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Скачать бесплатную игру Wyrmsun v1.0.2

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Игру добавил Defuser222 [3625|10] | 2015-03-16 (обновлено) | Стратегии (3513) | Просмотров: 11034

Wyrmsun v1.0.2

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• Разработчик / Developer: Инди-игра (14535) от Andrettin (1)
• Жанр / Genre: Стратегии (3513)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 130.04 Мб.

Wyrmsun - стратегия в реальном времени с открытым кодом, отличающаяся элементами мифологии, истории и литературы.

Версия игры ОБНОВЛЕНА с 1.0.1 до 1.0.2. Список изменений внутри.

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Язык интерфейса: Английский

Особенности игры:
- 2 игровые цивилизации, и 2 не игровых
- 11 квестов
- Юниты имеют опыт
- Постоянные герои
- Пещеры, подземелья, леса и болота
- 25 карт
- Очень модифицируемая игра
- Игровая энциклопедия

- 1.0.2
-----------------------------------------------------------------------

* Buildings
- Added Teuton Watch Tower and Guard Tower (graphics by Jinn).
- Added Teuton Rathaus (graphics by Jinn).
- Added Celt Farm (graphics by Jinn).
- Germanic farms now correctly drop food items when destroyed.
- Added Dwarven Bastion (graphics by Jinn).
- Dwarven Smithies are now cheaper than those of other civilizations, while their Lumber Mills are costlier.
- Instead of being capturable, Mercenary Camps now remain owned by the neutral player, but are usable by players to hire units.
- Increased watch tower and guard tower HP by 100%.
- Added Teuton Burg (graphics by Jinn).
- Reduced the length of the Dwarven Smithy's description.
- Added Teuton Barracks (graphics by Jinn).
- The Germanic Chieftain's Hall, Farm and War Lodge had their graphics updated (by Jinn).

* Civilizations
- The Gnomes now use Dwarven units for the types of unit they lack.
- Added Celt, Goth, Greek, Latin and Norse NPC civilizations (they are essentially identical with the Germanic/Teuton civilization, but them being a different culture affects events and features in Grand Strategy mode).
- Added Teuton civilization (the Germanic civilization can transform into it), representing West Germanic peoples.
- Added Eikinskjaldi Clan as a dwarven faction.

* Grand Strategy Mode
- Added transitions for conifer forest tiles (graphics by Jinn).
- Forests now spawn at a decreased rate in random world maps.
- In random world maps conifer forests now appear at high latitudes, with scrub forests appearing elsewhere.
- Fixed crash which could happen when conquering a province not owned by any factions.
- Dwarven factions now start with Masonry researched in the 25 AD start date.
- Added "Division of Domains", "Asa Lawgiving" and "The Birth of Saeming" flavor events for the Asa Tribe (or the Swede Tribe).
- In the "Gylve's Realm" event, the Jutland peninsula is now granted to a chieftain upon choosing to embark, who then founds the Jute Tribe; upon victory, Gotaland is given to another chieftain, who founds the Goth Tribe.
- Removed the germanic "Tribal Split" event, since the Gylve's Realm event now performs its functions.
- Added "Beldeg's Lands" and "Sigi's Lands" events, which create new germanic tribes when certain territories are conquered by a germanic tribe.
- Added a few Scrub Forest tiles and a gold mine to Iberia.
- A faction can now receive more than one event in the same turn.
- Added "The Sun Shields" flavor event for the Germanics.
- Added "Skilled Masons", "Skilled Carpenters", "Build Observatory?", "Build Library?", "Build Monument?" and "Province Assimilates" semi-random events.
- Fixed a bug which caused non-persistent event to re-trigger after loading a saved game.
- Added "The Sequani's Appeal" and "The Battle of Magetobria" events to the Suebi Tribe.
- Added Albania, Andalusia, Attica, Bulgaria, Crete, Gotland, Iceland, Macedonia, Naples, North Italy, Peloponnese, Serbia and Thrace provinces to the Earth world map.
- The encyclopedia can now be accessed through the menu in Grand Strategy mode.
- Scenarios can no longer be restarted when in grand strategy mode.
- A province can now be attacked if it is only separated from the attacker by a single water province.
- Provinces' names now can change according to the faction that owns them, or according to the province's culture.
- Added 12 events about the legendary rulers of the Goths, Swedes and the Danes.
- Added 26 events about the spread of early Christianity.
- Added "Prestige" variable for factions (icon graphics by Jinn), which influences the likelihood of certain events, as well as trade priority. Factions with negative prestige can't declare war. Prestige can be gained by winning battles (and lost by losing them), or as a consequence of certain events.
- War can now only be declared against factions with which you share a border with, or if both factions have a coast.
- Crafting the Scepter of Fire now grants +100 Prestige to the Norlund Clan.
- Settling Scandinavia now grants +25 Prestige to the Asa Tribe.
- Provinces of a different culture than the owner now produce only 75% of the resources they would otherwise produce.
- Commodity prices now fluctuate according to supply and demand. Provinces will demand less commodities if they are too costly, and more if they are cheap.
- Added events for the development and spread of the Teuton, Goth and Norse cultures out of the Germanic one (if the Dane, Goth, or Swede Tribe is player-controlled, then it will develop Teuton culture instead of the Norse one, since the latter is not playable).
- Added Atlantic Ocean water province to the Earth world map.
- Certain provinces are now always generated adjacent to water in the random world map.
- The Shorbear Hills now start with a bastion.
- Fixed a bug which caused units to not be saved correctly if the player quit during a grand strategy battle.
- Added 3000 BC start date for Nidavellir.
- Added The Mead of Poetry event, along with events for Durin appearing and dying.
- Added "Tactical Unit Multiplier" option to Grand Strategy mode.
- Gold now has to be found (there is a random chance that tiles with gold will be found every turn by their owner) before being mined.
- Improved performance by making the entire minimap not be redrawn whenever a province changes hands; now only the affected province is redrawn.
- The grand strategy map now scrolls by half a tile, instead of by a whole tile.
- The grand strategy map now continuously scrolls when pressing an arrow button.

* Heroes
- Added Durin (dwarf) (icon by Jinn).
- Clicking on heroes no longer displays the "You have [...]" in the statusline.

* Maps
- Dwarven Militia are now possible to be generated in dungeons.
- Added Belfort map.
- Added Prague map.
- Added Salzburg map.
- Added Fjalar's and Galar's Hall map.
- The Shorbear Clan now starts with a bastion instead of a mead hall in the Shorbear Hills map.
- Added the Tomb of Durahn Eikinskjaldi map, based on the "Tomb of Durahn Oakenshield" dungeon by Dyson Logos, which the author kindly agreed to be released under the GPLv2.
- Decreased quantity of trees in the Tanais map.
- Decreased the size of the Tanais map.
- Decreased quantity of trees in the Holmgard map, and decrease its size slightly.
- Decreased quantity of trees in the random forest maps.
- Wyrms now have 20% chance of appearing on a cave or swamp map.
- Random dungeon generation now creates more specific rooms (i.e. treasure rooms, laboratory rooms, etc.).
- The feast hall area in random dungeons now includes drinking tables.
- Heroes in random dungeon maps now begin next to stairs.

* Miscellaneous
- Three new unit settings have been added to the Single Player Game Setup: Basic Squad (four infantry units), Improved Squad (three infantry units and two ranged units) and Advanced Squad (five infantry units, three ranged units and one siege weapon).
- Added caltrops and trap objects (graphics by b_o).
- Gold, lumber, coal, food and score icons reworked (by Jinn).
- Added "Civilized (Bronze)" and "Civilized (Iron)" tech level and max tech level options in the Single Player Game Setup menu.
- The cursor now properly changes according to civilization outside of RTS mode (in the menus and in Grand Strategy mode).
- Scenarios can now be started directly from the quests menu.
- Added "Game Concepts" section to the encyclopedia, to better explain the game's features.
- Implemented numerous engine improvements by cybermind.
- Walls are now much more resilient in dungeon maps.
- The player now receives a message when a gold mine is nearing depletion or has been depleted (thanks to cybermind).
- Added "No Randomness" game setup option (for both single player and multiplayer). Choosing this option will cause damage to be constant, with critical strike chance being used as a modifier to damage instead, and accuracy and evasion modifying damage instead of determining the chance to hit. With this option, unit traits also have no effect on gameplay (unless the unit is a hero, in which case the trait behaves normally).
- Added "Civilizations" and "Factions" sections to the encyclopedia.
- Fixed a few issues with multiplayer (thanks to cybermind).
- The tips menu no longer appears at startup in multiplayer games.
- Added option for showing a resource bar under mines.
- There is now a Single Player Game submenu, from which the Quests, (Single Player) Custom Game and Tech Tree screens can be accessed (based on feedback by Dinomaniak).
- Tech tree descriptions now show for what that tech tree element is required for.
- New icon frame (by Jinn).
- The encyclopedia now displays the class of units, buildings and technologies.
- The tech tree is now brought up when finishing a scenario, if the civilization you played that scenario with has unspent technology points.
- Tooltips now appear in popups.
- Fixed bug which caused wood piles to not disappear after being depleted.
- "Random" option is now selected by default in the map editor, and new maps are created with random variations of the basic tile (instead of always using the same variation).

* Quests
- Added The Battle of Magetobria quest.
- Added The Home of the Boii quest.
- Added The Mead of Poetry quest.
- Added The Tomb of Durahn Eikinskjaldi quest.
- The Asa Tribe now correctly starts with 0 resources in the Westward Migration quest.

* Terrain
- Trees now regrow after some time.

* Units
- The Germanic Skutan now has gray-haired and blond variations for its unit graphics (by b_o).
- The Gnomish Recruit now has a gray-haired variation for its unit graphics (by b_o).
- Added Teuton Catapult (graphics by b_o).
- The Gnomish Caravan's graphics have been updated (by b_o).
- The Goblin Thief's attack now sometimes displays a slashing animation instead of a thrusting one (graphics by b_o).
- Fixed two bugs which could cause desync in multiplayer due to heroes.
- Skutans and Goblin Archers now have greater range, but lesser damage.
- Units now can miss attacks, depending on their accuracy relative to their target's evasion. Buildings have 0 evasion.
- Gnomish, goblin and kobold units now have greater accuracy and evasion, and they no longer have a greater proportion of piercing damage than others.
- Added "Reckless" (-1 Evasion) and "Clumsy" (-1 Accuracy, -1 Evasion) traits, and changed other traits to give modifiers to accuracy/evasion where appropriate.
- The Skutan now has blond and gray hair-color variations for its icons (by b_o).
- Dwarven Steelclads and Thanes now deal more damage.
- The minimum damage in a unit's damage display now shows the minimum possible damage before armor would be applied.
- Reduced the length of the Dwarven Scout's description.
- Maximum number of selectable units is now 36 (up from 18).
- Added Yale critter (unit graphics by b_o).
- Fauna now fights back when attacked.
- Wyrms and gryphons will now predate on organic units (including other fauna).
- Fauna can now reproduce (newborn fauna only mature after a certain number of cycles; slimes reproduce asexually).
- Slime unit graphics have been updated (by b_o).
- Fauna will now tend to avoid settlements (except for vermin).
- Fauna will no longer be generated in positions close to settled areas.
- Killing fauna now yields experience points.
- Fixed bug which caused dead units who don't have corpse units defined to appear at the wrong draw level.
- Added bee unit (graphics by b_o).
- Added table, chair, shelf and bed decoration units (graphics by b_o).
- The names of resources are now properly capitalized in the unit display.
- The Goblin Spearman now costs lumber, and so does (to a lesser extent) the Dwarven Axefighter.
- Combat now features a flanking malus to evasion (only applies to organic units).
- Fixed erroneous message about supply when upgrading units.
- Added Dwarven Yale Rider (graphics by b_o).

* Upgrades
- Added Masonry upgrade (increases building HP and armor, and allows upgrade to guard towers) for the Dwarves, Goblins and Teutons (graphics by Leo).
- Added Spatha upgrade for the Teuton civilization (graphics by Leo).

-----------------------------------------------------------------------
- 1.0.1
-----------------------------------------------------------------------

* Buildings
- Added Germanic Farm (graphics by Jinn).
- Added Germanic Chieftain's Hall (graphics by Jinn and modification to make the fire animated by b_o).
- Added Germanic War Lodge (graphics by Jinn).
- Added Germanic Carpenter's Shop (graphics by Leo).
- The Mercenary Camp's fire is now animated (modification by b_o).
- Sentry Towers now can garrison one organic unit.
- Guard Towers now can garrison two organic units.
- Added Germanic Smithy (graphics by Leo).
- Sentry towers now have an extra under construction frame and a frame for when they are occupied.

* Civilizations
- Added Germanic civilization (human).

* Factions
- Added Lggi Tribe (goblins).
- Added Khag Tribe (goblins).

* Grand Strategy Mode
- Added the possibility to select Earth in the Grand Strategy Mode.
- Fixed issues which caused provincial borders and fog graphics to appear over the interface in Grand Strategy mode.
- Provinces in the Grand Strategy mode now have a culture (a civilization) assigned to them, which remains even if they are conquered, and the units and buildings available in the province are those belonging to that province's culture/civilization.
- Heroes now feature in Grand Strategy mode, and can be moved between provinces and be used to attack and defend (hero levels and upgrades are persistent, as in normal single player gameplay). The presence of heroes in a province owned by the player is marked by a crown on the top-left of the province's settlement.
- Added the quests of the Germanic campaign as events for the Grand Strategy mode.
- Added four flavor events for the Germanics, "The Curved Swords", "The Sun Chariot", "Nobleman's Burial" and "Pytheas' Voyage".
- Mercenary camps can now be used in Grand Strategy mode (they are not buildable, but appear automatically in a province once it has a town hall, a barracks and a smithy; currently mercenary camps only appear if the world is Nidavellir, as there are no mercenaries to be recruited for Earth).
- Technologies now cost "Research" (icon graphics by Jinn) as well as normal resources; research gathering rate depends on how advanced the average province of the faction is.
- The grand strategy battle AI now uses units that don't belong to its civilization to attack.
- Provinces now provide a market for lumber, each province (with a town hall) that is owned by a faction consuming 50 lumber.
- Improvements to how the AI chooses to attack provinces.
- Dwarven provinces that have a town hall and barracks now build up militia units (maximum of 4), which appear in battle to defend the province.
- Dwarven factions now start with the first level axe, shield and throwing axe upgrades researched for the 25 AD starting date and beyond.
- Dwarven factions now start with the second level axe, shield and throwing axe upgrades researched, along with the first level ballista one, for the 550 AD starting date and beyond.
- Improvements to how the AI chooses to train/build units.
- Added the quests of the Dwarven campaign as events for the Grand Strategy mode.
- Added "Peaceful Valley" province in Nidavellir, owned by the goblin Lggi Tribe.
- The Heartfangs province now begins owned by the goblin Khag Tribe.
- Added events for Rugnur, Baglur, Durstorn and Thursagan dying of natural causes, if they have survived until a certain date and haven't died in battle or in a scenario yet.
- Added the possibility to generate a random world map for Grand Strategy mode.
- Added conifer forest terrain (graphics by Jinn).
- Added random event "Bountiful Harvest" (+100 gold per province owned, the event can happen multiple times).
- Added "Goblin Looters" random event (for Nidavellir and random world maps).
- Plains and dark plains tiles are now automatically made into hills if there is a gold mine there.
- If the player has 100000 or more of a resource stored, now that resource's quantity appears in a smaller font.

* Maps
- Added Tanais map (Earth).
- Added Jutland map (Earth), based on the Scandinavia map by GM1530 which was licensed under the GPLv2 and included in the "GM1530 Scenarios" modpack for FreeCiv.
- Goblin banners are now placed in the entrances to the goblin settlements of players 5 and 6 in the Caverns of Flame map.
- Added random maps for the fairlimbed forest tileset (Alfheim).
- Added Ulfdalir map (Alfheim).
- Added Holmgard map (Earth).
- Random maps are now placed in the "Random" world, and feature a mix of civilizations regardless of tileset.
- Added Random Dungeon map.
- Added Malmo map (Earth).
- Fixed an issue which caused players to not have symmetric starting locations in symmetric maps.
- In the Chaincolt Foothills map, a few Shinsplitter scouts are now hidden within tree stumps.
- Added Random Valley map.
- Tree distribution is now more widely dispersed in many random maps, and they have a more variable quantity of trees (for instance: there will be more trees in random forest maps than in random swamp ones).

* Miscellaneous
- Added germanic bronze short sword icon (by Leo).
- Added germanic wooden oblong shield icon (by Leo).
- Fixed error which made special characters not appear correctly, and updated texts accordingly.
- Added germanic stand ground icon (by Leo).
- The player now receives a message if they receive a new objective.
- Added germanic arrow icon (by Leo).
- Added the remaining Poetic Edda chapters to the encyclopedia texts.
- A unit's, building's or technology's name now appears in the bottom of the screen when hovering the mouse over its icon in the encyclopedia, along with their civilization (if any).
- Encyclopedia pages now can have quotes which are relevant to the entry.
- Added quotes for the Mead Hall, Mushroom Farm, War Hall, dwarven Smithy, Thrymgjol Shield, Gryphon, Wyrm, Surghan Mercenary and Thursagan.
- Tech tree code made more dynamic to support multiple civilizations without significant extra coding being necessary for each of them.
- Miscellaneous tech tree code improvements.
- If there is any incomplete quest available, then its map will now be automatically selected when starting the single player game menu.
- Factions now have a particular color which they will use (or their secondary color, if their preferential color is already in use).
- Added crow sound (from the public domain).
- Added "Max Tech Level" option in the Single Player Game Setup screen.

* Quests
- Added On the Vanaquisl quest.
- The leveled-up units that appear on the player's side during quests (i.e. the gnomish envoy) now begin with an experience upgrade already chosen.
- Added Westward Migration quest.
- Added Northwards to the Sea quest.
- Added Gylve's Realm quest.
- The gnomish caravans in the A Bargain is Struck quest are now loaded with chests, and if those chests are dropped then the scenario is lost.

* Terrain
- Tile types can now use different images in a tileset's definition.
- Updated swamp rocks (graphics by Jinn).
- Added fairlimbed forest tileset (graphics by b_o).
- Dungeon tiles updated (by b_o).
- Added north-south dungeon doors (graphics by b_o).
- Added roaming fog (graphics by b_o).
- Added tree stump (graphics by b_o), in which units can hide from enemies.

* Units
- Added Bura (germanic worker) (unit graphics by b_o and icon by Leo).
- The Goblin Impaler is now called simply "Impaler", and the same was done to other similar cases.
- There is now a boolean field ("Transparent") which allows making a unit type's image transparent.
- Organic units now have personal names.
- The goblin Glider is now an organic unit.
- Gryphons now move greater distances during their random movement.
- Added Bat, which functions as fauna for cave maps (graphics by b_o).
- Added Bird, which functions as fauna for forest maps (graphics by b_o).
- Dwarven Smith renamed to "Smithy".
- Smithies now have personal names.
- Added Erala (germanic warrior) (unit graphics by b_o and icon by Jinn).
- Added Goblin Thief (unit graphics by b_o and icon by Leo), a unit that can backstab other units (give increased damage to them if they are facing opposite to the goblin thief) and can be hired at the mercenary camp (a maximum of 6 goblin thieves can be had at a single time).
- Added Gnomish Herbalist (unit graphics by b_o and icon by Leo).
- Scouts and archers can now attack from within towers.
- Experience is now distributed among nearby units (radius of 6) which belong to the same player as the unit that struck the final blow.
- Mechanical units now no longer display Level and XP.
- Added Sword Mastery learnable ability (for germanic warriors, gnomish recruits and Greebo) (graphics by Jinn).
- Added Dwarven Militia (icon graphics by Jinn and unit graphics by b_o).
- Added Germanic Skutan (unit graphics by b_o and icon by Leo).
- Organic units can now have personal traits (i.e. strong, weak, keen) which affect their stats.
- Units' gray hair variation is now linked to the "old" trait.
- Wyrm's "vicious" icon variation is now linked to the "vicious" trait.
- Gnomish caravans can now carry two units.
- Gryphon riders now have a gray-haired variations (graphics by b_o).
- Added Long Swordsman as a static NPC (doesn't attack and is indestructible), which sometimes appears in random dungeons giving the player extra experience (unit graphics by TaShadan and icon by Jinn).

* Upgrades
- Added germanic bronze shield upgrade (graphics by Leo).
- Added germanic broad sword upgrade (graphics by Leo).
- Added germanic barbed arrow upgrade (graphics by Leo).

-----------------------------------------------------------------------
- 1.0.0
-----------------------------------------------------------------------

* Maps
- Added Caverns of Flame map (Nidavellir), from Battle for Wesnoth.
- Fixed an issue which caused goblin units to sometimes appear in unreachable positions during a grand strategy battle in the Northern Wastelands map.

* Miscellaneous
- Alchemy Lab graphics have been updated (by b_o).
- Alchemy Lab renamed to Alchemy Bench.
- Added the Vafthruthnismol to the encyclopedia texts (The Poetic Edda).

* Quests
- Added Caverns of Flame quest, the last one of the Scepter of Fire campaign.
- The player's units are now healed between the first and the second parts of the Hills of the Shorbear Clan quest.
- The gryphon rider present in the quests now begins the scenarios at level 2.

Wyrmsun is an open-source RTS game which features elements of mythology, history and fiction.



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Комментарии игроков (8 шт.)

От: The_Unit [15|5] | Дата 2015-03-17 14:58:57

Репутация
15
Да, это Стратагус. Прекрасный движок, на его основе уже можно было море модификаций наклепать. Один только изъян в его актуальности - нынче нарисовать годные и аутентичные спрайты способно намного меньше людей, чем создать очередную 3D-модельку тачки для ГэТэА.
От: klark2013 [7|53] | Дата 2015-03-16 20:09:20

Репутация
7
обожаю илименты мифологии
От: DIACORP [690|20] | Дата 2015-03-16 14:52:06

Репутация
690
Ух ты... это же... да, как красиво.
От: Vladon9797 [1|4] | Дата 2015-01-24 14:40:42

Репутация
1
Уже 1.0.2 есть
От: Exilim [6|1] | Дата 2015-01-21 11:16:05

Репутация
6
По скринам - один в один Warcraft 2. Заинтересовало то, что тут юниты опыт имеют. Ну попробуем.
От: KHAARNE [69|8] | Дата 2015-01-20 11:59:23

Репутация
69
Да сейчас заценим) главное что бы управление было удобное )
От: XATTOH [6|13] | Дата 2015-01-20 10:45:11

Репутация
6

MrVengence сказал:

а ну стоп это же его движок


Наврятли (близарды вроде не открывали код своего движка), скорее это стратагус (или как-то так), движок на котором делался полный клон варкрафта 2 - варгус...
От: MrVengence [-4|14] | Дата 2015-01-20 00:07:15

Репутация
-4
Очень сильно напоминает Warcraft 2 а ну стоп это же его движок, а игра так то интересная

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