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Скачать игру Dragonpath Tactics v17.02.17 - демо версия игры

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Игру добавил Defuser222 [3229|10] | 2017-02-17 (обновлено) | Ролевые игры (RPG) (1870) | Просмотров: 1658

Dragonpath Tactics v17.02.17

• SGi навигация / Navigation: » » Dragonpath Tactics v17.02.17
• Разработчик / Developer: Инди-игра (10470) от Fainzeraier (2)
• Жанр / Genre: Стратегии (2170); Ролевые игры (RPG) (1870)
• Тип игры / Game Type: Демо версия
• Размер / Size: 166.49 Мб.
• Другие части игры:
- Dragonpath v1.1.5a

Dragonpath Tactics - тактическая партийная РПГ с останавливаемой боевой системой в реальном времени.

Это первая демо-версия, в которой Вы командуете тремя героями и должны победить несколько групп врагов и двух боссов.

Версия игры ОБНОВЛЕНА с v02.02.17 до v17.02.17. Список изменений внутри.

Это реклама. Вы можете скрыть всю рекламу на сайте. Как?

Язык интерфейса: Английский
Движок: Unity 5

Dragonpath Tactics v0.1.4


Music
Music changes when entering/leaving combat (with 3 different combat songs)
Added defeat music


Combat
Breakable debris can now be targeted with abilities and basic attacks (press A -> click)

Increased hit chance against debris (it takes serious incompetence to miss against a box)

Loot is now gained when combat ends, instead of instantly

Added a message for combat start and end

The game also autosaves when combat end

Defeat: Now prompts to load last save instead of resurrecting heroes and moving them to level start point.

Tutorial
Added tutorial map

Tips for selection, movement, combat, quickhelp etc.
Start with 1 party member, increasing to 3 over the tutorial.
Pathfinding
Crates and some other props are now navmesh obstacles (characters path around them)

Movement orders now always end on navMesh (end position is moved to navmesh if needed) to avoid running stupidly towards obstacles

Characters now use NavMeshAgent for movement & navigation. It basically makes them bump/push each other much less especially when moving (although currently they slow down when moving past another character

Settings:
New toggleable stuff

Show healthbars over heroes
Show damage numbers
Show misc combat texts
Set quality level ingame (5 options)
Quality setting: now also affects fog of war refresh interval.
Toggle between 2 different camera drag behaviours
UI
Character portait: levelup “+” icon opens talent/attribute view for that character. Also added glowy effect to it.

Dead heroes now have a darkened avatar with skull symbol

Order queue & cast bar modified

Main Menu

Added option to skip tutorial
Updated visuals
Tooltip: background size matches tooltip length better

Revamped toggleable menu UI:s

Cursor is now hidden when dragging left or middle mouse button

Left and right click actions now happen when releasing the mouse button (instead of when pressing). Left click action doesn’t happen if drag was started while mouse was pressed.

Model
New:

broken brick wall
wooden pillars, table, shelves
Skills
Updated effects for bunch of skills
Bugfix
Player collider marker now matches collider size accurately. Reduced collider size.

Camera focuses on characters on restart.

Fixed order display flickering when the current AI order changes.

Disabled most actions during dialog (pause toggling, camera moving etc)

Fixed bug where party healthbars didn’t show up

Fixed bug where hero pathfinding got broken after switching scenes

Fixed bug with enemy aggro (also Warrior’s taunt ability now works as intended)

Performance:

Fixed map window performance issue
+ performance updates for a couple of other things
Multiple displays: Mouse cursor should now stay inside display 1 when using fullscreen with a multi-display setup.

Fixed bug where hero didn’t use basic attack if an auto-cast ability was off cooldown but some other condition for it wasn’t met.

Fixed a couple of issues with projectiles

Dragonpath Tactics demo 02.02.2017
Attribute and talent systems added. Attributes grant various benefits and are required to unlock talents. Talents can be active skills or passive abilities. Leveling up grants one attribute and one talent point.

Balance modified.

Skillbar and other UI elements reworked.

Map UI added.

Path in the dark - v0.1.2
Pathfinding
Players and enemies now have pathfinding for actions.

Fog of War
Unseen areas of the map are now hidden. Visited areas become dark when unseen, but aren’t completely hidden. Only visible enemies can be targeted with actions.

Line of sight
Enemies require line of sight to aggro. Also affects fog of war.

Regeneration removed
Mana & health regeneration removed. Mana costs were reduced to compensate.

Resting
The heroes can rest outside combat to restore all health and mana.

Hit & critical chances
All attacks have a 10% critical chance for 2.5x damage.
Hit chance for basic attacks reduced to 80%.

Dialog
When a hero talks in dialog: he is displayed as selected, portait and colored name are displayed.
Also added dialogs which start when entering a zone in map.

Camera
Camera can now be moved by holding middle mouse button and moving cursor.

New textures
Updated textures for all heroes and some enemies.

UI
Added countdown timer for cooldowns. Skill name is now also darkened when on cooldown.

Added buttons for slow-motion and pause to bottom right corner of screen.

Tactical top-down party RPG with a pauseable real-time combat system. Project started august 2016.

First demo. Command 3 heroes and crush the opposition. Features a single level with several groups of basic enemies and 2 bosses. The game has been in development for about 3 weeks.



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