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Скачать игру Kalia and The Fire Staff v0.3.2 Pre-Alpha - торрент, игра на стадии разработки

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Игру добавил Kusko [2470|32] | 2024-03-15 (обновлено) | Ролевые игры (RPG) (3295) | Просмотров: 1904

Kalia and The Fire Staff v0.3.2 Pre-Alpha

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от gdn001 (2)
• Жанр / Genre: Головоломки, пазлы (2971); Ролевые игры (RPG) (3295)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 139.60 Мб.

Kalia and The Fire Staff - огненный top-down dungeon crawling. В этой игре вы будете следить за путешествием Калии, демонической девушки, которая сбежала из ада и наладила жизнь в надземном мире, живя в уединении глубоко в лесу. Однажды во время прогулки она встретила пару зомби и отследила их источник до пещеры. Калия отправилась исследовать пещеры, в конце концов нашла вход в комплекс древних руин, но в процессе оказалась в ловушке. Не имея пути назад, Калия вынуждена отправиться дальше в руины в поисках другого выхода. Но удача поворачивается к ней лицом, когда она обнаруживает древний Посох Огня. Калия немедленно подключается к энергии посоха и обретает способность использовать его огненную силу. Но энергия посоха ослабла после нескольких тысячелетий неиспользования. Чтобы выбраться из подземелья, Калия должна отправиться в путешествие по останкам затерянной цивилизации, сражаться со все более сильными врагами и раскрыть истинный потенциал посоха.

Игра обновлена до v0.3.2. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Используйте свои способности, чтобы сжигать врагов! Создавайте и распространяйте огонь, чтобы усилить свои способности, но будьте осторожны, чтобы не выпустить его из-под контроля. Решайте головоломки и перемещайтесь по руинам в поисках выхода!

Текущая сборка включает в себя два коротких фрагмента путешествия Калии, происходящего вскоре после того, как Калия обнаружила Посох Огня. В общей сложности это должно составить около часа игрового процесса. Эта игра всё ещё находится в стадии пре-альфа и будет получать обновления по мере её разработки, поэтому многие её аспекты могут быть улучшены или изменены.


Hello all! It's KatFS update day!

Today I bring what will likely be the penultimate update to the KatFS Pre-Alpha demo. This is not to say Kalia's adventures will soon be over, in fact that's just the end of the beginning for them! But anyway, onto the contents of this update.

Let's start where it all started - Chapter 1 of the demo! The original plan for the setting of chapter 1 was for it to represent an ancient temple or gathering center, however as chapter 2 was developed, the idea to theme it after some sort of crystal mining cave also led to me rethinking the area in chapter 1 - it was right next to a crystal mine, it had crystal-powered devices in it, what if the ruins in chapter 1 were not that of a temple, but rather a crystal refining facility? Around a year ago, I came up with some concepts for more industrial-themed props that could sell the idea of an ancient facility more:

At the time I made these, I had too much in my hands with releasing chapter 2 and starting work on chapter 3, so I stated I had no plans on implementing these in the demo. Well one year later, with the demo about to be completed, I figured why not give chapter 1 some love after all this time? Here's the new boss arena room, as an example:


These assets have been given glowy shader support, and some of them have even been given a machine audio loop to further immerse Kalia into this ancient facility whose machinery still runs to this day! If you replay through chapter 1, you will find the new machinery populating some of the before empty areas of the level. You may also catch on to some other additional details placed at certain points.

But that's not all of the visual improvements? How does "bespoke heat ember effects" sound?


The "heat embers" that indicated progression towards setting flammable objects on fire used a random noise glow shader that would sometimes look okay but often look weird. I decided to dedicate some hours to repurposing this shader to work with hand-drawn embers instead (and then hand-drawing said embers for every prop in the game), and the result should be more impressive-looking piles of rubble burning! I should mention that for enemies that can burn, the old random noise method still applies, since it would be exponentially way more work to draw embers for every enemy sprite.

As an extra effect, the ground decals for explosions has been redone, and a new ground decal for soot has been implemented for specific static flammable props, just to give the aftermath of those infernal moments a bit more effect.


Before we move onto the most interesting part of this update, a rapid fire of smaller implementations - a new track by my friend Tapefilter2000 for the "slime family" encounter in chapter 3 has been added to the demo! And since I linked to his Bandcamp page, I should also mention that a new "Credits" section is now available from the main menu, with links to his and other contributors to the demo. Oh, and I've added a status effect icon framework, with icons for poison, spider web slow and wetness thus far.

But perhaps the biggest improvement in this patch is to the Goblin Landship boss - its first implementation was admittedly a bit rushed in order to meet the "get chapter 3 done by Christmas" promise, but in retrospect it felt a bit static, easily cheesable and not at all the fast-paced rush that I intended it to be. This update overhauls this battle in order to change that.

Now, rather than slowly creep towards the player, the landship will rush towards one of several set spots in the arena, destroying anything in its path (and potentially hurting Kalia if she's hit!), from where it will then hold position and fire at Kalia from using its cannons. If Kalia approaches, it will be inclined to use its discharge attack or relocate, and it will try to prioritize locations where it can expose most of its cannons towards Kalia from.

The result is a fight that requires a lot more movement and engaging the landship from all sides, not just attacking from the same position while dodging the artillery shells and discharges. The landship now has to be chased around as it will try to make distance between itself and Kalia, and sticking too close is riskier as it's gotten more aggressive with its discharge and might unexpectedly ram into Kalia when it relocates. It might still not represent the frenzy that I aim for in the full release, but it's at a point I'm comfortable with for a pre-alpha demo.

That will be it for this update! So what's left at this point? Chapter 3 is still in need of soundtrack, and maybe some last improvements to the demo will be in order. But I've already been preparing to transition the project from pre-alpha to a proper alpha, and I look forward for what the future brings!

A fiery top-down dungeon crawling adventure.

In this game, you will follow the journey of Kalia, a demon girl who escaped from hell and established a life in the overworld, living in seclusion deep in the woods. One day, she encountered a couple of zombies during a walk, tracking their source back to a cave. Kalia proceeded to explore the caves, eventually finding an entrance into a complex of ancient ruins, but getting trapped within in the process.

With no way back, Kalia must venture further into the ruins in search of another exit. But fortune turns to her favor when she discovers an ancient Fire Staff. Kalia immediately attunes to the staff's energy, becoming able to wield its fire powers. But the staff's energy has been weakened from several millenia of disuse. In order to escape the underground, Kalia must embark on a journey through the remains of a lost civilization, fight increasingly more capable foes, and unlock the staff's true potential.

Use your abilities to burn your foes! Create and spread fires to amplify your powers, but be careful not to let it out of control. Solve puzzles and navigate the ruins in search of your way out!

The current build includes two brief snippets of Kalia's journey, set shortly after Kalia's discovery of the Fire Staff. It should amount to around an hour of gameplay total. This game is still in pre-alpha and will be receiving more updates as it gets developed, therefore many aspects of it are subject to improvement or change, so your feedback is greatly appreciated!




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От: gay_developer [1|9] | Дата 2021-08-14 00:13:59

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