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Скачать бесплатную игру Annex: Conquer The World v4.0 - торрент, русская версия

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Игру добавил Defuser222 [3625|10] | 2014-10-06 (обновлено) | Стратегии (3507) | Просмотров: 13910

Annex: Conquer The World v4.0

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от delphadesign (1)
• Жанр / Genre: Стратегии (3507)
• Язык: Русская версия (7850)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 124.41 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)

• Похожие игры:
- The Spring Project v103.0

Annex: Conquer the World - это глобальный мод на стратегию Glest, который дает очень быстрый темп боя с разнообразным арсеналом.

Версия игры ОБНОВЛЕНА с 3.6.0.3 до 4.0. Список изменений внутри.

Вы можете скрыть всю рекламу на сайте. Как?

Язык интерфейса: русский + другие
Внимание: для запуска игры в пути к ней не должно быть русских символов.

Играйте за одну из двух фракций: The East Ocean Alliance, или the Shadow Organization, которые борются за господство в пострадавших от войны южных пустошах, богатых на бесценный красный минерал. Мод нацелен на мультиплеер, а также сингл. В данный момент есть простая кампания.

v4.0
New Content:
2 New Factions: Alliance Renegades and NEO Republic
New Shadow Organization units: Vixen (hero) and Sentinel
New Tilesets: Apocylapse, Metropolitian, Overcast, Brightland, and Outland
Increased Level cap, unit re-balancing and refined gameplay.
New Technology tree options: Simple Battle, Simple Deployed, Ready for War, and Insanity.
All Technology trees now have a (D) Double Damage or (H) Half Damage variation.
Improved graphics, lighting, and particle effects
Save + load game feature
New maps and scenarios
New soundtrack, voice overs and sound effects
FOSS (Free and Open Source Software) license
Official Installers for Windows and Linux systems

v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support.
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with serveral sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games can be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed

v3.8.0
(This version was never released, only as a beta.)

v3.7.1
- bugfixes reported in the bugs forum since 3.7.0

v3.7.0
- bugfixes reported in the bugs forum since 3.6.0.3
- display requirements when a player cannot execute a command
- improved IRC connection handling
- auto word wrapping for message boxes
- headless server can run in local lan mode (does not broadcast to master server)
- Added lua security sandbox
- third person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable).
- cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers.
- quick sonar signal to tell team players where the action is happening
- admin player can disconnect other network players in game
- saving / loading games.
- when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy
- video playback support (using libvlc)
- network multi-player scenarios
- campaign scenarios
- Integrated language translation support (translate / update your favorite language @ https://www.transifex.com/projects/p/megaglest and pull the files into the game via advanced translation options to test your changes)
- play a sound when player mentions your name in chat mode
- more game data validation for commandline modders, see --help for more info
- many new lua commands for scenario modders
- enhanced AI management (logging and modding) and added more intellegence to decsions
- enhanced game data downloads now allow for downloading data from the mod center instead of game server if available.
- Quick keys in game lobby, SHIFT+<letter>+listbox arrow to jump to that letter in a list
or Hold CTRL when clicking listbox for network control type to change all non human control values
- enhanced unicode support for non-ascii characters
- customizable unit, resource and upgrade language files
- tilesets support animated models
- scenario factions may now be 'neutral', meaning not on any players team.
- new command action mouse cursors
- resources are selectable showing info about the resource
- particle colors are now affected by the time of day
- new game hints are displayed while loading a new game
- linked faction support (and new techtree MagiTech for classic Glest play)
- added runtime checks to ensure cpu supports expected optimizations of the binary used (sse, x87)
- lots of code cleanup from static analysis such as cppcheck and valgrind
- experimental big endian and non x86 architecure support (need testers to give feedback)

v3.6.0
- bugfixes reported in the bugs forum from beta1 and 2
- iso639-1 style language loading example: megaglest --use-language=zh and auto language detect on first time launch
- new and updated translations (Greek, Japanese, Russian, Italian, Czech etc)
- auto complete player names in chat mode using tab character
- customized port # override via commandline (useful for multiple headless servers) example: megaglest --use-ports=x,y (x is internal port y is external port)
- new commandline option to support standalone modes example: megaglest --load-mod=x (x is the path to the mod)
- new lua functions added (to be documented on the MG wiki)
- lower CPU / RAM requirements in headless server mode
- attack-boosts can be named and shared for proper re-use and singleton usage.
- New font system and enhanced International language support (Chinese, Japanese, etc)
- New intro
- Enhanced AI plays smarter and responds more quickly
- Improved mod menu which always checks for updates for all mods now and more
- Modders can change intro, menus, faction AI behavior and many more things.
- New ability to enable in game team-switching for defecting to other teams in game
- Ability to toggle languages anywhere in the game using CTRL-L
- Numerous bug fixes as reported in the bugs forum
- Improved Megapack including better balanced Romans faction
- New attack boost system (currently used by Romans faction) which allows new types of in game unit effects.
- New headless server mode allows dedicated servers to host games for network players (command line option --headless-server-mode)
- Added ability to 'pause' network games by press ESC in game to show a new popup-menu with in game options.
- Hosts can now set a title for their game for network games.
- Music fades in and out of game start/stop
- New low food warning indicators tells players when they are running out of food
- MacOSX support (thanks weltall)
- Players are no longer dropped in game lobby when toggling maps (player status may show as unassigned network node if they are ina slot that is not applicable to the selected map)
- Bugfixes for supported UPNP for auto router configuration when hosting games
- many more...

v3.5.2
- Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
- Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
- Map editor now supports diagonal flipping
- Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
- Bug fixes including:
- Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
- Proper network disconnect detection when connection drops in an abnormal way
- Avoid crash when user has no soundcard installed
- Better video handling for buggy opengl drivers that don't properly handle non power of two textures
- Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code

3.5.1
- Much better pathfinder performance
- Allow servers to temporary block specified network players from the game lobby
- Better Linux distro packaing support (by default megaglest works in standard linux paths and make install added)
- Game data cleanup (duplicate sound files have been merged in megapack) and non free content replaced.
(autumn and desert tilesets)
- Displayed up to 15 queued commands (observers can view all players queued commands)
- Allow factions in a techtree to share common data using the special tag in xml files $COMMONDATAPATH
which points to the techtrees commondata/ folder.
- standardized games and tools startup scripts with names starting with 'startup_'
- updated translations for German, Italian and French
- bugfixes reported in 3.5.0
- AI enhancements (better repair, and safer build positions)
- Improved network code, fixes some out of synch issues.
- Display players svn revision# in network game lobby

3.5.0
- Menu changes to better group similar items
- Added Blender related tools in blender sub folder
- Modified binary and script names for Linux builds to avoid conflicts with original glest
- Added preview info in mod menu, scenario menu and tutorials
- End game stats have more info now
- Added more validations for modders for techtrees and scenarios (commandline options)
- Bugfix for OpenAL (now works in v 1.13)
- Updates to Romans faction
- Network messages generated by the game are now displayed in the local users selected language
- Support for custom credits (add the file data/core/menu/credits.txt)
- More AI player improvements
- Default screenshot format is now jpg (configurable in options menu)
- Fixed some performance problems with 'stuck' units
- improved resource selection
- performance improvements, now make it possible to play with more units and slower hardware than before.
- new maps with cliffs and higher terrain
- support for sending 7z tilesets and techtrees over network
- new game mod management console to download new game content or remove existing mod content
- multi-threaded pathfinding for better performance when many units are moving
- CPU AI player improvements (units get unstuck more often and stationary air units attack more efficiently)
- new tileset and resource particle support.
- added jpg screenshot support
- optional compressed GPU texture support
- improved harvesting and resource selection
- better support for multiple platform compiling
- Modifiable keyboard hotkeys
- bugfixes for map editor and g3d viewer to work more stable on multiple platforms
- LSB conform ".megaglest" usage

3.4.0
- new attack alarms use visual and audio cues to indicate when and where you or your team are under attack
- new auto router configuration for Internet hosted games will auto port forward (for UPNP enabled routers)
- new network file transfer system current allows servers to send missing maps and tilesets to clients
- new IRC client built into the Internet lobby (uses freenode's megaglest-lobby channel)
- improved sound handling for better stability and smoother game play
- CPU AI players now can have their resource multiplier manually changed
- new fog of war setting allows showing resources on the map at game start (thanks GAE team)
- many new commandline options (try --help to see)
- texture compression for video cards that support it
- improved AI players are much harder to defeat
- new Romans_beta faction in megapack
- new language translations
- new tilesets, maps and a tutorials
- G3D Viewer enhancements including PNG screenshots with alpha transparency option
- performance improvements for both rendering and network play
- FreeBSD support has been added in this release
- no more selection problems!
- bugfixes discovered in 3.3.7.2


3.3.7.2
- This is primarily a bugfix release to correct noticable issues from 3.3.7

3.3.7.1
- This version included a bug and was withdrawn within minutes after release.

3.3.7
- Again more performance updates to rendering and game updating
- screenshots work again in windows ( bugfix )
- some new maps especially meant for coop multiplayer
- map preview in the game setup menus ( can be switched off in options for performance reasons )
- new features for unit particles ( for example see genies new green glow )
- observers ( implemented as special faction to choose )
- multibuild
- teamates are shown with yellow cycle now ( instead of red )
- bugfix for AI not losing HP when food is out
- added more LUA functions
- player number based map filter in cutom game menu
- toggle of music in custom menu while waiting for players
- advanced features switch to simplify the game setup
- faction preview ( a small version of the loading screen is displayed )
- working transparency textures for units! ( basically like trees in tilesets now )
- smooth shadow on/off while playing when needed for performance reasons.
- new unit property max-unit-count to limit the amount of living units of this type
- harvesting units of size bigger one work better now
- free BSD support ( thanks to M0llemeister! )
- first MacOS support ( alpha, thanks to GeoVah! )
- several other minor changes/bug fixes

3.3.6
- More performance updates to rendering and game updating
- Improved network play for slower clients (new game options for lagging players)
- Added the ability to toggle Pause or Disconnect for lagged clients per game
- Better error detection of network state
- Updated client and server lobby screens to show more game information
- Added more per game changable settings for network games
- Updated support for GAE pathfinder (but should ONLY be used in single player
mode as network use is experimental)
- Added new commandline parameter for modders to validate their techtrees, usage:
./glest --validate-techtrees
- Added new commandline parameter to display openGL driver information, usage:
./glest --opengl-info
- Added support for Open Suse
- Fixed bugs where invalid IP addresses were used for NIC's that are not active
- Added the ability to turn OFF sounds via the options menu
- Some bug fixes and changes were made to the AI
- Fixed issue where command queues and multi-unit selecting was broken
- Fixed map editor for windows users where tooltips didn't show properly and memory corruption.

3.3.5.1
- Fixed slow rendering by reverting back to vanilla glest rendering
- Added much more error checking and network finesse
- Increased HTTP connection timeout from 5 to 10 seconds and made it configurable
- Added LAN IP Addresses on Custom Game Menu
- Disabled "Zoom out' on game end for Network Games (Created instability)
- Added more relaible TCP connection status checking
- Fixed mouse disappearing issues
- Made error messagebox persist between menus / screens
- Added ability to continue loading / playing if sound system cannot initialize

3.3.5
- major milestone:
http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html
- Thank you to: titi, tomreyn, silnarm, rcl, ultifd, wciow, claymore,
coldfusionstorm, FG_Julius (and crew), softcoder
- Added loads of Network features (See below)
- Added multi-platform network play support
- network performance improvements
- Added master server support to help the community find online Internet games
- Added Internet lobby to display Internet Game Hosts
- Added client lobby where clients may chat and configure their player
settings before the game begins
- Added Network LAG checking for network games
- Added Server / Local based AI control for Network games
- Added customizable hotkey support
- Introduced native Linux 64 bit binaries and installer
- added queued commands (hold shift while continue clicking future unit commands)
- added new maps, tilesets and improved particle effects
- fixed many bugs found during the release cycle
- added particle viewing support in the G3d Viewer

Annex: Conquer the World is a MegaGlest mod that brings VERY fast paced combat with a diverse arsenal. Play as one of two Factions: The East Ocean Alliance, or the Shadow Organization, as they struggle for dominance in the war torn Southern Wastelands, rich in a priceless red mineral. Built using open source RTS MegaGlest, The focus of the mod is Multiplayer and Single Player skirmishes. Currently, only a simple campaign at the moment, but a full story mode may be in the future. Annex currently has ability to customize restrictions on tech tree such as limiting tiers and starting units.

Factions:
- Shadow Organization
- East Ocean Alliance

12 Game Modes:
- Base Battle
- Tech Lv 1
- Tech Lv 1-2
- Tech Lv 1-3
- Tech Lv 1-4
- Tech Lv 1-5
- Infantry Only
- Insanity
- Pre-Deployed
- Unlocked
- Mode Assault
- Ready for War

3 Tilesets:
- SnowToxicWasteland
- 30 Scenarios!
- New Maps!



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Комментарии игроков (2 шт.)

От: Original_Zero [37|123] | Дата 2014-12-02 20:51:17

Репутация
37
Отличная стратежка. Следил еще с выхода третьей (предыдущей) версии.
Ничего особенного в ней нету, но присутствует дух ретрофантастики в стиле альтернативной истории, также есть четыре несколько отличающиеся расы с довольно недурным балансом, но все же в классическом стиле камень-ножницы-бумага: у кого-то пехота покруче, у кого-то танки толще , у кого-то авиация мощная, а у кого-то вообще мехи с лазерами
И, основная деталь, о которой толкует разработчик: анимешная стилистика. И вправду, тут всюду можно повстречать милых тян с самыми разными видами оружия, я уж молчу, что героические юниты за каждую из сторон тоже все тян. И все это реализовано совсем недурно, как выразился товарищ, хоть фигуркам и не хватает полигонов. Но что поделать, проект-то совершенно не коммерческий)
Короче говоря, играйте на здоровье) У меня и инсталлятор, и сама игра навечно вросла в винт
От: gamevoin [36|22] | Дата 2012-08-14 16:54:04

Репутация
36
Выглядит очень нерудно, правда модели несколько кристальнообразны...Интересно, а в мульте люди есть?И играет ли вообще?

gamevoin полчасика подумал и добавил:

О боже,опечатка, недурно*.(Хотя всем нас....)