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Скачать игру ACTION SANDBOX v0.98 - торрент, полная версия

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Игру добавил John2s [11162|1666] | Вчера (обновлено) | Игры с физикой (1208) | Просмотров: 20350

ACTION SANDBOX v0.98

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Vona Soft (1)
• Жанр / Genre: Игры с физикой (1208); Аркады (2969); Песочницы (Sandbox-игры) (1182); Симуляторы (653)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 1010.00 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)

• Похожие игры:
- People Playground v1.24 [Preview 8]

ACTION SANDBOX - креативная физическая песочница в стиле People Playground, где вы можете создавать всевозможные механизмы, управлять ими, помещать их в любые ситуации, крушить, расстреливать, взрывать и делать всё, что захочется!

Игра обновлена с версии 0.90 до 0.98. Список изменений можно посмотреть здесь.

Скачать Играть

Вы можете скрыть всю рекламу на сайте. Как?

Язык игры: Английский

Физическая игра-песочница для тех, кто любит играть с цифровыми игрушками. Создавайте, управляйте игрушками и определяйте свои цели.

Если вы не слишком сильны в строительстве - не волнуйтесь! Вы можете просто изменить образец разработчика на свой вкус.

СОЗДАВАЙТЕ РАЗЛИЧНЫЕ ДЕЙСТВИЯ ИГРУШЕК.
- Ходите, стреляйте, летайте, ловите, катайтесь, висите, бейте, ломайте, управляйте, порождайте, танцуйте, роботизируйте, трансформируйте.

СОЗДАВАЙТЕ РАЗЛИЧНЫЕ ЦЕЛИ И ПОЛУЧАЙТЕ ЧУВСТВО ВЫПОЛНЕННОГО ДОЛГА.
- Прибытие, побег, спасение, выживание, убийство, уничтожение, соревнование с ИИ, стыковка.

ДЕЛИТЕСЬ ТВОРЕНИЯМИ ЧЕРЕЗ МАСТЕРСКУЮ STEAM.
- Вы также можете загружать, играть, изменять и воссоздавать игрушки других игроков.

A physics sandbox game for people who like to play with digital toys. Create, control toys and define your goals.

MINIMUM:
OS: Windows 7 sp1+
Processor: 2 GHz
Memory: 4 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities
DirectX: Version 10
Storage: 2 GB available space


patch(v0.7777)
================ Last patch for release ====================
updated: handbook video, UI and tooltips
changed: [pin component use motor] toggle off
deleted: [material] liquid
deleted: [projectile component] mutation
deleted: restart button
deleted: [save] tutorial
fixed: Shotgun sound overlap
fixed: [grab component] add attach armor
fixed: [grab component] bite/mutation bug
fixed: [tutorial] gizmo bug
fixed: [subtitle component] flag bug
fixed: [activate wire] sinal graphic bug
fixed: handbook/component widows overflow screen

patch(v0.76)
================ bug cleaning day ====================
deleted: [activate wire] automatically destroyed when too far away
fixed: [life detector] activate bug when hidden
changed: [weapon/scene item] old component
fixed: [winch component] control key info
fixed: [stab component] rotation/depth bug
added: save "disable control"
added: [handbook phase 3] more tooltips

patch(v0.75)
============================= bug cleaning day ===============================
fixed: when using the liquid with cool + water and then going back to the build menu. It leaves a smoke trail behind.
fixed: Grabbing and slicing causes floating cut object.
fixed: Cut blood does not follow blood color settings
fixed: [thruster component] propeller afterimage bug
fixed: [activate dual wire] delete when destroy
deleted: [control keys info] a,d and spacebar (Instructions for moving keys are included in the handbook)
updated: [control keys info] Automatically sorting and delete duplicate (superman by Monks)

patch(v0.74)
fixed: rotate item makes it float
fixed: collider bug
fixed: [subtitles component] overflow bug
fixed: [detector component] hide bug when restart
updated: [spawn component] automatic exclusion "spawn of spawn"
added: handbook (phase 1)

patch(v0.73)
fixed: entering slow motion makes the editor tab appear (Monks Delicate Eyes! haha)
fixed: [laser component] exclude self bug
fixed: [light component] shader bug
fixed: [life detector] hurt bug when dead
changed: [animation componnent] hide all gizmo + line
changed: [grab component] change axis
added: [grab component] add rotation axis
added: [logic gate/laser component] gizmo hide
added: [life/velocity detector component] self detection option
added: [change material component] add mass,hp,damage option

patch(v0.72)
added: [laser component] add slice

patch(v0.71)
added: [collision] ignore object
added: [object property] unbreakable components
added: [velocity detector component] gizmo hide
added: [grab component] "one handed weapon" rotation
added: [logic gate component] deactivate output

patch(v0.70)
fixed: [grab component] two handed weapon bug
changed: [life/velocity detector component] self detect
fixed: [dialogue componet] press h bug
added: [change material component] add load image

patch(v0.69)
fixed: [winch component] deactive bug
fixed: [stab component] hp bug
changed: [logic gate component] Sequential
added: [electric wire component] add quantum

patch(v0.68)
added: [logic gate component] sequential type

patch(v0.67)
========= bug catch day ==========
delete: [grab component: one handed weapon] auto rotation
fixed: [grab component: attach (armor)] sorting/activate bug
fixed: [animation component] position warp bug
fixed: infinite damage bug
fixed: [winch component: grapple Hook] collision improvements
fixed: [winch component] start on (change key reverse)

patch(v0.66)
========= HunterMvPz's GORE V2 ==========
added: [line component: destroyed pin] support all body parts and direction
added: [line component: destroyed pin] add physics

patch(v0.65)
========= yeahubetterdeleteurmsg & Monks's power kick ==========
fixed: [piston component] activate bug
fixed: [live detector] bug
fixed: infinite pain
changed: [look at component] stabilize
changed: [animation component] improvement position calculation
changed: [animation/activate generator component] deactivate when human stuned
changed: improvement hp/damage/mass/impulse calculation

patch(v0.64)
========= HunterMvPz's gore ==========
changed: [line component: destroyed pin] Activation conditions
changed: [line component] change rope

patch(v0.63)
============= HunterMvPz's armor ==============
fixed: armor hp bug
added: [resource] body parts
added: [grab component target] all body parts (You can put your own armor on every limb)
added: [grab component type] attach (armor)

patch(v0.62)
============= HunterMvPz's ai drone ==============
added: [ai component] move up/down

patch(v0.61)
============= ☢Doomdrvk☢ & HunterMvPz's dagger ==============
change: blood decal size
change: [force direction component] support negative number
change: [stab component] stabilize
added: [stab component] force multiplier
added: [piston component] force multiplier

patch(v0.60)
============= Jed's diving ================
added: [animation component] toggle freeze last frame (you can diving, rolling animation)

patch(v0.59)
============= TiberianEuan's toy ================
changed: [transform component] stabilize
added: [texture property] toggle mask (You can mask with your own image)

patch(v0.58)
============= bug cleaning day ================
delete [rope/winch component] attach background (reason = select bug)
delete: material outline option (reason = shader bug)
fixed: human hp bug
fixed: camera goes beyond the map
fixed: [winch component] no collision terrain bug
fixed: [line/rope component] sorting order bug

patch(v0.57)
========== Corniey's toy ==========
- changed: [look at component] improve sensitivity
- changed: [winch component] active / reverse key change
- changed: [winch component] connected humans do not collide
- added: [winch component] "Grapple Hook" option

patch(v0.56)
========== DimaHonest's toy ==========
- updated: grab components interact with humans
- changed: the axis of some resources (available directly to humans)
- changed: interlocking grab component and group function

patch(v0.55)
changed: [winch component] stabilize - suggestion by Corniey
changed: [grab component] rename "Hold" to "Attach" - suggestion by ☢Doomdrvk☢
fixed: edit snap / pivot bug - report by ☢Doomdrvk☢
fixed: [light component] light off when press h - report by yeahubetterdeleteurmsg
added: change human speed / jump force - suggestion by Nikitaf93 Ru, Monks

patch(v0.54)
fixed: psycohead resource bug - report by Fillion,MDkage
fixed: monk dead when broken glass - report by Ran
fixed: grabbing laser not visible when press h - report by Monks
fixed: [grab component] dual one hand weapon bug - report by Monks
changed: direction arrow for particle axis rotation - suggestion by Monks
changed: increase mass max - suggestion by yeahubetterdeleteurmsg
changed: [stab sound] - suggestion by BadLands
changed: [stab force] - suggestion by ☢Doomdrvk☢
added : toggle liqiud shader (i will optimization, later) - report by Fillion,Ran
added: [stab component output] you can connect "stab" with other components - idea by yeahubetterdeleteurmsg,☢Doomdrvk☢

patch(v0.53)
delete: [material] enhanced skin, lava, ice, electric, battery, lens
fixed: item spawn bug in inventory
added: resources in inventory
added: [object property] Fire, Cool, Poison, Electric, Cure, Resurrection, Zombie Virus, Mutation Virus, Reflection
added: [change material component] Fire, Cool, Poison, Electric, Cure, Resurrection, Zombie Virus, Mutation Virus, Magnet, Reflection
added: [particle component] Fire, Cool, Poison, Electric, Cure, Resurrection, Zombie Virus, Mutation Virus

patch(v0.52)
changed: weapon tool position
fixed: liquid color bug
fixed: texture bug
fixed: mutation bug
fixed: [ray component] bug when hide all
added: [resource] body parts
added: [liquid component] Fire, Cool, Water, Oil, Poison, Electric, Cure, Resurrection, Zombie Virus, Mutation Virus

patch(v0.51)
fixed: debris invisible bug
changed: disable animations for dead objects - suggestion by Monks
changed: Hide all gizmos (press h) - suggestion by HunterMvPz
added: sorting order (press shift + page up/down) - suggestion by ☢Doomdrvk☢
added: disable the controls in editor mode - suggestion by Ms_Paint
added: [change material component] ice material - suggestion by Ran
added: [projectile component] penetrates - suggestion by Nikitaf93 Ru

patch(v0.50)
fixed: blood color bug
added: particle resource
added: phase 1 [liquid component] (you can create your own liquid)

patch(v0.46)
fixed: [life detector component] no signal bug when deactive

patch(v0.45)
changed: [grab component] mouse direction -> hold (mouse direction)
added: [grab component] tag option
added: [grab component] bite (zombie) option
added: [save] load thumbnail (you can change your own thumbnail)

patch(v0.44)
changed: refresh inventory tooltip
fixed: [animation component] icon size bug, flip bug
added: [animation component] copy & paste (you can share human and animal animations)

patch(v0.43)
deleted: auto camera zoom when item spawn (because, pink screen bug)
added: [explosion component] activate if hit option
added: [wheel component] acceleration option (you can lift the front wheel of a motorcycle)
fixed: [animation component] axis bug
added: [animation component] disable physics option (you can do levitation and tumbling)

patch(v0.42)
fixed: pink screen bug (when enter body parts) - Thank you for Fillion
fixed: [wheel component] sound bug
updated: [piston component] stabilize
added: [piston component] gizmo hide
added: [winch component] no collide

patch(v0.41)
deleted: [video component] because, youtube streaming slow
added: body parts resource
fixed: [animation component] bug
fixed: [map tool] create map bug
improvement: [map tool brush]
updated: [explosion component] you can dig the map

patch(v0.40)
added: body parts resource
added: phase 1 map tool (You can create your own happy wheels)

patch(v0.35)
fixed: game crash bug (for some graphics cards)

patch(v0.34)
change: component video codec (for compatibility with some graphics cards)
added: workshop update function

patch(v0.33)
fixed: sound driver bug
fixed: gizmo none highlight bug
fixed: clear everything bug
fixed: inventory drag bug
fixed: [animation component] activate wire bug
deleted: [ai component] old option
updated: zombie bite

patch(v0.32)
added: unfreeze option (play mode)
fixed: [animation component] a bug that occurs when the object is not human.
changed: [animation component] speed increase
changed: [projectile component] penetrate glass/lens
changed: changed the tutorial to character battles

patch(v0.31)
fixed: [animation component] infinite rotation bug
fixed: [all components] activation bug when using delay
added: [particle component] simulation space option
updated: [line component] load *.PNG (you can import your own image: curly hair, guts, broken spine, etc)

patch(v0.30)
fixed: "animation component" can't stand up bug
fixed: human HP bug
fixed: fire sound bug
update: make humans more human(phase 1)

patch(v0.28)
fixed: drag / texture bug
fixed: "look at component" flip bug
fixed: "spawn component" flip bug
fixed: "animation component" video bug
added: "pin component" no collide option
added: mass multiplier(you can create titan)

patch(v0.27)
fixed: "particle component" flip bug
fixed: "laser component" flip/exclude self bug
fixed: "projectile component" magnet bug
added: ambience sound
added: "animation component" you can create any animation

patch(v0.26)
fixed: "particle component" rotation bug
fixed: breaked particles remaining bug
fixed: "thruster component" effect flip bug
added: magnet(change material component)

patch(v0.25)
fixed: remote controller component(rotation bug)
deleted: collision component
deleted: flamethrower sample
added: text component load font(you can import TTF font)
added: enhanced skin material(reflect bullets)
added: change material component(you can create a variety of heroes/monsters with material change component)

patch(v0.24)
fixed: inventory items(subscribed) invisible

patch(v0.23)
fixed: activate generator icon bug
fixed: particle shader bug
added: particle component activate conditions (you can create hit/destroy particles)

patch(v0.22)
deleted: overwrite save function(bug)
fixed: camera control bug when inputting text
fixed: pin component ui bug
added: particle component sorting layer
added: "GIF anime" support when loading images

patch(v0.21)
deleted: debug window
added: particle component (you can create your own particles)

patch(v0.20)
deleted: effect component
changed: emit element component -> laser component
changed: object property window (more kindly)
updated: control, AI, and ragdoll states are all switchable (applicable to all creations)

patch(v0.19)
optimization: blood decal
added: enable alone control (press C)
updated: phase 3 NPC interaction (NPC controls NPC)

patch(v0.17)
fixed: title tab bug
fixed: AI start delay bug
added: grab bite(mutation) option
updated: NPC interactions(Phase 2)

patch(v0.16)
fixed: subtitle garbage bug
fixed: devil monster bug
updated: NPC interactions(Phase 2)

patch(v0.15)
deleted: line template
changed: sound tool position(in character)
fixed: save sound bug
add: sound tool(microphone record)
add: grab tool(mouse direction option)

patch(v0.14)
fixed: icon garbage bug
fixed: wheel sound bug
fixed: light flip bug
added: HP multiplier
updated: improve explosion
updated: NPC interactions(Phase 2)

patch(v0.13)
changed: wire auto width
changed: zoom in camera close-up
changed: NPC tab position
fixed: continuing to damage the human causes it to infinitely stumble

patch(v0.12)
fixed: inventory items bug
add: NPC Interaction(Phase 1)

patch(v0.11)
fixed: emit element bug
changed: change character tool position to front

patch(v0.10)
changed: you can make a person out of any material
optimization: attach

patch(v0.09)
change: improved dragging of ragdoll
fixed: flamethrower bug

patch(v0.08)
add: add cyrillic font to dialog
fixed: attach limb bug
delete: delete duplicate commands from right-click menu

patch(v0.07)
add: camera control(arrow key)
add: delete the last spawn construction(Z key)

patch(v0.06)
fixed: sound bug when slow motion
fixed: youtube player bug
fixed: blood bug when clear all

patch(v0.05)
fixed: human after death will continue walk or jump
fixed: bug where the car doesn't crash when crashing in slow motion
fixed: pin bug

patch(v0.04)
changed: follow camera

patch(v0.03)
fixed: save bug
fixed: the characters are too weak and limbs break at the slightest touch
added: enable control / disable control

patch(v0.02)
add: AI ray
fixed: AI custom key not showing
changed: AI tools video

patch(v0.01)
fixed: Tutorial bug
fixed: Delete button for custom key in tool




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Дополнительные файлы для игры

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Комментарии игроков (3 шт.)

От: John2s [11162|1666] | Дата 2022-04-30 20:17:31

Группа: Редактор
Репутация
11162

Andruha656 сказал:

После запуска вылетает


Исправлено
От: Andruha656 [2|0] | Дата 2022-04-30 14:42:42

Репутация
2
После запуска вылетает
От: feratara [10|12] | Дата 2022-03-06 11:15:50

Репутация
10
Хм. Действительно интересная задумка. Она весьма отлично перебирает в себя функции people playground, но также и вносит нечто своё. Графически выглядит интересно, но в механиках необходимо разбираться. В общем пока - сырая, но заценить можно. Советую вдуплить в обучение и разобрать его тщательно.