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Скачать игру Hounds of Valor v0.6.1 - торрент, игра на стадии разработки

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Игру добавил Kusko [2467|32] | 2020-11-24 (обновлено) | Ролевые игры (RPG) (3285) | Просмотров: 7616

Hounds of Valor v0.6.1

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от DogatWorkGames (1)
• Жанр / Genre: Ролевые игры (RPG) (3285)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 195.60 Мб.

Hounds of Valor - ролевой экшен от третьего лица, в котором главную роль играет собака с мечом в зубах, сражающаяся с монстрами в одиночном приключении. Вас ждут быстрые бои в фентези мире, где главными героями являются собаки. Игра находится в разработке более трех лет и вдохновлена такой классикой, как Okami и God of War на PS2.

Игра обновлена до v0.6.1. Список изменений не найден.

Вы можете скрыть всю рекламу на сайте. Как?

Как у собаки, у вас есть атаки ближнего боя, такие как легкие и тяжелые удары, каждые из которых выполняют функции на земле и в воздухе. Поэкспериментируйте!


v0.6

• Arena Mode!
• Jump into a combat arena and face off against waves of enemies in a pure combat challenge.
• Enemy spawns are randomized with some procedural rules so it will go on infinitely!
• Arena also features new enemies! They only appear on later waves
• All dogs are playable in Arena mode!
• In the arena you can select your player to battle the monsters.
• All four dogs are mechanically the same, It’s only a thematic change.
• Skye and Pebble also got a few visual updates with unique gear
• New minimal hud
• Many elements only appear when they are relevant
• Health numbers faded and visual noise reduced
• New hard difficulty mode
• Two new weapons in Arena mode
• The shurikens and whirling blade are available to play with in Arena mode.

4 New Enemies
• Hardened Biters with an outer shell you have to crack, heavy attacks are more effective.
• Leapers, small enemies that attack in long jumps.
• Spikers which attack in a radius and resist staggering requiring a few more hits to interrupt them
• Stringers tiny flying enemies that attempt to dive bomb the player, vulnerable to only a single hit

Tweaks
• Lights attacks got a nerf, now dealing 20, down from 30 damage. This changes the basic enemies breakpoint to 6 hits instead of 4. Or you can kill them in 5 if you hit every attack in the light chain.
• Many attacks and actions have been sped up to give combat a quicker pace
• Enemy Aggro reworked to be more computationally efficient and account for both the player and NPCs and aggro redirection during combat
• Enemies will also aggro nearby enemies when triggered by ranged damage
• Skipping cutscenes now has a 1.5 second hold with a gui element
• A number of physics efficiencies with layers and colliders were tweaked for performance
• Many scripts and objects were tweaked to reduce draw calls and help with memory management
• Sprinting now adjusts the FOV for a more speedy look.
• Optimized damage system to be significantly more efficient and modular with its internal code
• Added billboard LOD models for many trees missing them
• Camera dynamic adjustments are more robust and do not pass through as many objects while keeping the player in view
• Number of refinements to combat with enemy and player timings, physics and movement.
• Added drag and friction to many objects and states to prevent the player and enemies from sliding in some scenarios.
• Ranged enemies now have a limited angle of attack so they don't shoot through themselves

Fixes
• Touched up bash damage triggers to more consistently stun and push enemies
• Fixed players being able to run up some steep angled geometry with little issue
• Reworked many aspects of physics that were causing players to be bounced or launched around in certain conditions
• Added considerations for the player ontop of enemies so you will slide off quickly instead of floating.

Known Issues
• Some performance issues on older machines are likely going to be still present, trying setting things to low and turning off grass in the settings
• Enemies in some hard to reproduce situations track the player during an attack animation when its not intended
• Menu GUIs are still rough, another pass will need to be made to get their look and function to a good level.
• Sometimes the boss can push the player into the ground, I added a catch to correct this for now.
• The boss can sometimes have trouble with being targeted by ranged weapons, causing them to miss and hang in the air.

Hounds of Valor is a character action game starring a sword wielding dog battling monsters in a single player adventure. The game-play utilizes fast paced combat in a fantasy world where dogs are the heroes.

Inspiration comes from the ps2 classics Okami and God of War.

I am calling this a Vertical Slice of the game, it has the near final visuals, base combat , level structure and a boss fight. I have remixed the first mission of the game to create a quick ~15 minute showcase of my work so far. The current build is missing some sound effects like enemy movement, some attacks and boss music.

Hounds of Valor is still in development and feedback is critical for refinement and evolution, all is welcome. I will continue to update this page as development progresses.

As a dog you have melee attacks like light, heavy and bash, each of these have different functions when held down, chained together or used mid air. Experiment as there are quite a lot of them in the game already! Psst, try holding heavy attack while at the apex of a double jump!

2 видео, для переключения плейлиста - используйте кнопку меню слева:



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Комментарии игроков (4 шт.)

От: Kamazok [23|7] | Дата 2020-11-25 01:44:40

Репутация
23
Остановите землю, я сойду.
От: dinozzaurus [1|4] | Дата 2019-12-15 21:24:12

Репутация
1
БЛЕНДЕР ЧТО ТЫ СДЕЛАЛ.
От: Renatko [1|0] | Дата 2019-12-13 17:22:06

Репутация
1
какой то разрыв шаблона
От: OldGarry [92|81] | Дата 2019-12-13 16:48:01

Репутация
92
Я столько не скурю...

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