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Скачать бесплатную игру IJI v1.7
|Рейтинг: 10.0 (20) | Баллы: 67|
• Разработчик / Developer: Инди-игра (10470) от Daniel Remar (6)
• Жанр / Genre: Аркадные шутеры (1612)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 67.76 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 20)
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IJI - инди-платформер, который разрабатывается c 2008 года. Сюжет прост. Некая девушка проснувшись обнаруживает, что ее мир захвачен пришельцами. Не долго думая она принимает решение уничтожить захватчиков и спасти человечество.
Геймплей - бегаем, мочим пришельцев, решаем головоломки. У главной героини есть 7 навыков, которые можно улучшать, собирая энергию оставленную алиенами.
Игра обновлена с версии 1.6 до 1.7. Список изменений внутри новости.
Это реклама. Вы можете скрыть всю рекламу на сайте. Как?
Игра про девушку, которая хочет спасти мир :) Можно улучшать оружие взламывать системы и (не)убивать врагов.
Кстати, это одна из немногих игр, в которых сюжет зависит от уровня насилия, примененного игроком на пути к концу уровня.
Графика и анимация в движении отличные. Но и в статике тоже ничего.
Iji is an action-packed strategic platform shooter with a detailed story, large levels with multiple paths, powerful bosses and lots of secrets. There are alternate gameplay events, dialogues and scenes depending on what you do, a wealth of extras and bonus features, and seven stats to upgrade through a leveling system.
Iji herself has superhuman strength and abilities, and can crack Nanotechnology. Iji can use the enemies weapons against themselves and be a pacifist or a killer - the story adapts to how you play.
v1.7 (13 March 2017):
-Ported the game to Game Maker 7.0. Unfortunately this may cause audio glitches on some computers whenever a background song begins to play.
-Added a major story modifier. To trigger it, defeat the final boss with over 300 total kills. This presents you with a choice that leads either to the standard or a new ending.
-Added a major story modifier. To trigger it, defeat the Sector 9 boss with 270 total kills or less and without recruiting Ansaksie. This presents you with a choice that leads either to the standard or a new ending.
-Added Passive weapons. Press Enter to switch the basic weapons into non-lethal passive versions with various functionalities. The Attack stat improves their abilities in various ways.
-Passive weapon: Stun gun: Fires a wide, short-range stunning blast. The Attack stat increases the stun time.
-Passive weapon: Impact Machinegun: Fires a single staggering bullet that interrupts enemy attacks. The Attack stat increases the range of the projectile.
-Passive weapon: Impulse launcher: Fires an impulse rocket that knocks enemies flying without damaging them. The Attack stat increases the projectile speed, making it more difficult to dodge or reflect.
-Passive weapon: MPFB Neutralizer: Stuns all enemies in a 15 meter area around the user at the cost of 3 MPFB ammo. The Attack stat increases the stun time.
-Passive weapon: Resonance disruptor: Nullifies rockets and other projectiles. The Attack stat increases the active time of the disruptor field.
-Passive weapon: Pulse linker: Harmlessly drains Nano from enemies. While extremely ammunition hungry, it drains more Nano per second the more powerful the Nanofield it targets, but bosses are immune. The Attack stat increases the projectile speed and range.
-Passive weapon: Shock barrier: Sets up a barrier that nullifies rockets and other projectiles, plus Machinegun and Pulse cannon fire. The Attack stat increases the active time of the barrier.
-Passive weapon: Chain Fractal Injection Shell: Instantly and successfully cracks things from a distance, provided you have a high enough Crack stat to do the job manually, at the cost of 3 CFIS ammo. The Attack stat increases the range of the projectile.
-Killing an enemy with a reflected projectile now counts as a kill again.
-Iji walks 20% faster. Altered some areas to compensate.
-Iji's cracking/interacting range has been extended and given a special effect to indicate it.
-Assimilate now increases ammo capacity by 5 for each level, and Assimilate level 10 increases capacity to 99.
-Increased Attack stat multiplier so that at level 10, Iji's weapons deal 3x damage instead of 2x. At level 1 they also deal 1x damage instead of 1.1x.
-Combined the various Cyborg stations into a new one that lets you level all stats from the HUD.
-Remade Weapon stations so the use the arrow keys and C to select the weapons to combine. The weapon keys can also be used like always.
-Added expanded savefile. You can load save slots from previous versions of the game, but some story changes will not make sense if you do.
-Failing to crack a Nanoweapon combination now has a chance (higher depending on the difficulty level) to reduce ammo for the weapons involved in the attempt by 5.
-Enemies can no longer be killed by cracking them, not even when their HP is halved.
-Cracking Tasen Scouts now disables their Machineguns instead of killing them.
-Cracking a Beast now stuns it for 20 seconds instead of killing it.
-Firing the Plasma Cannon in the Sector 5 boss room no longer breaks the collision.
-Removed time penalty for Vateilika killing Krotera.
-Fixed being able to activate lifts while dead and being resurrected by a checkpoint.
-The Explosive Shotgun, Explosive Buster Gun, Banana Gun and Retribution now award kills correctly.
-Krotera's boss room no longer starts you with 3 Jump and 3 Armor in the Single Sector Play and Sudden Death Sector modes.
-Shocksplinter shards now check whether they belong to Iji correctly.
-Activated Assassins are correctly removed when Iji dies.
-The Sector 5 end lift now comes down correctly when resurrecting at the checkpoint.
-Nanomirror is now a high-tier overload effect, so only non-pacifist players can get it.
-Less enemies are now in Sector 4 when Iji is below the neutral kill count, and that kill requirement now matches the 5 kills per Sector rule.
-Overhauled all text.
-Overhauled a lot of graphics.
-Halved the volume of all sound and music, so it no longer clips whenever a sound plays.
-Added more passive and berserk modifiers to Iji's dialogues.
-There is now red blood for Iji and some other human characters. This can be turned off in the options menu.
-Iji now leaves a body behind when dying, and bloodstains on the wall if she was killed by a bladed weapon.
-The game keeps track of every individual Iji kills and how she did it, displaying it in a certain pair of logbooks. Individuals who have written logbooks are usually found near their logs.
-Some enemies are no longer slower on Normal difficulty.
-Added pop-in descriptions for difficulty levels in the main menu.
-Iji no longer breaks the truce when brushing against Tasen in Sector 3, but she will break it if she attempts to crack them.
-Iji no longer takes contact damage from enemies during the truce in sector 3.
-Kicking enemies with insufficient Strength now harmlessly staggers them, if they can be staggered.
-Reload times of Resonance detonator and Resonance reflector reduced from 5 to 4 seconds.
-Increased Soldiers' speed to 3.
-Increased Commanders' speed to 3.
-Increased Elites' speed to 4.
-Increased Soldiers' and Commanders' range for safely firing rockets.
-Slightly reduced Commanders' Rocket launcher charge times.
-Tasen Shredders now take correct damage from MPFB Devastator and Velocithor V2-10.
-Skysmashers now briefly charge their Shocksplinter before firing.
-Tasen Scouts now enter a "scared" pose instead of firing when facing a berserk Iji, facing a Berserker, or when their weapon is malfunctioning.
-Tightened the Shotgun and Buster gun pellet spread.
-Reduced Assassins' HP by 1 across all difficulties.
-Sped up some of Asha's and the regular Assassins' attacks (but not Asha2).
-Asha now drops one elecbomb per hit point lost.
-Proxima never uses the "chase" order unless coming back from electrocution.
-Improved Proxima's "chase" AI.
-Proxima moves twice as fast.
-Proxima now announces its orders in ternary, and no longer announces light damage being sustained.
-Proxima can now use Angular shift to escape being juggled left and right by heavy weapons, indicated by a unique special effect.
-Proxima's electropads now start disabled, but the terminals to activate them can be used right away.
-Proxima now drops Red Nanofields when knocked into the electropads.
-Iosa now fires Crawlers at certain HP intervals.
-Iosa2 now jumps back a shorter distance if Iji is on the left side of the room.
-Iosa2 is now stunned less on Normal and Hard when kicked.
-Iosa2 will now use a standard swipe attack if she hasn't used one in her last four attacks, rather than it being entirely random.
-Iosa2's standard slash is no longer a "fatality" attack that pierces Suppression.
-Iosa2 now calculates her spinjump arc better.
-Iosa2 now moves slightly faster on Normal and slightly slower on Extreme.
-Fixed gamma issue when Iosa explodes.
-Tor's Ultra Shotgun can now hit at ground level, but fires less shells.
-Tweaked various timings in the Tor fight, making him faster overall.
-Tor no longer fires a stray Chargeball when defeated while supercharging.
-Tor now drops health pickups when hit by a reflected Chargeball rather than when he jumps away.
-Tor's boss hint now reminds player how to switch to the Resonance reflector.
-Can no longer walk repeatedly into Tor with Cybernetic Endurance and only take damage once.
-Turrets now have lights showing what weapon they carry.
-Charge times on Turrets are now the same when they detect an enemy as when they continously fire.
-Turrets are no longer destroyed by explosions whose active frames have expired.
-Tasen Scouts and Soldiers hit by the MPFB Devastator or Velocithor V2-10 are disintegrated.
-Fixed Komato Troopers walking to the left more often when randomizing between left and right.
-Shortened unskippable time of boss hint chats.
-The lift in the ambush room in Sector 8 now activates much faster after the Berserkers teleport in.
-Fixed Megamissiles being possible to reflect no matter where Iji was standing.
-The Resonance reflector, Resonance disruptor, and Shock barrier visibly and audibly explode when failing to reflect/nullify an attack. They explode one frame after being hit, so it's still possible to reflect/nullify projectiles overlapping ones that cannot be reflected/nullified.
-Turrets, Skysmashers, Proxima and Iosa no longer generate their armor past 100 on Sudden Death Sector.
-Elites no longer fire MPFB into walls at such close range that they damage themselves.
-Vateilika no longer trades in Pulse ammo to prevent abuse of the Pulse linker.
-Removed "waste of time" chat from Sector 7 since it's now trivial to reach.
-When both power core doors are opened in Sector X, Iji will remark on it when entering the rooftop area from either side, rather than just the left side.
-Made the Cracker's hideout easier to find.
-Iji drops Nano and correct ammo on death.
-Fixed some explosion offsets.
-When poking Vateilika in Sector 9, she acknowledges whether Yukabacera lived or died.
-Reading logbooks now stops Nano Overload and Time to live timers.
-Added a message for skipping the last terminal in Sector 6. If you know how to do it, the Berserker will attempt to assist you by always turning to you and firing its Resonance reflector in that exact spot.
-Added a red gamma effect to Eruption.
-The dummied out blood behind Iosa2 when she is killed is now visible.
-Removed the "Reload graphics" option from the pause menu, since it does nothing now.
-Changed text on Gamma option and renamed it "Screen color FX"
-When facing left, ejected shotgun, buster gun and machinegun shells are now drawn behind Iji.
-Can no longer jump halfway past Vateilika's trigger in Sector 7.
-You can now pause in the final area of Sector Z.
-Ѕfabrikat now stops correctly when pressing Escape in the sound test.
-Iji now comments differently on the Proxima fight in Sudden Death Sector, or if her Health level is 5 or lower.
-Rewrote Velocithor V2-10 related texts to note that it deals less damage per ammo than the CFIS, not more.
-Made the Phantom Hammer more visually impressive, and made the game briefly slow down even if it misses Iji.
-Replaced the main menu hidden message.
-Wall blocking the Null driver now disappears correctly if entering Sector Z was the final unlockable you needed.
-Doubled the power of Ansaksie's Massacre, as it's an actual Generation 2 Nanogun.
-The Null driver now cut's Tor's current HP by one third on top of dealing 2 damage.
-Traveling to Sector Y now works in Sudden Death Sector mode.
-The Statistics screen now shows "N/A" for the poster in Sector Y.
-Glass shards, shell casings etc. are now destrouyed outside the view.
-Changed many small things in most Sectors, such as geometry and item placement.
-Fixed many minor things.
-Updated the Remar Games speedrun times. Due to all the changes, speedruns from version 1.6 and earlier cannot be compared with ones done in 1.7 and above.
-I still don't consider the Annihilators destroying themselves with their own weapons an error, since it suits their nature.
-Troopers sometimes running the opposite way is not a bug, but their way to put more distance between themselves and their opponents, since Shocksplinter deals more damage but can't be fired in close quarters.
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