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На этой страничке Вы можете скачать игру Rogue Legacy v1.2.0b / +RUS v1.2.0a (122.64 Мб.). Ссылки для скачивания игры находятся ниже, под описанием и скриншотами. После установки на рабочем столе появится ярлык для запуска игры.
Так же, рекомендуем обратить Ваше внимание на раздел SGi рекомендует справа.
Описание игры, скриншоты, видео
Скачать игру Rogue Legacy v1.2.0b / +RUS v1.2.0a - полная версия
|Рейтинг: 9.9 (67) | Баллы: 306|
• Разработчик / Developer: Инди-игра (5034) от Cellar Door Games (1)
• Жанр / Genre: Платформеры (вид сбоку) (1669); Текстовые, Roguelike (249); Ролевые игры (RPG) (733); Игры для Linux (71); Игры для Mac OS X (103)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 122.64 Мб.
• Оценка игроков / Game Score: 9.9 из 10 (всего голосов: 67)
Rogue Legacy - необычный roguelike от студии Cellar Door Games. Необычность игры заключается в следующем - у Вашего персонажа только одна жизнь, и после его смерти, а она наступит непременно, Вы будете играть за одного из его потомков, причем набор умений у каждого из последователей будет отличаться. "Создайте" героя, который сможет одолеть все препятствия и коварные ловушки, а также разгадать тайну загадочного замка.
РУССКАЯ версия игры ОБНОВЛЕНА с v1.2.0a до v1.2.0b. Добавлены новые боссы, классы, комнаты, подробнее внутри новости.
Rogue Legacy - это "roguelike" с инновационной системой героев. Вы сражаетесь с монстрами, зачищаете замки, в конце концов погибаете, а после этого выбираете в качестве нового персонажа одного из его сыновей. Генетика в этой игре может выдать как богатыря-рыцаря, так и слабенького низкорослого потомка.
Жанр игры - гремучая смесь платформера с приключениями и ролевыми играми. Вы постоянно сражаетесь, прыгаете, избегаете ловушек, вскрываете сундуки в поисках новых предметов и золота. Можно выбрать класс своего персонажа, также существует обширное дерево навыков и умений. Окружение генерируются. В целом игра выглядит очень бодро и сдобрена юмором.
• Fixed critical bug where, in certain circumstances the profile selector would choose the wrong profile slot.
• Fixed bug where player would be invisible when entering certain challenge rooms with stereo-blindness.
• Fixed longstanding bug where, in rare occasions, the data for treasure chest placements would desync, resulting in regular chests looking like fairy chests, and some chests randomly closing and opening.
• This fix will only work with new castles. Players with already corrupted maps will need to generate a new one.
• Disabled map in challenge rooms.
• Fixed bug where you could get dementia in challenge rooms.
• Fixed bug where compass room entrances could appear in challenge rooms.
• Fixed bug where pausing/resuming the game with Time Stop active would reactivate projectile logic.
• Fixed bug where the first phase of the last boss could get stuck on platforms.
• Fixed bug where entering the Alexander challenge room while a dwarf or giant would result in keeping those sizes after translocating.
• Fixed bug where Herodotus battle would sometimes fail to end after defeating him.
• Fixed bug where challenge rooms would appear on the game map.
• Fixed graphic bug in one of the new rooms.
• Added 5 boss remixes to the game.
• Added 1 new class.
• Added 4 new traits.
• Added 28 new rooms.
• Added ability to reduce shader effect quality for people playing on slower machines.
• Added 6 new Steam achievements (Steam only).
• Added a small winter effect.
• Fixed a few spelling mistakes.
• Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
• Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
• Fixed bug where completed chests would sometimes show incorrect objectives.
• Enemy names in the enemy HUD now have a character cap.
• Fixed bug where open chests would not be properly reflected on the minimap.
• Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
• Fixed longstanding bug where some enemies would spawn well above or inside terrain.
• Fixed bug where the introduction cutscene would crash in very rare cases.
• Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
• Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
• Mana cost for spells with no mana cost is no longer displayed.
• Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
• Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
• Fixed bug where player could move while the last boss door was opening.
• Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
• Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.
• Vampire and siphon runes now scale with NG+ level.
• Chance of gold chests to drop random stats instead of gold has been significantly increased.
• Increased visibility in dungeons to make navigation a little easier.
• Ponce De Leon logic tweaked.
• Expert Eyeball fire spread reduced from 6 to 4.
• Adv.Eyeballs fire spread reduced from 5 to 4.
• Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
• Map tweak to Barrel platform room.
• Typo fixes.
• Fixed plant miniboss sometimes spawning on ground.
• Odds of farting when having IBS lowered.
• Herodotus HP reduced slightly.
• Spelunkers Light no longer costs mana.
• Bouncy Spike auto kill logic bug fix to reduce false positives.
Following enemies have had their HP decreased slightly to make later zones slightly easier:
• Skel Exp.
• Knight Exp.
• Blob Exp.
• B&C Exp.
• Wizards Exp (all 3)
• Fairy Basic, Adv. and Exp.
• Shield Knight Exp.
• Sword Knight Exp.
• Wolf Exp.
• Zombie Exp.
• Energon Exp.
• Plant Adv. and Exp.
• Fireball Adv. and Exp.
• Skel ARcher Exp.
• Portrait Adv and Exp.
• Starburst Exp.
• Turret Exp.
• Horses Adv. and Exp.
• Mimic Exp.
• Mac and Linux versions have been added to this release!
• Added profile select functionality. You can now choose between three save game profiles.
• Added Mac/Linux team to credits.
• Jukebox is now persistent until you switch areas (or enter a boss room).
• Fixed bug where disabling fire shield displayed a mana cost.
• Game now properly handles special character crashes in the hero/heroine name lists.
• Fixed room that had empty block where a chest should be.
• Alexander no longer moves in places where if you kill him, the money is lost.
• Casting Mega Damage Shield now drains your mana faster than when casting the regular spell.
• Fixed bug where player would no longer catch his own chakram or conflux projectiles.
• Fixed bug where you could get the dragon fire spell for a class other than the dragon by locking the castle.
• Fixed a few spelling mistakes in the game.
• Fixed bug where game would function oddly when the system broke standard vsync and ran faster than 60.
• Fixed bug where dungeon shader was being applied to all areas, affecting performance.
• Tweaked the glowing fairies in the Garden to reduce confusion that players could interact with them.
• Fixed bug where the backup save system wasn’t kicking in properly if the map or map data got corrupted.
• Fixed bug where one of the last boss’s attacks had an incorrect hitbox.
• Fixed bug where you could take damage immediately after exiting a compass room.
• Removed the delete button from the options menu and put it into the profile selector.
• Fixed bug where the Randomize Children skill in the manor had incorrect text.
• Changed E.D.S to Flexible.
• Added a more comprehensive fix for player/boss dying at the same time.
• Player now makes a sound when landing after getting hit.
• Fixed bug where you could see a bit of background during a death defy.
• Fixed bug where quitting from heir selection with a character that has vertigo would result in him/her not having it on second load.
• Fixed bug where credits were running extremely slow.
• Fixed bug where lineage screen was running extremely slow.
• Implemented some non-trivial optimizations to increase game performance.
-(Smarter sprite batching)
-(Merged several spritesheets to reduce texture swapping)
-(Additional minor tweaks to reduce GPU load).
• Fixed bug where corrupt backup saves would get players into endless save corruption loops.
• Forced flushing to OS stream for backup files to (hopefully) reduce the chances of a backup save corrupting.
• Fixed bug where gold would very rarely go into the negatives, resulting in a crash.
• Removed normal mapping effects from the content pipeline.
• Fixed bug where you could exit the axe carnival room, resulting in odd game behaviour.
• Fixed bug where you could talk to shop keeps and architect while in mid-dash, resulting in a crash.
• Fixed bug where beating the last boss would zero out your traits.
• Fixed bug where money bags were not animating properly upon landing.
• Fixed bug where beating the game with the compass item would result in a crash when starting a new game.
• Forgot to actually disable DInput controls when turning it off in the options menu.
• Fixed bug where game would crash if the DirectInput device was removed mid-game.
• Fixed bug where running the game with a DirectInput device was causing slowdown.
• Fixed bug in a 1x3 room where you could not fall through a specific platform.
• Fixed bug where game would sometimes crash when dying (again).
• Added error trapping to handle crashes when the DirectInput device was not being initialized properly.
• Fixed bug where deadzones were accidentally disabled from the last patch.
• Game no longer goes into screensaver mode while active.
• Lowered the cost of upgrading Haggle by a small amount.
• A few spelling fixes to make the Lich's abilities more clear.
• Added support for DirectInput controllers (toggle-able from options screen).
• Alexander will now spawn higher level mobs on NG+ and above.
• All bosses now break Paladin secret move, not just the final boss.
• Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems.
• Optimization tweaks to rendering. People should find a small improvement to framerate.
• Typo fixes to profile card crit chance.
• Fix to game sometimes crashing during Alexander fight.
• Fixed bug where beating the game with Calypso's compass would crash the game.
• Fixed bug where architect fee could carry over to NG+
• Fixed bug with architect fee text overlap on NG+ bonus.
• Typo fixes in Journal, and Paladin, and Translocator spell description.
• Alexander boss floor and roof lowered to prevent him from going too low.
• Enemies that are split during timestop are now immune to timestop until it's reactivated (Feature).
• Enlarged projectile pool.
• Architect fee raised from 30% to 40%.
• Fixed bug where the player could kill a boss and die at the same time.
• Fixed bug where game would crash when entering the lineage screen if the audio engine failed to initialize.
• Implemented another check for skill tree corruption.
• Fixed bug with back up save system if player data was corrupt from the very start.
• Fixed bug where back up save system didn't work properly on corrupted maps and map data.
• Message box will now appear if the game crashes.
• Fixed bug where crash logs were not being generated if the game crashed inside its constructor.
• Fixed bug where Paladins could block their own spells.
• Fixed exploit where player could drop through platforms while controls were locked.
• Fixed bug where impact effect resource pool ran out of resources.
• Fixed bug where Item drop Manager resource pool ran out of resources.
• Typo fixed for Death Defy.
• Shinobi can no longer get the timestop spell.
• Dragon fireball spam re-enabled.
• Knight Special drain rate tic raised from 3 to 6.
• Assassin Class spell initialization cost lowered from 10 to 5.
• Assassin Class spell tic rate raised from 5 to 7.
• Asassin mana pool lowered from 0.75 to 0.65.
• Barbarian Special raised from 15 to 20.
• Mage Int bonus lowered from 1.3 to 1.25.
• Fixed bug where game would occasionally crash when entering the castle.
• Fixed bug where people were getting the Rhabdophilia achievement at the start of the game (STEAM ONLY).
• Back up saving Re-enabled. If the game fails to load properly, it will automatically attempt to load a back up save file.
• Game will announce an error if it fails to save your game 3 times in a row.
• Fixed bug where the game would crash on people who had set their OS language settings to Turkish.
• Numpad now configurable in key bindings list.
• Trait Tourettes changed to Coprolalia.
• Typo fix for Alektorophobia.
• Fixed exploit with invulnerable assassin.
• Fixed bug where saves no longer worked if you ran game with an argument passed in the command line.
• Fixed bug where Special class could lose their special spell when getting a new spell.
• Fixed Boss sfx not being adjusted by SFX volume settings.
• Fixed carnival exploit with special class.
• Fixed Final boss fight making player clip through wall during cutscene in special places.
• Fixed special class having no spell delay.
• Fixed exploit with Barbarian special destroying all targets in carnival room.
• Fixed bug where game would sometimes crash when exiting outside entrance.
• Dragon armor bug fix. Armor raised from 68 to 78.
• NG+ Difficulty raised slightly.
• NG++ Difficulty raised significantly.
• Down Strike Up text updated.
• Mage INT bonus reduced from 1.35x to 1.3x
• Fix 1x2 map with barrels letting player jump out of the world.
• Fix 2x3 map block spawn bug.
• Typo fixes in skill tree (assassin, miner, etc)
• Time stop mana drain tic rate raised from 7 to 8.
• Red teleporter random crash bug fixed.
• Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them.
• Dying death crash bug fixed.
• Fixed bug where game wouldn't load properly if Game Config was empty.
• Security check to make sure game doesn't crash on RunGameOver
• Fixed bug where potion up and downstrike up descriptions were not updating properly.
• Min mana and health capped at 1. You can no longer go into the negatives.
• Fixed bug where hazards could deal 0 in special circumstances.
• Fixed bug with projectiles sometimes being fired backwards.
• Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen.
• Fixed bug with last boss where you could take damage if you were in a bad position when you beat him.
• Fixed bug with last boss and time stop.
• Disabled all Class Skills in carnival room.
• Fixed bug with mana loss appearing if crowstorm was cast in an empty room.
• Dwarf holes removed in 2x2 room.
• Last boss now drops less mana potions.
• Game should no longer require administrator access to run.
• Fixed bug to total time counter, if starting second playthrough immediately.
• 3+ playthroughs difficulty increased.
• Assassin buffed. Starting crit chance raised from 10% to 15%
• Fixed bug where chest room would sometimes cause game to crash.
• Removed accidental debug keys.
• Fire Shield mana cost raised from 5 to 6 per tick.
• Dementia earth wizards removed.
• Chest Elf reworked. Will only take a maximum of 25% gold now, and payout raised from 200% to 300%
• Factual error fixes for portrait rooms.
• Audio mastered.
• New CDGSplash sfx.
• Fixed Compass bug exit room.
• Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared.
• Volume leveled.
• Added walk audo to remaning Knights and attenuation.
• Fixed special helm not being displayed on lineage or profile card.
• Fixed chests playing sfx twice.
• Fix to internal game timer. It now tracks your time correctly. This will only apply to files created in patch 1.08 or later.
• Chickens that exit roof of map now die instantly.
• Fixed bug where spell sword could spam empowered spell.
• Fixed bug where spellsword carried real sword in end.
• Disabled exiting end game credits until the very end.
• Fixed sky reveal at ending to fix black clouds and gray sky.
• Fixed las boss end frame not fading properly.
• Fixed Siphon on equipment not giving you siphon.
• Final boss has slightly more health, and deals SLIGHTLY more damage.
• Fixed bug where alt-tabbing while text typing occrured would crash the game (graphics virtualization).
• Fixed Compass bug exit room.
• Fixed bug where if Graphic Virtualization failed multiple times in a row, your BG and FG disappeared.
• Fixed bug where last boss wasn't being tracked as killed.
• Fixed timer total display bug.
• Fixed Final boss HP not being at max at fight start.
• Final boss HP reduced slightly.
• Fixed bug with hiding/displaying manor closed manor on 360 controller.
• Fixed bug where hitting Skeleton archers removed their colouring.
• Fixed visual bug with randomize trait if you pressed it really quick.
• Last boss drops proper money now.
• Miniboss name fixes.
• Total playtime and deaths added to credit end.
• Fixed grammar for when you're killed by bosses with proper names.
• Typo fix for architect and siphon equipment.
• Fixed bug where player would sometimes hook to 1 ways. This bug cropped up during our last emergency fix.
• Final boss orb attack removed.
• Blob boss spike removed inbetween flooring gaps.
• Revamped ending screen. Fixed all bugs, rearranged enemies, and gave each enemy a plaque.
• Fairy Chest objective plate now fades if enemy or player touches it.
• helios blessing now drops 2 gold per kill.
• Tower Boss room has 2 less spikers in room.
• Boss rooms now drop 1 health and 1 mana.
• Maxxing MP on lich now displays a message.
• Final boss Sword spell increased from 7 to 8.
• Lich max hp reduced from 1.25 to 1.0.
• Lich max map raised from 1.25 to 2.0.
• Lich starting MP reduced from 0.65 to 0.5.
• Lich Mana start is now 0.5
• Console writelines removed.
• There are now 2 less spikers in the fireball room
• Spikers HP reduced to 5 across all forms.
• Damage shield mana drain reduced from 7 per tick to 5.
• Fireballs deal SLIGHTLY less damage.
• Tower boss deals slightly less damage and has slightly less health.
• Additional help hints added to death screen.
• Layer fix in a 1x3
• Earth wizards Blob boss level reduction increased from 11 to 12.
• Fixed wolves hitting bookcases.
• Fixed gigantism covering flight text.
• Fixed paladins getting auto hit after blocking if mana gets drained to 0.
• Fixed 1 pixel too short in credits bug.
• Fixed no look fairy chest distance being too far.
• Re-added fan of man text to lineage screen.
• Fixed bug where rerolling children was not updating the description plate.
• Fixed ending screen weird sfx playing.
• Fixed bug where visual effects were being applied to ending screen.
• Fixed movement display and speed bug.
• Fixed random teleporters putting you in weird places.
• Fixed colour on some enemies not correct.
• Fixed killed by text to properly set minibosses to singular.
• Fixed numerous bugs with savant where you could get spells like damage shield and never being able to turn them off.
• Fixed bug where quitting the game in the carnival room made the carnival room spell your spell.
• Fixed bug where you could swap spells as the archmage in carnival rooms.
• Fixed bug where last boss was still being ******* at the end.
• Fixed bug where alttabbing the ending screen removed the wallpaper.
• Added quick drop help text to options menu.
• Fixed bug where, if your game was running at a certain frame rate, you had a % chance of falling through 1-ways.
• Steam achievements now display a notification in the Steam overlay.
• New Collision logic fixes. Enemies and players should react to diagonals better.
• Fixed ending sequence.
• Fixed bug with mage miniboss spells not following hands.
• Added missing sfx to mage miniboss
• Architect bug fix. Rounding error.
• Exiting room of chest dude bug fix.
• Ending sequence camera start position bug fix
• Weight In smithy text realignment to fix overlap.
• Logic fix to player card.
• NG+ Text fix
• NG+ title fix.
• Typo fix for gay trait. A rogue "a" was implying things we didn't mean.
• Enchantress missing sfx fix.
• Smoke re-added to tower.
• Credits update.
• Audio attenuation fix.
• Fix to rot angles.
• Ending sequence changed.
• Special class end fix.
• MB portrait tell removed.
• Miner lamp bug fix.
• Cleaning of death screen.
• Additional sfx added.
• Fixed achievements not popping up.
• Fixed horse run into dwarf holes bug.
• Added sfx to health fountain.
• Fixed boss smoke at the ending screen.
• Gold saved for NG+ at start bug fix.
• Fixed projectile dissapearance bug fix.
• Fix tiomestopCB bug.
• Fixed audio eyeball and skeleton bug.
• Text update to Poition_Up to better showcase it works for mana and health.
• Mage magic damage reduced from 1.5 to 1.35.
• Lich atk damage mod raised from 0.6 to 0.75.
• Lich max hp and mp conversion reduced from 2.0 to 1.25.
• Lich now gains a flat 4 hp per kill as opposed to 3/6 based off enemy level.
• Lich starting mp raised from 0.7 to 0.75.
Here's what Rogue Legacy IS:
• A procedurally generated adventure. Explore new castles with every life.
• Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
• Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
• More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
• Over 60 different enemies to test your skills against. Hope you like palette-swaps!
• Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
• Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
• Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
• Tons of secrets and easter eggs to uncover... or are there? Yes there are.
• Got a controller? Play with a controller. Big Picture ready.
• No waiting time. The game is virtually done, so we'll get it out as soon as it's Greenlit.
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