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Скачать игру Idle Civilization v10.07.2016 [Steam Early Access] - торрент, игра на стадии разработки

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Игру добавил Elektra [7719|138], ред. John2s [11531|1666] | 2016-07-12 (обновлено) | Ролевые игры (RPG) (3296) | Просмотров: 16351

Idle Civilization v10.07.2016 [Steam Early Access]

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Very Simple Idea Studios (1)
• Жанр / Genre: Стратегии (3513); Ролевые игры (RPG) (3296)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 48.29 Мб.

Idle Civilization - стратегическая игра с элементами RPG, в которой игроку предстоит взять под "свое крылышко" группу поселенцев, построить собственную империю и завоевать весь мир.

Вы могли ознакомиться с этой игрой ранее на популярных флеш-порталах, в Steam-версии автор обещает многократное увеличение контента!

Игра ОБНОВЛЕНА до v10.07.2016. Список изменений можно посмотреть здесь.

Вы можете скрыть всю рекламу на сайте. Как?

Язык: Английский.


Update 4.2:
• Fixed a bug with the game crashing when exploration/sightings text isn't loaded properly
• Food requirement calculations have been improved. A lot!
• No more negative numbers in villager allocation when you have really high population (over 2 billion)
• Offerings to Chrysantema works properly even when you have really high population (over 2 billion)
• You can now sell your extra unique ornaments. Each unique ornaments sells for 2 or 3 normal ornaments (random)
• Creating a colony or resetting your game will no longer show you the unique ornament you previously had equipped in the Town Hall tab
• Heroes above level 10 will properly stay at level 10
• You can no longer grant experience to heroes that are level 10
• Faith requirements for kingdom quests have been drastically reduced
• Resource tracking now properly takes into account all possible sources of resource income (events, quests, explorations, etc.)
• Food requirement for villagers updates with better accuracy now (I might revisit this in the future, see how the math is holding up)
• Olympic games are now called Pan-Communian games. There's no Mt Olympus in Communia (or is there?...)
• Winning the Olympic games will now reward you with an unique ornament: the Crown Of Laurels
• Your Wage rate now properly remembers what it used to be when you load for the first time after starting the client
• Some tooltips have been updated
• Several new events have been added to the events system (5)
• The game is currently LOCKED to Windowed Mode while I solve some aspect ratio and display issues.
Update 3.2:
• The Wages system has been revamped. Now instead of raising the wage level (which can mean quite a lot of clicks at high production values, not to mention tons of calculations), you set a percentage of your coin income to be reserved for wages and the game will determine the wage level for you.
• The overall bonuses and values are identical but it's much easier to set your wages now and you get to see what the overall bonuses are in the panel
• Sending villagers on explorations will no longer affect your max population (meaning that you lose max population if you lose villagers). Instead, the values are frozen and the houses are considered occupied while the people are away (for new births concerns)
• Unique ornaments that are equipped will no longer vanish when you load the game
• You can gain a maximum of 5000 population from exploration now (per expedition)
• Allied kingdoms with a warring disposition no longer give tons and tons of soldiers every time you attack an enemy, they just boost your damage in the fight as intended
Update 3.0:
• Explorations can now sometimes generate Strange Sightings that you can choose to investigate or ignore
• The Blood of Komun can now be obtained through one of the strange sightings
• Buffs have been revamped and now have descriptions. You can click on the lightning symbol on screen to see a description of all your buffs
• You can now manually set the population threshold where drafting will stop (default is still 50)
• Researches now have an indicator in the tooltip that shows how long until you can afford the research based on your production (like buildings)
• Chrysantema's Rebirth no longer displays the post 10-stack message when you have less than 10 stacks
• Your population will no longer vanish while exploring if you click out of the Exploration tab and back into it while an expedition is on-going
• Various typos have been fixed
• More negative army bugs have been fixed
• Offerings to Markeeth will no longer affect production if you don't have wages set or researched
• Resources should never go below 0 anymore
• Food requirement calculations should not lag up your game anymore when you have very high population
• Reaching very high numbers of population and going over the food requirement maximum should no longer break your game
• When you lose population or send then on an adventure or draft them, the population will be drafted rather equally from all jobs and not only in order from top to bottom
• Population that returns from exploration will automatically go back to their previous jobs (one or two stragglers might remain once in a while)
• You can now auto-allocate peasants to any number of roles, not just one. Consequently the evenly option and the nothing option in the allocation menu have been removed
• Switching to the military tab while the UI is minimized will no longer pop up the 1k and 10k modifiers
• Academies now properly grant the bonuses they were supposed to grant and they should make an impact on your production as intended
• Being raided by an enemy kingdom will now return your dead troops as drafted soldiers as per usual
• When mass-buying buildings, the amount of buildings created is now properly tracked once more, resulting in better civ score gains and stats tracking
• The Ruins info box is a bit more consistent throughout fights now
• A bug that made your hero both get an item from an adventure while near max capacity and tell you that the item was lost has been fixed
• Glory is now properly granted everytime you have Kaamos' double glory buff
• The Advisor tab has been renamed Town Hall and will be seeing expansion in the near future. The Advisor tab is now always enabled
• The Advisor research has been replaced with Colonies. While the Advisor tab is always enabled, you will need this research the first time around in order to start a new colony
• The tutorial has been updated to reflect the advisor changes
• Academies and stalls now grant civilization points
Update 2.0:
• You can now send out exploration parties!
• You can now build monuments in the culture tab with ornaments you find while exploring
• Cloud saving!
• Touch the future now properly grants your production of faith
• Preservation technique is now a lot cheaper and has 5 ranks, gradually easing the birth rates transition
• You can now load your game from a string from the main menu
• Building costs now have icons instead of text
• Research panel scroll is smoother
• Toggling to sell an item will disable item trading and vice-versa so that you can no longer sell stuff you didn't mean to.
• Framerate capped at 30 now
• Kaamos' Decimate ability can now properly be toggled off
• Kaamos' Charge icons now properly display tooltips
• Various typos have been fixed
• Markeeth's Resolute will only give you buildings of the last two tiers you own ( no getting a tier 1 building when you have tier 3 and 4 of that type already built)
• You can now right-click on a notification to dismiss it
• An undo button has been added to the hero inventories, allowing you to undo your last item sale, in case you sold something you didn't mean to (ONLY THE MOST RECENT ITEM)
• Conscripts and other events that give military units will no longer make your army go into the negative if you're over 4 billion troops
• Buildings will now indicate the proper cost when used with multipliers above x1 multiplier
• The x1000 and x10k modifier are now only available when training military
• You can no longer click on other towns/ruins on the world map while you already have a town/ruin open
• Opening a loot crate will now update the tavern info with remaining loot crates
• Raiding an allied kingdom now immediately breaks the alliance
Update 1.2:
• Scrolling on the building tab has been improved, you can scroll even if you hover over buttons or scroll while outside the area
• Escape opens up the options menu
• Scrolling in "?" menus has been improved and opening a "?" menu will now center the text
• The framerate has been capped at 60 fps, hopefully this will fix the issue with skyrocketing fps
• Windowed mode will now prefer height over width in scaling
• The game will now remember if your windowed/fullscreen setting when you quit and start the game again
• You can now enter Windowed Mode from the Options menu
• The Bustling Town achievement now works properly
• The Building achievements requirements have been increased (they were too easy to obtain)
• The Exit Game button now properly exits the game, heh
• Links to social media now work properly
Update 1:
• the game can now be run in windowed mode from the options menu
• buildings achievements have been fixed
• the exit button has been fixed
• links towards social media have been fixed
• the tutorial no longer restarts on a new colony

Enter the vast lands of Communia, the magical planet that goes on forever. Or at least it looks that way. Several hundred colonies later people still have reported absolutely no end in sight and no familiar sights whatsoever. Goes without saying that it's an easy job to find an hitherto uninhabited place and claim it as your own. So take command of a pair of villagers, help them build and grow and expand your village...until it turns into a town, a duchy, a kingdom. When that becomes unsatisfactory, turn your kingdom into an empire, conquer your smaller neighbors, trade with your bigger neighbors, raid and explore, send heroes on missions and grow, grow, grow!



Если вы являетесь правообладателем данного материала и вы против размещения информации о данном материале, либо ссылок на него - ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала - администрация с радостью пойдет Вам на встречу!


Ссылки временно недоступны, скоро появятся...

Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.

Дополнительные файлы для игры

Если ты нашел новую версию игры Idle Civilization v10.07.2016 [Steam Early Access], либо русификатор к ней, патч, левелпак или мод - сообщи об этом редактору новости, он добавит сюда доп. файл.
Отправка личных сообщений доступна только после регистрации.

Комментарии игроков (10 шт.)

От: Snaider [23|1] | Дата 2016-01-05 08:37:50

Репутация
23
Заинтриговала игрушка =)
От: Alex_Igroman [16|9] | Дата 2015-11-28 13:02:43

Репутация
16
Опа! Флеш-игра переросла в полноценную игру. Во флешку немного играл, попробую теперь это скачать.

Alex_Igroman подумал несколько минут и добавил:

darkernal сказал:

При попытке загрузить игру: "You are not connected to Steam".


Возможно Ваш антивирус забрал в карантин файл steam_api.dll. Извлеките его из карантина и добавьте в исключения (мне это помогает, мой ESET постоянно забирает файлы steam_api во всех играх)
От: Elektra [7719|138] | Дата 2015-11-28 09:51:44

Группа: Редактор
Репутация
7719

darkernal сказал:

При попытке загрузить игру: "You are not connected to Steam". Спасибо автору за потраченные впустую 3 часа.


Игра без защиты, и почему 3 часа?
От: darkernal [1|0] | Дата 2015-11-28 09:21:40

Репутация
1
При попытке загрузить игру: "You are not connected to Steam". Спасибо автору за потраченные впустую 3 часа.
От: jimbomarine [6|3] | Дата 2015-11-27 08:31:57

Репутация
6

johnon сказал:

Мнение об игре: обычный idle-clicker и ничем особенным из себе подобных не выделяется.



idle игры по своему эволюционируют и назвать просто кликером както жестоко)
От: fenisto [5|0] | Дата 2015-11-26 21:30:35

Репутация
5
Контента в игре мало на данный момент
От: johnon [6|0] | Дата 2015-11-25 19:11:54

Репутация
6
За то, что перезалили без софта конечно огромное уважение. О причинах его добавления я догадывался. Как вариант решения проблемы предлагаю добавить файл "readme" с описанием всех необходимых компонентов со ссылками и инструкцией. Или по крайней мере заменить автономные инсталляторы на веб-установщики, как в некоторых случаях вы уже делали.

Мнение об игре: обычный idle-clicker и ничем особенным из себе подобных не выделяется.
От: ZOXIN [28|65] | Дата 2015-11-25 10:58:46

Репутация
28

Elektra сказал:

Поэтому в некоторые игрушки, время от времени, добавляем софт


Если это не слишком накладно по затраченному времени и не слишком увеличивает рамер файла/время скачки, то я только за!
От: Elektra [7719|138] | Дата 2015-11-25 10:43:45

Группа: Редактор
Репутация
7719

johnon сказал:

В сотый раз нас заставляют скачивать сотни мегабайт directx, framework, XNA и пр.


Надоедает читать на сайте сотню раз сообщения, что игра не запускается. причем не помогает надпись "Если игра у тебя не запускается - то обязательно проверь установленный софт из раздела FAQ п.3."
Поэтому в некоторые игрушки, время от времени, добавляем софт
От: johnon [6|0] | Дата 2015-11-25 10:19:41

Репутация
6
В сотый раз нас заставляют скачивать сотни мегабайт directx, framework, XNA и пр.
А где драйвера на видеокарту?!