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Скачать игру Deathstate v1.20e - торрент, полная версия
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• Разработчик / Developer: Инди-игра (10470) от Workinman Interactive, LLC. (1)
• Жанр / Genre: Аркадные шутеры (1724); Текстовые, Roguelike (911); Я ищу, квесты, приключения (3895)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 109.00 Мб.
Deathstate - драйвовый восьмибитный рогалик, bullet hell и аркадный шутер в одном флаконе, в котором Вам предстоит сражаться с ордами монстров, запертыми между измерениями!
Игра ОБНОВЛЕНА с v1.13 до v1.20e. Список изменений внутри новости.
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Станьте путешественником из иных миров и попытайтесь раскрыть тайну зловещего преступления. Исчез профессор, способный создавать порталы в другие миры и даже подчинять себе настоящую пустоту. Уж не она ли его и сгубила?
Если вам небезразлична судьба великого ученого и вам по душе игры жанра rogue-like, тогда вам стоит купить Deathstate и вдоволь насладиться интересным геймплеем и потрясающим сюжетом.
• Magic system revamped.
• Redesigned many Relics to be more interesting and effective.
• Greatly improved Laser and Mortar weapons.
• Overall balance tweaks with the goal of increasing the number of viable builds at higher difficulty levels.
• Added 2 new unique enemies and several new items.
• Added a new beneficial potion.
• Magic Globe pickups will now drop from enemies.
• Fixed text blurriness caused by filters. Text should always be crisp now.
• Corners should be a bit less sticky when moving your character.
• Standing over an organ or item now displays its name.
• Reduced the intensity of some screen overlay effects.
• Added Large health globes that drop rarely.
• Merchants appear more frequently.
• Several inhabitants of the final world have new Desecration abilities. Watch out!
• Insanity Emissaries are now more... interesting.
• Added new possible map layouts to most worlds.
Tweaks and Bug Fixes:
• Nerfed Reverse Damage effects. They now stop healing after X heals, and only heal 1 tick per impact instead of being full damage mirror.
• Most "Slow Fire" effects (including the Aggravating Brain) now cause your bullets to pierce 3 enemies.
• Lasers have better stacking with many organs and weapons.
• Fixed various rendering bugs with lasers.
• All weapons now benefit The Eye character, even lasers.
• Reduced the Eye's base damage stat because lasers are much more powerful now (the Eye's actual damage output was not reduced).
• The Embalmer can make good use of mortar weapons now.
• The Eye and The Embalmer have new activated abilities.
• Ice weapon slow and freeze effects occur more often.
• Bubble damage is now improved by Ice Boost stat.
• Forges and Altars now continue to appear even after their unlocks are earned. They will drop random weapons and organs respectively.
• Fixed circumstances that could cause Forges or Altars to not appear or become exceptionally rare.
• Improved the damage scaling on Entropy DoTs.
• Made confusion heart particles on the player more apparent.
• Gambling Merchants now have a cap on how much they can charge.
• Nerfed Otylosh the Fleshbeast and Amon Morax the Demon on Desecration 2+
• Slightly increased the world time limit on Maze of Ix, Carcassus and Grave of Time.
• Slightly increased the world time limit on Desecration 1 and above.
• Slightly REDUCED the world time limit on the final world.
• Slightly nerfed several enemies in the Temple of Qit on Desecration 0 to make the difficulty more in-line with the Fortress of Torment for new players.
• Yellowed Eel Guts have new stats.
• You can now dismiss messages more quickly (such as item stat popups).
• You must now press a specific key to skip cutscenes, instead of Any Key. Maybe you won’t accidentally skip half of the cutscenes anymore!
• Fixed a bug that caused the player to sometimes dodge right instead of the intended dodge direction.
• Fixed a bug that caused the confusion debuff to apply even if you dodge through a succubus heart bullet.
• Fixed a bug where Insanity progress unlocks did not always unlock. This should work retroactively.
• Fixed a bug where Prince Ziggur would not unlock in the bestiary. This is not retroactive.
• Fixed a display bug that caused the player to flicker between poses sometimes when firing.
• Fixed some issues with music sometimes stopping/starting/changing unpredictably after bosses die.
• Fixed the level music volume increasing after desecrating.
• Fixed an issue where lazy Grimoires would take too long to pick new targets when the player has a slowed fire rate.
• Fixed "best win speed" stat sometimes resetting.
• Once you’ve played insanity or desecrated a few times, the “warning” messages will cease to appear. You know what you’ve done!
• You can no longer pick up items while dying. Because you're dying.
• Added Zeralith to the credits for seriously exceptional Community QA work.
• Tentatively fixed Xbox One controller issues.
• Many other bug fixes based on Community bug reports. Thank you!
Magic Revamp Details:
• MP no longer regenerates passively, it only regenerates when you deal damage. The regeneration rate scales with damage dealt.
• * Cooldowns on most abilities and relics greatly reduced. As long as you have the MP, you can usually use them again within seconds. This makes high-MP builds much more interesting.
• The MP Regen stat is much more effective.
• All organs granting Max MP and MP Regen stats were improved.
• Organs that previously reduced Max MP now reduce MP Regen instead. It's no longer possible for your abilities to become unusable.
• Improved Controller Support
• Steam Cloud Support
• Steam Trading Cards
• Deathstate Soundtrack is now available for sale
• Explore 3 new worlds!
• Die to 5 ghastly new bosses.
• Battle over 20 new enemies.
• Discover a wintery suite of Ice-themed weapons and items.
• Challenge the Insanity Portal, the craziest and hardest mode in the game.
• Face 2 hideous new bosses!
• Discover 8 new items and organs, all with unique effects.
• Watch new endings for every character!
• Unlock a spooky new playable character: Pumpkin Man! Meet him by striking fear into the hearts of your foes.
• Discover 3 nightmarish new items, each with a new and unique effect!
• Most major gamepads should now be supported via the new Gamepad Keybinding Menu!
• Scanline overlay effects can now be disabled in the Graphics Options menu. Select "Simple Graphics" to remove them.
• New visual effects for Buffs and Debuffs on characters.
• Added "What's New" section detailing recent changes to Deathstate
• Added an optional visual indicator for the player hitbox
• Modified the health pickup to make it clearer that it restores half of one health
• Fixed movement-locking bug when using Tempest's Frozen Tome
• Modified Unlock screen so that the unlock criteria remains visible after the criteria has been met
• As part of improving controller support, tweaked player movement to be more responsive
• Enemy bullets now always render above player bullets.
• Ingest strange new organs that change your firing patterns.
• New visual effects have been added for various attacks, impacts, debuffs and deaths.
• New options for Mouse Controlled movement.
• 3 new music tracks.
• Dozens of new sound effects.
• You now hit a key to pick up organs and items instead of auto-collecting them. If you'd prefer the original behavior, you can enable it in the options menu under "auto-pickup."
• New rare unique enemies are now lurking throughout the planes.
• Lots of new particle effects art for buffs and debuffs have been added.
• Several new firing patterns for both the player and enemies.
• Some player weapons have been changed to use these new firing patterns. Their DPS should remain about the same.
• Added more new enemy behaviors for Desecration difficulties.
Tweaks and Bug Fixes:
• Tweaked some too-loud sound effect levels
• Certain buffs now change the size of player bullets
• Fixed issue where killing certain bosses would not light up the correct indicator on the save select screen
• Fixed a case where the final boss was dropping organs
• Fixed laser firing from the wrong spot on the player
• Fixed certain Brain Organs going in the Chest slot
• Expanded Insight has been expanded
• Greatly increased the frequency of beneficial effects from the Scientist Random Potion ability. It should be much more rewarding to use now.
• Changed the effect of the Darksteel Plate relic to make it more unique.
• Firing pattern modifications now stack, creating a wider variety of player attack types.
• Both variants of Fetal organs have been buffed.
• The Slimy Skull has been buffed.
• Auto-pickup Options settings now saves between sessions properly.
• Fixed a bug that sometimes caused pursuing enemies to "shake" in place.
• Made several performance improvements.
• Fixed a bug that sometimes prevented Plague from spreading properly.
• Fixed a bug that causes Elites on World 1 to have too much health.
• "Get Every Item" achievement is now "Get 140 Items." Some of the new items are REALLY hard to unlock.
• Grundy's Lesser Tome of the Eye (Fireball Grimoire) is pretty powerful, so we put it behind an unlock.
• Elite chests can now spawn a maximum of 3 elites.
• Elite enemies now scale based on depth, so they won't be such push-overs at higher layers.
• Made World 4 maps larger.
• The camera now tracks bosses more actively.
• Slightly increased the movement penalty on the Yellowed Fatty Spleen.
• Further increased Seeker's Entropy damage.
• Nerfed the maximum possible damage output possible from a single Scar explosion.
• Greatly increased the Brawler's PUNCH damage. Don't stop punching!
• Made the Player laser beam visually smaller to reduce how much it obscures enemy bullets.
• Fixed a bug causing various item and weapon effects not to apply to The Eye character correctly.
• Fixed a bug that could sometimes cause you to get stuck in Introspective or Expanded Sight modes.
• Fixed a bug that was causing Desecration Altars to appear on Worlds 2 or 3 even if you didn't trigger Desecration on World 1.
• Fixed a bug that could cause the final boss to not progress phases under very particular circumstances.
• Lasers can now properly trigger proc effects (this bug was most noticeable when playing as the Eye)
• Rebalanced the Seeker's DoT ability to be more competitive with Scar's explosion ability.
• Changed the Cosmic Horror's ability to be more in-line with his Fire Theme.
• Teleporting as the Starcreep looks trippier now!
• The Final Boss has been working out -- his health has been increased on "normal" difficulty.
• Slimes in World 2 and 3 are now more dangerous on "normal" difficulty.
• Gibberer's screen distortion range reduced slightly.
• Several enemies and bosses have gained extra behaviors in Desecration 1+ difficulties.
• Fixed a bug that sometimes cause stacked buffs to never expire.
• Fixed a bug that caused bestiary entries to show as new when they weren't.
• Fixed a bug preventing tracking of fastest win time.
• Fixed broken Mandira's Diadem relic effect.
• Fixed bug preventing All Players Unlocked achievement from firing
• Fixed a bug that sometimes caused the player to take fractional damage and make their health meter unreliable.
• Switched an unlock criteria that required Health+ Potions to count Health Potions as well.
Deathstate is a roguelike, bullet hell, single stick shooter set in a bizarre world of dimensional exploration for pc and mac. You play as a number of unique characters trying to discover the fate of Professor Elinberg who opened a portal to the void. Great and terrible mysteries and even greater treasures await if you are bold or foolhardy enough to go beyond the beyond.
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