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Игру добавил Defuser222 [3625|10] | 2016-09-30 (обновлено) | Ролевые игры (RPG) (3299) | Просмотров: 15153

City of the Shroud [EGX 2016 Demo]

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Abyssal Arts (1)
• Жанр / Genre: Стратегии (3515); Сетевые / ХотСит (2286); Ролевые игры (RPG) (3299)
• Тип игры / Game Type: Демо версия
• Размер / Size: 262.34 Мб.

City of the Shroud - стратегия с элементами РПГ, где Вы командуете отрядом из выбранных фэнтези-бойцов и сражаетесь с AI, либо с другими игроками.

Версия игры ОБНОВЛЕНА с Prototype v0.0.12 до "EGX 2016 Demo". Список изменений внутри.

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Язык интерфейса: Английский
Движок: Unity 5

EGX, and Introducing the Duelist!
This is a big update! First, we’re taking City of the Shroud to EGX - formerly the Eurogamer Expo - from September 22 - 25! Chris and I will be heading up to the NEC in Birmingham, UK, to show off the game. We’ll be in the Rezzed Zone, so come on down and say hi!

We’ll also be next to Matt Gambell, who has helped us with all of our trailers and is the developer of RPG Tycoon. He’ll be showing off his new game, Living the Deal, along with Tom Pickard, who did the environment assets and the UI update for CotS. It’ll be a regular Brighton Indies party! Or, more accurately, “enthusiasm encouragement group” (aka swapping out coffee runs). We have a wonderful group of indie developers in Brighton, and we’re constantly finding ways to help each other, from coffee runs to production support to trailer editing. This is another extension of that!

But in even more exciting news, we are finally ready to unveil something we’ve been dying to get into your hands for months: the newest addition to CotS’ class roster, the Duelist!

The Duelist is a martial-arts cowboy… assassin… Basically, she’s awesome:

“The Duelist is a hybrid strength/dexterity class, and also a hybrid melee/ranged class. Armed with pistols and martial arts, she has abilities to dash in and out of melee, as well as abilities that function differently if your target is in melee or at range. This makes the Duelist a very flexible class, capable of setting the terms of the fight. However, as the name suggests, the Duelist does best when fighting a single target, so you can defeat enemy Duelists by sticking together and ganging up on them.

When you manage to isolate your target, the Duelist is without question the deadliest class in the game. The core philosophy of the Duelist is that the best defense is a good offense, and if you can get an enemy in a one on one situation you will be able to use your mobility and disruptive offense to make short work of them.

When building a Duelist, you will have to choose between mobility, disruption, or pure offensive power. Whether you want to focus on staying safe and faking out your opponent while you whittle them down or simply diving in and going for the throat, the Duelist is going to be adept at picking off fragile enemies.”

Here are some of the moves you’ll unlock for her in the game:

Dash: From range, move to the closest available space adjacent to the target. In melee, move to the opposite side of the target. In either case, deal damage to all enemies in your path (if the enemies are lined up, you can use this ability to dash through the entire line, dealing damage to all of them). (Cost: 2)
Flashbang: Toss a grenade at the target which explodes after 3 seconds, damagingall characters within 1 tile of the blast and reducing their damage by 50%. (Cost: 3)
Quick Shot: Deal bonus damage if you have moved within the past 5 seconds. (Cost: 1)
Roundhouse: Damage and knock back all adjacent characters. (Cost: 4)

Here’s an example of how those tie together:

Dash (Move in on target, dealing damage while you do) >
Quick Shot (you just moved, let’s use the opportunity!) >
Roundhouse (Damage the opponent and get knock them out of range if they’re melee) >
Flashbang (Deal damage and reduce their damage - let’s see them try to counterattack!)
All together, this advanced combo only costs 5 AP, and you’ve just closed the distance, hit them 4 times, knocked them out of melee range, and reduced their damage by 50%. The Duelist is fast and dangerous (and is my personal favorite of all the classes)! But don’t worry - the other classes have just as much up their sleeves.

We’ll be rolling out the Duelist to Noble backers and higher for initial playtesting after EGX. I’ll be setting up a Beta channel on Steam where you can access a build with the Duelist and the updated UI. Then, I’ll send the Beta password to Noble and up backers once the build is live, and then we can get started with some play sessions! Once the Duelist has been thoroughly tested, we will roll her out for everyone to enjoy.

So, O Noble (and up) Backers, keep an eye out for your Beta branch passwords, and hopefully you will love the Duelist as much as I do.

And if you’re in the UK and are going to EGX, be sure to drop by our booth to say hi!

0.0.12 Patch Notes
Reworked nearly all the under-the-hood login stuff - with any luck, this will stop the bug where new players couldn’t use the UI on their first time opening the game (eesh)
Overall menu system should be working better and have a more uniform appearance
Minor difficulty adjustments to a couple of encounters in the story preview
Tutorial wording has been adjusted for clarity
Fixed a visual bug with the Mage’s staff
Water should now appear in the Docks stage on Fast settings
Quest tracker visuals should work better

Version 0.0.11 / Kickstarter-Exclusive Story episode #4 (and a boss battle) update for City of the Shroud for Windows. Adds controller support.

0.0.10 Patch Notes
Episode 3 now playing! (Must have backed Kickstarter to access)
New abilities and stat gems accessible
You can now make the Mage purple because it's awesome
The Gunner also has an alternate color scheme
General bug fixes and improvements

0.0.9 Patch Notes
Episode 2 now accessible!
New stage! Play through episode 2 to access it!
Game now starts players in the tutorial the first time they turn on the game (once you’ve completed the tutorial, it’ll load the main menu like normal)
No more infinite gem duplication! Sorry not sorry!
Fixed a harmless but visually ugly bug where formatting code would appear in dialogue if you clicked at just the right timing to skip it
Equip screen UI now gives better visual guidance on how to equip gems
Improved text visuals at high resolutions
AI enhancements
You can now check what a gem is on the rewards screen using tool-tips
Various other minor bug fixes

0.0.8 Patch Notes
Back us on Kickstarter to get access to the exclusive mini-campaign!
You can redeem access to the mini-campaign through the Pause Menu using a code sent via Kickstarter
Your story progress and inventory now get saved to the cloud!
Fixed some graphical bugs
General bug fixes and improvements

0.0.7 Patch Notes
New Ability: Changed Gunner's Firing Squad to Flamethrower, which deals damage in a cone in the direction of the target
AI should be much more beginner-friendly
Design Change: Movement now only costs 1 AP unless there is an enemy within range of the selected character (this speeds up the start of battles and avoids kiting)
Your inventory is now stored in a magical place called 'the cloud'
No more programmer art gems! Now using real artwork!
Minor UI adjustments
Under-the-hood prep for our Kickstarter on February 2

0.0.6 Patch Notes
New and improved tutorial! Give it a whirl!
Initial implementation of the equipment system! You can now equip gems to your characters to enhance and alter their stats.
More on-screen gameplay reminders during combat
Gems now have their names and cost displayed underneath them before starting a combo
Combo Wheel now has a big, prominent cancel zone
Combo Wheel now turns grey once the player has used all 7 AP slots (you can't do any more than that!)

0.0.5 Patch Notes
As mentioned, new Mage animations!
Special attack gems now use moving arrows to show you where to move the mouse next (thanks, Matt!)
Draw order for gems now keeps the first activated gem on top
Camera now rotates to a higher angle when characters are bunched together
We now have persistent player inventory, and items can be awarded from quests
Equip items to change your character stats!
Performance enhancements!
Saved games are now stored in our cloud backend, so they will be portable across platforms
Tiles that grant bonuses are now green so it’s clear that it’s good to stand on them
Corrupted tiles now have solid visual effects on them to be more obvious that you should not stand there

0.0.3 Patch Notes
City of the Shroud Overture now plays on the title screen!
Overhauled the Combo Wheel UI
Added outlines and highlights to a bunch of the UI to make it more apparent on-screen
Player names will no longer overflow out of their box
Fixed bug where the Combo Wheel wouldn’t open in the Tutorial (we hope!)
Updated the language in the tutorial and other places in the UI to make it a bit more clear what everything means/does
Updated our bug reporting system - fingers crossed this solves the issue with holding down click to type…

0.0.2 Patch Notes
Updated the AI based on player feedback
Switched to tile-based selection - instead of clicking the character model to attack, players click the tile on which the opponent is standing
Tab key now cycles the selected character
Moving the cursor over an enemy tile that’s in-range animates and highlights that tile
Moving the cursor over an ally’s tile animates and highlights that tile
Added a (text) reminder that characters move instantly using Right-Click - we’ll, uh, make it pretty later
Battle pop-up text is now easier to read, performs better; still placeholder as all get-out
Magnetic Mines now show the team color of the character who placed it
Magnetic Mines now appear on the porch instead of hidden inside of it
Changed Void’s tile Corruption effect so that it no longer stacks
Updated tutorial text in the hopes of making the link gems easier to understand
Changed combo queue UI to be more noticeable and consistent with the character AP gauges
If player tries to make input when they don’t have enough AP, the currently-filling block will flash red and a sound effect will play
Characters now flash more prominently - white when attacked, yellow when AP is full, red when low on health
The white destination bubble for link gem icons now shows a faint, pulsing version of the icon
Updated the test combo wheel in the Details menu to be the same as the new in-battle version
Added an outline to AP cost number for special attacks in the combo wheel
The team UI for the player is now on the left instead of the right
Added numbers next to characters in the team UI that correspond to their keyboard selection shortcut
Added outlines to the individual AP chunks in characters’ AP bars
Added outlines to each character’s HP bars
Changed color of AP bars to be less brown
Other minor UI tweaks

0.0.1 Patch Notes
Slowed down game speed by 50%
Added hit-stuns so that characters are briefly stunned upon taking damage
Added a victory animation for the Brute (other classes are currently being worked on)
Game now prompts first-time players to use the tutorial
Various improvements to the tutorial
Brute punches alternate between right and left when doing basic attacks
Range indicator is now more clear
Bug: Fantastic quality settings make particle effects faint and hard to see
Tiles with an enemy on them turn red when in range
Made the Team menu lighting less bright
Health bars now show how much damage an attack did and then slowly collapse to the new HP level (like in a fighting game)
The color of the bar representing the damage corresponds to the type of damage dealt:
Red: Power (Wild Swing, etc.)
Blue: Magic (Devastation, etc.)
Yellow: Quick (Snipe, etc.)
Character UI also flashes when taking damage
Character portraits don't disappear when a character is defeated anymore; instead, they get a big, red X over them!
Added a small outline to the UI underneath characters to make it easier to see
You can now cancel out of waiting for an online opponent
Bug Fix: UI underneath characters now disappears when a character is defeated
Bug Fix: The game saves team makeup properly now

City of the Shroud is a tactical RPG with a twist - battles take place in a real-time, combo-based combat system where you unleash special moves, build powerful combos, and outmaneuver your opponent.

Join the live, player-driven story as it unfolds in a sprawling world, where bitter rivalries battle for control of a city descending into civil war. As you play, your choices, and the choices of every player, will create a living world of shifting alliances as you race to uncover the truth before it's too late.

• Real-time, combo-based battle system: think on your feet and chain together your attacks to defeat your opponents
• The story is a living episodic campaign: every player's actions impact how the story unfolds for the entire community.
• 4 episodes: each episode is crafted based on the cumulative influence of every player's choices and actions from the previous episodes.
• Written by multiple chart-topping independent author Moira Katson
• Online PVP multiplayer
• Deep combo and stat system lets you customize your character to suit your playstyle
• Mod support: customize the appearance of your units in battle
• A distinctive world, beautifully realized in 2D and 3D



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Комментарии игроков (2 шт.)

От: Dungergun [0|1] | Дата 2016-10-03 06:56:55

Репутация
0
Мне понравилась, нестандартно и выглядит красиво.
От: illogical [27|18] | Дата 2016-01-20 04:24:46

Репутация
27
эмм, эмм, может лучше в Final Fantasy Tactics или Операция Silent Strom сходить.