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Скачать игру Battle of Tau Ceti v0.4.2 [Alpha] - игра на стадии разработки

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Игру добавил Defuser222 [3625|10] | 2014-08-07 (обновлено) | Аркады (3014) | Просмотров: 8200

Battle of Tau Ceti v0.4.2 [Alpha]

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Codestar (1)
• Жанр / Genre: Аркады (3014); Сетевые / ХотСит (2286)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 90.22 Мб.

Battle of Tau Ceti - командная мультиплеерная космическая аркада. Корабли игроков начинаются от одно-пилотных истребителей до огромных боевых кораблей на восемь игроков. Сражайтесь с врагами за контроль над секторами, которые позволят вашей команде собирать ресурсы для покупки лучших кораблей.

Версия игры ОБНОВЛЕНА с 0.4.0 до 0.4.2. Список изменений внутри.

Вы можете скрыть всю рекламу на сайте. Как?

Язык интерфейса: Английский
Движок: Unity

Особенности игры:
- Корабли для 8-ми игроков с уникальным оружием, плюс 5 беспилотных кораблей
- Процедурно-генерируемые сектора и их типы (Normal, Asteroid Field, Dust Cloud, Gravity Well)
- 8 разных модулей для настройки кораблей
- Чат
- Поддержка геймпада

Version 0.4.2:
After the recent netcode improvement that made ship piloting much smoother, I began to examine the weapons in comparison and found them lacking. I quickly decided that I needed to make similar changes to how they work (especially the projectile weapons) in order to give them the feel that I really wanted.

There's not a whole lot that will differ visually as the changes here are to the core network functionality. This is also why it took a little longer than the last couple of versions - making such fundamental changes tends to break things. As with other recent updates, I think this takes another big step towards having fun, tight, engaging spaceship combat!

Reminder! I'm still running Public Weekly Playtests! Just download the latest build and hop onto the official dedicated server every Wednesday at 9pm EST (that's tonight!). This is your chance to play the game with other real people (as opposed to just bots) as well as contribute to the games success by finding bugs! Unfortunately, due to real life commitments I wont be able to attend this weeks playtest but I encourage anyone who is interested to still jump on at that time and try things out. I'll be sure to have the server running and I'll see you next week!

Version 0.4.1:
Fixes:
Firing missiles/rockets no longer pushes your ship around.
Fixed bug that was breaking the game at the end of a round.
Found and fixed long standing bug that caused the game to crash!
Game camera no longer bugs out if spectating collector while it deposits resources.
Turret kills now are appropriately attributed in the kill feed.
And more!

Version 0.4.0:
New Features/Fixes
New resource model!
Sectors now have a resource rating: Poor, Moderate, or Rich with corresponding amount of asteroids.
Special sector types are now limited to normal, dust cloud, and gravity well (always a poor sector).
Collectors now pick up/deposit 1, 2, or 3 resources depending on the quality of the sector and players who target them can see how much they are carrying.
Reloading has been added so if you have (for example) one guided missile left you can reload instead of being forced to fire it to have two loaded.
Tracking mines have been sped up so frigates should no longer be able to outrun them.
Repair structure no longer resets your Repairbots ability and will only heal ships that haven't just taken damage.
Unspecified bugfixes!

New Infrastructure
BoTC now has it's own Master Server/Facilitator. This allows players to connect to each other by giving servers a place to register and players a place to search for active games. This includes facilitating connections through NAT/routers to make getting into games easy! Previously, the game had been relying on the Unity development Master Server (generously provided by them) which I have no control over (nor should I) and could not guarantee its reliability.
I am now running a 24/7 dedicated server! Players shouldn't be forced to run their own servers to play and that's not how the game is intended. Having this server should give players a common place to play that is reliable with consistent performance and free up their local resources. All that said, this is the first step and I'll still be trying to gauge how an always on server performs. It will likely need tweaks over time and it may require restarts. If you do notice issues feel free to tweet me (@CodestarDev) and I'll get to it as soon as I can.

Netcode Overhaul
Once I set up my remote server, it became very clear to me that the current network performance wasn't holding up. With a lot of research and experimentation I went ahead and began to gut how the game works in an effort to make the game work and feel the way I know it needs to. I'm happy to say that, after literally breaking everything in the game internally, I was able to piece it back together but much improved. Piloting is now smoother than ever and while it's not going to be perfect right away it's already a massive step forward and will only be getting better!

Version 0.3.1:
- Normalized turning(pitch/roll/yaw) speed across all inputs so no method (mouse/gamepad/joystick/keyboard) turns faster or slower than another.
- Increased turning speed of fighters and corvettes - this should make it more fun giving pilots more control over the faster ships.
- Added timeout to Create Server screen so if you fail to reach the Connection Tester you will still be able to create a game (though others may have difficulty connecting).
- Fixed Repair Station not out-repairing a hull breach and increased the radius it will repair ships from to give players more of a chance of recovering.
- Hull breaches no longer damage you while hypering. Again, to give players a better chance of getting to safety.
- You should no longer get points from breaching you’re own hull.
- When taking over bot controlled ships as pilot, the former bot will no longer still be able to activate your ships ability.
- Changed third person mode to use a free-look style view. It will lock turning controls (but you can still control thrust) and allow you to rotate the camera around the ship. The previous third person camera didn’t offer much of a different view and I agreed it was necessary to allow the players to look around.

Battle of Tau Ceti is a team-based multiplayer space combat game. Players pilot ships ranging from small one-man fighters to huge six player battleships or alternatively join crew as a gunner and take command of one of its turrets. Fight the enemy for control over sectors allowing your team to collect resources which you’ll use to buy bigger, more powerful ships and ultimately destroy the enemy flagship.




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Комментарии игроков (6 шт.)

От: Stasonchok [3|5] | Дата 2014-08-08 13:22:55

Репутация
3
Мне почему то напомнило вселенную Star Wars
От: Shift29 [3|1] | Дата 2014-07-28 00:07:50

Репутация
3
Сразу вспомнился Space station
От: kp320 [98|13] | Дата 2014-05-02 21:45:58

Репутация
98
Выложите плиз минимальные системные требования...
ну или скажите пойдет ли она на мой второй комп (Системка)
AMD TK-57 (2 ядра 1.9 ГГЦ) 2 оперативы ну и встроенная видео карта 128 мб 2 швейдер
От: serber106 [1|7] | Дата 2014-04-12 17:17:27

Репутация
1
Не советую.

serber106 подумал несколько минут и добавил:

Там только Мультиплеер и то некого нету.
Одиночки нету.
Можно создать сервер выбрать человек - 1 и развлекаться, а так смысла нету.

Но у игры довольно хорошее будущее. Не хватает Одиночки.

От: Ashlendere [62|11] | Дата 2014-04-12 01:00:34

Репутация
62
Настойчиво требую отзывов! Чую это просто мега шикарная игра. Ссылку на вики парни снизу неплохо было бы закрепить

Ashlendere подумал несколько секунд и добавил:

Эх, немного попутал( Проигнорируйте мой комент
От: popoli [3|7] | Дата 2014-04-11 23:57:32

Репутация
3
http://wiki.tauceti.ru/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0 Странное совпадение х)