Описание игры, торрент, скриншоты, видео
Скачать игру Reprocessing v1.1.2 - торрент, полная русская версия | Рейтинг: 10.0 (1) |
• Разработчик / Developer: Инди-игра (14535) от Black Dev United (1)
• Жанр / Genre: Я ищу, квесты, приключения (6416); Ретро-игры (DOS, Win 9x) (677); Хорроры (1879)
• Язык: Русская версия (8374)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 674.00 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
Reprocessing - мод для Half-Life, где вы играете за ветерана Вьетнама Теодора Веста - охранника Black Mesa. После катастрофы обычная смена превращается в опасное приключение с новыми врагами, оружием, озвучкой и атмосферным саундтреком, вдохновлённым ранними версиями игры.
На русском языке
Игра обновлена до v1.1.2. Список изменений внутри новости.
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Мод предлагает полноценную сюжетную кампанию с акцентом на повествование, диалоги и атмосферу. Игроков ждут новые виды оружия, переработанные и альтернативные модели врагов, а также большое количество контента, вдохновлённого вырезанными элементами и ранними версиями игры.
Геймплей остаётся верен классике, но дополняется динамичными перестрелками и разнообразием ситуаций. При этом баланс игры не очень хардкорный - на обычной сложности ресурсов достаточно, тогда как высокий уровень сложности даёт более напряжённый опыт.
Отдельного внимания заслуживает саундтрек от Pavel Perepelica, усиливающий атмосферу происходящего. В целом, это один из лучших проектов для Half-Life за последние годы.
Main:
• Added translation for Polish.
• First-person animations.
• Rebalance. The amount of armor you pick up from helmets has been significantly reduced.
• Otis has been re‑voiced with new voice acting.
Code:
• The hanged office worker no longer shifts out of place when save/load the game.
• Tripmine collision has been disabled.
• The amount of armor granted now scales with the difficulty level (For example, on Normal difficulty, a helmet gives 15 units of armor, while on Hard difficulty, it gives 10.)
• Fixed the helicopter model. It now has proper hitboxes and correctly takes double damage.
• The tentacle no longer reacts to a second explosion and won't play its death animation again.
Models:
• New animation for worker in ch1s0a.
Sounds:
• New alert sound for helicopter.
• H.E.C.U. is now pronounced correctly by the soldier.
• ????????
Textures:
• New textures for monorail (Dissembled and bottom texture)
Localization:
• Fixed spelling mistakes in the English localization.
• Fixed spelling mistakes in the Russian localization.
Levels:
• CH0S0B. West's locker now contains more details
• CH0S0B. Fixed timing and voice lines for scientists behind the window.
• CH0S0B. The security guard in the locker room now stays in an idle pose.
• CH0S0B. Now the worker has an animation for looking with its flashlight.
• CH0S0C. After disabling the alarm, the security guard will no longer complain that the button doesn't work.
• CH1S0. Fixed z-fighting on the elevator's edges.
• CH1S0. Fixed the texture on the "coolnat" barrel.
• CH1S0A. Added a new animation for the worker beating the zombie. The posture looked strange before.
• CH1S0F. Added clip brushes to the scene where the karate security guard fights the zombie, so the player can't get in there at all.
• CH1S0F. Added extra loot to the location.
• CH1S0F. The radio with the security guard's dying monologue now lights up to attract attention.
• CH2S0. A support beam was not properly aligned with the wall.
• CH2S0. Rebalanced enemies and ammunition on the level.
• CH2S0. Fixed wall edges intersecting with another wall near the spiral staircase.
• CH2S0. Improved detailing in several areas.
• CH2S0. Added new textures for monorail.
• CH2S0A. One Bullsquid added to the level instead of a Vortigaunt.
• CH2S0A. Rebalanced ammunition for weapons.
• CH2S0A. Propaganda posters are now breakable.
• CH2S0B. Washington now comments on the grating and the passage only when the player approaches him.
• CH2S0B. Fixed textures on the rails after leaving Washington.
• CH2S0B. Propaganda posters are now breakable.
• CH2S0B. Added an additional explosive barrel during the Panthereye encounter.
• CH2S0B. Fixed textures on the monorail.
• CH2S0B. The destroyed monorail now has additional detailing.
• CH2S0B. Fixed how monorail moves around the corner leading to CH2S0G at the end of the level.
• CH2S0F. Added an extra grenade in the closet and an extra grenade near the safety hood button in the shaft.
• CH2S0F. Added an extra snark in the vent.
• CH2S0F. Increased destructibility - bookshelves and glass at the checkpoint can now be broken.
• CH2S0F. Populated the area with rats and cockroaches.
• CH2S0F. Made the breakable keypad more obvious.
• CH2S0G. Added clips on rocks so you can't fall through them now.
• CH2S0G. Fixed a bug where you couldn't take the monorail back to CH2S0B.
• CH2S0H. The voice line has been re-recorded and fixed. H.E.C.U. is now pronounced correctly by the soldier.
• CH2S0H. Rebalanced resources and weapons on the level.
• CH2S0H. Fixed collision on the fans.
• CH2S0H. Disabled the heartbeat sound on the map, which kept playing repeatedly after save/load.
• CH2S0H. The hallucination in the elevator now has a visual effect.
• CH3S0. Added a rotating light to the alarm lamp.
• CH3S0. Gave some HECU soldiers shotguns in addition to their machine guns.
• CH3S0A. Improved detailing.
• CH3S0A. Lowered the helicopter's HP so it can be shot down.
• CH3S0A. Added fire particles to destroyed buildings.
• CH3S0A. Made the level exit more noticeable.
• CH3S0A. Added trigger condition and sound for the helicopter if he has less than 50% HP.
• CH3S1B. Fixed a door texture.
• CH3S1B. Added more clip nodes to prevent the player from getting out of bounds.
• CH3S1A. The ventilation shaft the player needs to crawl through before the arcade machines has been made more noticeable.
• CH3S1A. More breakable objects on the map.
• CH3S1A. Changed the enemy roster on the level. Added Houndeyes.
• CH3S1A. Added a scream to the fleeing scientist. Changed his behavior.
• CH3S1A. The scientist's line now only plays when the player is close to him.
• CH3S1A. Improved detailing on the level.
• CH3S1B. Rebalanced resources and weapons on the level.
• CH3S1B. Lowered the barrier gate so it no longer gets stuck.
• CH3S1B. Improved detailing in a couple of areas.
• CH3S1B. Fixed the prefab of the tool cabinet on wheels.
• CH3S1D. More breakable objects on the map (chairs, posters)
• CH3S1D. Updated detailing on the map.
• CH3S1D. ????????
• CH3S1E. Updated detailing on the map.
• CH3S1E. More breakable objects on the map (chairs, posters, file cabinets).
• CH3S1E. Fixed the Madman's voice line during the military door breach. It no longer plays before the explosion.
• CH3S1E. Rebalanced weapons and ammo.
• CH3S1E. Fixed the red letters on the wall at the end of the level. They were very hard to see before.
• CH3S1E. The final segment in the laboratory has been made more difficult.
• CH3S1E. Added music to the level during the assault sequence.
• CH3S1E. Added more lighting to ensure the player doesn't miss the Madman.
• CH3S1E. Added autosave after Madman's monologue and before assault.
• CH3S1E. Added sentries on the level.
• CH3S1E. Added a big red headcrab on the level.
• CH3S1F. Kingpin now invincible.
• CH3S1F. New first-person cutscene.
• CH4S0. Added a cutscene at the beginning.
• CH4S0. Adjusted timing of voice lines for the grunts.
• CH4S0. Changed weapons and their balance on the level.
• CH4S0. Added additional clip brushes to prevent the player from getting out of bounds.
• CH4S0A. Added extra signage for buttons and doors.
• CH4S0A. Changed weapons and their balance.
• CH4S0A. Added additional clip brushes to prevent the player from getting out of bounds.
• CH4S0C. Changed the placement of weapons and supplies on the level so you don't miss the Gauss gun.
• CH4S0C. Improved lighting in several areas.
• CH4S0D. Rebalanced ammunition on the level.
• CH4S0D. The corpse blocking the door has been moved.
• CH4S0D. Vents, buttons, and doors are now more obvious. The player should spend less time wandering around in these areas.
• CH4S0F. Rebalanced the first arena encounter.
• CH4S0F. Improved lighting in the first arena.
• CH4S0F. The button that releases IG‑91 now only works once.
• CH4S0F. Turrets now spawn faster, so IG‑91's focus is not solely on the player.
• CH4S0F. The start of the arena encounters is now accompanied by new Kingpin sounds instead of Nihilanth's.
• CH4S0F. Fixed the texture on the grenades.
• CH4S0F. You can no longer cheese the arenas by standing on barrels.
• CH4S0F. IG‑91 no longer gets stuck in a certain corner of the area.
• CH4S0F. Fixed the display of the "break" sign near the descent into abstract hell.
• CH4S0D. Added a few additional enemies.
• CH4S0G. Added a first‑person cutscene.
• CH4S0G. Added new sounds to the elevator.
• CH4S0G. Added additional light sources.
And a lot more small fixes and tweaks!
You are Theodore West, a security guard at the black mesa research facility, you were hired for this job because of your combat experience in Vietnam, but now the only tasks you are given are to guard some donuts and help fix what the scientists have broken. However, fate has decided to give the sergeant a tour of duty that he will never forget...
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