Левый сайдбар Правый сайдбар FAQ / Общение
Показать/Скрыть сайдбар | Тема: Сменить шкрку

Описание игры, скриншоты, видео

Скачать игру Software Inc. [Steam Early Access] Alpha 9.7.6 - игра на стадии разработки

Рейтинг: 9.3 (11) | Баллы: 127
Игру добавил Elektra [7473|138] | 2017-05-28 (обновлено) | Стратегии (2330) | Просмотров: 91308

Software Inc. [Steam Early Access] Alpha 9.7.6

• SGi навигация / Navigation: » » Software Inc. [Steam Early Access] Alpha 9.7.6
• Разработчик / Developer: Инди-игра (10470) от Coredumping (1)
• Жанр / Genre: Стратегии (2330); Необычные игры (903)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 50.40 Мб.
• Оценка игроков / Game Score: 9.3 из 10
(всего голосов: 11)

• Похожие игры:
- Prison Architect [Update 12a] / + GOG v2.16.0.20
- Youtubers Life v1.0.4
- Mobamates Manager v0.04
- Let's Play Tycoon
- Let's Play Simulator 2016
- Game Tycoon 2 v1.0.6
- ProGamerManager Build 178 / Pro Gamer Manager Build 178
- Mad Games Tycoon vR-1.170519A
- Game Dev Tycoon v1.5.28
- The Sims
- Theme Hospital / Частная клиника / + GOG
- Video blogger Story v26.11.2016

Software Inc. - перспективная стратегия-симулятор, сочетающая в себе возможность строительства офисов как в Prison Architect, обустройства помещений и назначения персонала как в Theme Hospital, отношений между персонажами как в The Sims и создания программ, игр и других электронных продуктов как в Game Dev Tycoon.

Игра ОБНОВЛЕНА с Alpha 9.7.4 до Alpha 9.7.6. Changelog.

Это реклама. Вы можете скрыть всю рекламу на сайте. Как?

Особенности игры (текущие):
• Постройка, отделка, внутренняя расстановка и обслуживание зданий до десяти этажей + подвал.
• Возможность найма сотрудников для проектирования, разработки, поддержки, научных исследований и рынка программного обеспечения.
• Строительство дорог и парковки.
• Настройка своего собственного аватара.
• Создание собственных программ и франшиз.
• Конкурируйте на настоящем рынке продавая продукты своей деятельности, заключая новые контракты или продавая акции.
• Нанимайте обслуживающий персонал для ремонта мебели и оборудования, а также уборки помещений.
• Определяйте какое программное обеспечение сможете Вы разработать, какие виды компаний, игровые сценарии, миссии, персонажи и их имена будут смоделированы.
• На выполнение важных задач назначайте лидеров, которые смогут рационально участвовать в процессе разработки и контролировать подчиненных.
• Создайте свой собственный интернет-магазин, а также запустите сервера для поддержки Ваших разработок!

Alpha 8.10.34
• Failing to load or save valid game should allow player to open reporting tool directly
• Fixed Windows build not including log file and Mac build not including screenshot when sending report
• Fixed employees demanding less if they're more proficient in a lower paying role than they were hired for
• Distributed employee work algorithm over several frames
Alpha 8.10.31
• Updated to Unity 5.3.5p3
• Feedback and error reporting from in-game
• Team name in automation window
• Game complains about furniture ownership on load
• Fixed memory leak in furniture mesh combiner
• Employees getting stuck on stairs and in doorways
• Fixed graying hair color
Alpha 8.10.30
• Updated to Unity 5.3.5p1
• Resize build menu width with screen size and increase height
• Filter furniture by room or by function(Furniture has new FunctionCategory variable)
• Several room categories per furniture(Category variable is now an array of strings)
• New character/staff customization content and building textures
• Changed beard and makeup textures to overlay instead of multiplied
• Various fixes
Alpha 8.10.29
• Staff furniture interaction code was completely bugged from last update causing them to fail their tasks if they have assigned rooms
• Various fixes
Alpha 8.10.28
• Room labels only visible if not default
• Updated to Unity 5.3.5f1
• Fixed bugs dealing with how room walls are split when building nearby rooms
• Various fixes
• Improved employee state update performance
Alpha 8.10.26
• Reduce random factor effect and decrease average sales
• Lowered effectiveness threshold from 300% to 200% for funny keyboard animation
• Made price gouge prevention more robust
• Employees are not physically touching keyboard after placing a PC addon
• Various bug fixes
Alpha 8.10.18
• Overhauled office ambience SFX based on noisiness
• Added phone SFX
• RELOAD_MOD command to reload a mod at runtime (doesn't change currently running game)
• TOGGLE_CEILING to toggle generation of ceiling meshes (bad performance and doesn't work with stairs)
• Added CompanyType compatibility check when toggling mods
• Being able to merge indoor and outdoor areas
• Cooks don't put food on serving trays in team rooms
• Cleaners should clean outdoor areas
• Missing cost tooltip on cooks
• Increased navmesh generation resolution
• Fixed employee noise calculation
• Fixed phones and drawing tablets never turning on
• Dim lights in daylight
• Rooms that circle in on themselves will make degenerate floor support polygons that self intersect
• New room wall optimization approach
• Various fixes
• Audio listener should follow camera in 1st person mode
• Fixed loading game with modded furniture causing "ghost" furniture
• Fixed cleaning staff trying to clean outdoor areas
• Employees should no longer get stuck, ever
• Various fixes
Alpha 8.10.15
• improves boundary generation for furniture mods and adds EXPORT_FURNITURE_BOUNDS command to improve loading performance
• fixes various bugs with the workshop, modded furniture, UI not loading with disabled console, etc.
Alpha 8.10.13
• Integrated furniture modding into game and added Steam Workshop support (Go to http://softwareinc.coredumping.com/wiki/index.php?title=Modding#Furniture_modding for more info)
• Moved mod loading errors to console
• Made console key rebindable and set default key to home
• Changed recommended team size presentation in design document
• Fixed error logging
• Various fixes
Alpha 8.10.12
• Все подробности здесь.
Alpha 8.8.4
• Improved room cloning collision checking and visual representation
• Added some information to blueprint window
• Added 64-bit version for Windows
• Added stairs
• Added ability to create tutorial translations
• Added cloning with basement
• Add "Thumbnail.png" to root mod folder for Steam Workshop thumbnails
• Wall segments not offset correctly in blueprint thumbnail
• Fixed IT getting stuck repairing something if nothing else needs repairing
• Fixed hired staff first day arrival time
• Fixed subtracting full price when cloning rooms or placing blueprints, even if something was not built
• Handle when a room is created, which has zero size, causing an avalanche of bugs, such as cleaners not cleaning. Still need to figure out how these rooms appear in the first place
• Windows and doors sometimes not getting copied when cloning or creating blueprints of partial buildings
• Batch building meshes by caching materials
• Batch car meshes by caching materials and lowering color variation
Alpha 8.7.3
• fixed bugs in miniature generator and added delete button to blueprint window
Alpha 8.7.2
• vastly improves thumbnails for blueprints.
Alpha 8.6.4
• You can now research specific features and patent them for extra income
• New software and features to select from
• Feature and dependency selection has been completely revamped
• You can build outdoor areas
• You can copy entire furniture arrangements at a time
• You can hover over furniture in build mode to get detailed information
• You can port software to other operating systems after release
• Steam Workshop support for mods and localization, with more to come in the future
• • Added Steam Workshop support for mods and localizations
• Spread out cleaners more
• Added a critter system and put a bird in it
• Multi-monitor support, see forum for details
• upgrade early server capacity to avoid mass server builds that impact performance
• Ability to open employee info screen in complaint and wage window
• Put in details on how many squares the AC/heating will do optimally
• Lower server durability
• Widget to indicate current building height in buildmode
• Make AI pick operating systems in different categories more
• Decreased chance of new AI companies being incompetent
• Higher patent royalties
• Boost product sales if they're using features for the first time
• Increased CMS and Office Software competition
• Lowered dividends
• Add total company value in company list
• Ability to re-order workitems with drag and drop
• Furniture black on DirectX9
• Furniture doesn't update visibility after moving it to another floor
• Room visibility doesn't update after jumping up from basement when building fences
• Batched furniture becomes invisible when moving from one room to another
• Furniture usage warnings should check for different usages individually
• AC and central heating should only be disabled for rooms based on whether the rooms is already heated/cooled
• Force un-jam cars after one in-game hour
• Add illumination to batch material, rework all meshes and add servers to the mesh batch system
Alpha 7.7
• Balanced support work so there are more unfixable bugs in beta
• Lock mouse to window with edge scrolling enabled (Only works for Windows and Linux) and only edge scroll on actual window edge
• Double click to move furniture
• complexity and sales are now also taken into account when evaluating sequels
• Added marketing net info to the top of work items so it's visible when collapsed and added info on whether it is hype, marketing or deal work
• Added mini-game info to design tutorial and fixed tutorials up a bit
• Changed contract window info panel to table and made list panel wider instead of info panel
• Added expected maximum bandwidth usage to design document
• Fixed code mini game not resetting words resulting in less and less words appearing in each new game
• Snap points were not showing when placing computer addons
• Fixed navmesh generation breaking due to distance optimization from alpha 7.6
Alpha 7.6
• Added 2 optional mini games to boost design and alpha phase during early game
• Marketing should get progressively harder, as you try to reach the remaining consumers, but it should still feel effective in the beginning
• Added "Only use own licenses" toggle for project management
• Fixed employees getting stuck loitering
• Fixed accidentally reversing furniture list making employees pick the least favorable piece of furniture to go to first
• IP trading was still broken making the player able to earn too much with no reputation
• Fixed cars and employees getting stuck if removing road below and then building on top of a car
• Staff times still not updating as expected
• Reset feature list scroll in design document when chagning type/category
• Force minimum wall distance before snapping to keep player from building walls with virtually no space between them
• Converted translation files to UTF8 with UNIX line endings as the added lines in alpha 7.6 broke on OSX
• Optimized tree removal and reduced number of room distance calculations to improve building placement/cloning lag
• Only update electricity and water consumption when furniture is turned on and off, instead of all the time (also fixes electricity bills not accumulating when skipping time) Might incur a large bill when loading previous saves
• Only update furniture visibility when necessary
• Remove expensive null checks in update loop
• More rigorous light disabling checks on lower floors
• Cache traffic system pathfinding results
• Ignore furniture at big distances when fixing navmesh to minimize point to line comparisons, which reduces loading times and furniture and room placement lag
Alpha 7.5
• Added sweep select key on CTRL, which allows you to hold the mouse and select everything of the same type as what is currently selected
• Control daylight in build mode
• Player IP selling price is too high
• Added names to colors instead of "primary", "secondary", "tertiary"
• Added IP trade cost even if not affordable
• Added FPS games somewhere in the 90s
• Design and development deals affect outcome of product being worked on
• Put dating on deal work
• Ability to rename team
• Changed "Popularity" column to "Marketing" as it was misleading before
• Employees and staff should seek out nearest neutral room and walk to a random spot in that room when loitering, to avoid distracting other employees and taking up toilet
• Grid anchor only works for furniture on current floor
• Only show room lighting warnings for rooms with computers in them
• Added warning when furniture is blocking door or elevator
• Added button to select entire building floors connected to selected rooms
• Decreased furniture move -> rotation cooldown, to allow for quickly rotating furniture without breaking shift placing
• Fix how meeting rooms are picked to prioritize team and distance instead of only number of seats available and try not to overbook
• More navmesh generation bugs
• Still showing too many snap points above 1st floor
• Fix off center furniture placement on small grid
• When right clicking, selection should not be reset to what is under the mouse if more then 1 object is currently selected
• Fixed bug where rotating furniture in a specific ways in a row while placing it would parent it to the wrong room, causing weird behavior, including stretching
• Fixed employees not preferring room specifically assigned to their role
• Fixed adding a computer at a chair which is being used can cause two employees to use the same chair
• Fixed desk lamp and coffee likely to be unreachable
• Don't reset price when changing categories if player has changed it
• Leader programming/art skill was ignored during alpha/beta phase
• Employee no longer stays leader after team is disbanded
• Fixed employees still work on cancelled automation stuff
• Override meeting time for staff when it changes if they are not at work
• Wall was not rebuilt when building a room through a window
• Only doors on current floor are now audible
• Reset scroll when filtering work items
• Fixed an oversight in furniture code that slowed down employee update loop
Alpha 7.4
• Make 2 m and 3m wide half circle tables so you can build big table groups in modules
• Made distribution popularity depend on fans and business reputation to make it harder to get going and increased number of online distribution channels to lower potential income
• Fixed IP trade cost
• Made current medium difficulty easy and made medium and hard harder, by increasing userbase and market recognition effect on sales above easy mode
• More general sales balancing and fixes to the market simulation
• MMO now rules out multiplayer for games
• Upped distribution costs A LOT
• AI should handle outlier prices and ignore them and market simulation should handle price gouging
• Employees should remember when salary is increased beyond their asking price so they don't go lower than that next time
• Fixed AI company marketing strategy
• Added top down view to build mode by pressing Z
• Fixed furniture randomly becoming unavailable upon load
• Employees no longer get stuck in walls (caused by optimization that decreased the amount of current room checks per second, causing them to think they were in another room randomly)
• Moving wall furniture now ignores where it was before, so you can place a TV 5 inches to the left, etc.
• Fixed how furniture is scaled and moved to avoid clipping through walls, which was only working correctly for 1x1 furniture before
• Only show available points when placing furniture that snaps, e.g. chairs
• Fixed computers becoming unavailable after upgrading
• Fixed payouts from hosting deals
• Fixed lots of audible objects lagging game due to Unity spamming log with audio warnings
• Animation and state is now properly reset when teleporting employees due to obstruction
• Fixed the 1000th-ish bug related to navmesh generation
• Random bug fixes based on error logs from players
• Employees getting stuck on roofs when merging or deleting rooms
• Random optimization work on the update loop, mostly furniture related
Alpha 7.3
• Multi selection enabled for wage negotiation window to make sweeping wage changes
• Multi-selection for lists now works like in Windows, shift to select a range of items, ctrl to select single items
• Added button to automatically pick best role when picking employee roles
• Ignore all wage negotiators that only ask for < 1% change
• Lowered SSAO quality, pretty much unnoticeable but regains like 5-10 fps
• Changed furniture status from “Overpowered”, “Hardly working”, etc. to percentage
• Computer working state only affects effectiveness when it is below 50% now
• Added warning when computer is getting slow
• Notifications are color coded by importance and touching the notification bar will make them hide
• Fixed saves where people are stuck in walls, not sure if the root cause is fixed yet, so please tell me if people are stil getting stuck in this update
• VSync no longer changes when shadow quality is changed
• Fixed bug in distribution channel population calculation that would break the simulation
• Furniture poking through walls should be visible on all floors (AC)
• Splitting a room had a chance to make all employees in the room teleport
• Added temporary error logging to Gaussian random function, to make sure it never returns NaN
• Road building now goes away when building other stuff
• Firing employees no longer resets employee window team filter
• Team choice, notifications and thought bubbles were bugged when UI was scaled > 1
• Fixed pathfinding through the same room several times due to obstructions
Alpha 7.2
• Reworked huge parts of how the simulation calculates sales
• Active users for a product no longer decreases arbitrarily, but will depend on time, features and its current market share. I also forgot to enforce retention rates for different software categories in alpha 7.1, which has been fixed
• Lowered fan loss in software category due to time passing without releases
• Changed how companies pick software prices so it doesn’t get completely out of hand randomly
• Updated antivirus software type
• Balanced business reputation regain from 0%
• Increased contracts early game
• The game now remembers work priority when promoting from design phase
• Made the design document window longer, so all options in the info panel are visible always
• Added "are you sure?" to cancel button on design and dev phases
• Added unlock date to software categories and made phone OSs unlock later
• Increased cleaning and maintenance staff effectiveness
• Computers are now only angled if there is an addon present
• Fixed overflow bug that resulted in sudden massive losses when selling a product
• Fixed bug causing computer addons to actually not have any effects at all
• Fixed bug where marketing work showed income even though there was none
• Fixed beta phase showing total bugs instead of bugs actually fixable by teams
• Fixed networked products not needing server support randomly
• Fixed forgetting to multiply bandwidth when calculating time based bandwidth multiplier, causing ALL bandwidth requirements to be around 1-3 mbps
• Made 80s computer upgrade to 90s computer instead of modern computer
• Fixed bug assigning a team to marketing work
• Fixed computer addons sometimes not carrying over when cloning a room
• Fixed bug breaking game when a team selected for design or marketing has been disbanded meanwhile
• Fixed cloning room a couple of times while upgrading furniture breaking their rotation
• Ability to adjust shadow quality(currently changes VSync, will be fixed in 7.3)
• Game hides furniture below current floor, depending on its distance from a window and the camera angle, for performance boost when looking down at rooms above the first floor
• Switched to DirectX11
• Added SMAA and ability to change quality of SSAA(1.2x is usually enough)

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.

Если вы являетесь правообладателем данного материала и вы против размещения информации о данном материале, либо ссылок на него - ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала - администрация с радостью пойдет Вам на встречу!

Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.

Дополнительные файлы для игры

Если ты нашел новую версию игры Software Inc. [Steam Early Access] Alpha 9.7.6, либо русификатор к ней, патч, левелпак или мод - сообщи об этом редактору новости, он добавит сюда доп. файл.
Отправка личных сообщений доступна только после регистрации.

Комментарии игроков (150 шт.)

От: KOLTik [0|0] | Дата 2017-05-28 12:43:46

Версия в названии и по факту очень сильно различаются, в раздаче 8.11
От: FoxiLis [0|1] | Дата 2017-04-30 21:31:27

Норм игра а чё вы хотели!?Графон норм,ну музака так себе...Но всё же нормульки!
От: weer1 [4|6] | Дата 2017-04-22 17:44:12


cavoh сказал:

Давно обратил внимание на эту игру. Но статус альфа не дал мне ее скачать, все таки не хотелось играть в совсем сырую вещь. ) Вот только, идет уже какой год разработки, а все еще стоит альфа. Поэтому вопрос к тем кто поиграл. Стоит ли попробовать или все таки пока слишком сыро и стоит подождать?

На мой взгляд игра версии 9.6.6 вполне стабильна, но в ней маловато контента. Играть довольно интересно.
От: the2killer22 [0|2] | Дата 2017-04-17 12:02:27

Ну в целом,Игра очень хорошая, советую всем!
От: susaninsl [0|2] | Дата 2017-04-17 10:01:22

Типа симсити
От: cavoh [3|1] | Дата 2017-04-17 08:10:02

Давно обратил внимание на эту игру. Но статус альфа не дал мне ее скачать, все таки не хотелось играть в совсем сырую вещь. ) Вот только, идет уже какой год разработки, а все еще стоит альфа. Поэтому вопрос к тем кто поиграл. Стоит ли попробовать или все таки пока слишком сыро и стоит подождать?
От: Aliex56 [0|0] | Дата 2017-04-16 16:37:28

От: 1172847 [0|0] | Дата 2017-04-16 16:26:59

Хорошая игра
От: FORMATA4 [0|1] | Дата 2017-03-10 16:37:04

Эта игра потрясаюшая!!!
От: OverJoker [0|0] | Дата 2017-03-05 00:11:58

Божественная игра для ценителей такого жанра
От: cfddf12 [0|1] | Дата 2017-02-23 12:08:44

Заработал 15 000 000 000 зелёных за 2D редактор для разработки ММО, на которой заработал 4 000 000. Игра 10/10
От: Slava86rus [0|2] | Дата 2017-02-12 11:04:37

Игра норм, люблю такие стратегии!
От: KASKUS [0|1] | Дата 2017-02-04 15:33:29

I think it's 9.1.2 but it's 8.11.27
От: allumino [0|1] | Дата 2017-02-03 09:23:50

Хотя в названии файла на UniBytes написано 9.1.2 — в архиве там лежит старая версия 8.11.27. Такой фигни не ожидал.
От: Dima_Killer000 [0|0] | Дата 2017-01-04 16:09:45

Люди игра изи) ну если не делать движок поэтому лучше делайте кантракты) так вы патом сможете игры делать
От: Dmig [6|26] | Дата 2016-11-27 11:13:44

Разработчик (один человек) официально сообщил сегодня, что скоро выйдет 9 альфа версия (надеется до 15 декабря). Кратенько: Теперь когда вы разрабатываете ПО, вы не заполняете прогресс бар, просто идёт надпись сколько строк кода и сколько арта вы сделали (для того что бы узнать её текущее качество необходимо сделать "экспертную оценку") Разработчик также изменил систему маркейтинга, поддержки (support) (которая теперь тоже не имеет прогресс бара) и project managment'а : теперь это не требует обучения и можно назначать больше команд (и ещё есть изменения) Ну и как обычно целый вагон и тележечка всяких небольших радостей и исправлений. P.S. я старался, переводил, буду рад вознаграждению
От: liaman [10|10] | Дата 2016-11-20 18:06:25

С добавлением функции автоматизации играть стало бессмысленно. Ну или просто ей не пользоваться... хотя искушение...
От: danchik222 [2|1] | Дата 2016-10-15 03:47:06

отличная игра
От: gorilka2000 [0|7] | Дата 2016-10-01 11:40:55

да, класная игрушка)) нык)) побольше б такиз
От: klark2013 [8|40] | Дата 2016-10-01 10:02:50

трудноя, бгг...
От: Thenatsu39 [3|9] | Дата 2016-09-30 13:36:58

Да, игра действительно трудная. Поставлю оценку в 10 баллов когда поднаберется репы

Thenatsu39 подумал несколько минут и добавил:

Настолько трудная, что иногда ломал её чит энджайном
От: Angranity [3|4] | Дата 2016-09-30 11:40:02

Трудная, но очень такие интересная игра, долго конечно разбирался в игре, но поиграв нее около часа 3 уже норм, время убить можно
От: klark2013 [8|40] | Дата 2016-09-28 17:56:56


Artemonic сказал:

О, привет клон rimworld'a!

нит ета клон минекрафта
От: Artemonic [66|18] | Дата 2016-09-14 21:43:29

О, привет клон rimworld'a!
От: erezis [-2|12] | Дата 2016-09-05 12:42:36

good work bro
От: Temac000 [0|5] | Дата 2016-09-03 20:11:30

Даю совет, года 2-3 лучше работать всего 1-3 человека, и делать желательно только контакты которым необходим результат "плохо" или "средне", к году так 5 можно уже нанять пару команд (я сделал все типы навыков по 2 человека в каждой группе) и построить этажа 3 (что-бы было удобно, например: 1 этаж - холл и т.д; 2 - служебные помещения и 3 - офисы), и таким составом можно прожить ещё лет 5, дальше смысла придерживаться тактики нету, ибо все (или почти все) уже будут прокачаны. Если помог, + пожалуйста
От: Wayss3 [0|1] | Дата 2016-08-29 17:15:41

уныло? найс рофлишь
От: lexa2001 [0|5] | Дата 2016-08-28 14:31:08

Помогите бойцы! Запускаю лаунчер и мне пишет мол че-то "Target" и "StartIn". Что делать?
От: klark2013 [8|40] | Дата 2016-06-29 12:11:50

все также уныло. Вот если бы maxis взялись бы за эту идею в далеком 2004, есть тут немного симовской атмосферы
От: Perff [7|1] | Дата 2016-06-18 19:50:42

TakeFile скачка только платная!?
Заходишь на пиратский ресурс и вроде как рассчитываешь получить контент бесплатно, иначе какой в этом смысл?
От: Ivanga [0|1] | Дата 2016-04-03 06:26:17

Игра затянула, много продуманных мелочей
От: chuchundra3 [0|0] | Дата 2016-03-24 16:22:45

Игра хорошая, продуманная, НО! Лучше играть на англ., половина объектов, не то-что не переведены, у них вообще отсутствует текст в названии.
От: Weeshe [38|103] | Дата 2016-03-23 19:52:29


QAZWSX1212 сказал:

игра г. непонятный энтерфейс. нет сюжета. всё через сраку.

Для начала, самому бы обосновать, почему игра "г" и что там такого непонятного. До кучи, какого сюжета, ты ожидал от менеджмента?
От: Dostoevsky [10|2] | Дата 2016-03-20 19:40:53

Лейте уже последнюю версию ;)
От: Vagrant0610 [5|3] | Дата 2016-03-12 15:49:24

Как ускорить разработку? Это что фри ту плэй? Что не начну делать делают по полтора года и это без каких-то сверх технологий. Команда что 5 человек что 13 работает одинаково, скилы нормальные в чём проблема? Так и задумано? Включаю разработку и ухожу на перекур, перекус, посмотреть телевизор, возвращаюсь, 1/3 прогресса. Что не так?

Vagrant0610 думал около часа и добавил:

32 сотрудника, с полностью прокачанными всеми скилами делали ОС полтора часа реального времени. Хардкор мать его... игра не понравилась.
От: QAZWSX1212 [3|6] | Дата 2016-02-26 15:44:28


GlebGans сказал:

Это слишком сложная игра для твоего уровня развития

и от кого это я слышу?
От: GlebGans [36|64] | Дата 2016-02-14 10:47:07


QAZWSX1212 сказал:

игра г. непонятный энтерфейс. нет сюжета. всё через сраку.

Это слишком сложная игра для твоего уровня развития
От: QAZWSX1212 [3|6] | Дата 2016-02-14 08:11:53

игра г. непонятный энтерфейс. нет сюжета. всё через сраку.
От: NomADium [0|6] | Дата 2016-01-20 19:49:17

Так себе по-моему
От: darkman012 [0|0] | Дата 2016-01-20 11:24:39

Русский есть ?

Топ лучших игр

SGi рекомендует

  • Toribash v4.92
  • Beat Hazard Ultra v1.48s
  • Serious Sam HD: The First Encounter v206580
  • Grand Theft Auto 3 - Кровавый доллар / GTA 3 v1.1 RUS
  • Prince of Persia: The Sands of Time

Скоро на сайте!

  • Moon.Hunters.Eternal.Echo es.v2.0.3287.RIP.MULTI9-S iMPLEX
  • Reflector
  • Shio.v1.1.3.RIP.MULTI12-S iMPLEX
  • Community Inc,Zafehouse Diaries 2,Ember,Escape.From.Nazi. Labs,Gluon,citybound,Spar kour
  • Strikey Sisters,Lotia,GREYMEN,Col d.Waters,Tiny Echo,Randall,NGHTMN,Crazy Catman,Knights of Galiveth
  • Перевернутый город
  • Super.Sports.Surgery,The Adventurer and His Backpack
  • Partisan
  • Card City Nights 2
  • The Grimsworth Reports: Woodfall
  • Ray Bibbia
  • Incorp Inc,Serious Sam's Bogus Detour,Tiny.Troopers.2, Bebop.and.Tempo
  • Hevn, Yodoyabashi Oyasama Club

Мы в социалках