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Игру добавил Defuser222 [3355|10] | 2017-11-23 (обновлено) | Файтинги (482) | Просмотров: 24475

Super Smash Bros. Crusade v0.9.1.1

• SGi навигация / Navigation: » » Super Smash Bros. Crusade v0.9.1.1
• Разработчик / Developer: Инди-игра (10470) от Felipe_9595 (1) и Project Crusade (1)
• Жанр / Genre: Файтинги (482); Сетевые / ХотСит (1986)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 634.96 Мб.

Super Smash Bros. Crusade - большой проект, построенный с нуля, начатый тремя суровыми поклонниками Smash Bros.: Phantom7, Falcon8r, и Dr.MarioX.

Версия игры ОБНОВЛЕНА с 0.9 до 0.9.1.1. Список изменений внутри.

Это реклама. Вы можете скрыть всю рекламу на сайте. Как?

Язык интерфейса: Английский

В настоящее время проект находится в руках Dettadeus, Falcon8r, Jaklub, Felipe_9595, Smashking, Gigapichu, и Dr.MarioX. Их цель создать Smash Bros. игру с запоминающимися персонажами и красивыми сценами, которая объединит самые замечательные особенности, что все три официальные Smash Bros. игры могут предложить.

Jab
Forward, Up, and Down Tilts
Dash Attack
Nair, Fair, Bair, Uair, and Dair
Forward, Up, and Down Smashes
Grab
Forward, Back, Up, and Down Throws
Neutral B
Side B and Smash B (on some characters, such as Samus and Ryu)
Up B (and Smash Up B on few characters)
Down B
Edge Recovery Attack
Final Smash(es)

Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick

~~~~ ENGINE

- Game Version updated to v0.9.1.1
- Game Icon improved
- Game will now check for all required DLL files on booting
- If itempoint fails to initialize properly, a message will display. If this occurs, restart your PC
-- This itempoint error has potentially been fixed, please bug report if you get this error message at all
- Multi-KO bug fixed
- Crusade Air Dodge can no longer slide along ground (known as wavedash/waveland)
-- Landlag greatly increased
-- Speed increased
-- Less difference between air dodge speeds by character
-- Endlag (air) decreased
-- Can now be performed out of attack interrupt frames
-- Overall - The dodge is more useful for aerial mobility and attack followups, but has lost air->ground transition mobility the melee dodge excels in
- Brawl Air Dodge startup increased, endlag decreased, invincible duration greatly increased
-- Overall - More in line with it's Brawl frame data, but with slightly lowered end lag and compensating lower invincibility duration than Brawl's iteration
- Characters in locked state (yoshi egg for example) can no longer fast fall or float
- Tech chase attack KB can no longer be cancelled
- flac, aiff, wma, mp2, xm, mod, s3m and it music format support added (experimental)
- Respawn platform visuals on magnifying glass fixed
- Respawn invincibility fixed
- Hold2Run setting changes
-- A Smash no longer requires held run button
-- Tap Jump no longer requires held run button
-- Start of the match forced run fixed
-- Holding run button after landing yields a run instead of a walk
- Grabs from behind can no longer be teched
- Non-shielding grabs can no longer be teched from inside a shield. Shield grabs can still be teched from within a shield
- Stamina KB scaling fixed based on HP setting
- Multi-Man Crusade enemy scaling adjusted
- Controller Sensitivity settings adjusted and Analog Previewers added
- Invincible state fixed against certain projectiles and items, such as Link's bombs and Petey's goop
- Temporary music now stops when match ends
- Game Window's close button and the esc button now work during pause
- AI shield holding on repeated jabs reduced
- AI training tweaks added
- AI dodge tweaks added
- Wall and Ceiling tech fixed
- Final Smashes AI improved
- Get Up Attacks and Edge Attacks now have transcendent priority to avoid clashing with other attacks


~~~~ MENUS

- Online Mode Lobby palette preview fixed
-- Chat no longer cleans automatically at random
-- Chat list cleans from old messages properly
-- "waiting... disconnected" no longer appears if somebody connects in the middle of the match
-- Esc button no longer works in Online Mode
-- Easy player setting copying/cleaning added to Lobby
-- Speech cloud now shows up above the player who chats in an online match
- Item Select can now be navigated by players other than P1
- Bowser's Castle preview/icons updated
- Credits updated
- Loading Screen VFX added


~~~~ STAGES

- Excitebike infinite bikers glitch fixed
- Mushroom Kingdom clipping issues fixed
-- blocks breakable from the bottom
-- blocks hitbox collision detection improved
-- blocks have a new destruction effect
- Sector Z clipping issues fixed
-- Players no longer appear in front of the wing under Great Fox
- Tetris overlay improved
- Race to the Finish bottom blastzone fixed
- Burned Tower star/screen KO disabled
- Outer Space projectiles now end on Match End, and Asteroids can no longer hit on spawn invincibility
- Bowser's Castle AI improved, conveyor belt removed, side blastlines widened


~~~~ ITEMS

- Minimum spawn distance from players increased
- Starman invincibility issues fixed
-- Starman now freezes briefly on item pickup
-- Starman freezes when Training menu is up
- Metal Box sound loads properly
- Item pickup capabilities of air dodges limited
- Item pickup range increased and priority given to closest item
- Item interactions with Master Hand fixed


~~~~ CHARACTERS

Ashley

- AI no longer falls slowly after Up Special

Bowser

- Forward Throw animation polished

C. Falcon

-Forward Air launch angle lowered
-Back Air hitbox launch angles lowered
-Neutral Air hitstun buffed
-Up Air hitstun buffed

Chun-Li

- Fixed Street Fighter Input bugs and made them more strict

Crash

- Up Throw KB scaling reduced
- Down Air jump-cancel window delayed

Dr. Mario

- Final Smash projectile fixed

Evil Ryu

- Cancelling Down Air correctly resets sprite angle
- Fixed Street Fighter Input bugs and made them more strict

Falco

- AI no longer performs Side Special in the wrong direction for recovery

Fox

- AI no longer performs Side Special in the wrong direction for recovery

Ganondorf

- Up B clipping through stages prevention added

Geno

- Final Smash given proper precise hitbox
- Side B will no longer work against players who shielded the initial projectile

Ice Climbers

- Bust properly changes when switching alts
- Solo final smashes fixed
- Nana fixed during duo final smash
- Final Smash push effect buffed
- Solo win/lose screens now only show the appropriate climber
- Down Throw KB scaling fixed
- Nana weight increased
- Nana's throws (duo alt) can now be chosen by the player in the first 7 frames
- Nana now finishes star/screen KO when Popo does
- Nana desyncs during landing, helpless, edge grab, and hitstun. Fixes bugs with Up Special and other weird sync bugs

Jigglypuff

- Palette duplicate removed, orange and shiny palettes added, blue palette adjusted

Kirby

- Classic Mode stage assignment corrected
- Wheel power sound now cancels when appropriate

Klonoa

- Grab now properly escapable like other grabs
- Pummel glitch fixed
- Back Throw no longer escapable
- Side Special projectile works properly against Master Hand

Lucario

- Fixed the case where having tap jump on would make it impossible to perform Up Smash

Mega Man

- Removed stray white pixel from Leaf Shield animation
- Throw animations, sounds, effects, and general feel greatly improved
- Rock Ball now properly works
- Up B jump cancel removed
- Up B no longer makes Rush vanish when he hits someone
- Get Up Attack cleaned up
- Side Smash SFX improved
-- Projectiles now properly respond to smash charging
- Up Smash now properly responds to smash charging
- Up Smash projectile now properly follows Mega Man
- Edge Attack moved to Jab
- Jab moved to Side Tilt
- Side Tilt moved to Edge Attack
-- This separates the sword attacks for a less redundant moveset layout on the ground, and provides a new and interesting Jab
- New Jab hitboxes, animation and sounds cleaned up
- New Side Tilt hitboxes and animation cleaned up
- Up Tilt now includes forward movement in startup, improving range
-- KB Scaling increased
- Back Air now animates better
-- Damage of both hits increased
-- Sweetspot KB increased
-- Startup, endlag and landlag decreased
- Forward Air significantly sped up and weakened
- Small projectiles now have a disappearing effect (down tilt, back air, down air)
- Neutral Air now has whirling GFX
- Neutral Special received many animation fixes
-- Can now activate Neutral Special while in run state
-- Charging sound on Neutral Special has been changed
- Finishing air attacks no longer replays the jump animation

Nega Shantae

- Up Tilt no longer freezes against Master Hand

Ness

- Adjusted Down Smash sprite
- Fixed the case where the yoyo charging hitbox would still linger if Ness gets hit during charging
- Adjusted the hitbox of Up Smash and Down Smash

Olimar

- Voice added
- Hurtbox sizes increased
- Pikmin are now invulerable when synced with Olimar
- Down Smash and Up Throw now animate properly
- No longer plays the jump animation after air attacks

Pac-Man

- Infinite recovery removed
- Final Smash fixed

Petey

- Down B early hitboxes can now hit smaller characters
-- Glitch against characters on platforms and other such problems fixed

Pichu

- Neutral Special can now be absorbed by projectile absorbers such as G&W Bucket and P. Wright Briefcase

P. Wright

- Up Special endlag increased
-- Aerial Up Special now properly follows Phoenix's body and has a smaller hitbox
- Side Special has a bit more endlag
- Up Smash has less active frames and rescaled kb (kills around the same percent)
- Forward Air no longer produces projectile on clean hit, and also has more KB scaling when Wright has evidence

Rayman

- Side B - Rayman is no longer permanently stuck if the opponent dies while he holds them
- Neutral Special animation fixed

Ridley

- Infinite recovery removed

Ristar

- Run speed very slightly increased
- Forward Air damage increased, base KB lowered, hitstun increased
- Up Air damage increased
- Back Air damage increased
- Forward Throw KB scaling slightly increased
- Back Throw KB scaling slightly increased
- Neutral Special KB scaling slightly increased

R.O.B.

- Item positioning improved for Up Tilt, Item Shoot and Dash Attack

Ryu

- Fixed Street Fighter Input bugs and made them more strict
- Down Air sprite adjusted

Samus

- Neutral Special KB charging adjusted

Shadow

- Win animation fixed

Shantae

- Up Tilt no longer freezes against Master Hand

Snivy

- Down Tilt animation now ends at crouch instead of stand

Tails

- Fixed infinite jump bug
- It is now possible to perform Down Air out of Up B hover. Can end hover without attacking by holding downwards for 10 frames
- Up B hits link together better
- Run Speed, initial Dash Speed, and Air Speed decreased
- Forward Air
-- Endlag increased
-- Damage slightly reduced
-- KB scaling slightly reduced
- Back Air endlag increased
- Up Air startup increased and launch angle changed
- Down Air KB decreased
- Neutral B
-- Slower projectile speed
-- More endlag
-- Added new mechanic to allow Tails to delay his shot by holding B/Special
- Down Tilt damage reduced
- Dash Attack
-- Removed huge ground slide
-- Buffs added to improve hit links
- Up Tilt hitstun slightly increased

Toad

- Jump heights increased
- Fall speed increased
- Forward Air meteor KB scales differently
- Back Air now has longer range, changed KB scaling, and higher damage
- Up Air animation improved, different launch angle, and better hitstun for combos
- Up Tilt has better hitstun and KB for combos without linking into itself too much, damage slightly increased
- All smashes have changed KB scaling
- Down Smash launch angle lowered
- Grab has less vertical range and more horizontal range
- Up Throw has better hitstun and KB for combos
- Back Throw scaling changed, overall weaker for killing
- Side Special now has significant landlag, changed KB scaling for all stages of the attack
- Up Special height decreased

Weegee

- Final Smash fixed
- Virus fixed

ZSS

- Side B final hit no longer can have KB properties of earlier hits in certain cases

Originally created by Falcon8r, Phantom 7, and Dr.MarioX, Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all official Smash Bros. games have to offer and more!



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Комментарии игроков (10 шт.)

От: RammStein16 [0|0] | Дата 2017-03-28 07:10:09

Репутация
0
Довольно интересная игра.Люблю всё,что связано с Sega и Dendy
От: Dima14082004 [0|0] | Дата 2016-07-21 14:19:34

Репутация
0
а где скачать подскажите я не знаю у меня на литл байт игра удалена
От: tails-zet [39|24] | Дата 2013-09-16 01:38:11

Репутация
39
Персонажей тут хватает, даже больше. Надо скачать...
От: Argishti [0|4] | Дата 2013-05-31 19:39:40

Репутация
0
Классная игра
От: Van_HELLsing [5|3] | Дата 2012-11-26 22:13:21

Репутация
5
Довольно забавная вещь). Красиво проработали арены, и трёхмерные задники. По поводу геймплея, пока судить рано, очень похоже, что движок "молодой". Будем ждать доработок.
От: Anhel567 [12|39] | Дата 2012-08-12 02:56:12

Репутация
12
"One does not simply - to download over 300mb"
От: Giocolino [15|12] | Дата 2012-08-11 22:02:23

Репутация
15
О! Сейчас скачаем - посмотрим!
От: valbar [53|25] | Дата 2012-08-11 21:49:20

Репутация
53
Ичикару, это ещё та годнота, кстати.
От: Captain_Luna [565|66] | Дата 2012-08-11 20:26:24

Репутация
565
Wut is this piece'o'crank?
От: valbar [53|25] | Дата 2012-08-11 20:15:29

Репутация
53
Движок, судя по видео, выглядит немного топорно, но не считая этого SSBC - это довольно-таки огромный шаг от того, что я видел в Super Smash Bros. Rumble.

Youtube

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