked like a Necro Tower if it was in water.
Fixed a glitch where your unit took a strange path when targeting something with right click while moving.
You are a leader. The world is made up of circles with different loot and enemies. Find the enemy boss and defeat it.
The game is designed to be neither easy or hard, and world is different every time you play.
Circle Empires is an easily accessible and highly addictive RTS in which you build a small army and conquer the the map one little circular empire at a time.
In Circle Empires you gather resources and purchase a wide range of units to build your army much like in any RTS. Circle Empires has a unique world design though, that sees you conquering the map one mini-kingdom at a time. As well as a wide array of cute little normal units there are some special ones you can unlock by opening mystery packages, such as vampires and ghosts – powerful units that are very handy in a fight. You have to be careful not to overstretch your reach though as you conquer more kingdoms, as there are some powerful armies out there that will smash you if you provoke them before you’re aptly prepared.
Circle Empires’ cute visuals, streamlined gameplay and unique modular world design feels like a breath of fresh air to the RTS genre. It’s a charming, challenging and super addictive gameplay can make an hour fly by so fast that it feels like ten minutes. An excellent RTS that we highly recommend getting a-round to!
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