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Скачать игру Adrorium v0.7.0 - торрент, игра на стадии разработки

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Adrorium v0.7.0

• SGi навигация / Navigation: » » Adrorium v0.7.0
• Разработчик / Developer: Инди-игра (10470) от Beholdernx (1)
• Жанр / Genre: Леталки, скроллеры (982); Сетевые / ХотСит (2017); Песочницы (Sandbox-игры) (866)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 28.48 Мб.

Adrorium - игра, в которой вы собственноручно создаете свой космический корабль из сотен блоков, сражаетесь с вражескими кораблями, обездвиживаете их и разбираете на болты. Одной из особенностей данной игры является необычная система управления кораблем, которая осуществляется в рубке с множеством различных кнопок и рычагов.

Игра обновлена с v0.6.1 до v0.7.0. Список изменений внутри новости (новые детали, корабль, рецепты, инвентарь, добавлена торговля, мультиплеер и многое другое, около тысячи изменений).

Это реклама. Вы можете скрыть всю рекламу на сайте. Как?

Особенности:
• Продвинутая система инвентаря с множеством различных предметов.
• Утоляйте свою жажду, голод, усталость и боевой дух в случайно сгенерированной галактике, заполненной изумительными космическими станциями, отшельниками, планетами и другими интересностями.
• LAN ограничен только синхронизацией позиции игрока.
• Регулярные большие обновления каждые 1-2 недели.
• Игра находится в фазе прототипа, поэтому многих возможностей ещё нету в игре.
• Крафт

Разработкой игры занимается аматор, но он уже работает над игрой полгода и не представляет себя без неё. Его цель - сделать Adrorium шедевром.


=>Main features:
-UNISCENE
-CONFIGURATION FILES
-NEW GAME FRAMEWORK
-NEW MENU
-NEW SETTINGS
-124 NEW ITEMS
-104 NEW RECIPES
-MFMJ BETWEEN SYSTEMS
-CHANGED SOME BUTTONS
-NEW SHIP
-REPAIRED ASTEROIDS
-NEW INVENTORY SYSTEM
-NEW INVENTORY SPRITES
-WORKING MULTIPLAYER
-NEW BUILDING SYSTEM
-NEW FPS HANDS
-NEW USEITM ANIMATIONS
-TRADING (WITH NPC'S)
-WORKING NPC DIALOGS
-SHIP REPAIR IN SPACEDOCK
-ITEM DROP/PICK/DESTROY
-LOGGING PANEL
-SAVES IN CHRONOLOGICAL ORDER
-AUTO FIRING MODE
-REDUCED FILE SIZE TO 60%
-CREATIVE GODMODE
-MOVE WITH 02 CANNISTER

Complete changelog:
-updated game engine version to 2018.1b
-started rewriting all scripts
-started writing new game framework
-added a data script
-added lots of classes:items,research..
-created new settings framework
-stated reworking the main menu
-migrated some code to data script
-made new fps/ping/version texts
-added more gamedata classes
-wrote the new menus related code
-reorganized the menu buttons
-redesigned the way menu processes data
-debugged the new code
-separated storing from process classes
-made the read/write for saving
-made specialized saving classes;
-debugged the saving system;
-implemented closest target getting
-implemented next target getting
-finished debugging the new framework
-started referencing all GameObjects
-made inits hierarchically triggered
-added new panels for canvas
-debugged the canvas
-made leaderboard into custom panel
-pdated gameengine to 2018.1 A13
-solved fps spike bug from physics
-made menu pannels togglable
-improved scrolling in announcements
-made menu panels be closed at startup
-referenced setting canvas elements
-started implementing settings options
-reorganized setting elements
-solved apply settings bug
-implemented serialization for items
-same for recipes
-finished the new settings framework
-added low,med,high setting presets
-made game autoload settings
-solved a audio bug
-cached some GameObjects
-started working on new/cont game
-moved gamestarting code to game ctrler
-cached more vars at startup
-implemented the gamelists for entities
-made ship init called instead of auto
-made game use difficulty setting
-tweaked the lighting
-solved sandbox errors
-solved projectile bugs
-started debugging the new features
-solved gam exit bug
-made menu panels reset upon exiting
-made ships disappear when exiting
-made specialized ship destructor
-made the ping/ip show only in-game
-made game gen logs disappear -started working on the multiplayer
-implemented password prompter
-edited master server list format
-implemented new network architecture
-created classes for network msg's
-researched the nat punchtrough
-solved bug that dcd the masterserver
-installed PHOTON
-adapted photon for my code
-made photon and transport selectable
-implemented server listings for both
-made the MP work with both P & T
-implemented network testing
-wrote send/receive function for MP
-created all the net message classes
-made all compatible with both P and T
-created script for classes
-created runtime storing classes
-moved all runtime dict. to data script
-removed unneeded classes
-added notifs for game start
-added join step notifs to client
-moved ipgetting at app start -edited masterserver param. format
-edited join panel template
-solved ugly slider/toggle nre bug
-made fullsc discrete with 3 values
-blocked starting while testing net.
-made net type selectable manually
-made isforwarded and isphoton states
-implemented first net packet class
-finished the core MP to communicate
-created handshake packet encodings
-made client autodetect host
-made classes for add,del,store players
-wrote code for processing them
-wrote the download entity classes
-made the processing code for them
-wrote asteroid dld/load/gen classes
-finished coding the asteroid syncing
-implemented player info dld/load/store
-made pl con packet and framework
-implemented sync rate setting
-made network stats for sent data size
-created playerinfo class for runtime
-tweaked debug gui for network
-made player pos sync packets/classes
-same for ships
-implemented ship type downloading
-made game keep track of dld entities
-removed unneeded playerinfo
-synced infinite universe offsetter
-finished implementing ship dlding
-cleared screen upon entering/starting
-made public/private chat packets
-replaced vector3's wit floats for net
-optimized no clients case syncing
-updated con/dcd debug steps
-reorganized network related gui
-realigned the texting location
-solved a ugly net transport bug
-debugged some more the MP
-changed the way clients are indexed
-added button press packet/class
-implemented it on the components
-optimized all packet classes for size
-implemented log,err,war,debug panel
-limited entries to avoid clodding
-started debugging player script
-made log panel auto scroll down
-made specialized all but one conn.
-solved pl pos sync bugs
-solved missing player self bug
-solved GO pos sync bug
-solved unlogged dcd bug
-solved missing dcd msg
-solved network gui related bugs
-solved error in ship pos sync
-changed MP player GO naming
-implemented lerped MP pos sync
-solved name bug in MP
-solved bug in transfer rate calc.
-cleared many debugs
-made custom spawnpos searching
-solved multiple pl conn in same time
-finished writing destroy all on exit
-merged several store classes
-started writing w/r for loading
-created the format for the saves
-created framework for mfm jump;
-solved error in savefile reading
-finished implementing new saving sys.
-solved bug in dupped suit in suitdock
-redesinged saveselector panel
-redesigned new/cont panel
-implementeed fit to content for panels
-added modding panel
-added more savefile info
-started working on the loading
-made save integrity check
-added game params to savefile
-finished the loading of players
-removed all hardcoded gametype data
-finished item and asteroid spawning
-completely rewrote the ship spawner
-wrote the block loader
-made shipdesigns dinamically loadable
-made both loading of design and class
-added more ship params for saving
-finished ship side saving and loading
-integrated it in the net download
-finished true ship sync
-rewrote most ship vars for faster load
-made comp spawner load and create
-finished implementing comp spawning
-migrated comp state vars to ship
-optimized comp indexing
-debugged comp script
-created custom loot gen. algorithm
-new shield redistribution algorithm
-reworked the shield variables
-made ship use net for notifs
-new shield system naming and process
-cleaned up the ship load/save func.
-migrated loot gen to block spawner
-implemented spawn,rot,del MP sync
-added info to manual
-hided some buttons
-made shields position center-able
-adapted old designs to new format
-improved net test for no internet
-solved pos/rot encoding bugs
-solved bugs in ship gen. func.
-optimized size on packets for net
-created custom multidim encoding
-optimized the ship save class size
-solved bugs in loading blocks
-solved bugs in block name encoding
-first run without errors in months
-solved bugs in bad block position
-made new format for block store class
-made entities dict.s for faster access
-added mission classes
-modiffied how comp states are stored
-made new block storing format
-wrote shipdesign gen. function
-finished block load/save+loot gen.
-made block gen from params to string
-debugged extensively the ship script
-implemented encryption for savefile
-made block params to string function
-finished generating store classes
-merged ship design gen and spawn
-added more manual entries
-made placeholder missions
-implemented item spawning
-made item spawn gameobject
-implemented item destruction
-added drop functionality
-made dropping have random pos
-imlemented drop item sync for mp
-renamed entitiscript gameobjects
-debugged some more
-integrated item actions into mp
-wrote the mp shipspawn command
-created loader for block init state
-rewrote airlock code from scratch
-adapted the code for all the comps
-merged console states into a int
-integrated power into console state
-debugged the aux.& ctrl.p. console
-adapted states in shield console
-adapted ship weapons states
-reworked the hydroponics block
-made plant grow continuously
-adapted door state processing
-solved bug in door automation
-made ship cmd's compatible w/ cons.
-removed redundant cockpit buttons
-optimized cockpit animations
-adapted cockpit anim.r for new anims
-finished debugging block script
-changed cockpit interaction
-integrated cockpit into tutorial
-changed block inventory format
-imeplemted cargo access on pl side -made loot autosort
-made block inv access be direct
-made cargos be locked when used
-redone autodoor open mechanism
-rereferenced the airlocks
-had to rereference escapepod&hidrop
-updated console button logic
-finished rereferencing the cockpit
-realigned&debugged some buttons
-reindexed console elements
-solved net tester error
-added manual entries
-optimized item drop pick w/ layers
-wrote the player side item pick
-optimized animations at startup
-made mission panel fit to content
-made shield colliders accurate
-changed autodoor detection area
-tweaked elevator detection area
-optimized coroutines in comp script
-improved player rotation motion
-made player id savable
-moved leaderboard to canvas script
-redesigned the leaderboard
-tweaked the recipe box design
-adapted shipdesigns to new format
-wrote the config file reading
-tweaked hud elements position
-optimized net tester
-implemented net retest
-solved shipdesign access bug
-solved escapepod bug
-replaced dict's n serialization
-started populating the data files
-solved data reading bugs
-started writing crafting framework
-reworked crafter r/w
-rewrote crafting format
-added lootvalue templates
-debugged block gen function
-changed block store format
-made net check run faster
-optimized net shipspawn
-crated new rotation value encodings
-implemented ship states save/load
-solved many uninit,nre,index errors
-updated Unity to 2018.1.0f2
-removed emergency discharge button
-solved state errors in autodoors
-same for ctrl. pan. console
-reworked camera shake
-optimized net testing/retesting
-made drones spawn at same distance
-solved weapons animation error
-solved console bugs
-soled button color bug
-solved main power console bugs
-solved many cockpit state errors
-solved airlock color error
-solved cargobox anim bug
-solved cargobox missing tag error
-adapted all the old loot values
-autorescale on craft/mission pan.
-solved cockpit not upd color bug
-solved cockpit screen index error
-tweaked cockpit screen animations
-solved bug in cockpit states
-tweaked notif for starting game
-solved drones not spawning bug
-removed some debugs
-solved block encoding bug
-solved game restart error
-solved delete cockpit w/ player bug
-solved ugly saving string bug
-solved many ship saving errors
-solved bug in player saving
-reduced connecting time
-solved bug in savefile
-solved bad savefile encoding error
-solved a memory leak bug
-made aliens load/save their contents
-solved alien indexing bug
-implemented savefile sorting
-made saves deletable
-tweaked the loadfile panel
-solved net start error
-solved player spawn error
-solved a bug in block pos spawning
-repaired player motion transition
-solved shp buttons parsing error
-solved player script disabling bug
-solved ship collider error
-added more ship params to savefile
-solved ship not saving last block
-coded comp to load power state
-made spacesuit state save/load
-reworked suitdock animations
-implemented json writer for configs
-added custom build colliders to blocks
-repaired bad names in weapons/cons
-repaired ship weap anim
-repaired block names
-started coding new building system
-separated buttons on other layer
-tweaked tutorial room design
-reorganized playerscript code
-implemented asteroid ore spawning
-finished the down interact
-reworked the movement types/code
-reworked asteroid explosion trigger
-coded inv support for item pick
-implemented up raycast
-implemented mouse sensitivity
-finished 5 movement types
-solved bug that blocked f interact
-solved plant row bug
-solved bug that broke player motion
-tweaked ladder motion rotation
-optimized player movement
-solved null parent bug
-made prototype for new building sys
-implemented new block place algorithm
-made new building mechanism
-removed some block colliders
-finished player block build cmd
-solved camera flip bug
-made rot fps independent
-solved bad controls for handmove
-solved block deletion bug
-linked building with held obj
-disabled old building triggers
-made building consider held item
-solved bug in building align
-started implementing mfmj
-migrated sector gen to data script
-migrated canvas code to canvas script
-made dronespawn procedural
-made story overlay a parameter
-blocked mfm in tutorial
-coded pl pos maintain in mfmj
-made sector gen info autoclear
-creted&added mfmj vfx
-new sfx for the bullethit
-solved dmgpopup position bug
-tweaked the bullet hit vfx
-solved airlock/escpod anim errors
-made destroyed ships not drop loot
-added the new motions to mags
-made new movement when seating
-reorganized cockpit buttons
-solved seating bug
-redesiged the new gui windows
-redrew the inventory slot image
-created new backpack image
-created new spacesuit image
-reorganized the new gui elements
-made the scrolling have no inertia
-added few building items
-tweaked panels visibility
-prepared a test build
-solved a loot spawner error
-implemented net test canceling
-tweaked title color&visibility
-started working on the new inv system
-referenced crafting functionality
-made crafting autogen elements
-started reworking the inventory
-made new belt icon image
-optimized inventory saving
-solved bugs in craft gui gen
-made images a loadable config param
-implemented the sprite reader
-added sprite path in config file
-moved all item images to resourcess
-removed hardcoded items
-added all items to the config
-tweaked the slot colors
-tweaked the item size
-implemented item size change on hover
-added&implemented description panel
-edited the recipe class
-created the first recipe
-solved crafting errors
-finished getting the crafting to work
-reworked craft/cargo interactions
-debugged the block interaction
-solved not updating interactstate bug
-made the description autodeactivate
-removed workbench from seating blocks
-added crafting crosshair
-blocked movement while interacting
-made belt hide when driveing
-added few recipes for testing
-implemented interaction vfx
-locked interacted block for others
-solved incorrect recipe display bug
-solved a crafting panel nre
-made hover on recipe show description
-tweaked craft template& ngredient size
-limited recipes to 4 ingredients
-made helmet not block most panels
-implemented takeall/putall for inv
-solved some accessing errors
-implemented item shift send
-made description panel autoupdate
-added sort button for all inv's
-integrated description in countitems()
-moved stacksize from player to config
-solved stack deleteion bug
-added stack split to sorting
-deleted obsolete getitemcount()
-added sfx for iteminteractions
-implemented dragging
-rearanged gui panels
-migrate dragging from player to canvas
-made wait period for consuming items
-made item use depending on item type
-same for the item location
-tweaked item description panel
-debugged the use item function
-new sprite for the belt selector
-implemented belt itemswitch
-tweaked the player gui panel
-solved rotation block bug
-solved bug that changed wrong state
-moved the itemcheck to tutorial
-implemented drop/delete item
-adjusted position for dropped item
-solved dropped items being unpickable
-added the pick crosshair to dropped items
-solved bug that hid the texting area
-implemented function for 3dhand anim
-added 3d hand animation templates
-made few fps hand aimations
-added more info to item description
-migrated the pda from gui to game object
-adapted&added the old recipes
-added more item description info
-solved a battery recipe bug
-changed name for few items
-tweaked some item stats
-corrected some item names
-made pick/plant/.. update inventory
-merged remove and take item
-optimized inventoy editing functions
-redone all the hand animations
-solved bug in animation triggering
-moved building from keyctrl to itemuse
-made a null item have no animation
-made iteuse update belt item
-made building consume the item;
-repaired block deleting
-reimplemented the creative menu
tweaked fps hand positioning
-wrote backbone for gui updater
-improved interactwait image visibility
-finished the gui updater
-made driving hide inventry, fps hand...
-removed legacy gui system
-solved items not stacking bug
-rewrote & optimized giveitem()
-realigned item description text
-made suit on/off acces/drop it's inv
-blocked suit inv while not wearing it
-solved gui not upd on item pick
-solved item pick not autostacking
-added sound to all item interactions
-added item pick animation
-solved wrong crosshair bug
-added outputcount info to recipes
-tweaked the gui panels positions
-reduced crafter inventory
-solved lighting value change bug
-made releasing drag not reset pos
-made button click not fire pistol
-tweaked suit inv size
-made description only on inventory
-started working on the pda
-added nicer backgr's to pda
-made mfmj reset targeting sprites
-wrote code for prev. sector mfmj
-repaired mining
-added custom mesh for ore items
-solved hand based movement bug
-added belt support while seating
-made equipped item hide while driving
-solved bug that blocked the asc
-solved the creative menu blocked bug
-blocked item pick if no free inventory
-made ship only drivable if cockpit is on
-implemented the seating animation
-added gui targets for sectors in drivehud
-solved inspector overfilled error
-solved a engine crash due to variable nr
-added mfmj support on the shipscript side
-blocked mfmj trigger while its jumping
-solved dupped ship in mfmj bug
-made ships completely loadable from config
-tarted rewriting the config filess
-started debugging the game
-added more item parameters for config
-finished the item config file
-added 46 new items
-finished the block config file
-solved config file errors
-cached dict. entryes
-optimized data class hierarchy
-tweaked description panel
-implemented automated firing
-made consumable block overuse
-rereferenced player object variables
-solved dupped item bug
-solved itemuse auto trigger bug
-added not using ammo option(ex: knife)
-finished programming the item parameters
-added 70 new item sprites
-cached the creative panel elements
-wrote the framework for new projectile sys
-rewrote the projectile script
-added config data for te new items
-removed legacy projectile code -created a unified projectile prefab
-coded the new proj hit functions
-added several new building items
-sorted and made order in the images
-re-referenced the previously moved images
-finished the new items config file
-made recipes be indexed by name
-colorcoded rarity in slot background
-integrated new images in editor
-made creative scrollable to fit all items
-hid the null item in creative
-solved building error
-tweaked creative panels dimensions
-added rarity color to creative
-optimized recipe panel scrolling
-generated a item list for recipes
-started coding the recipes config file
-added fabric item
-finished writing the new recipe data
-finished debugging config files
-tweaked the creative panels size
-smg wasn't a weapon, solved it
-solved a projectile bug that blocked spawn
-got the new proj. sys to work
-made pistol not be automated
-added dcmotor to items and recipes
-added the o2canister jet as a ammo item
-made the 02cannister a recoil tool
-added iron bar item &added to many recipes
-added titanium ingot to items&recipes
-added rocketfuel to items&recipes
-implemented recoil for propelling
-solved projectile nre bug
-implemented firing rear recoil
-implemented firing sound from config
-tweaked gui images to avoid overlap
-tweaked the o2canister recoil values
-made asteroids spawn multiple ores
-tweaked asteroid lod distance
-made the '?' image the default
-repaired&reintegrated the dmg popups
-made iron ore main resource
-increased stack size for iron ingot
-solved eapon interaction block bug
-blocked spawning item type null or size 0
-made waittime for crafting
-solved crafting block error
-created recipes at start of game
-solved bad interact anim trigger bug
-blocked debugs outside of editor
-edited rarityes,current:11
-started debugging gametypes
-replaced tutorial colliders w/ blocks
-migrated tutroom to a block
-removed legacy hardcoded tutorial screen
-improved drivehud resolutuin
-tweaked projectile propertues
-added more projectile vfx
-tweaked first run settings
-solved gametype conflict error
-optimized all paralel functions
-added new manual entries
-implemented damage to blocks
-made only tools damage/repair blocks
-new 3dhands,equiped ite models+anim
-rescaled the fps hand
-tweaked the animations
-added knife&seating anim
-imeplemented animator for player
-made knife a melee type
-added 3d object to all items
-added anims for repair&changing item
-tweaked the button press animation
-playtested the animations¬ed some bugs
-tweaked eating anim
-solved equipped item causing collision bug
-repaired knife dash anim trigger
-solved builtitem dissapear bug
-solved cockpit screen autostart bug
-made clicking prevent firing auto weapons
-solved picking not updating inventory bug
-solved startup not showing item bug
-removed unused models
-optimized some textures to save space
-created complex format for block info
-made the block inventory a config param
-finished custom block class gen
-implemented save&load for block inv
-solved cargobox tag,nre,index errors
-adapted all shipdesigns for new standards
-started coding the npc interact framework
-added dialog config file+few dialogs
-added alien item for debugging
-made npc interact panel autotoggle comps
-made template for dialog system
-finished implementing trading&diaolg sys
-hardcoded ship repair system
-added ability to accept missions
-centralized spacedock mesh positioning
-made ship repair only in spacedock area
-finished coding the repair function
-added waittime after buttonpress
-solved bug in repair indicator popup
-solved a nre cased by dialog config file
-made dialog sys read from config
-made creative items autoupdate inv
-made mission template panel
-debugged the dialog sys
-made mission panel autoupdate
-finished npc interaction framework
-made alien collider accurate
-added 4 letters to npc mesh T,R,M,D
-made notifs visible while interacting
-made using the held item clear fps hands
-wrote several dialogs
-added content to all ingame aliens
-added few dummy missions
-solved bug that allowed all npc to repair
-tweaked alien position for easier interact
-added bath door to lod
-tweaked interact panels properties
-made dock and station have aux
-made all their suitdocks empty
-tweaked trade indicator for the npc
-solved invisible dialog bug
-solved missing cabinet sound error
-solved building offseted pos bug
-corrected some dialog typos
-removed 100 item limit
-debugged the tutorial
-removed test items from runtime
-made item tutorial steps upate gui
-solved a tutorial dead end objective
-tweaked tutorial ammo count received
-solved unremovable suit inv items
-tweaked the mission gui
-made the tut require pda zoom
-made player escape with escapepod
-finished debugging the tutorial
-started debugging the multiplayer
-solved bug that prevented downloading
-solved mp ship decoding bug
-solved mp data parsing bug
-made pun rooms display full info
-finished encoding for all shipdesigns
-solved wrong buttons pressable in mp
-tweaked escapepod dimensions
-solved mp asteroids autodestruct bug
-finished repairing ship downloading
-added the savefile icon back
-solved dmg popup offset bug
-made photon reconnect on exit
-solved dupped connect message bug
-solved bug in mp inventory sync
-wrote mp classes for inventory control
-finished server side proj sync
-finished client side proj sync
-finished implementing proj for mp
-wrote mp sync for several actions
-tweaked the format for some mp messages
-blocked resetitem anim in certain cases
-finished the mp client script sync
-wrote client side chat
-finished client side ship inv
-new face for the alien
-realigned mp body mesh
-added new anims for player
-made head rotation sync
-cached mp body elements
-implemented animator for mp body
-finished implementing all status sync
-finished implementing the mp
-had to rereference all pl script vars
-started debugging mp
-solved more referencing errors
-changed layer prototypes for mp body
-solved few more MP bugs
-solved inaccurate head rot bug
-finished coding the mp body animator
-solved mp anim transition bug
-solved bad held object reference
-solved mp anim not stopping
-solved bad mp anim states bug
-made buttons unclickable in pause
-made host dcd close the game
-removed mfmj to prev sector
-implemented mp command for mfm jump
-fixed pda button offset editor bug
-added sounds to pda buttons
-solved incorrect sprite in targeting
-solved invalid aces error in MP
-finished syncing mp mfm jump
-removed debugs,removed dmg from notif
-solved bug in ship inv sync
-synced drone attack state
-solved bug that didn't sync dmg properly
-made players not clip through each other
-made mp anim not get stuck
-solved escapepod parenting bug
-solved incorrect turbine display bug
-decreased drone attack rate
-4 more ship movement building items
-tweaked rarity for some items
-solved error that blocked shipdesign save
-solved bug that hid continue buttons menu
-started working on the riroa7 design
-solved bug in loading custom design
-finished designing the riroa7 ship
-integrated riroa7 in the game
-tweaked the visuals on the player
-made riroa7 the default ship
-tweaked cons visuals to avoid clipping
-solved alien not upd state bug
-finished debugging training gametype
-finished the known bugs list
-solved bug in cockpit power state
-solved cockpit screen not closing bug
-solved invalid ship faction values bug
-solved picking item in cockpit error
-solved error that respawned drones in menu
-tweaked riroa7 design
-tweaked screen block texts
-made shipdesign not include loot
-made loot gen a parameter
-made inv autosort only on gen loot
-solved mp seat anim not syncing bug
-improved pl pos sync
-solved cockpit crash after deseating bug
-finished writing the changelog
-added developer remove tool item
-made creative not consume build items
-solved handmove delete causing crash bug
-implemented godmode
-adapted gui info for this version

• Fight enemy vessels, disable them, loot 'em then vanquish their bolts out.
• Control your ship with a large variety of buttons in consoles.
• Advanced inventory system with many usable items for different usses.
• Build your ship (56 build blocks). Experience 0-Gravity and magnetic boots.
• Survive your thirst, hunger, tiredness and morale in a procedurally generated galaxy filled with explorable space-stations, derelicts, planets and other poi's.
• LAN is only limited to player position sync.
• REGULAR BIG UPDATES every 1-2 weeks
• The game is in prototype phase so many features aren't in the game yet.




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Комментарии игроков (8 шт.)

От: HellLord237 [9|11] | Дата 2018-05-21 09:28:57

Репутация
9
игра вроде неплохая...
но вырвиглазные цвета...
Слишкам ярка! Слишкам яркА!
насчет квадратных кораблей потерпеть можно... но цвета...
От: MIHEEYKA [1|8] | Дата 2017-11-18 21:28:01

Репутация
1
OVER сложно, я на 46 задании туторила запарол.
От: Sanders2100 [8|1] | Дата 2017-11-17 20:15:00

Репутация
8

kolyannn сказал:

а где ссылка для media get



27 метров можно и с обменника вытянуть


Sanders2100 подумал несколько минут и добавил:

forosmir сказал:

нахрена это все в космосиме



ради эффекта присутствия внутри корабля. вещь специфическая, на любителя сделано... полным полно космолеталок без заморочек)) найти по вкусу реально

Sanders2100 думал около часа и добавил:

и да, кстати это пре-альфа делать там нечего пока
От: forosmir [92|19] | Дата 2017-09-22 01:24:44

Репутация
92
Мне всегда нравились подобные потуги достичь вершин "реализьма". "Взгляд изнутри"? Круто. А ежели капитану (т.е. мне) захочется пожрать, поспать, в туалет сходить или еще чего (бабу, к примеру) - это все тоже будет максимально детализировано? Вот нахрена это все в космосиме, реально?
От: kolyannn [0|0] | Дата 2017-08-26 19:15:05

Репутация
0
а где ссылка для media get
От: This_New_Sparta [98|85] | Дата 2017-08-21 05:05:49

Репутация
98

sashakiller33 сказал:

Ну не зря она называется прототипом


Сделал он бы игру поменьше, мол 1 человек с таким проектом не справится.
Лучше уж 5 человек и доберётся до Pulsar: Lost Colony за где-то 2 года.

This_New_Sparta подумал несколько минут и добавил:

Однако же, на сайте он делает прогресс довольно быстро.

This_New_Sparta думал несколько часов и добавил:

This_New_Sparta сказал:

за где-то 2 года


Не, даже меньше. (Около 6 месяцев и более.)
От: sashakiller33 [5|5] | Дата 2017-08-20 13:13:04

Репутация
5
Ну не зря она называется прототипом, да и механик для этого названия достаточно.
От: This_New_Sparta [98|85] | Дата 2017-08-20 03:12:49

Репутация
98
Ну, да... Словно это уже не пытались сделать.
:
Сейчас это выглядит как полная недо-альфа, даже текст разработчика не убрали.

This_New_Sparta подумал несколько секунд и добавил:

This_New_Sparta сказал:

:


:/

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