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Скачать игру Adventure Dungeon [Alpha] v1.5.3 - игра на стадии разработки

Рейтинг: 10.0 (1)
Игру добавил Elektra [7664|138] | 2014-01-26 (обновлено) | Текстовые, Roguelike (1006) | Просмотров: 6357
• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от thefrdeal (1)
• Жанр / Genre: Текстовые, Roguelike (1006)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 35.66 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)

• Похожие игры:
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Небольшой, но довольно сложный рогалик созданный на Game Maker. Исследуем комнаты, улучшаем параметры, спускаемся все глубже в подземелья для исследований...

Игра ОБНОВЛЕНА с v1.3 до v1.5.3. Список изменений внутри новости.

Download Play

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Движение - стрелки/WASD.
Атака - Пробел.
Использовать магию - Ctrl или Z.
Пауза - P.
Звук - M.

• Scroll rooms and libraries will now have 4 unique scrolls/books- no more duplicates!
• Added 2 new items
• Added "Are you sure you want to quit" prompt to stop accidentally ending TLatrommi's runs
• Nerfed the "Enchanted Bling" item to give 1 damage per 50 gold instead of 1 per 25
• Small bugfixes
• Fixed a bug with the scythe
• Added 10+ new items!
• Rebalanced the rarity of old items (melee weapons are more common now)
• Rebalanced the cost of some magic items
• Buffs(spellbooks/ghost items) now stack!
• Added a new enemy
• Made wizards' projectiles stand out from the background more
• New level layouts
• Various bugfixes
• Added Descriptions for all 125+ Items
• Added a few new items suggested by the community
• Added a new enemy
• Added a new track- "Engaged" by Carbonthief
• Changed how music works- it now draws from a pool based of what color floor you're on
• Various bugfixes
• Fixed a bug where level 10 was inaccessible
• Fixed a bug where the magic key would not rebind correctly
• Switched up the magic/sword GUI since keys are now rebindable
• Fixed the hitboxes on the bat/eyeball bosses
• Added a strafe key (Shift by default)
• Made keys rebindable! Go to "options" on the main menu to reconfigure.
• Added sfx volume slider
• Fixed a bug where seeds would cease to be synchronous after the first floor
• Reduced the speed of ghosts for balance
• Reduced sword attack speed
• Increased base damage stat
• Increased damage dealt by slingshot
• Some early- game enemies move more slowly
• Misc. Balance changes
• Added Demon shops- these shops cost max health instead of money, and give access to a special pool of items
• Added Libraries- these give you a choice of 4 books, for free. (They also have some books which are inaccessible anywhere else in the game)
• Added Scrollrooms- these start spawning on level 3, and give you 4 random scrolls to chose from, improving your stats
• Added around 25 items, bringing the game to 125+ Items!!
• All spellbooks and spellbook- like items have been buffed to last much longer
• Added an updated help section
• Made shop prices get more expensive as you get later into the game
• Added animations for attacking
• Meat and Potions will not be picked up if you have full health
• The pause screen now shows player stats
• The death screen now has tips for the player
• Added a new track- "Trouble" by Carbonthief
• Various bugfixes
• Added gold
• Added randomly placed shops
• Added lots of items, bringing the item count to 100+ ITEMS!!!
• Fixed a bug where bosses wouldn't drop their special item after fighting them w/o taking damage
• The slingshot now scales with the magic damage stat
• Made the underworld boss drop the nega- stone if you kill him without taking damage
• New track- "Light In Darkness" by Carbonthief
• Various bugfixes
• Added unique items that drop if you kill a boss without taking damage
• Added more secrets!
• Rebalanced a lot of enemies- the difficulty curve was out of control.
• Added new items
• Bugfixes!
• Fixed a bug where bosses could fly through doors
• Fixed the crit system, and increased the power of crit increasing items
• Capped off the health the nega stone could give
• Added bosses!
• Added around 10 new items
• Added new enemies
• Balance changes
• Added a new track- "In Reverse" By Carbonthief and Winter Drake
• Added a new track- "Bit by Bit" by Carbonthief
• Fixed a bug where enemies could be rapidly hit without taking damage
• Various bugfixes
• Added a big secret ;)
• The Earth Stone will no longer provide magic/lifesteal with kills
• The Light Stone now heals 4 HP instead of 3
• Player is now invincible while standing in doorways
• Spawn clouds will not turn into enemies if they are touching the player (This should clear up a lot of frustration!!)
• Souleaters and Magiceaters were glitched- they're fixed now
• Fixed a hilarious glitch that occured when the player collected two hourglasses
• Made skeletons telegraph their attacks
• Made the mana cost for magic items written in blue, to help new players better understand the mechanic
• Added a readme
• Fixed seeds!! (They're currently integer- only, but they actually work now!)
• Added 3 new monsters
• Rebalanced late- game enemies to be harder
• Fixed a bug where the treasure chest dropped 10x the treasure it was supposed to
• Fixed various bugs that occurred when you win the game
• Added 15+ New items, bringing the game to a total of 75+ unique items!
• Added lighting effects (Not dynamic- yet!!)
• Added particle effects for basically everything
• Added sound effects for killing enemies
• Added 4 new cheat codes
• Title screen now has a logo
• Misc. balance changes- blue floors are a bit harder and red floors are a bit more fair
• Added more familiar items and created a code that makes them orbit around you more uniformly
• Changed the heart drop system so that you need to be at full health when you beat the "boss" room to get a silver heart, instead of needing to take no damage on the entire floor
• New track- "Laughter" by CarbonTheif
• Misc. Bugfixes
• Added diagonal sprites for the player! Thanks, Leachaiem!
• Added diagonal sprites for all cosmetic items
• Reworked the player movement code to have less visual glitches
• Added a new type of skeleton
• Various balance changes on the later floors
• Added Mute functionality to the title screen
• Made it so that if you don't take ANY damage on the floors that drop hearts, you receive a silver heart instead of a normal one
• Misc. bugfixes
• Added a new enemy
• Made the ham item cost 12 MP instead of 10
• Made both speed and damage spellbooks last 10% longer
• New song- Decension by Carbontheif
• New song- Victory Theme by Carbontheif
• Misc. Bugfixes
• Fixed a bug where seeded runs wouldn't accept text as a seed
• Made eyeballs telegraph their attacks
• Fixed a bug where flaming skulls would not die
• Fixed a bug where the seed would not reset after playing a custom seeded run
• Made the floating eyeballs blue/red instead of green/red (for colorblind people)
• Made every other floor drop a heart at the end!
• Changed the way spawning works- enemy variety is now per room instead of per floor. So you'll see rats and bats on the same floor now!
• Added flaming skulls and blue flaming skulls!
• Doubled the number of level layouts
• Added a few new items
• Added seeded runs (Press CTRL when starting your game from the title screen)
• Balance changes
• Bugfixes
• Fixed a glitch where level 8 would not spawn enemies
• Made the super hard gargoyles less common
• Balance changes
• Added a title screen!
• That's pretty much it
• Fixed a major bug that stopped you from advancing levels. Oops.
• Changed the way that enemies spawn to reduce taking damage immediately upon entering a room
• Made it so that the gargoyle statues will stop shooting at you once the room has been cleared
• Fixed a bug where, if the target had high enough armor, a hit from the slingshot could actually heal them
• Added game over music- "Death of Hope" by Carbontheif
• Finally fixed the nuclear warhead item
• Added 2 new enemies to the black floors
• Rebalanced the black floors
• Added a couple of new items
• Slightly rebalanced beholders/mega beholders
• Fixed a bug where staircases could disappear, trapping the player
• Fixed a bug where the same random room would repeat twice in a row
• (I think) fixed a bug where the game would end before level 8
• Rebalanced some of the later enemies.
• Fixed a bug where levels would not get increasingly difficult
• Fewer items on later floors
• Randomized levels
• Little slimes do not drop potions/meat/lifesteal/etc.
• Fixed a bug where the bleeding heart would give you a 10% chance of 0 lifesteal
• Fixed a bug involving armor
• Made later floors drop less loot
• Various bugfixes
• Fixed a bug with one of the new items
• Added cheat codes- press enter and type in a cheat code!
• Bugfixes
• Added more lifesteal items
• Added more misc. items
• Reduced the player's starting HP to 10
• Reduced the amount of MP potions give you
• Fixed a bug where the same track would loop
• Added a new track- "Commence" by Jon Halford
• More balance changes
• Misc. bugfixes
• Slight balance changes
• Fixed the "You Win" screen
• Bugfixes
• Re-balanced a bunch of items!
• Made the blue floors slightly more fair
• Fixed a bug where the red floors would spawn too many enemies
• Added an extra set of floors at the end
• 3 New enemies in the new floors!!
• Slight code optimization changes
• New item
• Fixed a bug where the last level would not spawn enemies
• Added one last new enemy
• Fixed a bug with one of the new weapons
• Balanced a couple of magic items
• Made the floating red eyeballs significantly more dangerous
• Lots of new enemies!
• Changed the way that enemies spawn
• New items!
• New track- "Backwards"
• Fixed a bug with the new stairs mechanic
• Fixed a bug where the playtime would reset each floor
• Made the updates page show before playing. Just press <esc> or click the X to continue on to the game.
• Fixed a bug involving the green ghost item
• Slightly rebalanced commonality of slimes
• Added "Time played" to death screen
• Added a "You win" screen for players who get past level 6
• Made it so that you need to press the spacebar to descend down the stairs
• Added a new track- "Forward" by Jon Halford
• Added a new item
• Fixed an exploit where you could stand in doorways to prevent taking damage
• Changed the main character due to legal reasons.

It is an old school Roguelike game set in a 2D environment.

Если вы являетесь правообладателем данного материала и вы против размещения информации о данном материале, либо ссылок на него - ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала - администрация с радостью пойдет Вам на встречу!

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Если ты нашел новую версию игры Adventure Dungeon [Alpha] v1.5.3, либо русификатор к ней, патч, левелпак или мод - сообщи об этом редактору новости, он добавит сюда доп. файл.
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Комментарии игроков (6 шт.)

От: POJOLO [3|49] | Дата 2014-02-03 15:21:31

блин игра реально афигительна

POJOLO думал несколько дней и добавил:

тут чит коды есть если на tnter нажать
От: Xaidi [9|10] | Дата 2013-11-05 20:14:14

да оку я был неправ :(

Xaidi подумал несколько минут и добавил:

сори окау

Xaidi полчасика подумал и добавил:

От: SoolPos [0|0] | Дата 2013-11-04 18:16:13

Фин блондин, разве нет?
От: Xaidi [9|10] | Дата 2013-11-04 14:43:31

Хмм а не Фин ли это из Время Приключений из серии
Dangeon Train?
От: Den-Argon [8|5] | Дата 2013-11-04 14:07:38

Я так понял, что игра настолько крута, что недостойна других файлообменников.
От: SoolPos [0|0] | Дата 2013-11-04 12:47:27

Дорогой автор, зачем так бездумно копировать Исаака/Зельду? Ничего инновационного в этой игре нет. Печаль.


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