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Скачать игру Executive Assault v1.199.92 - полная версия
|Рейтинг: 10.0 (2) | Баллы: 29|
• Разработчик / Developer: Hesketh Studios (1)
• Жанр / Genre: Тир, FPS, 3D-бродилки (2799); Стратегии (2330)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 440.53 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 2)
Executive Assault - интересный микс RTS и FPS, где игрок возьмет под свое командование целую армию, сможет заняться обустройством собственной базы и привычными стратегическими делами. Главной особенностью геймплея является то, что игрок волен взять под свое командование любую боевую единицу и самостоятельно управлять ею в сражении.
Игра ОБНОВЛЕНА с v1.199.9 до v1.199.92. Список изменений внутри новости!
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• Updated a few research icons
• Cluster rocket deals damage again
• Cluster rocket now takes 4 minutes to research
• Reduced Cluster rocket damage.
• When in FPS mode you should no longer go flying into the air, i have tested this a multitude of times so if its still happening please let me know.
• You now die if you fall into the lava on Cindar.
• An update to Unity should help with stability.
• Red button in office should appear when researched.
• You can now see which region you are now connected to in the client screen.
• Tweaked multiplayer stability
• Tweaked game stability.
• Added a Power booster building that will currently give you +10 energy per booster, it can be found at the end of the power capacitor upgrades in the research tree.
• Can no longer fly a fighter into the office and shoot the CEO as aircraft will now explode on the first contact.
• Asteroid nudge has gone from 3 minutes to 5 minutes
• Power Reflector has gone from 5 minutes to 6 minutes.
• Thorium crystals now only gives 15 power.
• Only one CEO will now appear at the end of the game.
• The flag on the back of the Gigantilator is now facing the right way.
• When the CEO dies in a self destructed base the game will no longer crash if you keep watching for long enough.
• The Desk forcefield button should appear now when researched.
• The game has been made a bit more stable.
• Tiny little patch today to fix people computers who have been affected by texture quality issue. Its a fault with the latest version of Unity so I have removed the option from the game.
• Walking near the office self destruct button should no longer cause your base to explode when you press E
• Cannons can no long be attached to aircraft
• Removed shield upgrades for now
• Heavy walker can now walk over base doors
• A few more efficiency updates to help speed things up
• Shadows on terrain now look nicer.
• Fixed a few issues that were slowing down the game.
• Fixed a few issues that were causing crashing too.
• The 3 direction corridor no longer breaks the path finding.
• Guard mode works again.
• A random red bar that wouldn't go away has been removed.
• HQ Self destruct now works properly over multiplayer.
• Barrier field generator can now be destroyed.
• Fixed barrier field recursive error.
• Pulse laser weapons now affect shields.
• Fixed version number issue.
• Personal shield is no longer overpowered.
• A plethora of weapons especially for the tanks have now been re balanced, it seems for example the Mini gun was doing 2x more damage then it should of been doing per shot.
• Aircraft factory pathfinding has been fixed.
• Can now only build 1 security control room.
• No longer able to rotate the camera.
• You should now be able to hear the base self destruct when not looking at it.
• No longer able to sell the powerstation when its cooling has been switched off.
• Turrets no longer shoot when you have ran out of power.
• Drones no longer teleport.
• You should no longer be able to teleport through walls.
• Flying into the air and jumping onto roofs as now been limited.
• Drones should no longer bob about lost and drunk.
• Pressing E should now only work when you are in the specific unit.
• Windows 10 logo issues should now be fixed.
• Walls are no longer indestructible.
• You can now repair turrets and doors.
• Barrier field is now connected to the correct power slider.
• Barrier field and other forcefields should now stop splash damage from explosive weapons.
• Mining laser no long appears twice in the tree.
• Gigantilators beam weapons now deal damage again.
• Tank factory roof opens again when Gigantilator is constructed.
• No more beeps when robots are manufactured.
• The hacker bot is back from its winter holiday.
• Base will now self destruct if you are in a team game with other players and you die.
• Asteroids should now explode on impact.
• Tank and aircraft construction costs now show correctly.
• Hit counter should only now show on your computer and not on anyone elses
• Should no longer be able to build bunkers on top of other bunkers
• The AI firing rockets should now predict where the target is.
• A few spelling mistakes have been corrected.
• People were asking for an upgrade to the standard bullets so I have added a heavy bullets, they have a lower rate of fire but do more damage, feel free to let me know if they are any good. My testing has put them just above high energy beam laser in terms of ranking.
• The AI's attack strategy has been altered so it wont target just one pick on one player and not attack anyone else even once that player has been destroyed.
• Trion Shells should no longer pass through the energy barrier.
• Computer should longer build external turrets inside buildings
• Electrostatic Jolt can now take out long range weapons
• Drones should no longer wait outside the power station
• Meteors should no longer fly through the terrain
• Research should correctly send over the network to Executrons
• Mining laser green tractorbeam effect has been reduced.
• Laser icons have been adjusted to match what they actually look like
• Can no longer build on other players tower points.
• Area of Effect damage now works again.
• Trion weapons no longer pass through the desk force field.
• Health feedback when shooting something is now correct.
• Cannon should no longer blow its self up.
• AI CEO will now turn back on cooling over multiplayer.
• Heskosium and Calcite have been removed to help simplify the resource system.
• Research is now boosted from the power screen.
• Thorium crystals now yield 20 power.
• In FPS mode you now get a damage boost, robots deal 3x damage, vehicles 2x damage.This gives you a better reason to now go into your units.
• Bunkers now have turret hard points allowing you to build turrets for the first time anywhere.
• The AI's power station can now be self destructed.
• Health on the TriCruiser, Gigantilator, Heavy Walker, Fortitude tank has now been increased.
• Can now see the weapon damage and firing rate of units in the design menu
• New snowy map.
• TriCruiser now aims correctly in multiplayer
• Lifts are now more stable
• Driving vehicles inside has hopefully been fixed.
• Powerstation explosion now kills CEO and hackerbot
• Powerstation controls now work for CEO
• Bunker power icon has now gone.
• Gigantilator now has walking sounds
• Flags now transfer over correctly.
• Can now deal damage to walkers by shooting their body.
• Various other fixes to help keep things running smoother.
• ExecuTrons can walk up to vehicles and press E to get inside, E will allow you to exit.
• Pressing L will cause any nearby planes to land near you for you to get inside.
• When you respawn back at the HQ you will have access to the latest research done by the CEO.
• Pressing Return will allow you to chat to everyone (team chat will be coming at some point so watch out what you currently say).
• Anyone can now go into a facility and manufacture their own units however this is deducted from the companies resource pool. CEO's have the option to lock out facility controls.
• CTRL-D will cause you to self destruct if you get stuck anyway such as wondering over a building being constructed.
• The HQ has 2 ExecuTron spawning spots.
• If the CEO tells an ExecuTron where to go, a green beam will appear on the map and a marker in the new compass showing the direction of the marker.
• The multiplayer might keel over as its been untested with more then 3 players.
• There is no direct connect any more, however you shouldn't need to worry about opening ports and the server leaving the game.
• Please come up with some ideas about how to make the first 5 minutes of the game more interesting for ExecuTrons
• ExecuTrons cannot currently enter TriCruisers or use Troop transports.
• Be nice to your CEO!
• The Drone factory now has a proper build queue allowing you to see how many drones are being fabricated. You can now cancel build orders by right clicking on the number too just like at other factories.
• Minor bug with Iron Extractors not mining iron has been fixed.
• Asteroids properly drop resources over network.
• Units FPS speed should match RTS units.
• AI now responds to having its Iron extractor attacked.
• The option for meteors to drop Thorium and Calcite has now been added (default to on).
• All weapons except the Electron Gun now have their range limited to 500meters. This is just over half way across the map.
• CEO now has a new gun: the Disassembler, deals about 150 damage per shot.
• CEO glock is now more powerful.
• To stop people using corridors as indestructible walls I have introduced a corridor limit which goes up by 2 every time a building is constructed. I have also increased their Iron cost from 100 to 750. Finally they can now be destroyed using the Orbital Laser only.
• Large turrets now cost 800 iron
• Tank factory now takes 3 minutes to research
• Tank factory now costs 3500 iron.
• Pulse weapons have proper target prediction rather than tracking to help makes things more fair
• Pressing Shift+F12 now shows the ping in multiplayer games.
• Damage done by minigun and phased mass rifle has been decreased.
• A random crash has now been fixed which was being caused by announcements.
• AI now rebuilds its Iron Extractors
• A second meteor no longer comes down soon after the first one.
• Chat window now fixed in the multiplayer game setup screen.
• Pressing Shift+F12 shows ping
• Can no longer drive vehicles into corridors.
• You can now direct connect to password protected games.
• Unit that come out of the portal over multiplayer no longer stutter.
• You can now rebuild the powerstation after it has exploded.
• Basic beam laser now does correct amount of damage.
• Troop transporters should now pickup and drop off large groups of units correctly.
• Troop transporters will no longer automatically drop off troops. You need to first tell them to land and then tell them to disembark. This helps with adding troops to it and should stop confusion.
• Portals should no longer cause units to turn invisible.
• I have adjusted the game creation screen so that you can now move slots.
• Pressing a slot will now move you into one.
• Pressing the AI button will now add the AI to that slot.
• Resources spawning on maps should a be a bit more balanced.
• Crystals no longer have strange edges.
• Added pause button to options menu, also 'P' pauses game.
• Group selecting units now uses CTRL and not Shift.
• Attack and Guard commands now work when you click on units.
• Version control has been added for multiplayer games so you cant accidently join a game of a different version.
• Artillery doesn't destroy internal turrets
• Cool downs now work.
• Crystals are now easier to find
• Crystals now highlighted on the main map when using the mineral scan.
• Company name is now fixed when change it before starting a game.
• Drones should no longer have issues floating out of the factory.
• You can now only build 1 Radar/Research facility and Mainframe.
• Radar should no longer freeze.
• Connecting to multiplayer games should now be more stable.
• Fixed minimap on Cindar.
• Base forcefields and energy barrier now appear less powerful when their power bars are reduced.
• Drones continue their orders if they are asked to build something
• Electric weapons now cause damage.
• Quit menu now accessible from FPS mode.
• Going into interactive mode no longer causes you to fall through the floor of the lift
• No longer able to kill yourself by shooting the floor.
• Selina now runs around normally.
• Using your special weapon does not stop the gun from firing.
• There is now movement animation when you move in any direction.
• Tanks can no longer drive into buildings via a destroyed safety door.
• Bots can no longer walk through the emergency desk forcefield.
• I have reduced the muzzle flash on the Phased Mass Rifle as apparently it was a little too bright.
• The reflection in corridors are no longer green.
• A few crash bugs relating to a dodgy external script in the game.
• Music in the main menu now responds global music volume slider.
• You can now remap the keyboard controls to better match your needs. This may also fix an error some people are having where they are constantly running left.
• Trion Cannons should no longer be targeted by members of your own team.
• You can now build iron extractors on iron patches the computer is going for too.
• Mineral scan now lasts 20 seconds.
• Forcefields now have the right team allocated to them
• Forcefields now use the correct power category.
• Targeted deflection no longer slows down the game.
• The research facility drop off point has now been moved to outside.
• You can no longer build on top of units, you need to move them out of the way first.
ОС: Windows 7
Оперативная память: 4 GB ОЗУ
Видеокарта: Pixel shader 3.0, Nvidia or Radeon Cards, 1024x768 resolution
DirectX: Версии 9.0c
Место на диске: 2 GB
Дополнительно: Make sure you have the latest drivers installed for your graphics card.
Executive Assault is an indie real-time strategy/first-person shooter where you can not only build your base and create armies, but also take control of your units and fight as one of them.
• Command armies and build bases from above.
• Take control of tanks, robots and aircraft to fully immerse yourself in the combat.
• Design and construct bases which you can then walk and fight inside.
• Control doors, turrets, alarms and forcefields to defend against attack.
• An extensive technology tree featuring over 140 technologies ranging from lasers to Quantum Gateways.
• Sneak into the enemy base and steal technology or shut down their power grid (This feature will come during the Early Access process).
• Multiplayer, as there’s nothing more satisfying than blowing up your friends with cruise missiles.
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