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Скачать игру Portal Mortal v0.5.0 [Beta] - торрент, игра на стадии разработки

Рейтинг: 9.3 (3) | Баллы: 81
Игру добавил Defuser222 [3469|10] | 2018-09-05 (обновлено) | Платформеры (вид сбоку) (3224) | Просмотров: 26323

Portal Mortal v0.5.0 [Beta]

• SGi навигация / Navigation: » » » Portal Mortal v0.5.0 [Beta]
• Разработчик / Developer: Инди-игра (10470) от IsmoLaitela (1)
• Жанр / Genre: Платформеры (вид сбоку) (3224); Сетевые / ХотСит (2029); Песочницы (Sandbox-игры) (882)
• Язык: Русская версия (6470)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 32.05 Мб.
• Оценка игроков / Game Score: 9.3 из 10
(всего голосов: 3)

Один человек, одна комната, одна цель: достичь финиша. Но что если Вы справились? Все зависит от Вас. Создавайте новые уровни, модифицируйте уже готовые или загрузите другие с интернета. Используйте широкое разнообразие блоков и безделушек для своего творчества.

Версия игры ОБНОВЛЕНА с Beta 0.4.1 до Beta 0.5.0. Список изменений внутри. Теперь с русским интерфейсом!

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Язык интерфейса: Русский, Английский (Multi3)

Особенности игры:
- Сюжет
- Десятки вещей
- Настройка персонажа
- Широкое разнообразие уровней
- Повтор
- Редактор уровней
- Разные темы и стили
- Кооператив для 32-х игроков
- Саундтрек от DJJusbi

0.5.0
- Added "show help" option for togglable trigger.
- Added volume slider for taunts.
- Fixed an issue with zoom blocks not wanting to let screen lock go.
- Fixed an issue where completing tutorial wouldn't open first locked gate at HUB area.
- Fixed an issue with semi-solids when gravity was turned upside down.
- Fixed issue where current weather would continue playing on background even if the level was cleared.
- Improved cursor graphics.
- Improved blurry pause screen to update correctly when switching from edit to playmode.
- Dropped alpha value of grid in edit mode.
- Grid is now visible in edit mode as a default.
- Highly reduced the resource consumption of grid draws.
- Players can now change their color during multiplayer.
- Portal funneling will no longer show motion blur, if that is enabled.
- Removed inertia mention from Tutorial 1.
- Reworked the whole menu system.

Known issues:
- English is currently only valid language as every other translation file needs an update.
- "Out of memory"-error may appear when quitting the game.

0.4.1
- Added level "Swings".
- Added "width" option to mechanic platform.
- Changed mechanic platform to act as semi-solid platform.
- Fixed crash which occurred when player tried to use Playlist Portals.
- Fixed problem, when loading and editing level during a multiplayer would erase its filename upon saving.
- Fixed a bug, where game would try and send listing request even if the tap wasn't ticked.
- Fixed an issue where players could easily insert multiple semi-solid blocks in a same space without noticing.
- Fixed background loading issues with Linux.
- Fixed an issue where laser could shoot through solid blocks.
- Fixed an issue where deleting elevator from under the player caused the game to crash.
- Force arrows and jumppads now throw player off from the lift.
- Improved elevators and (hopefully) got rid of getting clipped through them.
- Improved semi-solid block collision with players.
- Improved physics between mechanic platform and player.

0.4.0
- Added team selector.
- Added flag.
- Added goal.
- Added team scoreboard.
- Added instagib ruling block.
- Added pendulum.
- Added option to snap camera automatically between two portals.
- Added server browser and ability to list your hosted game on public list.
- Fixed glow with multiple blocks in custom themes.
- Fixed a crash which occured when audio emitter was placed during multiplayer game.
- Fixed elevator collision problem.
- Fixed problem when trying to middle mouse click meat-block in edit mode.
- Fixed random crash related unability to draw already cleared surface.
- Fixed a crash which occured when clock was placed during multiplayer game.
- Fixed a crash which occured when mechanic base and sawblade shared the same starting space.
- Fixed an issue with missile turrets, which caused them not to shoot during multiplayer game when admin was in edit mode.
- Fixed an issue with mechanical parts, where other blocks wouldn't want to stick on them during multiplayer.
- Fixed a multiplayer issue, where blocks could be deleted while players were still loading.
- Fixed triggers related to clock and audio emitter.
- Improved portal physics.
- Improved snowing and raining effects.
- Improved value descriptions with some blocks.
- Improved clock's timer functionality both in single- and multiplayer.
- Greatly improved hit detection when shooting meaty blocks.
- Multiplayer text fields now support ctrl+v.
- Removed "rotate" tooltip from missile turrets.
- Small improvements to backgrounds.

0.3.1
- Added tons of options to add custom backgrounds to custom themes.
- Added particle emitter.
- Added missile turret.
- Added progress block.
- Fixed issue with speed arrows in lower FPS.
- Fixed fatal crash which occured if no tiles were found.
- Fixed issue when copying playlist portal did not copy its values.
- Fixed ability to scroll downloadable levels even if the end were already reached.
- Fixed issue with Mac version level searching.
- Fixed crashing issue with tile copying.
- Fixed issue, where selecting foggy weather wouldn't stop rain or snow.
- Improved theme changer a lot.
- Improved player physics with portals.
- Improved elevator sync in multiplayer.
- Eased level transition in multiplayer if clients already have the next level.
- Removed debugging text from Zoom block.
- Rewritten backend.

0.3.0
- Added "skip_intro" option to settings.ini under settings-section.
- Added possibility to copy current tile using middle mouse in edit view.
- Added irritating, blinking message to inform player, if the level has been modified.
- Added confirmation window when loading a new level, if current level has been modified.
- Added digital clock.
- Added animated tiles.
- Added Builder Boss.
- Fixed something...
- Fixed small character error when downloading levels.
- Fixed background tearing.
- Fixed signs getting cut when overlapping with background tiles.
- Fixed player's movement when colliding with booster arrows.
- Fixed issue with Cyrillic letters.
- Fixed issue with Zoom block.
- Fixed level saving issue, where in specific situation wrong file would be overwritten.
- Fixed issue with playlists, which would cause the game to softlock.
- Improved sync in multiplayer.
- Improved text shading in chat.
- Improved blood layers.
- Improved portal physics.
- Improved sync in between laser and engine.
- Improved collision with sideblocks.
- Changing key to already assigned one will swap it around.
- Most of the lights have smooth edges now.
- Tiles are now saved individually instead of chunks.
- Tiles can now be stored to quick selection using number keys 0-9.
- Switching tile layers can no be done directly without having to open Block menu first.
- Zoom block now has option to toggle black bars ON or OFF.
- Removed infuriating, blinking "level has been modified" message.
- Mac version is now available!

0.2.0.3
Added something, fixed several issues and improved and fine tuned several values. Nothing massive in this build, in other words.

0.2.0.2
- Added collectibles.
- Added Russian language files.
- Added completely new light type: Area! Works with ceiling lamps and has flicker effect.
- Added "snap to angle" option, which allows you to rotate pieces in 45 degree turns.
- Fixed an issue in multiplayer, where holding music block on mouse while playing would constantly mess with the soundtrack.
- Fixed sound emitters playing audio after being destroyed.
- Fixed ice movement problems.
- Fixed elevators randomly getting stuck in multiplayer. During editing they still might get stuck, but then "/reset" should fix the problem.
- Fixed gamepad related issues.
- Fixed several game crashing issues.
- Fixed issue with portals when playing online with 2 or more players at the same computer.
- Improved collision between player and elevator.
- Improved triggers.
- Improved portal funneling when multiple portals are present.
- Improved bosses in multiplayer.
- Chat will be visible for 7 seconds instead of 4 after receiving a new message.
- When playing with gamepad, you can now activate it by pressing any button you desire when player is on the field.
- Dramatically reduced change of getting desynced in multiplayer, ie. repeatedly spamming switch.
- Story lines are now in their own files.
- Doors have now opening and closing animations.
- Minor visual improvements.

Known issues:
- Missing or silly Russian translations. Send email or contant me via twitter (see above) to send better suggestion or correction!
- Elevators will go out of sync in multiplayer.
- Race timer will be same for everyone on a same computer (local co-op).
- Blood will be shown as black as default, even it's red. Changing it will display the right color.
- Badly decorated levels. So far only HUB and tutorial levels are somewhat well-made.

0.2.0.1
- Added possibility to "drop down" using movement stick down and jump button.
- Added small arrows to show the direction of portals.
- Added new option "Portal Pointer" to options menu.
- Added speech bubbles when players are writing.
- Added new boss: Mechanic Fist.
- Added new sprites.
- Added new taunts.
- Added new block "Audio emitter".
- Added new block "Shake block".
- Added new weather options.
- Added more indicators that you can't modify connection details while being connected.
- Added 5 new soundtracks: "Glimmers of Hope", "Track Not Found", "Happy Suffering", "As Soon As You Die" and "Torment".
- Eased some levels.
- Fixed bug where shooting portal just before dying would cause the game to crash.
- Fixed camera lock not working with gamepad.
- Fixed replay crash when using gamepad.
- Fixed replay not working as expected when playing with gamepad.
- Fixed "quick flying" effect when player respawns in multiplayer.
- Fixed menu jumping on lower FPS.
- Fixed FPS meter getting stuck sometimes.
- Fixed speed arrows not working if player was touching wall at the same time.
- Fixed key bindings.
- Fixed an issue where player would reset its vertical speed when colliding with portal
- Fixed Linux level loading. Hopefully for good this time...
- Fixed player gaining a huge speed boost when running through a portal.
- Fixed and improved ice blocks behavior in single- and multiplayer.
- Improved light blocks with new options.
- Improved triggers with new options.
- Changed naming system for levels and playlists.
- Taunt is now set default as "Whistle" instead of "Nothing".
- Lights can now be activated using triggers.
- Small level modifications.
- Taunts will now been correctly shown over right player.
- Reduced player's light radius.
- Minimizing the game window won't mess with graphics.
- Selecting an existing block with middle mouse will now copy its values.
- Boss will now stay still with clients, if they are in edit mode.
- Slightly adjusted player's behavior on ice.
- Taunts won't play themselves if outside the view.
- Passing usable object will now show its text for 0.25 seconds.

0.2.0.0
- Added small delay when player hits suicide-key in multiplayer.
- Added small auto aim.
- Added weather as part of the Theme block.
- Added fancier way to show the name of the level at the beginning.
- Added possibility to upload bigger levels than 96Kb.
- Fixed default tile from being something unintended.
- Fixed menu position in lower resolutions.
- Fixed "open world" when playing levels through playlist.
- Fixed Quick selection adding block when selecting another one with mouse.
- Fixed Quick selection clearing itself when toggling between "tiles" and "blocks".
- Fixed problem where server sent constantly too much data.
- Fixed an issue where going through exit would crash the game if another level was already loading.
- Improved couple of levels.
- Improved player physics.
- Improved "closed borders" when room size is less than the size of current view.
- Improved Noteblock. All the previous levels will crash due to this change.
- Improved soundtrack "Calibration".
- Mechanic meat-block won't crush player standing on top of it.
- Movement is now using time based calculation.
- Removed constant sync check in multiplayer.
- Removed World block and merged it with Theme block.
- Smoothed camera movement.
- While the doors are open, players won't no longer get stuck on closing ends.

0.1.0.8
- Added plenty of new sprites!
- Added very basic config.ini file under the different theme folders.
- Added weather as part of the config.ini.
- Added new soundtrack "Calibration".
- Added racing mode with new blocks.
- Added noteblock.
- Added timed trigger.
- Fixed level loading and selecting playlist in Ubuntu.
- Fixed a bug where darkness would stay from level to another.
- Fixed issue related to error message "Unable to find any instance for object index '96'".
- Fixed doors.
- Fixed button-blocks in multiplayer.
- Improved laser details.
- Improved value table in edit mode.
- Improved "camera speech bubble" text display.
- Disabled zoomblock in multiplayer.
- Eased block placement in edit mode.
- Moved "blood color" option from options to customization.
- Corrected some translations.

0.1.0.7
- Added pretty flowers, when blood is set to 0.
- Added possibility to manually rotate laser box and laser engine with mouse.
- Added smaller blood particles when blood is hitting a solid surface.
- Added option to choose the blood color.
- Fixed a crash in multiplayer when the game has gone for a while, new player joins and then dies.
- Fixed a crash in singleplayer when pausing and then unpausing the game.
- Fixed connector not returning its state when pausing and then unpausing the game.
- Fixed boss multiplayer sync.
- Fixed lights not being lit after circuits were removed.
- Fixed signs not showing up.
- Blood, player pieces and other particles are now much more lightweight.
- Fading blocks will clear their surface upon disappearing.
- Movable objects will now stay still until the fading is over.
- Renamed "options.ini" to "settings.ini".
- Other players will now see all the portal trails in multiplayer.
- Rearranged options menu a little bit.
- Checkpoint sharing and taunting are now enabled as a default.
- Disabled grey shader when dying.

0.1.0.6
- Added trails for elevators.
- Added suicide-key as part of the options.
- Added option to toggle "Mouse move view" ON or OFF.
- Added "normal" tile layer, which will be drawn between player and solid blocks.
- Added diagonal block.
- Added mechanic meat block.
- Fixed a bug where restore blocks would start to disappear after checkpoint was loaded.
- Fixed pause screen being way too zoomed in.
- Fixed stack overflow error in multiplayer.
- Fixed dust particles when jumping through semi-solid platform.
- Fixed a game crashing bug when rapidly hosted and disconnected server.
- Fixed checkpoints in multiplayer.
- Improved "Pressurizer" boss.
- Improved portal funneling.
- Blood and pieces will disappear when ice blocks melts.
- Changes for default keyboard layout.
- Depth changes when in edit mode.
- Player's head will now look the way they are actually looking in multiplayer.
- Portals will now disappear if the block beneath them is removed.
- Pressing suicide-key will now only kill the player, not restart the whole level.
- Pressing restart-button in a main menu will now restart the whole level.
- Removed some pointless tutorial signs.
- Set default sound volume to 3 and music 2.
- Some minor level changes.
- Suicide-key is now working in multiplayer.
- Victory-animation now plays with customization items.

0.1.0.5
- Added teleporter gfx and sfx.
- Added support for language files.
- Added two language files: English and Finnish!
- Added level "Trauma" as part of the brutal playlist.
- Added plenty of new customization items.
- Added 4 new blocks: Glitch, Togglable trigger, Boss and Blade launcher!
- Added 2 more blocks: Mechanic platform and Digital screen!
- Added new soundtrack "Nightly Shivers".
- Added "Advanced training" levels.
- Fixed global and local IP copying.
- Fixed alt+tab during the play would move the view far, far away.
- Fixed window not being center of the screen when launching the game.
- Fixed possibility to paste unwanted information to address fields during the multiplayer.
- Fixed a bug where player didn't spawn after swapping between normal and hardcore mode.
- Fixed issues with screen tearing.
- Fixed crashing error when ALT+Enter was pressed.
- Fixed issue with buttons in multiplayer.
- Fixed flickering cursor issue when trying to resize the window.
- Fixed crashing issue when trying to submit non-existent level.
- Fixed D3DXCompile error. If there's problems with your DirectX9, shaders won't be shown.
- Fixed screen scaling issues when alt+enter and zooming view.
- Fixed rare bug, where already disconnected player name would linger around.
- Fixed pause screen disappearing when it shouldn't.
- Fixed unintended level selection when clicked under the level selection menu.
- Fixed some instant death issues when player respawns.
- Fixed hallucination in multiplayer.
- Fixed game crashing when trying to shoot portals in almost empty level.
- Fixed issue where replay won't start when going through gateway block.
- Improved gamepad controls.
- Improved signs overall.
- Changed Global IP -> Remote IP.
- Doubled view scrolling speed in edit mode.
- Modified "first time setup".
- Players will now glow in multiplayer.
- Rearranged options menu.
- Rewritten elevator collision code with player.
- Some minor changes for Tutorial 0 and 1.

0.1.0.4 (hot fix)
- Added possibility to hide text of automatic signs.
- Added possibility to rebind shooting buttons on gamepad.
- Added red lines over some menu buttons while in multiplayer.
- Added new playlist: Brutal!
- Added couple of new levels.
- Fixed ban_id and kick_id commands.
- Fixed text depth issue with exit portal.
- Fixed menu hiding when it wasn't supposed to.
- Fixed saw blades and mechanical bases in multiplayer.
- Fixed teleporters in multiplayer.
- Fixed exit button not working during the multiplayer.
- Improved horizontal lifts.
- Modified blood surfaces.
- Modified levels "Broken bridge" and "Tutorial 2".
- It's now possible to quit the game using ALT+F4.
- Gateway portals will now show "Locked" in multiplayer.
- No longer possible to swap between blocks/tiles when writing text.

0.1.0.4
- Added "Exit game" button.
- Added skip-text to replay.
- Added Teleporter-block.
- Added Portal-block (Usable only in Singleplayer).
- Added zoom block for fixed camera positions.
- Added option "Portal funnel".
- Added up to x4 camera zoom.
- Added a little bit more help to tile layers.
- Added possibility to customize character while in multiplayer.
- Added new commands to server admin: /show, /kick_id and /ban_id.
- Added plenty of new levels.
- Fixed some gamepad releated issues.
- Fixed an issue where portals would slow down the lifts.
- Fixed slippery lifts when inertia was toggled on.
- Fixed blades moving on rails.
- Fixed issue with quick selection when swapping between tiles and blocks.
- Fixed text aling on signs and modified background.
- Fixed unauthorized main menu pop-up at the beginning of the game.
- Fixed bug where game failed to request missing level data in multiplayer.
- Fixed possibility to fool the checkpoint system after death.
- Fixed a bug in replay when edit mode was toggled ON.
- Improved players vertical speed when jumping from lift.
- Improved blood & piece layer and overall performance.
- Improved online news display.
- Improved exit block.
- Holding arrow keys while changing values in edit mode will now increase/decrease them faster.
- ESC will now open and close main menu.
- During the playlist and replay ESC won't open the menu.
- Text cursor is now blinking in text fields.
- Replay disabled as a default.
- Player's character will now try to land on portals.
- Slightly adjusted portal physics.
- Bringing up and hiding menus is now much smoother.
- Tutorials are available for gamepads as well.

0.1.0.3
- Added some new art.
- Added news-box to main menu.
- Added possibility to copy global and local IP address.
- Added possibility to paste on multiplayer settings.
- Added option to tap or hold DOWN KEY to fall.
- Added one new soundtrack: Endless Voyage!
- Added rebindable key to change between Blocks and Tiles.
- Added sparkles to portal trails.
- Added "EDIT/PLAY" button.
- Added "(R)estart" button.
- Added "Return to HUB" button.
- Added start-up intro sequence.
- Added "First time" setup screens.
- Changed players physics from floaty to heavier.
- Fixed color blocks taking wrong state in multiplayer.
- Fixed inertia giving a massive boost when going through portals.
- Fixed server not disconnecting clients when shutting down.
- Fixed server not showing other players.
- Fixed bunch of levels.
- Fixed checkpoints in multiplayer.
- Fixed tile disappearing in multiplayer.
- Fixed problems with level uploading.
- Fixed "/kick" command.
- Fixed movement on ice.
- Improved blood spreading.
- Improved block & tile deletion.
- Improved physics of player pieces.
- Improved changing system between Blocks and Tiles.
- Blood and sparkles halved by size.
- Portals won't play hit sound twice in multiplayer.
- Victory-animation will no longer mess with the replay.
- Middle mouse selecting a trigger will select the right one.
- Client will see now much more server messages.
- Atmosphere glow will slowly disappear when reaching higher levels.
- Timer is now hidden.

0.1.0.2
- Added option to toggle replays ON or OFF.
- Added small victory animation.
- Added "loading level"-text in multiplayer.
- Added option to disable taunts in multiplayer.
- Fixed inability to read signs in multiplayer.
- Fixed inability to start and stop server multiple times.
- Fixed rare case, where player would sometimes "float" even on the ground.
- Fixed level transferring bug in multiplayer.
- Replaced couple of portal sounds.
- Replaced couple of sprites.
- Removed zoom key.
- No longer vertical slowdown while jumping in portals.
- Signs are working better against the darkness.
- IP-field is set to be hidden until being selected.
- Playlists are now working in multiplayer.
- Tutorial changes.
- Clients are sending now much less data than before.

0.1.0.1
-Added possibility to run.
-Added movement dust effects.
-Added option to toggle inertia ON or OFF.
-Added couple of new sounds.
-Added new shader for "intro camera".
-Fixed couple of game crashing bugs.
-Improved dropdown a little bit.
-Improved tutorial levels.
-Improved blood behaviour.
-Improved sliding effect.
-Improved gamepad controls.
-Improved level editing in multiplayer.
-Improved sync in multiplayer.
-Exit shines in the dark.
-Portal trail won't no longer start behind you.
-Selecting sign with middle mouse will now copy the text.
-Small change to blood visuals.
-Cursor is now hidden in play-mode.
-No longer possible to overwrite existing levels.

0.1.0.0
-Portal Mortal is officially in BETA!
-Added new option: "Motion blur".
-Added new block "World block".
-Added two new blocks: Light wall and Vanish wall!
-Added option to disconnect from server.
-Added a button to hold camera still while moving.
-Added a Help-button which will be shown only in edit-mode.
-Added couple of new sprites.
-Added player customization.
-Removed option "Open world".
-Fixed lifts.
-Fixed some collision issues with sawblades.
-Fixed some issues related to gamepad.
-Fixed idle animation in multiplayer.
-Improved tutorial levels.
-Improved spikes.
-Improved color blocks.
-Improved replay.
-Improved text writing.
-Improved portal and player collision.
-Reworked camera view when the "open world" is set to "false".
-Reworked level upload & download functions.
-File names are no longer forced to use "lower string".
-Changing gravity won't kill the player anymore.
-Place calculation of portals is now much more lightweight.
-Loading custom theme won't (hopefully) mess up the collision anymore.
-Lasers can now go through multiple portals.
-Customizations are now shown in multiplayer.
-Loads of minor adjustments and bug fixes.

0.0.4.3
-Reworked sawblades and base movement.
-Reworked saving and loading.
-Reworked checkpoint-system.
-Improved gore effects.
-Fixed portal flickering.
-Fixed laser flickering with ice and fadeable blocks.
-Fixed some theme sprites.
-Fixed particles.
-Fixed random X and Y problem with replay.
-Added two new blocks: Laser Engine and Music block!
-Loading a level will center the view to the starting point, if it exists.
-Replay removed from multiplayer.
-Trigger can now activate checkpoints.
-You can now change the size of the triggers.
-Trigger has been separated into two: Single and Multi.
-Button won't change it's direction during the loading in multiplayer.
-Possibility to accidental block removal reduced to minimum.
-Small modifications to Theme-block.
-Theme, Music and Trigger blocks now glow through the darkness while in edit mode.

0.0.4.2
-Modified player's gravity a little bit.
-Fixed some sync-problems with moving objects.
-Reworked the upload system. Now it's significantly faster and more reliable.
-Alternative, web based upload system, if in-game upload isn't working.
-Fixed problems with velocity and portals. No longer mid-air stops!
-It's no longer possible to jump immediately when going through portals.
-Halved respawn time from 1s to 0.5s.
-New space background.
-Added tooltips.
-Fade, Weak, Sand and Ice block improvements.
-Fade, Weak and Sand blocks are now converted to Restore blocks in multiplayer.
-Improved moveable objects to work better in multiplayer.
-You can activate checkpoints only every 1 second. Reduces possible spam in multiplayer.
-You can now choose text color in multiplayer.
-You can't no longer use levers/switches while chatting.
-You can't stack infinite amount of objects with same values in multiplayer.
-You can't chat while the menu is open.
-Mouse won't dublicate itself upon finishing a playlist in multiplayer.
-Chat commands, like /help, /ban and /white are now implemented.
-You can now enable/disable level editing in multiplayer.

0.0.4.1
-Fixed animation loop with checkpoints.
-The number animation of buttons is now better.
-Buttons and doors will now work better together.
-Buttons with 0 seconds will now work correctly.
-Replaced every light sprite with vector graphics.
-Improved multiplayer.
-Added shaders.
-Reworked hallucination mode.
-Downloading, uploading and voting levels are now (hopefully) working better.
-Added more bindable key options.
-No more eye irritating view movement when respawning the player.
-It's now possible to select blocks using middle mouse button.
-GUI scales better on Double Pixel mode.

0.0.4.0
-Fixed level uploading. Now everyone should be able to successfully upload their levels.
-Double pixel -option now saving correctly.
-Screen scaling issue fixed.
-Fixed overlapping portals.
-Focusing to one theme: Space.
-Couple of new sprites and placeholder background added.
-Multiplayer added!

Known issues:
-Replay will sometimes mess with X and Y axis.
-Replay draws trails after checkpoint sometimes.
-Checkpoint will keep on looping it's opening animation.
-Linux problems...

0.0.3.2
-Removed big white box from the top-left corner.
-Lasers are now much more lightweight.
-Fixed replay borders.
-Luminated area no longer stay as it was when screen size changes.
-Fixed the way the gamepad buttons are shown in-game.
-Theme block now shows luminosity over the placed one, if "in hand".
-Fixed Linux version.
-Blood is affected by player's speed upon the death.
-Minimizing the game will no longer cause crash and impossible resolutions.
-Added rain.
-Fixed Linux version.

0.0.3.1
-Fixed issues with lasers and portalgun with given instances.
-Solid blocks no longer spend enormous amount of calculation capacity while counting their neightbours.
-Updated replay system.
-Fixed doors not to change them forms after each player death.
-Fixed level downloading.
-Fixed springs.
-Added status text back to download section.
-Every search will return list back to top.
-Springs no longer crush you agains the wall.
-Some overall air improvements with certain objects.
-New block "Force arrow".
-Fixed possibility to slow vertical movement by quickly tapping UP arrow.
-Portals no longer take a new position while getting pushed by a solid block.
-Improved behavior between player and portals.
-As a default the game will now start as fullscreen.
-Reworked tutorial.
-Fixed laser colliding with portals.
-Added theme changer!

0.0.3.0
-Single instance delete. Hold SHIFT to delete multiple instances same time.
-Moving the level around broke some blocks.
-Connector fixed. Some weird issues.
-You can now scale the window as you please and the game will remember it. If it causes some graphical bugs, try to restart the game.
-Added new sounds and improved old ones.
-Better search & download.
-You can now rate levels: Thumb up or down.
-LEVEL UPLOADING!

0.0.2.4 - Quick Fix
-Gravitation will return to its neutral state when completing a level.
-Cameras and nodes didn't disappear during the level switch.
-Fixed weakblock bug with checkpoint.
-Fixed game crashing bug, where player shoot a portal while standinf inside the vanisher.
-Added cinematic trigger and speech bubbles!
-Modified level "Anti-force".
-Added couple of new sprites.

0.0.2.4
-Fixed some collision problems with elevators
-You can place two semi-solid platforms close to each other.
-Blocks that disappear: Fixed particle bugs.
-You can now chooce, if sign will show its text automatically or after pressing use-key.
-Gravity block!
-Low gravity block!
-Trigger!
-Added some missing info & help texts.
-Portals can't appear after player has died.
-Select level-menu fixed.
-Now possibility to add multiple exits.
-View follows player faster.
-Camera and camera nodes!

0.0.2.3
-Fixed "Mechanic hand".
-Taking mouse to upper right corner will now hide mouse.
-ESC will now stop the game mode or exit the menu without Y/N screen at the first press.
-Mouse scrolling will appear only when you hold left mouse button.
-Player now has small idling animation.
-Selecting a level from the playlist now starts the level immediately.
-Timer starts after player has made his/her first move. Not working with gamepad, yet. Not saving anywhere, yet.
-Fixed bug where reading sign would cause other sign to pop-over the current one.
-Fixed rare bug that will cause player to lose all the control of his/her character when going through portal.
-Added few new sprites.
-Added better tutorial.
-Will launch tutorial on the first run.
-Two new "Community" levels added.
-Assembly line/Treadmill improvements.
-Air control improvements.

0.0.2.2
- Player now has small acceleration.
- Some particles will now bounce once after hittin a floor.
- A LOT of small changes.
- Better checkpoint-system
- Lights: Area, circle and spotlight!
- Quick selection.
- First, unmixed, music track added!
- Some new testlevels to play.

0.0.2.1
- You can now download levels! The system is still very fragile and might not work. You can, however, try it as you wish. There's ony one downloadable level at the moment and you can find it by searching "admin". Most of the levels are only dummy-levels as the system is still under construction.
- Character customization. This place won't do anything and is still badly in progress.
- Some UPDATED GRAPHICS!

0.0.2.0
- Blood is a bit better looking. Just a little bit.
- Keybinding is working even better now.
- You can now close menu by clickin outside the window or double clickin block you want to select.
- Limited air control.
- Springler. SP-ROING!
- Plate. Moves along with rails. You can put deadly object on it.
- Checkpoints! (Yeah...)
- Fixes here...
- ... and there.
- Hardcore mode (disables checkpoints)!
- Elevator no longer makes player jump like possessed!
- Signs have now separate writing mode.
- You can move the whole level around using SPACE + ARROW KEYS.
- Button to clear the whole room.
- Switch to toggle power on or off. Click and clack.
- Save-icon... which isn't quite working as it should, yet.

0.0.1.5
- Portal trails are now in right color.
- Upon death, you won't instantly respawn, so you can see where did you died.
- While in menu, too long names will cut shorter.
- Fixed blades.
- Modified signs a bit.
- ESC to quit game (Yes - No).
- PLAYLIST MANAGEMENT!
- Graphical effect while spawning and going through portals.
- Smooth transition between levels (while playling levels from playlist).

Known issues:
-Sign needs some work, because typing text will toggle grid on/off or add lot's of extra spaces.
-Some framedrop issues. There's a lot of things that needs to be optimized better.
-Block menu has no order. New thing invented -> New thing go at the end of line.
-There's no way you can change values after you've placed the block.

0.0.1.4
-While watching the replay, play/stop-button no longer crash the game.
-Trying to play room with nothing in it no longer forces you to restart the game.
-Solid block has smoooooth edges!
-Window/Fullscreen and automatically scaled game window, depending on your display!
-Small fixes here and there, once again.
-If you scale view port manually, it won't stretch graphics in game.
-Changed options layout a bit.
-Fixed zoomkey.
-Some fixes for hallucination mode.
-Mouse grid snap will keep the block inside your current grid rectangle.
-Better keybinding, lot's of more options! (Don't get alarmed from the names).
-Adjust the amount of blood.
-Adjust the amount of other partciles.
-Particles will now spawn when they are inside the view port.
-You can reset the window back to it's original size if you have manually modified it.
-Shadows for solid and normal blocks.
-Implemented background system (Not yet active).
-New block: Assembly Line!

0.0.1.3
-Signs are working a bit better.
-Small window to encourage player while binding keys.
-Plays sound when changing sound volume.
-Trail when shooting portals.
-Aim helper to see better where the portal is going to land.
-PORTALS WILL NO LONGER GET STUCK ON THE GROUND!
-Sawblades.
-Rails for sawblades.
-Two small icons added to top-right corner, if player don't want to use scrollwheel.
-Small bunch of new graphics.

0.0.1.2
-Better particle classification.
-Ice more slippery!
-Small air control changes while going through portals. Still needs some modification.
-Player & Portal fixes.
-Player's character will follow mouse with its eyes.
-Decide whether power sources are on or off at the beginning.
-You can now "paint" blocks. (Shift + left mouse).
-Portal colors and mouse graphics changed.
-Player animations.
-Hallucination & clarify blocks.
-Vanisher block.
-Sign is working better, but still needs some fixes.
-Laser calculation changed to be lighter.
-Some code cleaning.
-See the value of blocks just by hoovering your mouse over them.
-Options-menu added. Key binding still needs some changes.

0.0.1.1
New stuff:
-Fade-, weak- and sandblock added.
-Blood makes more mess!
-Saved levels took even less space.
-Toggle grid movement on or off.
-Bigger levels.
-Even bigger levels!
-Fixed several issues due to bigger levels.
-Smooth camera control when player is in the game.
-No more play button! Instead text top-center which will show the button every few seconds.
-In edit mode, screen dragging possible.
-Watch how is your current level looking by hitting zoom key!
-Blood makes some more mess!
-Some audio fixes.
-Level is now open! Until there's options menu, it's going to be that way.
-Fixed wires.
-Weird bug when you give the name before saving your game.

Known issues:
-Portals will sometimes stuck inside the ground. Should it be called... "Feature"?
-Sign is showing text in weird ways and is not completely ready. I think I managed to break it even more, meh...
-Random framedrops.

0.0.1.0
Known issues:
-Portals will sometimes stuck inside the ground.
-Signs are showing text in weird ways and are not completely ready.
-Wires... some graphical issues.
-Weird bug when you give the name before saving your game. (Not anything fatal, but a bit werid)

One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level.

• Story: Experience the story behind Portal Mortal! Who is the mysterious author behind the signs? W.I.P.
• Dozens of collectibles: Find and collect dozens of hidden items, such as hats and masks! The road is not always easy and you have to search carefully your surroundings to find a way, but that's just the beginning.
• Character customization: Use your found collectibles to make the character look the way you want. Change hat, mask or even the look of your portals!
• Wide variety of levels: There are levels for everybody: For complete beginners to people who just can't get enough challenge.
• Replay: Watch all your attempts running around the level at the same time!
• In-game level editor: Create, Modify, Download and Upload! Easy to use, always there! Create your own levels, share them with your friends and share the pain! Want to explore the level you haven't completed yet? Want to make some modifications to ease or harden your task? Everything is possible!
• Different themes: While creating a level, you can choose its theme. Theme will affect not only to music, but also some of the graphics! If you don't like the default themes, you can always create your own!
• Co-op with up to 32 players: Play with your friends! Who reaches the exit first? Who will survive the longest? Level needs... something? Add it on the fly!
• Local Co-op with up to 4 players: Play with your friends in a same computer using gamepads! Play locally, host or join in existing online game!
• Play with Windows, Linux and Mac: Choose your operating system for gaming!
• Electro pumping soundtrack by DJJusbi: Beautiful and energetic soundtrack which will keep your adrenaline pumping!
• Localisation: Play with your own language! Currently English, Finnish and Russian are the only included languages.
• Keyboard or Gamepad: Do you prefer gamepad over keyboard? Do you like to rebind your keys/buttons? You can do that!




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Комментарии игроков (5 шт.)

От: AlexGreen [6|21] | Дата 2017-06-29 17:35:19

Репутация
6
Очень забавная игра, с друзьями самое то.
От: trololoplay [11|11] | Дата 2016-06-16 22:52:18

Репутация
11
Игра очень даже интересная.
Ну, мне больше нечего сказать, я пошёл проходить её. :D
От: MrRoman3000 [13|17] | Дата 2014-06-13 06:07:49

Репутация
13
Очень классная,весёлая игра.Конечно она иногда мои нервы сводила на нет,но весело было,когда я стол сломал :D
От: yoburg [6|9] | Дата 2014-02-24 07:57:19

Репутация
6
С новой версией игра стала на порядок лучше. Конечно тут уровней пока что мало и сделаны они скорее для ознакомления, чем для нормальной игры, но даже версия 0.2.2 показывает гибкий редактор и интересный геймплэй - отличный задел для хорошего платформера. Будь там 100-200 уровней, прошёл бы их все с удовольствием.
От: Zorigto-SkyNet [7|12] | Дата 2013-11-23 07:56:20

Репутация
7
Игра быстро надоедает и ведь можно например, создать такое же в Algodoo, создал уровень, себя и проходи в свое удовольствие)

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